Package com.brackeen.javagamebook.graphics3D

Interface Summary
Overlay An overlay drawn over a game scene.
 

Class Summary
FastTexturedPolygonRenderer The FastTexturedPolygonRenderer is a PolygonRenderer that efficiently renders Textures.
PolygonRenderer The PolygonRenderer class is an abstract class that transforms and draws polygons onto the screen.
ScanConverter The ScanConverter class converts a projected polygon into a series of horizontal scans for drawing.
ScanConverter.Scan A horizontal scan line.
ShadedSurfacePolygonRenderer The ShadedSurfacePolygonRenderer is a PolygonRenderer that renders polygons with ShadedSurfaces.
ShadedTexturedPolygonRenderer The ShadedTexturedPolygonRenderer class is a PolygonRenderer that renders ShadedTextured dynamically with one light source.
SimpleTexturedPolygonRenderer The SimpleTexturedPolygonRenderer class demonstrates the fundamentals of perspective-correct texture mapping.
SolidPolygonRenderer The SolidPolygonRenderer class transforms and draws solid-colored polygons onto the screen.
SortedScanConverter A ScanConverter used to draw sorted polygons from front-to-back with no overdraw.
ZBuffer The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window.
ZBufferedRenderer The ZBufferedRenderer is a PolygonRenderer that renders polygons with a Z-Buffer to ensure correct rendering (closer objects appear in front of farther away objects).