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INTERP_SIZE
- Static variable in class com.brackeen.javagamebook.graphics3D.
FastTexturedPolygonRenderer
INTERP_SIZE_BITS
- Static variable in class com.brackeen.javagamebook.graphics3D.
FastTexturedPolygonRenderer
INVISIBLE_CURSOR
- Static variable in class com.brackeen.javagamebook.input.
InputManager
An invisible cursor.
InputManager
- class com.brackeen.javagamebook.input.
InputManager
.
The InputManager manages input of key and mouse events.
InputManager(Component)
- Constructor for class com.brackeen.javagamebook.input.
InputManager
Creates a new InputManager that listens to input from the specified component.
idlePathFinder
- Variable in class com.brackeen.javagamebook.ai.
Brain
init()
- Method in class
EventTest
init()
- Method in class com.brackeen.javagamebook.shooter3D.
ShooterCore
init()
- Method in class com.brackeen.javagamebook.test.
GameCore
Sets full screen mode and initiates and objects.
init(DisplayMode[])
- Method in class com.brackeen.javagamebook.test.
GameCore
Sets full screen mode and initiates and objects.
init(DisplayMode[])
- Method in class com.brackeen.javagamebook.test.
GameCore3D
insertVertex(int, Vector3D)
- Method in class com.brackeen.javagamebook.math3D.
Polygon3D
Inserts a vertex into this polygon at the specified index.
install()
- Static method in class com.brackeen.javagamebook.graphics.
NullRepaintManager
Installs the NullRepaintManager.
invoke(String)
- Method in class com.brackeen.javagamebook.scripting.
ScriptManager
Invokes the specified scripted method.
isActive()
- Method in class com.brackeen.javagamebook.game.
GameObject
Returns true if this GameObject is active.
isAlive()
- Method in class com.brackeen.javagamebook.shooter3D.
Player
isBack
- Variable in class com.brackeen.javagamebook.bsp2D.
BSPTree.Leaf
isCleared()
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedSurface
Checks if the surface has been cleared.
isCriticalHealth()
- Method in class com.brackeen.javagamebook.ai.
AIBot
Returns true if the health is critically low (less than CRITICAL_HEALTH_PERCENT).
isDestroyed()
- Method in class com.brackeen.javagamebook.game.
GameObject
Returns true if this GameObject is destroyed.
isDirty()
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedSurface
Checks wether this surface is dirty.
isEmpty()
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroup
Returns true if there are no polygons in this group.
isEnabled()
- Method in interface com.brackeen.javagamebook.graphics3D.
Overlay
Returns true if this overlay is enabled (should be drawn).
isEnabled()
- Method in class com.brackeen.javagamebook.shooter3D.
HeadsUpDisplay
isEnabled()
- Method in class com.brackeen.javagamebook.shooter3D.
MessageQueue
isFacing(Vector3D)
- Method in class com.brackeen.javagamebook.math3D.
Polygon3D
Tests if this polygon is facing the specified location.
isFilled()
- Method in class com.brackeen.javagamebook.graphics3D.
SortedScanConverter
Checks if the view is filled.
isFlying()
- Method in class com.brackeen.javagamebook.ai.
AIBot
isFlying()
- Method in class com.brackeen.javagamebook.ai.
Projectile
isFlying()
- Method in class com.brackeen.javagamebook.game.
GameObject
Checks if this GameObject is currently flying.
isFlying()
- Method in class com.brackeen.javagamebook.path.
PathBot
isIdle()
- Method in class com.brackeen.javagamebook.game.
GameObject
Returns true if this GameObject is idle.
isJumping()
- Method in class com.brackeen.javagamebook.game.
GameObject
Checks if this GameObject's jumping flag is set.
isMakingNoise()
- Method in class com.brackeen.javagamebook.game.
GameObject
Returns true if this object is making a "noise".
isMethod(String)
- Method in class com.brackeen.javagamebook.scripting.
ScriptManager
Returns true if the specified method name is an exsting scripted method.
isMoving()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Returns true if currently moving.
isMovingIgnoreY()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Returns true if currently moving, ignoring the y movement.
isPaused()
- Method in class com.brackeen.javagamebook.sound.
MidiPlayer
Returns the paused state.
isPaused()
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Returns the paused state.
isPowerOfTwo(int)
- Static method in class com.brackeen.javagamebook.graphics3D.texture.
Texture
Returns true if the specified number is a power of 2.
isPowerOfTwo(int)
- Static method in class com.brackeen.javagamebook.util.
MoreMath
Returns true if the specified number is a power of 2.
isPressed()
- Method in class com.brackeen.javagamebook.input.
GameAction
Returns whether the key was pressed or not since last checked.
isRegenerating()
- Method in class com.brackeen.javagamebook.ai.
AIBot
Returns true if this bot regenerates after it dies.
isRelativeMouseMode()
- Method in class com.brackeen.javagamebook.input.
InputManager
Returns whether or not relative mouse mode is on.
isSolidWall()
- Method in class com.brackeen.javagamebook.bsp2D.
BSPPolygon
Returns true if the BSPPolygon is a solid wall (not passable).
isTurningX()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Returns true if the x axis is currently turning.
isTurningY()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Returns true if the y axis is currently turning.
isTurningZ()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Returns true if the z axis is currently turning.
isValid()
- Method in class com.brackeen.javagamebook.graphics3D.
ScanConverter.Scan
Determines if this scan is valid (if left <= right).
isWall()
- Method in class com.brackeen.javagamebook.bsp2D.
BSPPolygon
Returns true if the BSPPolygon is a wall.
iterator()
- Method in interface com.brackeen.javagamebook.game.
GameObjectManager
Gets an iterator of all GameObjects (including the player).
iterator()
- Method in class com.brackeen.javagamebook.game.
GridGameObjectManager
iterator()
- Method in class com.brackeen.javagamebook.game.
SimpleGameObjectManager
Overview
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