Uses of Package
com.brackeen.javagamebook.math3D

Packages that use com.brackeen.javagamebook.math3D
com.brackeen.javagamebook.ai   
com.brackeen.javagamebook.ai.pattern   
com.brackeen.javagamebook.bsp2D   
com.brackeen.javagamebook.game   
com.brackeen.javagamebook.graphics3D   
com.brackeen.javagamebook.graphics3D.texture   
com.brackeen.javagamebook.math3D   
com.brackeen.javagamebook.path   
com.brackeen.javagamebook.shooter3D   
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.ai
PolygonGroup
          The PolygonGroup is a group of polygons with a MovingTransform3D.
Vector3D
          The Vector3D class implements a 3D vector with the floating-point values x, y, and z.
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.ai.pattern
Vector3D
          The Vector3D class implements a 3D vector with the floating-point values x, y, and z.
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.bsp2D
ObjectLoader
          The ObjectLoader class loads a subset of the Alias|Wavefront OBJ file specification.
Polygon3D
          The Polygon3D class represents a polygon as a series of vertices.
Rectangle3D
          A Rectangle3D is a rectangle in 3D space, defined as an origin and vectors pointing in the directions of the base (width) and side (height).
TexturedPolygon3D
          The TexturedPolygon3D class is a Polygon with a texture.
Transform3D
          The Transform3D class represents a rotation and translation.
Transformable
           
Vector3D
          The Vector3D class implements a 3D vector with the floating-point values x, y, and z.
ViewWindow
          The ViewWindow class represents the geometry of a view window for 3D viewing.
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.game
MovingTransform3D
          A MovingTransform3D is a Transform3D that has a location velocity and a angular rotation velocity for rotation around the x, y, and z axes.
PolygonGroup
          The PolygonGroup is a group of polygons with a MovingTransform3D.
PolygonGroupBounds
          The PolygonGroupBounds represents a cylinder bounds around a PolygonGroup that can be used for collision detection.
Vector3D
          The Vector3D class implements a 3D vector with the floating-point values x, y, and z.
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.graphics3D
PointLight3D
          A PointLight3D is a point light that has an intensity (between 0 and 1) and optionally a distance falloff value, which causes the light to diminish with distance.
Polygon3D
          The Polygon3D class represents a polygon as a series of vertices.
PolygonGroup
          The PolygonGroup is a group of polygons with a MovingTransform3D.
Transform3D
          The Transform3D class represents a rotation and translation.
ViewWindow
          The ViewWindow class represents the geometry of a view window for 3D viewing.
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.graphics3D.texture
Rectangle3D
          A Rectangle3D is a rectangle in 3D space, defined as an origin and vectors pointing in the directions of the base (width) and side (height).
TexturedPolygon3D
          The TexturedPolygon3D class is a Polygon with a texture.
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.math3D
MovingTransform3D
          A MovingTransform3D is a Transform3D that has a location velocity and a angular rotation velocity for rotation around the x, y, and z axes.
PointLight3D
          A PointLight3D is a point light that has an intensity (between 0 and 1) and optionally a distance falloff value, which causes the light to diminish with distance.
Polygon3D
          The Polygon3D class represents a polygon as a series of vertices.
PolygonGroup
          The PolygonGroup is a group of polygons with a MovingTransform3D.
Rectangle3D
          A Rectangle3D is a rectangle in 3D space, defined as an origin and vectors pointing in the directions of the base (width) and side (height).
Transform3D
          The Transform3D class represents a rotation and translation.
Transformable
           
Vector3D
          The Vector3D class implements a 3D vector with the floating-point values x, y, and z.
ViewWindow
          The ViewWindow class represents the geometry of a view window for 3D viewing.
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.path
PolygonGroup
          The PolygonGroup is a group of polygons with a MovingTransform3D.
Vector3D
          The Vector3D class implements a 3D vector with the floating-point values x, y, and z.
 

Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.shooter3D
PolygonGroup
          The PolygonGroup is a group of polygons with a MovingTransform3D.
ViewWindow
          The ViewWindow class represents the geometry of a view window for 3D viewing.