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update(GameObject, long) - Method in class com.brackeen.javagamebook.ai.AIBot
 
update(GameObject, long) - Method in class com.brackeen.javagamebook.ai.Projectile
 
update(GameObject, long) - Method in class com.brackeen.javagamebook.game.GameObject
If this GameObject is in the active state, this method updates it's PolygonGroup.
update(long) - Method in interface com.brackeen.javagamebook.game.GameObjectManager
Updates all objects based on the amount of time passed from the last update.
update(long) - Method in class com.brackeen.javagamebook.game.GridGameObjectManager
Updates all objects based on the amount of time passed from the last update and applied collision detection.
update(long) - Method in class com.brackeen.javagamebook.game.SimpleGameObjectManager
Updates all objects based on the amount of time passed from the last update.
update(long) - Method in class com.brackeen.javagamebook.graphics.Animation
Updates this animation's current image (frame), if neccesary.
update() - Method in class com.brackeen.javagamebook.graphics.ScreenManager
Updates the display.
update(long) - Method in class com.brackeen.javagamebook.graphics.Sprite
Updates this Sprite's Animation and its position based on the velocity.
update(long) - Method in interface com.brackeen.javagamebook.graphics3D.Overlay
Updates this overlay with the specified amount of elapsed time since the last update.
update(long) - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Updates this Transform3D based on the specified elapsed time.
update(long) - Method in class com.brackeen.javagamebook.math3D.PolygonGroup
Updates the MovingTransform3Ds of this group and any subgroups.
update(GameObject, long) - Method in class com.brackeen.javagamebook.path.PathBot
 
update(long) - Method in class com.brackeen.javagamebook.scripting.GameTaskManager
Updates this manager, executing any ready tasks.
update(GameObject, long) - Method in class com.brackeen.javagamebook.shooter3D.Bot
 
update(long) - Method in class com.brackeen.javagamebook.shooter3D.HeadsUpDisplay
 
update(long) - Method in class com.brackeen.javagamebook.shooter3D.MessageQueue
 
update(long) - Method in class com.brackeen.javagamebook.test.GameCore
Updates the state of the game/animation based on the amount of elapsed time that has passed.
update(long) - Method in class com.brackeen.javagamebook.test.GameCore3D
 
updateHelper(GameObject, long) - Method in class com.brackeen.javagamebook.ai.AIBot
 
updateWorld(long) - Method in class EventTest
 
updateWorld(long) - Method in class com.brackeen.javagamebook.shooter3D.ShooterCore
 
updateWorld(long) - Method in class com.brackeen.javagamebook.test.GameCore3D
 

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