Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z
G
GameAction
- class com.brackeen.javagamebook.input.
GameAction
.
The GameAction class is an abstract to a user-initiated action, like jumping or moving.
GameAction(String)
- Constructor for class com.brackeen.javagamebook.input.
GameAction
Create a new GameAction with the NORMAL behavior.
GameAction(String, int)
- Constructor for class com.brackeen.javagamebook.input.
GameAction
Create a new GameAction with the specified behavior.
GameCore
- class com.brackeen.javagamebook.test.
GameCore
.
Simple abstract class used for testing.
GameCore()
- Constructor for class com.brackeen.javagamebook.test.
GameCore
GameCore3D
- class com.brackeen.javagamebook.test.
GameCore3D
.
GameCore3D()
- Constructor for class com.brackeen.javagamebook.test.
GameCore3D
GameObject
- class com.brackeen.javagamebook.game.
GameObject
.
A GameObject class is a base class for any type of object in a game that is represented by a PolygonGroup.
GameObject(PolygonGroup)
- Constructor for class com.brackeen.javagamebook.game.
GameObject
Creates a new GameObject represented by the specified PolygonGroup.
GameObjectEventListener
- interface com.brackeen.javagamebook.scripting.
GameObjectEventListener
.
Interface to receive GameObject notification events.
GameObjectEventMulticaster
- class com.brackeen.javagamebook.scripting.
GameObjectEventMulticaster
.
Adapter to multicast GameObject notifications to multiple listeners.
GameObjectEventMulticaster(GameObjectEventListener, GameObjectEventListener)
- Constructor for class com.brackeen.javagamebook.scripting.
GameObjectEventMulticaster
GameObjectManager
- interface com.brackeen.javagamebook.game.
GameObjectManager
.
The GameObjectManager interface provides methods to keep track of and draw GameObjects.
GameObjectRenderer
- interface com.brackeen.javagamebook.game.
GameObjectRenderer
.
The GameObjectRenderer interface provides a method for drawing a GameObject.
GameTask
- class com.brackeen.javagamebook.scripting.
GameTask
.
A game task that can be scheduled for one-time execution.
GameTask(long, Runnable)
- Constructor for class com.brackeen.javagamebook.scripting.
GameTask
Creates a new GameTask that will execute the specified Runnable after a delay.
GameTaskManager
- class com.brackeen.javagamebook.scripting.
GameTaskManager
.
Manages a queue of GameTask objects.
GameTaskManager()
- Constructor for class com.brackeen.javagamebook.scripting.
GameTaskManager
Creates a new GameTaskManager with a empty task queue.
GridGameObjectManager
- class com.brackeen.javagamebook.game.
GridGameObjectManager
.
The GridGameObjectManager is a GameObjectManager that integrally arranges GameObjects on a 2D grid for visibility determination and to limit the number of tests for collision detection.
GridGameObjectManager(Rectangle, CollisionDetection)
- Constructor for class com.brackeen.javagamebook.game.
GridGameObjectManager
Creates a new GridGameObjectManager with the specified map bounds and collision detection handler.
gameLoop()
- Method in class com.brackeen.javagamebook.test.
GameCore
Runs through the game loop until stop() is called.
getAiState()
- Method in class com.brackeen.javagamebook.ai.
AIBot
Gets the AI state for this bot (different frm the GameObject state).
getAmbientLightIntensity()
- Method in class com.brackeen.javagamebook.bsp2D.
BSPPolygon
getAmbientLightIntensity()
- Method in class com.brackeen.javagamebook.graphics3D.
ShadedTexturedPolygonRenderer
Gets the ambient light intensity.
getAmount()
- Method in class com.brackeen.javagamebook.input.
GameAction
For keys, this is the number of times the key was pressed since it was last checked.
getAngle()
- Method in class com.brackeen.javagamebook.math3D.
ViewWindow
Gets the horizontal view angle of this view window.
getAngleVelocityX()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Sets the angular speed of the x axis over the specified time.
getAngleVelocityY()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Sets the angular speed of the y axis over the specified time.
getAngleVelocityZ()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Sets the angular speed of the z axis over the specified time.
getAngleX()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getAngleY()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getAngleZ()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getArray()
- Method in class com.brackeen.javagamebook.graphics3D.
