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D

DECESION_READY - Static variable in class com.brackeen.javagamebook.ai.AIBot
 
DEFAULT_GRAVITY_ACCEL - Static variable in class com.brackeen.javagamebook.game.Physics
Default gravity in units per millisecond squared
DEFAULT_JUMP_HEIGHT - Static variable in class com.brackeen.javagamebook.shooter3D.JumpingGameObject
 
DEFAULT_SCOOT_ACCEL - Static variable in class com.brackeen.javagamebook.game.Physics
Default scoot-up (acceleration traveling up stairs) in units per millisecond squared.
DETECT_INITAL_PRESS_ONLY - Static variable in class com.brackeen.javagamebook.input.GameAction
Initial press behavior.
DodgePatternRandom - class com.brackeen.javagamebook.ai.pattern.DodgePatternRandom.
An "dodge" pattern that puts the bot in a random location in a half-circle around the player.
DodgePatternRandom(BSPTree) - Constructor for class com.brackeen.javagamebook.ai.pattern.DodgePatternRandom
 
DodgePatternRandom(BSPTree, float) - Constructor for class com.brackeen.javagamebook.ai.pattern.DodgePatternRandom
 
DodgePatternZigZag - class com.brackeen.javagamebook.ai.pattern.DodgePatternZigZag.
An "dodge" pattern that makes the bot zig perpindicular to the player, the zag back to the starting location.
DodgePatternZigZag(BSPTree) - Constructor for class com.brackeen.javagamebook.ai.pattern.DodgePatternZigZag
 
DodgePatternZigZag(BSPTree, float) - Constructor for class com.brackeen.javagamebook.ai.pattern.DodgePatternZigZag
 
debug(String) - Method in class com.brackeen.javagamebook.shooter3D.MessageQueue
 
decisionTime - Variable in class com.brackeen.javagamebook.ai.Brain
 
displayModesMatch(DisplayMode, DisplayMode) - Method in class com.brackeen.javagamebook.graphics.ScreenManager
Determines if two display modes "match".
divide(float) - Method in class com.brackeen.javagamebook.math3D.Vector3D
Divides this vector by the specified value.
dodgePathFinder - Variable in class com.brackeen.javagamebook.ai.Brain
 
dodgeProbability - Variable in class com.brackeen.javagamebook.ai.Brain
 
draw(Graphics2D, BSPTree) - Method in class com.brackeen.javagamebook.bsp2D.BSPRenderer
Draws the visible polygons in a BSP tree based on the camera location.
draw(Graphics2D, BSPTree) - Method in class com.brackeen.javagamebook.bsp2D.SimpleBSPRenderer
Draws the visible polygons in a BSP tree based on the camera location.
draw(Graphics2D, GameObjectRenderer) - Method in interface com.brackeen.javagamebook.game.GameObjectManager
Draws all visible objects.
draw(Graphics2D, GameObject) - Method in interface com.brackeen.javagamebook.game.GameObjectRenderer
Draws the object and returns true if any part of the object is visible.
draw(Graphics2D, GameObjectRenderer) - Method in class com.brackeen.javagamebook.game.GridGameObjectManager
Draws all visible objects and marks all objects as not visible.
draw(Graphics2D, GameObjectRenderer) - Method in class com.brackeen.javagamebook.game.SimpleGameObjectManager
Draws all visible objects and marks all objects as not visible.
draw(Graphics2D, ViewWindow) - Method in interface com.brackeen.javagamebook.graphics3D.Overlay
Draws an overlay onto a frame.
draw(Graphics2D, Polygon3D) - Method in class com.brackeen.javagamebook.graphics3D.PolygonRenderer
Transforms and draws a polygon.
draw(Graphics2D, GameObject) - Method in class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer
 
draw(Graphics2D, PolygonGroup) - Method in class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer
 
draw(Graphics2D, ViewWindow) - Method in class com.brackeen.javagamebook.shooter3D.HeadsUpDisplay
 
draw(Graphics2D, ViewWindow) - Method in class com.brackeen.javagamebook.shooter3D.MessageQueue
 
draw(Graphics2D) - Method in class com.brackeen.javagamebook.test.GameCore
Draws to the screen.
draw(Graphics2D) - Method in class com.brackeen.javagamebook.test.GameCore3D
 
drawOverlays(Graphics2D) - Method in class com.brackeen.javagamebook.test.GameCore3D
 
drawPolygons(Graphics2D) - Method in class com.brackeen.javagamebook.shooter3D.ShooterCore
 
drawPolygons(Graphics2D) - Method in class com.brackeen.javagamebook.test.GameCore3D
 

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