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update(GameObject, long)
- Method in class com.brackeen.javagamebook.ai.
AIBot
update(GameObject, long)
- Method in class com.brackeen.javagamebook.ai.
Projectile
update(GameObject, long)
- Method in class com.brackeen.javagamebook.game.
GameObject
If this GameObject is in the active state, this method updates it's PolygonGroup.
update(long)
- Method in interface com.brackeen.javagamebook.game.
GameObjectManager
Updates all objects based on the amount of time passed from the last update.
update(long)
- Method in class com.brackeen.javagamebook.game.
GridGameObjectManager
Updates all objects based on the amount of time passed from the last update and applied collision detection.
update(long)
- Method in class com.brackeen.javagamebook.game.
SimpleGameObjectManager
Updates all objects based on the amount of time passed from the last update.
update(long)
- Method in class com.brackeen.javagamebook.graphics.
Animation
Updates this animation's current image (frame), if neccesary.
update()
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Updates the display.
update(long)
- Method in class com.brackeen.javagamebook.graphics.
Sprite
Updates this Sprite's Animation and its position based on the velocity.
update(long)
- Method in interface com.brackeen.javagamebook.graphics3D.
Overlay
Updates this overlay with the specified amount of elapsed time since the last update.
update(long)
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Updates this Transform3D based on the specified elapsed time.
update(long)
- Method in class com.brackeen.javagamebook.math3D.
PolygonGroup
Updates the MovingTransform3Ds of this group and any subgroups.
update(GameObject, long)
- Method in class com.brackeen.javagamebook.path.
PathBot
update(long)
- Method in class com.brackeen.javagamebook.scripting.
GameTaskManager
Updates this manager, executing any ready tasks.
update(GameObject, long)
- Method in class com.brackeen.javagamebook.shooter3D.
Bot
update(long)
- Method in class com.brackeen.javagamebook.shooter3D.
HeadsUpDisplay
update(long)
- Method in class com.brackeen.javagamebook.shooter3D.
MessageQueue
update(long)
- Method in class com.brackeen.javagamebook.test.
GameCore
Updates the state of the game/animation based on the amount of elapsed time that has passed.
update(long)
- Method in class com.brackeen.javagamebook.test.
GameCore3D
updateHelper(GameObject, long)
- Method in class com.brackeen.javagamebook.ai.
AIBot
updateWorld(long)
- Method in class
EventTest
updateWorld(long)
- Method in class com.brackeen.javagamebook.shooter3D.
ShooterCore
updateWorld(long)
- Method in class com.brackeen.javagamebook.test.
GameCore3D
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