com.brackeen.javagamebook.ai.pattern
Class DodgePatternZigZag
java.lang.Object
com.brackeen.javagamebook.ai.pattern.AIPattern
com.brackeen.javagamebook.ai.pattern.DodgePatternZigZag
- All Implemented Interfaces:
- PathFinder
- public class DodgePatternZigZag
- extends AIPattern
An "dodge" pattern that makes the bot zig perpindicular to
the player, the zag back to the starting location.
Method Summary |
java.util.Iterator |
find(GameObject bot,
GameObject player)
Finds a path from GameObject A to GameObject B. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
DodgePatternZigZag
public DodgePatternZigZag(BSPTree tree)
DodgePatternZigZag
public DodgePatternZigZag(BSPTree tree,
float dodgeDist)
find
public java.util.Iterator find(GameObject bot,
GameObject player)
- Description copied from interface:
PathFinder
- Finds a path from GameObject A to GameObject B. The path
is an Iterator of Vector3Ds, not including the start
location (GameObject A) but including the goal location
(GameObject B). The Vector3D objects may be used in
other objects and should not be modified.
Returns null if no path found.
- Specified by:
find
in interface PathFinder
- Specified by:
find
in class AIPattern