com.brackeen.javagamebook.ai.pattern
Class AttackPatternRush
java.lang.Object
com.brackeen.javagamebook.ai.pattern.AIPattern
com.brackeen.javagamebook.ai.pattern.AttackPatternRush
- All Implemented Interfaces:
- PathFinder
- public class AttackPatternRush
- extends AIPattern
Simple "attack" pattern to rush the player - get within
a certain distance of the player and stop.
Method Summary |
java.util.Iterator |
find(GameObject bot,
GameObject player)
Finds a path from GameObject A to GameObject B. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
AttackPatternRush
public AttackPatternRush(BSPTree tree)
AttackPatternRush
public AttackPatternRush(BSPTree tree,
float desiredDist)
find
public java.util.Iterator find(GameObject bot,
GameObject player)
- Description copied from interface:
PathFinder
- Finds a path from GameObject A to GameObject B. The path
is an Iterator of Vector3Ds, not including the start
location (GameObject A) but including the goal location
(GameObject B). The Vector3D objects may be used in
other objects and should not be modified.
Returns null if no path found.
- Specified by:
find
in interface PathFinder
- Specified by:
find
in class AIPattern