ZBuffer
Gets the array used for the depth buffer
getAudioInputStream(String)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Creates an AudioInputStream from a sound from the file system.
getAudioInputStream(InputStream)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Creates an AudioInputStream from a sound from an input stream
getBackLeaf(BSPLine)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPTree
Gets the Leaf in back of the specified partition.
getBitCount(int)
- Static method in class com.brackeen.javagamebook.util.
MoreMath
Gets the number of "on" bits in an integer.
getBottomBoundary()
- Method in class com.brackeen.javagamebook.graphics3D.
ScanConverter
Gets the bottom boundary of the last scan-converted polygon.
getBottomHeight()
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroupBounds
getBounds()
- Method in class com.brackeen.javagamebook.game.
GameObject
Gets the bounds of this object's PolygonGroup.
getCamera()
- Method in class com.brackeen.javagamebook.graphics3D.
PolygonRenderer
Gets the camera used for this PolygonRenderer.
getCeilHeight()
- Method in class com.brackeen.javagamebook.game.
GameObject
Gets the ceiling height set in the setCeilHeight method.
getCollinearNode(BSPLine)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPTree
Gets the Node that is collinear with the specified partition, or null if no such node exists.
getColor(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
PowerOf2Texture
Gets the 16-bit color of the pixel at location (x,y) in the bitmap.
getColor(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedSurface
Gets the 16-bit color of the pixel at location (x,y) in the bitmap.
getColor(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedTexture
Gets the 16-bit color of this Texture at the specified (x,y) location, using the default shade level.
getColor(int, int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedTexture
Gets the 16-bit color of this Texture at the specified (x,y) location, using the specified shade level.
getColor(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
Texture
Gets the 16-bit color of this Texture at the specified (x,y) location.
getColor()
- Method in class com.brackeen.javagamebook.math3D.
SolidPolygon3D
Gets the color of this solid-colored polygon used for rendering this polygon.
getColorChecked(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedSurface
Gets the 16-bit color of the pixel at location (x,y) in the bitmap.
getColorCurrRow(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedTexture
Gets the color at the specified x location at the specified shade level.
getCompatibleDisplayModes()
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Returns a list of compatible display modes for the default device on the system.
getCosAngleX()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getCosAngleY()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getCosAngleZ()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getCost(AStarNode)
- Method in class com.brackeen.javagamebook.bsp2D.
Portal
getCost()
- Method in class com.brackeen.javagamebook.path.
AStarNode
getCost(AStarNode)
- Method in class com.brackeen.javagamebook.path.
AStarNode
Gets the cost between this node and the specified adjacent (aka "neighbor" or "child") node.
getCost(AStarNode)
- Method in class com.brackeen.javagamebook.path.
AStarSearchWithBSP.LeafNode
getCurrentDisplayMode()
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Returns the current display mode.
getDefaultShadeLevel()
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedTexture
Gets the default shade level that is used when getColor() is called.
getDirectionU()
- Method in class com.brackeen.javagamebook.math3D.
Rectangle3D
Gets the direction of the base of this Rectangle3D.
getDirectionV()
- Method in class com.brackeen.javagamebook.math3D.
Rectangle3D
Gets the direction of the side of this Rectangle3D.
getDistance(Vector3D)
- Method in class com.brackeen.javagamebook.math3D.
Vector3D
Gets the distance between this vector and the specified vector.
getDistance()
- Method in class com.brackeen.javagamebook.math3D.
ViewWindow
Gets the distance from the camera to to this view window.
getDistanceFalloff()
- Method in class com.brackeen.javagamebook.math3D.
PointLight3D
Gets the distances falloff value.
getDistanceSq(Vector3D)
- Method in class com.brackeen.javagamebook.math3D.
Vector3D
Gets the distance squared between this vector and the specified vector.
getDotProduct(Vector3D)
- Method in class com.brackeen.javagamebook.math3D.
Vector3D
Returns the dot product of this vector and the specified vector.
getEstimatedCost(AStarNode)
- Method in class com.brackeen.javagamebook.bsp2D.
Portal
getEstimatedCost(AStarNode)
- Method in class com.brackeen.javagamebook.path.
AStarNode
Gets the estimated cost between this node and the specified node.
getEstimatedCost(AStarNode)
- Method in class com.brackeen.javagamebook.path.
AStarSearchWithBSP.LeafNode
getFilename()
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroup
Gets the filename of this PolygonGroup.
getFirstWallIntersection(float, float, float, float, float, float)
- Method in class com.brackeen.javagamebook.game.
