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java.lang.Objectcom.brackeen.javagamebook.game.GameObject
com.brackeen.javagamebook.shooter3D.JumpingGameObject
com.brackeen.javagamebook.shooter3D.Player
A Player object.
Field Summary |
Fields inherited from class com.brackeen.javagamebook.shooter3D.JumpingGameObject |
DEFAULT_JUMP_HEIGHT |
Fields inherited from class com.brackeen.javagamebook.game.GameObject |
STATE_ACTIVE, STATE_DESTROYED, STATE_IDLE |
Constructor Summary | |
Player()
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Method Summary | |
void |
addHealth(float addition)
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void |
fireProjectile()
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float |
getHealth()
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float |
getMaxHealth()
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boolean |
isAlive()
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void |
setBlastModel(PolygonGroup blastModel)
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void |
setHealth(float health)
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Methods inherited from class com.brackeen.javagamebook.shooter3D.JumpingGameObject |
notifyFloorCollision, setJumpHeight, setJumping |
Methods inherited from class com.brackeen.javagamebook.game.GameObject |
addListener, getBounds, getCeilHeight, getFloorHeight, getListener, getLocation, getName, getPolygonGroup, getSpawns, getTransform, getX, getY, getZ, isActive, isDestroyed, isFlying, isIdle, isJumping, isMakingNoise, makeNoise, removeListener, sendTouchNotifications, setCeilHeight, setFloorHeight, setFlying, setState, update |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public Player()
Method Detail |
public void setBlastModel(PolygonGroup blastModel)
public float getHealth()
public void setHealth(float health)
public float getMaxHealth()
public void addHealth(float addition)
public boolean isAlive()
public void fireProjectile()
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