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Z

ZBuffer - class com.brackeen.javagamebook.graphics3D.ZBuffer.
The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window.
ZBuffer(int, int) - Constructor for class com.brackeen.javagamebook.graphics3D.ZBuffer
Creates a new z-buffer with the specified width and height.
ZBufferedRenderer - class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer.
The ZBufferedRenderer is a PolygonRenderer that renders polygons with a Z-Buffer to ensure correct rendering (closer objects appear in front of farther away objects).
ZBufferedRenderer(Transform3D, ViewWindow) - Constructor for class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer
 
ZBufferedRenderer(Transform3D, ViewWindow, boolean) - Constructor for class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer
 
ZBufferedRenderer.PowerOf2TextureZRenderer - class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer.PowerOf2TextureZRenderer.
 
ZBufferedRenderer.PowerOf2TextureZRenderer() - Constructor for class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer.PowerOf2TextureZRenderer
 
ZBufferedRenderer.ShadedSurfaceZRenderer - class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer.ShadedSurfaceZRenderer.
 
ZBufferedRenderer.ShadedSurfaceZRenderer() - Constructor for class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer.ShadedSurfaceZRenderer
 
ZBufferedRenderer.ShadedTextureZRenderer - class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer.ShadedTextureZRenderer.
 
ZBufferedRenderer.ShadedTextureZRenderer() - Constructor for class com.brackeen.javagamebook.graphics3D.ZBufferedRenderer.ShadedTextureZRenderer
 
z - Variable in class com.brackeen.javagamebook.math3D.Vector3D
 

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