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L

LoopingByteInputStream - class com.brackeen.javagamebook.util.LoopingByteInputStream.
The LoopingByteInputStream is a ByteArrayInputStream that loops indefinitly.
LoopingByteInputStream(byte[]) - Constructor for class com.brackeen.javagamebook.util.LoopingByteInputStream
Creates a new LoopingByteInputStream with the specified byte array.
lazilyExit() - Method in class com.brackeen.javagamebook.test.GameCore
Exits the VM from a daemon thread.
left - Variable in class com.brackeen.javagamebook.graphics3D.ScanConverter.Scan
 
length() - Method in class com.brackeen.javagamebook.math3D.Vector3D
Returns the length of this vector as a float.
loadImage(String) - Method in class com.brackeen.javagamebook.test.GameCore
 
loadMap(String) - Method in class com.brackeen.javagamebook.bsp2D.MapLoader
Loads a map file and creates a BSP tree.
loadObject(String) - Method in class com.brackeen.javagamebook.math3D.ObjectLoader
Loads an OBJ file as a PolygonGroup.
loadTexture(String) - Method in class com.brackeen.javagamebook.graphics3D.SimpleTexturedPolygonRenderer
Loads the texture image from a file.

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