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I

INTERP_SIZE - Static variable in class com.brackeen.javagamebook.graphics3D.FastTexturedPolygonRenderer
 
INTERP_SIZE_BITS - Static variable in class com.brackeen.javagamebook.graphics3D.FastTexturedPolygonRenderer
 
INVISIBLE_CURSOR - Static variable in class com.brackeen.javagamebook.input.InputManager
An invisible cursor.
InputManager - class com.brackeen.javagamebook.input.InputManager.
The InputManager manages input of key and mouse events.
InputManager(Component) - Constructor for class com.brackeen.javagamebook.input.InputManager
Creates a new InputManager that listens to input from the specified component.
idlePathFinder - Variable in class com.brackeen.javagamebook.ai.Brain
 
init() - Method in class EventTest
 
init() - Method in class com.brackeen.javagamebook.shooter3D.ShooterCore
 
init() - Method in class com.brackeen.javagamebook.test.GameCore
Sets full screen mode and initiates and objects.
init(DisplayMode[]) - Method in class com.brackeen.javagamebook.test.GameCore
Sets full screen mode and initiates and objects.
init(DisplayMode[]) - Method in class com.brackeen.javagamebook.test.GameCore3D
 
insertVertex(int, Vector3D) - Method in class com.brackeen.javagamebook.math3D.Polygon3D
Inserts a vertex into this polygon at the specified index.
install() - Static method in class com.brackeen.javagamebook.graphics.NullRepaintManager
Installs the NullRepaintManager.
invoke(String) - Method in class com.brackeen.javagamebook.scripting.ScriptManager
Invokes the specified scripted method.
isActive() - Method in class com.brackeen.javagamebook.game.GameObject
Returns true if this GameObject is active.
isAlive() - Method in class com.brackeen.javagamebook.shooter3D.Player
 
isBack - Variable in class com.brackeen.javagamebook.bsp2D.BSPTree.Leaf
 
isCleared() - Method in class com.brackeen.javagamebook.graphics3D.texture.ShadedSurface
Checks if the surface has been cleared.
isCriticalHealth() - Method in class com.brackeen.javagamebook.ai.AIBot
Returns true if the health is critically low (less than CRITICAL_HEALTH_PERCENT).
isDestroyed() - Method in class com.brackeen.javagamebook.game.GameObject
Returns true if this GameObject is destroyed.
isDirty() - Method in class com.brackeen.javagamebook.graphics3D.texture.ShadedSurface
Checks wether this surface is dirty.
isEmpty() - Method in class com.brackeen.javagamebook.math3D.PolygonGroup
Returns true if there are no polygons in this group.
isEnabled() - Method in interface com.brackeen.javagamebook.graphics3D.Overlay
Returns true if this overlay is enabled (should be drawn).
isEnabled() - Method in class com.brackeen.javagamebook.shooter3D.HeadsUpDisplay
 
isEnabled() - Method in class com.brackeen.javagamebook.shooter3D.MessageQueue
 
isFacing(Vector3D) - Method in class com.brackeen.javagamebook.math3D.Polygon3D
Tests if this polygon is facing the specified location.
isFilled() - Method in class com.brackeen.javagamebook.graphics3D.SortedScanConverter
Checks if the view is filled.
isFlying() - Method in class com.brackeen.javagamebook.ai.AIBot
 
isFlying() - Method in class com.brackeen.javagamebook.ai.Projectile
 
isFlying() - Method in class com.brackeen.javagamebook.game.GameObject
Checks if this GameObject is currently flying.
isFlying() - Method in class com.brackeen.javagamebook.path.PathBot
 
isIdle() - Method in class com.brackeen.javagamebook.game.GameObject
Returns true if this GameObject is idle.
isJumping() - Method in class com.brackeen.javagamebook.game.GameObject
Checks if this GameObject's jumping flag is set.
isMakingNoise() - Method in class com.brackeen.javagamebook.game.GameObject
Returns true if this object is making a "noise".
isMethod(String) - Method in class com.brackeen.javagamebook.scripting.ScriptManager
Returns true if the specified method name is an exsting scripted method.
isMoving() - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Returns true if currently moving.
isMovingIgnoreY() - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Returns true if currently moving, ignoring the y movement.
isPaused() - Method in class com.brackeen.javagamebook.sound.MidiPlayer
Returns the paused state.
isPaused() - Method in class com.brackeen.javagamebook.sound.SoundManager
Returns the paused state.
isPowerOfTwo(int) - Static method in class com.brackeen.javagamebook.graphics3D.texture.Texture
Returns true if the specified number is a power of 2.
isPowerOfTwo(int) - Static method in class com.brackeen.javagamebook.util.MoreMath
Returns true if the specified number is a power of 2.
isPressed() - Method in class com.brackeen.javagamebook.input.GameAction
Returns whether the key was pressed or not since last checked.
isRegenerating() - Method in class com.brackeen.javagamebook.ai.AIBot
Returns true if this bot regenerates after it dies.
isRelativeMouseMode() - Method in class com.brackeen.javagamebook.input.InputManager
Returns whether or not relative mouse mode is on.
isSolidWall() - Method in class com.brackeen.javagamebook.bsp2D.BSPPolygon
Returns true if the BSPPolygon is a solid wall (not passable).
isTurningX() - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Returns true if the x axis is currently turning.
isTurningY() - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Returns true if the y axis is currently turning.
isTurningZ() - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Returns true if the z axis is currently turning.
isValid() - Method in class com.brackeen.javagamebook.graphics3D.ScanConverter.Scan
Determines if this scan is valid (if left <= right).
isWall() - Method in class com.brackeen.javagamebook.bsp2D.BSPPolygon
Returns true if the BSPPolygon is a wall.
iterator() - Method in interface com.brackeen.javagamebook.game.GameObjectManager
Gets an iterator of all GameObjects (including the player).
iterator() - Method in class com.brackeen.javagamebook.game.GridGameObjectManager
 
iterator() - Method in class com.brackeen.javagamebook.game.SimpleGameObjectManager
 

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