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LoopingByteInputStream
- class com.brackeen.javagamebook.util.
LoopingByteInputStream
.
The LoopingByteInputStream is a ByteArrayInputStream that loops indefinitly.
LoopingByteInputStream(byte[])
- Constructor for class com.brackeen.javagamebook.util.
LoopingByteInputStream
Creates a new LoopingByteInputStream with the specified byte array.
lazilyExit()
- Method in class com.brackeen.javagamebook.test.
GameCore
Exits the VM from a daemon thread.
left
- Variable in class com.brackeen.javagamebook.graphics3D.
ScanConverter.Scan
length()
- Method in class com.brackeen.javagamebook.math3D.
Vector3D
Returns the length of this vector as a float.
loadImage(String)
- Method in class com.brackeen.javagamebook.test.
GameCore
loadMap(String)
- Method in class com.brackeen.javagamebook.bsp2D.
MapLoader
Loads a map file and creates a BSP tree.
loadObject(String)
- Method in class com.brackeen.javagamebook.math3D.
ObjectLoader
Loads an OBJ file as a PolygonGroup.
loadTexture(String)
- Method in class com.brackeen.javagamebook.graphics3D.
SimpleTexturedPolygonRenderer
Loads the texture image from a file.
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