CollisionDetection
Gets the first intersection, if any, of the path (x1,z1)-> (x2,z2) with the walls of the BSP tree.
getFloorAndCeiling(GameObject)
- Method in class com.brackeen.javagamebook.game.
CollisionDetection
Gets the floor and ceiling values for the specified GameObject.
getFloorHeight()
- Method in class com.brackeen.javagamebook.game.
GameObject
Gets the floor height set in the setFloorHeight method.
getFlyHeight()
- Method in class com.brackeen.javagamebook.path.
PathBot
getFrontLeaf(BSPLine)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPTree
Gets the Leaf in front of the specified partition.
getFullScreenWindow()
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Returns the window currently used in full screen mode.
getGraphics()
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Gets the graphics context for the display.
getGravityAccel()
- Method in class com.brackeen.javagamebook.game.
Physics
Gets the gravity acceleration in units per millisecond squared.
getGroup(String)
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroup
Gets the PolygonGroup in this group with the specified name, or null if none found.
getHealth()
- Method in class com.brackeen.javagamebook.ai.
AIBot
getHealth()
- Method in class com.brackeen.javagamebook.shooter3D.
Player
getHeight()
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Returns the height of the window currently used in full screen mode.
getHeight()
- Method in class com.brackeen.javagamebook.graphics.
Sprite
Gets this Sprite's height, based on the size of the current image.
getHeight()
- Method in class com.brackeen.javagamebook.graphics3D.
ZBuffer
Gets the height of this z-buffer.
getHeight()
- Method in class com.brackeen.javagamebook.graphics3D.texture.
Texture
Gets the height of this Texture.
getHeight()
- Method in class com.brackeen.javagamebook.math3D.
Rectangle3D
Gets the height of this Rectangle3D.
getHeight()
- Method in class com.brackeen.javagamebook.math3D.
ViewWindow
Gets the height of this view window.
getImage()
- Method in class com.brackeen.javagamebook.graphics.
Animation
Gets this Animation's current image.
getImage()
- Method in class com.brackeen.javagamebook.graphics.
Sprite
Gets this Sprite's current image.
getInstance()
- Static method in class com.brackeen.javagamebook.game.
Physics
Gets the Physics instance.
getInstance()
- Static method in class com.brackeen.javagamebook.shooter3D.
MessageQueue
getIntensity(float)
- Method in class com.brackeen.javagamebook.math3D.
PointLight3D
Gets the intensity of this light from the specified distance.
getIntensity()
- Method in class com.brackeen.javagamebook.math3D.
PointLight3D
Gets the intensity of this light.
getInterpolatedShade(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedSurface
Gets the shade (from the shade map) for the specified (u,v) location.
getIntersection(Line2D.Float)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPLine
Returns the fraction of intersection along this line.
getIntersectionPoint(Line2D.Float)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPLine
Returns the interection point of this line with the specified line.
getIntersectionPoint(Line2D.Float, Point2D.Float)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPLine
Returns the interection of this line with the specified line.
getJumpVelocity(float)
- Method in class com.brackeen.javagamebook.game.
Physics
Returns the vertical velocity needed to jump the specified height (based on current gravity).
getKeyName(int)
- Static method in class com.brackeen.javagamebook.input.
InputManager
Gets the name of a key code.
getLeaf(float, float)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPTree
Gets the leaf the x,z coordinates are in.
getLeftOffset()
- Method in class com.brackeen.javagamebook.math3D.
ViewWindow
Gets the x offset of this view window on the screen.
getLightSource()
- Method in class com.brackeen.javagamebook.graphics3D.
ShadedTexturedPolygonRenderer
Gets the light source for this renderer.
getLine()
- Method in class com.brackeen.javagamebook.bsp2D.
BSPPolygon
Gets the line representing the BSPPolygon.
getListener()
- Method in class com.brackeen.javagamebook.game.
GameObject
Gets the GameObjectEventListener for this object.
getLocation()
- Method in class com.brackeen.javagamebook.game.
GameObject
Shortcut to get the location of this GameObject from the Transform3D.
getLocation()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
Gets the location (translation) of this transform.
getMaps(GameAction)
- Method in class com.brackeen.javagamebook.input.
InputManager
Gets a List of names of the keys and mouse actions mapped to this GameAction.
getMaxHealth()
- Method in class com.brackeen.javagamebook.ai.
AIBot
getMaxHealth()
- Method in class com.brackeen.javagamebook.shooter3D.
