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MAX_LEVEL
- Static variable in class com.brackeen.javagamebook.graphics3D.texture.
ShadedTexture
MOUSE_BUTTON_1
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MOUSE_BUTTON_2
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MOUSE_BUTTON_3
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MOUSE_MOVE_DOWN
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MOUSE_MOVE_LEFT
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MOUSE_MOVE_RIGHT
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MOUSE_MOVE_UP
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MOUSE_WHEEL_DOWN
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MOUSE_WHEEL_UP
- Static variable in class com.brackeen.javagamebook.input.
InputManager
MapLoader
- class com.brackeen.javagamebook.bsp2D.
MapLoader
.
The MapLoader class loads maps from a text file based on the Alias|Wavefront OBJ file specification.
MapLoader()
- Constructor for class com.brackeen.javagamebook.bsp2D.
MapLoader
Creates a new MapLoader using the default BSPTreeBuilder.
MapLoader(BSPTreeBuilder)
- Constructor for class com.brackeen.javagamebook.bsp2D.
MapLoader
Creates a new MapLoader using the specified BSPTreeBuilder.
MessageQueue
- class com.brackeen.javagamebook.shooter3D.
MessageQueue
.
MidiPlayer
- class com.brackeen.javagamebook.sound.
MidiPlayer
.
MidiPlayer()
- Constructor for class com.brackeen.javagamebook.sound.
MidiPlayer
Creates a new MidiPlayer object.
MoreMath
- class com.brackeen.javagamebook.util.
MoreMath
.
The MoreMath class provides functions not contained in the java.lang.Math or java.lang.StrictMath classes.
MoreMath()
- Constructor for class com.brackeen.javagamebook.util.
MoreMath
MovingTransform3D
- class com.brackeen.javagamebook.math3D.
MovingTransform3D
.
A MovingTransform3D is a Transform3D that has a location velocity and a angular rotation velocity for rotation around the x, y, and z axes.
MovingTransform3D()
- Constructor for class com.brackeen.javagamebook.math3D.
MovingTransform3D
Creates a new MovingTransform3D
MovingTransform3D(Transform3D)
- Constructor for class com.brackeen.javagamebook.math3D.
MovingTransform3D
Creates a new MovingTransform3D, using the same values as the specified Transform3D.
main(String[])
- Static method in class
EventTest
makeNoise(long)
- Method in class com.brackeen.javagamebook.game.
GameObject
Signifies that this object is making a "noise" of the specified duration.
makeShadeTable(Color)
- Method in class com.brackeen.javagamebook.graphics3D.texture.
ShadedTexture
Creates the shade table for this ShadedTexture.
mapToKey(GameAction, int)
- Method in class com.brackeen.javagamebook.input.
InputManager
Maps a GameAction to a specific key.
mapToMouse(GameAction, int)
- Method in class com.brackeen.javagamebook.input.
InputManager
Maps a GameAction to a specific mouse action.
markAllVisible()
- Method in interface com.brackeen.javagamebook.game.
GameObjectManager
Marks all objects as potentially visible (should be drawn).
markAllVisible()
- Method in class com.brackeen.javagamebook.game.
GridGameObjectManager
Marks all objects as potentially visible (should be drawn).
markAllVisible()
- Method in class com.brackeen.javagamebook.game.
SimpleGameObjectManager
Marks all objects as potentially visible (should be drawn).
markCompletelyDirty(JComponent)
- Method in class com.brackeen.javagamebook.graphics.
NullRepaintManager
markVisible(Rectangle)
- Method in interface com.brackeen.javagamebook.game.
GameObjectManager
Marks all objects within the specified 2D bounds as potentially visible (should be drawn).
markVisible(Rectangle)
- Method in class com.brackeen.javagamebook.game.
GridGameObjectManager
Marks all objects within the specified 2D bounds as potentially visible (should be drawn).
markVisible(Rectangle)
- Method in class com.brackeen.javagamebook.game.
SimpleGameObjectManager
Marks all objects within the specified 2D bounds as potentially visible (should be drawn).
meta(MetaMessage)
- Method in class com.brackeen.javagamebook.sound.
MidiPlayer
This method is called by the sound system when a meta event occurs.
mouseClicked(MouseEvent)
- Method in class com.brackeen.javagamebook.input.
InputManager
mouseDragged(MouseEvent)
- Method in class com.brackeen.javagamebook.input.
InputManager
mouseEntered(MouseEvent)
- Method in class com.brackeen.javagamebook.input.
InputManager
mouseExited(MouseEvent)
- Method in class com.brackeen.javagamebook.input.
InputManager
mouseMoved(MouseEvent)
- Method in class com.brackeen.javagamebook.input.
InputManager
mousePressed(MouseEvent)
- Method in class com.brackeen.javagamebook.input.
InputManager
mouseReleased(MouseEvent)
- Method in class com.brackeen.javagamebook.input.
InputManager
mouseWheelMoved(MouseWheelEvent)
- Method in class com.brackeen.javagamebook.input.
InputManager
moveTo(Vector3D, float)
- Method in class com.brackeen.javagamebook.math3D.
MovingTransform3D
Sets the velocity to move to the following destination at the specified speed.
multiply(float)
- Method in class com.brackeen.javagamebook.math3D.
Vector3D
Multiplies this vector by the specified value.
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