|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.ai | |
| PolygonGroup
The PolygonGroup is a group of polygons with a MovingTransform3D. |
|
| Vector3D
The Vector3D class implements a 3D vector with the floating-point values x, y, and z. |
|
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.ai.pattern | |
| Vector3D
The Vector3D class implements a 3D vector with the floating-point values x, y, and z. |
|
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.bsp2D | |
| ObjectLoader
The ObjectLoader class loads a subset of the Alias|Wavefront OBJ file specification. |
|
| Polygon3D
The Polygon3D class represents a polygon as a series of vertices. |
|
| Rectangle3D
A Rectangle3D is a rectangle in 3D space, defined as an origin and vectors pointing in the directions of the base (width) and side (height). |
|
| TexturedPolygon3D
The TexturedPolygon3D class is a Polygon with a texture. |
|
| Transform3D
The Transform3D class represents a rotation and translation. |
|
| Transformable
|
|
| Vector3D
The Vector3D class implements a 3D vector with the floating-point values x, y, and z. |
|
| ViewWindow
The ViewWindow class represents the geometry of a view window for 3D viewing. |
|
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.game | |
| MovingTransform3D
A MovingTransform3D is a Transform3D that has a location velocity and a angular rotation velocity for rotation around the x, y, and z axes. |
|
| PolygonGroup
The PolygonGroup is a group of polygons with a MovingTransform3D. |
|
| PolygonGroupBounds
The PolygonGroupBounds represents a cylinder bounds around a PolygonGroup that can be used for collision detection. |
|
| Vector3D
The Vector3D class implements a 3D vector with the floating-point values x, y, and z. |
|
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.graphics3D | |
| PointLight3D
A PointLight3D is a point light that has an intensity (between 0 and 1) and optionally a distance falloff value, which causes the light to diminish with distance. |
|
| Polygon3D
The Polygon3D class represents a polygon as a series of vertices. |
|
| PolygonGroup
The PolygonGroup is a group of polygons with a MovingTransform3D. |
|
| Transform3D
The Transform3D class represents a rotation and translation. |
|
| ViewWindow
The ViewWindow class represents the geometry of a view window for 3D viewing. |
|
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.graphics3D.texture | |
| Rectangle3D
A Rectangle3D is a rectangle in 3D space, defined as an origin and vectors pointing in the directions of the base (width) and side (height). |
|
| TexturedPolygon3D
The TexturedPolygon3D class is a Polygon with a texture. |
|
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.math3D | |
| MovingTransform3D
A MovingTransform3D is a Transform3D that has a location velocity and a angular rotation velocity for rotation around the x, y, and z axes. |
|
| PointLight3D
A PointLight3D is a point light that has an intensity (between 0 and 1) and optionally a distance falloff value, which causes the light to diminish with distance. |
|
| Polygon3D
The Polygon3D class represents a polygon as a series of vertices. |
|
| PolygonGroup
The PolygonGroup is a group of polygons with a MovingTransform3D. |
|
| Rectangle3D
A Rectangle3D is a rectangle in 3D space, defined as an origin and vectors pointing in the directions of the base (width) and side (height). |
|
| Transform3D
The Transform3D class represents a rotation and translation. |
|
| Transformable
|
|
| Vector3D
The Vector3D class implements a 3D vector with the floating-point values x, y, and z. |
|
| ViewWindow
The ViewWindow class represents the geometry of a view window for 3D viewing. |
|
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.path | |
| PolygonGroup
The PolygonGroup is a group of polygons with a MovingTransform3D. |
|
| Vector3D
The Vector3D class implements a 3D vector with the floating-point values x, y, and z. |
|
| Classes in com.brackeen.javagamebook.math3D used by com.brackeen.javagamebook.shooter3D | |
| PolygonGroup
The PolygonGroup is a group of polygons with a MovingTransform3D. |
|
| ViewWindow
The ViewWindow class represents the geometry of a view window for 3D viewing. |
|
|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||