Player
getMaxSimultaneousSounds(AudioFormat)
- Static method in class com.brackeen.javagamebook.sound.
SoundManager
Gets the maximum number of simultaneous sounds with the specified AudioFormat that the default mixer can play.
getMidPoint()
- Method in class com.brackeen.javagamebook.bsp2D.
Portal
Gets the mid-point along this Portal's divider.
getMouseButtonCode(MouseEvent)
- Static method in class com.brackeen.javagamebook.input.
InputManager
Gets the mouse code for the button specified in this MouseEvent.
getMouseName(int)
- Static method in class com.brackeen.javagamebook.input.
InputManager
Gets the name of a mouse code.
getMouseX()
- Method in class com.brackeen.javagamebook.input.
InputManager
Gets the x position of the mouse.
getMouseY()
- Method in class com.brackeen.javagamebook.input.
InputManager
Gets the y position of the mouse.
getName()
- Method in class com.brackeen.javagamebook.game.
GameObject
Gets the name of this object's PolygonGroup.
getName()
- Method in class com.brackeen.javagamebook.input.
GameAction
Gets the name of this GameAction.
getName()
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroup
Gets the name of this PolygonGroup.
getNeighbors()
- Method in class com.brackeen.javagamebook.bsp2D.
Portal
getNeighbors()
- Method in class com.brackeen.javagamebook.path.
AStarNode
Gets the children (aka "neighbors" or "adjacent nodes") of this node.
getNeighbors()
- Method in class com.brackeen.javagamebook.path.
AStarSearchWithBSP.LeafNode
getNewBrain()
- Method in class com.brackeen.javagamebook.ai.
EvolutionGenePool
Gets a new brain from the gene pool.
getNormal()
- Method in class com.brackeen.javagamebook.math3D.
Polygon3D
Gets the normal of this polygon.
getNormal()
- Method in class com.brackeen.javagamebook.math3D.
Rectangle3D
Gets the normal of this Rectangle3D.
getNumScans(int)
- Method in class com.brackeen.javagamebook.graphics3D.
SortedScanConverter
Gets the number of scans for the specified row.
getNumVertices()
- Method in class com.brackeen.javagamebook.math3D.
Polygon3D
Gets the number of vertices this polygon has.
getObjectsInMap()
- Method in class com.brackeen.javagamebook.bsp2D.
MapLoader
Gets a list of all objects degined in the map file.
getOrigin()
- Method in class com.brackeen.javagamebook.math3D.
Rectangle3D
Gets the origin of this Rectangle3D.
getPlayer()
- Method in interface com.brackeen.javagamebook.game.
GameObjectManager
Gets the object specified as the Player object, or null if no player object was specified.
getPlayer()
- Method in class com.brackeen.javagamebook.game.
GridGameObjectManager
Gets the object specified as the Player object, or null if no player object was specified.
getPlayer()
- Method in class com.brackeen.javagamebook.game.
SimpleGameObjectManager
Gets the object specified as the Player object, or null if no player object was specified.
getPlayerStartLocation()
- Method in class com.brackeen.javagamebook.bsp2D.
MapLoader
Gets the player start location defined in the map file.
getPolygonGroup()
- Method in class com.brackeen.javagamebook.game.
GameObject
Gets this object's PolygonGroup.
getRadius()
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroupBounds
getRandomTopBrain()
- Method in class com.brackeen.javagamebook.ai.
EvolutionGenePool
Gets a random top-performing brain.
getRemainingMoveTime()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Gets the amount of time remaining for this movement.
getRemainingSize()
- Method in class com.brackeen.javagamebook.sound.
EchoFilter
Gets the remaining size, in bytes, of samples that this filter can echo after the sound is done playing.
getRemainingSize()
- Method in class com.brackeen.javagamebook.sound.
FilterSequence
Returns the maximum remaining size of all SoundFilters in this FilterSequence.
getRemainingSize()
- Method in class com.brackeen.javagamebook.sound.
SoundFilter
Gets the remaining size, in bytes, that this filter plays after the sound is finished.
getRoot()
- Method in class com.brackeen.javagamebook.bsp2D.
BSPTree
Gets the root node of this tree.
getSample(byte[], int)
- Static method in class com.brackeen.javagamebook.sound.
SoundFilter
Convenience method for getting a 16-bit sample from a byte array.
getSamples()
- Method in class com.brackeen.javagamebook.sound.
