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T

TYPE_FLOOR - Static variable in class com.brackeen.javagamebook.bsp2D.BSPPolygon
 
TYPE_PASSABLE_WALL - Static variable in class com.brackeen.javagamebook.bsp2D.BSPPolygon
 
TYPE_WALL - Static variable in class com.brackeen.javagamebook.bsp2D.BSPPolygon
 
Texture - class com.brackeen.javagamebook.graphics3D.texture.Texture.
The Texture class is an sabstract class that represents a 16-bit color texture.
Texture(int, int) - Constructor for class com.brackeen.javagamebook.graphics3D.texture.Texture
Creates a new Texture with the specified width and height.
TexturedPolygon3D - class com.brackeen.javagamebook.math3D.TexturedPolygon3D.
The TexturedPolygon3D class is a Polygon with a texture.
TexturedPolygon3D() - Constructor for class com.brackeen.javagamebook.math3D.TexturedPolygon3D
 
TexturedPolygon3D(Vector3D, Vector3D, Vector3D) - Constructor for class com.brackeen.javagamebook.math3D.TexturedPolygon3D
 
TexturedPolygon3D(Vector3D, Vector3D, Vector3D, Vector3D) - Constructor for class com.brackeen.javagamebook.math3D.TexturedPolygon3D
 
TexturedPolygon3D(Vector3D[]) - Constructor for class com.brackeen.javagamebook.math3D.TexturedPolygon3D
 
ThreadPool - class com.brackeen.javagamebook.util.ThreadPool.
A thread pool is a group of a limited number of threads that are used to execute tasks.
ThreadPool(int) - Constructor for class com.brackeen.javagamebook.util.ThreadPool
Creates a new ThreadPool.
Transform3D - class com.brackeen.javagamebook.math3D.Transform3D.
The Transform3D class represents a rotation and translation.
Transform3D() - Constructor for class com.brackeen.javagamebook.math3D.Transform3D
Creates a new Transform3D with no translation or rotation.
Transform3D(float, float, float) - Constructor for class com.brackeen.javagamebook.math3D.Transform3D
Creates a new Transform3D with the specified translation and no rotation.
Transform3D(Transform3D) - Constructor for class com.brackeen.javagamebook.math3D.Transform3D
Creates a new Transform3D
Transformable - interface com.brackeen.javagamebook.math3D.Transformable.
 
tap() - Method in class com.brackeen.javagamebook.input.GameAction
Taps this GameAction.
texture - Variable in class com.brackeen.javagamebook.math3D.ObjectLoader.Material
 
toString() - Method in class com.brackeen.javagamebook.ai.Brain
 
toString() - Method in class com.brackeen.javagamebook.ai.EvolutionGenePool
 
toString() - Method in class com.brackeen.javagamebook.ai.pattern.AIPattern
 
toString() - Method in class com.brackeen.javagamebook.bsp2D.BSPLine
 
toString() - Method in class com.brackeen.javagamebook.math3D.Vector3D
Converts this Vector3D to a String representation.
toString() - Method in class com.brackeen.javagamebook.path.AStarSearchWithBSP
 
top - Variable in class com.brackeen.javagamebook.bsp2D.BSPLine
Top-most location of a line representing a wall.
traverse(BSPTree, Vector3D) - Method in class com.brackeen.javagamebook.bsp2D.BSPTreeTraverser
Traverses a tree in draw-order (front-to-back) using the specified view location.
traverse(BSPTree) - Method in class com.brackeen.javagamebook.bsp2D.BSPTreeTraverser
Traverses a tree in in-order.
turnXTo(float, float) - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Turns the x axis to the specified angle with the specified speed.
turnXTo(float, float, float, float) - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Turns the x axis to face the specified (y,z) vector direction with the specified speed.
turnYTo(float, float) - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Turns the y axis to the specified angle with the specified speed.
turnYTo(float, float, float, float) - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Turns the y axis to face the specified (x,z) vector direction with the specified speed.
turnZTo(float, float) - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Turns the z axis to the specified angle with the specified speed.
turnZTo(float, float, float, float) - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Turns the z axis to face the specified (x,y) vector direction with the specified speed.

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