|
Class Summary |
| FastTexturedPolygonRenderer |
The FastTexturedPolygonRenderer is a PolygonRenderer that
efficiently renders Textures. |
| PolygonRenderer |
The PolygonRenderer class is an abstract class that transforms
and draws polygons onto the screen. |
| ScanConverter |
The ScanConverter class converts a projected polygon into a
series of horizontal scans for drawing. |
| ScanConverter.Scan |
A horizontal scan line. |
| ShadedSurfacePolygonRenderer |
The ShadedSurfacePolygonRenderer is a PolygonRenderer that
renders polygons with ShadedSurfaces. |
| ShadedTexturedPolygonRenderer |
The ShadedTexturedPolygonRenderer class is a PolygonRenderer
that renders ShadedTextured dynamically with one light source. |
| SimpleTexturedPolygonRenderer |
The SimpleTexturedPolygonRenderer class demonstrates
the fundamentals of perspective-correct texture mapping. |
| SolidPolygonRenderer |
The SolidPolygonRenderer class transforms and draws
solid-colored polygons onto the screen. |
| SortedScanConverter |
A ScanConverter used to draw sorted polygons from
front-to-back with no overdraw. |
| ZBuffer |
The ZBuffer class implements a z-buffer, or depth-buffer,
that records the depth of every pixel in a 3D view window. |
| ZBufferedRenderer |
The ZBufferedRenderer is a PolygonRenderer that
renders polygons with a Z-Buffer to ensure correct rendering
(closer objects appear in front of farther away objects). |