Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z
D
DECESION_READY
- Static variable in class com.brackeen.javagamebook.ai.
AIBot
DEFAULT_GRAVITY_ACCEL
- Static variable in class com.brackeen.javagamebook.game.
Physics
Default gravity in units per millisecond squared
DEFAULT_JUMP_HEIGHT
- Static variable in class com.brackeen.javagamebook.shooter3D.
JumpingGameObject
DEFAULT_SCOOT_ACCEL
- Static variable in class com.brackeen.javagamebook.game.
Physics
Default scoot-up (acceleration traveling up stairs) in units per millisecond squared.
DETECT_INITAL_PRESS_ONLY
- Static variable in class com.brackeen.javagamebook.input.
GameAction
Initial press behavior.
DodgePatternRandom
- class com.brackeen.javagamebook.ai.pattern.
DodgePatternRandom
.
An "dodge" pattern that puts the bot in a random location in a half-circle around the player.
DodgePatternRandom(BSPTree)
- Constructor for class com.brackeen.javagamebook.ai.pattern.
DodgePatternRandom
DodgePatternRandom(BSPTree, float)
- Constructor for class com.brackeen.javagamebook.ai.pattern.
DodgePatternRandom
DodgePatternZigZag
- class com.brackeen.javagamebook.ai.pattern.
DodgePatternZigZag
.
An "dodge" pattern that makes the bot zig perpindicular to the player, the zag back to the starting location.
DodgePatternZigZag(BSPTree)
- Constructor for class com.brackeen.javagamebook.ai.pattern.
DodgePatternZigZag
DodgePatternZigZag(BSPTree, float)
- Constructor for class com.brackeen.javagamebook.ai.pattern.
DodgePatternZigZag
debug(String)
- Method in class com.brackeen.javagamebook.shooter3D.
MessageQueue
decisionTime
- Variable in class com.brackeen.javagamebook.ai.
Brain
displayModesMatch(DisplayMode, DisplayMode)
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Determines if two display modes "match".
divide(float)
- Method in class com.brackeen.javagamebook.math3D.
Vector3D
Divides this vector by the specified value.
dodgePathFinder
- Variable in class com.brackeen.javagamebook.ai.
Brain
dodgeProbability
- Variable in class com.brackeen.javagamebook.ai.
Brain
draw(Graphics2D, BSPTree)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPRenderer
Draws the visible polygons in a BSP tree based on the camera location.
draw(Graphics2D, BSPTree)
- Method in class com.brackeen.javagamebook.bsp2D.
SimpleBSPRenderer
Draws the visible polygons in a BSP tree based on the camera location.
draw(Graphics2D, GameObjectRenderer)
- Method in interface com.brackeen.javagamebook.game.
GameObjectManager
Draws all visible objects.
draw(Graphics2D, GameObject)
- Method in interface com.brackeen.javagamebook.game.
GameObjectRenderer
Draws the object and returns true if any part of the object is visible.
draw(Graphics2D, GameObjectRenderer)
- Method in class com.brackeen.javagamebook.game.
GridGameObjectManager
Draws all visible objects and marks all objects as not visible.
draw(Graphics2D, GameObjectRenderer)
- Method in class com.brackeen.javagamebook.game.
SimpleGameObjectManager
Draws all visible objects and marks all objects as not visible.
draw(Graphics2D, ViewWindow)
- Method in interface com.brackeen.javagamebook.graphics3D.
Overlay
Draws an overlay onto a frame.
draw(Graphics2D, Polygon3D)
- Method in class com.brackeen.javagamebook.graphics3D.
PolygonRenderer
Transforms and draws a polygon.
draw(Graphics2D, GameObject)
- Method in class com.brackeen.javagamebook.graphics3D.
ZBufferedRenderer
draw(Graphics2D, PolygonGroup)
- Method in class com.brackeen.javagamebook.graphics3D.
ZBufferedRenderer
draw(Graphics2D, ViewWindow)
- Method in class com.brackeen.javagamebook.shooter3D.
HeadsUpDisplay
draw(Graphics2D, ViewWindow)
- Method in class com.brackeen.javagamebook.shooter3D.
MessageQueue
draw(Graphics2D)
- Method in class com.brackeen.javagamebook.test.
GameCore
Draws to the screen.
draw(Graphics2D)
- Method in class com.brackeen.javagamebook.test.
GameCore3D
drawOverlays(Graphics2D)
- Method in class com.brackeen.javagamebook.test.
GameCore3D
drawPolygons(Graphics2D)
- Method in class com.brackeen.javagamebook.shooter3D.
ShooterCore
drawPolygons(Graphics2D)
- Method in class com.brackeen.javagamebook.test.
GameCore3D
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z