Class Summary |
AimPattern |
Direct aim at the player, with a random offset. |
AIPattern |
Simple abstract PathFinder that implements the
find(Vector3D, Vector3D) method to return null. |
AttackPatternRush |
Simple "attack" pattern to rush the player - get within
a certain distance of the player and stop. |
AttackPatternStrafe |
An "attack" pattern to strafe around the player in a
circle with the specified radius from the player. |
DodgePatternRandom |
An "dodge" pattern that puts the bot in a random location
in a half-circle around the player. |
DodgePatternZigZag |
An "dodge" pattern that makes the bot zig perpindicular to
the player, the zag back to the starting location. |
RunAwayPattern |
Direct aim at the player. |