Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z
T
TYPE_FLOOR
- Static variable in class com.brackeen.javagamebook.bsp2D.
BSPPolygon
TYPE_PASSABLE_WALL
- Static variable in class com.brackeen.javagamebook.bsp2D.
BSPPolygon
TYPE_WALL
- Static variable in class com.brackeen.javagamebook.bsp2D.
BSPPolygon
Texture
- class com.brackeen.javagamebook.graphics3D.texture.
Texture
.
The Texture class is an sabstract class that represents a 16-bit color texture.
Texture(int, int)
- Constructor for class com.brackeen.javagamebook.graphics3D.texture.
Texture
Creates a new Texture with the specified width and height.
TexturedPolygon3D
- class com.brackeen.javagamebook.math3D.
TexturedPolygon3D
.
The TexturedPolygon3D class is a Polygon with a texture.
TexturedPolygon3D()
- Constructor for class com.brackeen.javagamebook.math3D.
TexturedPolygon3D
TexturedPolygon3D(Vector3D, Vector3D, Vector3D)
- Constructor for class com.brackeen.javagamebook.math3D.
TexturedPolygon3D
TexturedPolygon3D(Vector3D, Vector3D, Vector3D, Vector3D)
- Constructor for class com.brackeen.javagamebook.math3D.
TexturedPolygon3D
TexturedPolygon3D(Vector3D[])
- Constructor for class com.brackeen.javagamebook.math3D.
TexturedPolygon3D
ThreadPool
- class com.brackeen.javagamebook.util.
ThreadPool
.
A thread pool is a group of a limited number of threads that are used to execute tasks.
ThreadPool(int)
- Constructor for class com.brackeen.javagamebook.util.
ThreadPool
Creates a new ThreadPool.
Transform3D
- class com.brackeen.javagamebook.math3D.
Transform3D
.
The Transform3D class represents a rotation and translation.
Transform3D()
- Constructor for class com.brackeen.javagamebook.math3D.
Transform3D
Creates a new Transform3D with no translation or rotation.
Transform3D(float, float, float)
- Constructor for class com.brackeen.javagamebook.math3D.
Transform3D
Creates a new Transform3D with the specified translation and no rotation.
Transform3D(Transform3D)
- Constructor for class com.brackeen.javagamebook.math3D.
Transform3D
Creates a new Transform3D
Transformable
- interface com.brackeen.javagamebook.math3D.
Transformable
.
tap()
- Method in class com.brackeen.javagamebook.input.
GameAction
Taps this GameAction.
texture
- Variable in class com.brackeen.javagamebook.math3D.
ObjectLoader.Material
toString()
- Method in class com.brackeen.javagamebook.ai.
Brain
toString()
- Method in class com.brackeen.javagamebook.ai.
EvolutionGenePool
toString()
- Method in class com.brackeen.javagamebook.ai.pattern.
AIPattern
toString()
- Method in class com.brackeen.javagamebook.bsp2D.
BSPLine
toString()
- Method in class com.brackeen.javagamebook.math3D.
Vector3D
Converts this Vector3D to a String representation.
toString()
- Method in class com.brackeen.javagamebook.path.
AStarSearchWithBSP
top
- Variable in class com.brackeen.javagamebook.bsp2D.
BSPLine
Top-most location of a line representing a wall.
traverse(BSPTree, Vector3D)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPTreeTraverser
Traverses a tree in draw-order (front-to-back) using the specified view location.
traverse(BSPTree)
- Method in class com.brackeen.javagamebook.bsp2D.
BSPTreeTraverser
Traverses a tree in in-order.
turnXTo(float, float)
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Turns the x axis to the specified angle with the specified speed.
turnXTo(float, float, float, float)
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Turns the x axis to face the specified (y,z) vector direction with the specified speed.
turnYTo(float, float)
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Turns the y axis to the specified angle with the specified speed.
turnYTo(float, float, float, float)
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Turns the y axis to face the specified (x,z) vector direction with the specified speed.
turnZTo(float, float)
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Turns the z axis to the specified angle with the specified speed.
turnZTo(float, float, float, float)
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Turns the z axis to face the specified (x,y) vector direction with the specified speed.
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z