Sound
Returns this Sound's objects samples as a byte array.
getScan(int)
- Method in class com.brackeen.javagamebook.graphics3D.
ScanConverter
Gets the scan line for the specified y value.
getScan(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.
SortedScanConverter
Gets the nth scan for the specified row.
getScootAccel()
- Method in class com.brackeen.javagamebook.game.
Physics
Gets the scoot-up acceleration in units per millisecond squared.
getSequence(String)
- Method in class com.brackeen.javagamebook.sound.
MidiPlayer
Loads a sequence from the file system.
getSequence(InputStream)
- Method in class com.brackeen.javagamebook.sound.
MidiPlayer
Loads a sequence from an input stream.
getSequencer()
- Method in class com.brackeen.javagamebook.sound.
MidiPlayer
Gets the sequencer.
getShade(int, int)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedSurface
Gets the shade (from the built shade map) for the specified (u,v) location.
getSide(Line2D.Float)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPLine
Gets the side of this line that the specified line segment is on.
getSide(BSPPolygon)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPLine
Gets the side of this line that the specified polygon is on.
getSideThick(float, float)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPLine
Gets the side of this line the specified point is on.
getSideThin(float, float)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPLine
Gets the side of this line the specified point is on.
getSinAngleX()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getSinAngleY()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getSinAngleZ()
- Method in class com.brackeen.javagamebook.math3D.
Transform3D
getSound(String)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Loads a Sound from the file system.
getSound(InputStream)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Loads a Sound from an input stream.
getSound(AudioInputStream)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Loads a Sound from an AudioInputStream.
getSpawns()
- Method in class com.brackeen.javagamebook.game.
GameObject
Returns a list of "spawned" objects (projectiles, exploding parts, etc) or null if no objects were spawned.
getSurfaceBounds()
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedSurface
Gets the surface bounds for this ShadedSurface.
getTexture()
- Method in class com.brackeen.javagamebook.math3D.
TexturedPolygon3D
Gets this polygon's texture.
getTextureBounds()
- Method in class com.brackeen.javagamebook.math3D.
TexturedPolygon3D
Gets this polygon's texture bounds.
getTopBoundary()
- Method in class com.brackeen.javagamebook.graphics3D.
ScanConverter
Gets the top boundary of the last scan-converted polygon.
getTopHeight()
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroupBounds
getTopOffset()
- Method in class com.brackeen.javagamebook.math3D.
ViewWindow
Gets the y offset of this view window on the screen.
getTransform()
- Method in class com.brackeen.javagamebook.game.
GameObject
Gets this object's transform.
getTransform()
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroup
Gets the MovingTransform3D for this PolygonGroup.
getVelocity()
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Gets the velocity vector.
getVelocityX()
- Method in class com.brackeen.javagamebook.graphics.
Sprite
Gets the horizontal velocity of this Sprite in pixels per millisecond.
getVelocityY()
- Method in class com.brackeen.javagamebook.graphics.
Sprite
Gets the vertical velocity of this Sprite in pixels per millisecond.
getVertex(int)
- Method in class com.brackeen.javagamebook.math3D.
Polygon3D
Gets the vertex at the specified index.
getWidth()
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Returns the width of the window currently used in full screen mode.
getWidth()
- Method in class com.brackeen.javagamebook.graphics.
Sprite
Gets this Sprite's width, based on the size of the current image.
getWidth()
- Method in class com.brackeen.javagamebook.graphics3D.
ZBuffer
Gets the width of this z-buffer.
getWidth()
- Method in class com.brackeen.javagamebook.graphics3D.texture.
Texture
Gets the width of this Texture.
getWidth()
- Method in class com.brackeen.javagamebook.math3D.
Rectangle3D
Gets the width of this Rectangle3D.
getWidth()
- Method in class com.brackeen.javagamebook.math3D.
ViewWindow
Gets the width of this view window.
getX()
- Method in class com.brackeen.javagamebook.game.
GameObject
Shortcut to get the X location of this GameObject.
getX()
- Method in class com.brackeen.javagamebook.graphics.
Sprite
Gets this Sprite's current x position.
getY()
- Method in class com.brackeen.javagamebook.game.
GameObject
Shortcut to get the Y location of this GameObject.
getY()
- Method in class com.brackeen.javagamebook.graphics.
Sprite
Gets this Sprite's current y position.
getZ()
- Method in class com.brackeen.javagamebook.game.
GameObject
Shortcut to get the Z location of this GameObject.
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z