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MAX_LEVEL - Static variable in class com.brackeen.javagamebook.graphics3D.texture.ShadedTexture
 
MOUSE_BUTTON_1 - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MOUSE_BUTTON_2 - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MOUSE_BUTTON_3 - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MOUSE_MOVE_DOWN - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MOUSE_MOVE_LEFT - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MOUSE_MOVE_RIGHT - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MOUSE_MOVE_UP - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MOUSE_WHEEL_DOWN - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MOUSE_WHEEL_UP - Static variable in class com.brackeen.javagamebook.input.InputManager
 
MapLoader - class com.brackeen.javagamebook.bsp2D.MapLoader.
The MapLoader class loads maps from a text file based on the Alias|Wavefront OBJ file specification.
MapLoader() - Constructor for class com.brackeen.javagamebook.bsp2D.MapLoader
Creates a new MapLoader using the default BSPTreeBuilder.
MapLoader(BSPTreeBuilder) - Constructor for class com.brackeen.javagamebook.bsp2D.MapLoader
Creates a new MapLoader using the specified BSPTreeBuilder.
MessageQueue - class com.brackeen.javagamebook.shooter3D.MessageQueue.
 
MidiPlayer - class com.brackeen.javagamebook.sound.MidiPlayer.
 
MidiPlayer() - Constructor for class com.brackeen.javagamebook.sound.MidiPlayer
Creates a new MidiPlayer object.
MoreMath - class com.brackeen.javagamebook.util.MoreMath.
The MoreMath class provides functions not contained in the java.lang.Math or java.lang.StrictMath classes.
MoreMath() - Constructor for class com.brackeen.javagamebook.util.MoreMath
 
MovingTransform3D - class com.brackeen.javagamebook.math3D.MovingTransform3D.
A MovingTransform3D is a Transform3D that has a location velocity and a angular rotation velocity for rotation around the x, y, and z axes.
MovingTransform3D() - Constructor for class com.brackeen.javagamebook.math3D.MovingTransform3D
Creates a new MovingTransform3D
MovingTransform3D(Transform3D) - Constructor for class com.brackeen.javagamebook.math3D.MovingTransform3D
Creates a new MovingTransform3D, using the same values as the specified Transform3D.
main(String[]) - Static method in class EventTest
 
makeNoise(long) - Method in class com.brackeen.javagamebook.game.GameObject
Signifies that this object is making a "noise" of the specified duration.
makeShadeTable(Color) - Method in class com.brackeen.javagamebook.graphics3D.texture.ShadedTexture
Creates the shade table for this ShadedTexture.
mapToKey(GameAction, int) - Method in class com.brackeen.javagamebook.input.InputManager
Maps a GameAction to a specific key.
mapToMouse(GameAction, int) - Method in class com.brackeen.javagamebook.input.InputManager
Maps a GameAction to a specific mouse action.
markAllVisible() - Method in interface com.brackeen.javagamebook.game.GameObjectManager
Marks all objects as potentially visible (should be drawn).
markAllVisible() - Method in class com.brackeen.javagamebook.game.GridGameObjectManager
Marks all objects as potentially visible (should be drawn).
markAllVisible() - Method in class com.brackeen.javagamebook.game.SimpleGameObjectManager
Marks all objects as potentially visible (should be drawn).
markCompletelyDirty(JComponent) - Method in class com.brackeen.javagamebook.graphics.NullRepaintManager
 
markVisible(Rectangle) - Method in interface com.brackeen.javagamebook.game.GameObjectManager
Marks all objects within the specified 2D bounds as potentially visible (should be drawn).
markVisible(Rectangle) - Method in class com.brackeen.javagamebook.game.GridGameObjectManager
Marks all objects within the specified 2D bounds as potentially visible (should be drawn).
markVisible(Rectangle) - Method in class com.brackeen.javagamebook.game.SimpleGameObjectManager
Marks all objects within the specified 2D bounds as potentially visible (should be drawn).
meta(MetaMessage) - Method in class com.brackeen.javagamebook.sound.MidiPlayer
This method is called by the sound system when a meta event occurs.
mouseClicked(MouseEvent) - Method in class com.brackeen.javagamebook.input.InputManager
 
mouseDragged(MouseEvent) - Method in class com.brackeen.javagamebook.input.InputManager
 
mouseEntered(MouseEvent) - Method in class com.brackeen.javagamebook.input.InputManager
 
mouseExited(MouseEvent) - Method in class com.brackeen.javagamebook.input.InputManager
 
mouseMoved(MouseEvent) - Method in class com.brackeen.javagamebook.input.InputManager
 
mousePressed(MouseEvent) - Method in class com.brackeen.javagamebook.input.InputManager
 
mouseReleased(MouseEvent) - Method in class com.brackeen.javagamebook.input.InputManager
 
mouseWheelMoved(MouseWheelEvent) - Method in class com.brackeen.javagamebook.input.InputManager
 
moveTo(Vector3D, float) - Method in class com.brackeen.javagamebook.math3D.MovingTransform3D
Sets the velocity to move to the following destination at the specified speed.
multiply(float) - Method in class com.brackeen.javagamebook.math3D.Vector3D
Multiplies this vector by the specified value.

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