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Packages that use com.brackeen.javagamebook.graphics3D | |
com.brackeen.javagamebook.bsp2D | |
com.brackeen.javagamebook.graphics3D | |
com.brackeen.javagamebook.shooter3D | |
com.brackeen.javagamebook.test |
Classes in com.brackeen.javagamebook.graphics3D used by com.brackeen.javagamebook.bsp2D | |
FastTexturedPolygonRenderer
The FastTexturedPolygonRenderer is a PolygonRenderer that efficiently renders Textures. |
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PolygonRenderer
The PolygonRenderer class is an abstract class that transforms and draws polygons onto the screen. |
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ShadedSurfacePolygonRenderer
The ShadedSurfacePolygonRenderer is a PolygonRenderer that renders polygons with ShadedSurfaces. |
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ZBufferedRenderer
The ZBufferedRenderer is a PolygonRenderer that renders polygons with a Z-Buffer to ensure correct rendering (closer objects appear in front of farther away objects). |
Classes in com.brackeen.javagamebook.graphics3D used by com.brackeen.javagamebook.graphics3D | |
FastTexturedPolygonRenderer
The FastTexturedPolygonRenderer is a PolygonRenderer that efficiently renders Textures. |
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FastTexturedPolygonRenderer.ScanRenderer
The ScanRenderer class is an abstract inner class of FastTexturedPolygonRenderer that provides an interface for rendering a horizontal scan line. |
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PolygonRenderer
The PolygonRenderer class is an abstract class that transforms and draws polygons onto the screen. |
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ScanConverter
The ScanConverter class converts a projected polygon into a series of horizontal scans for drawing. |
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ScanConverter.Scan
A horizontal scan line. |
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ShadedSurfacePolygonRenderer
The ShadedSurfacePolygonRenderer is a PolygonRenderer that renders polygons with ShadedSurfaces. |
Classes in com.brackeen.javagamebook.graphics3D used by com.brackeen.javagamebook.shooter3D | |
Overlay
An overlay drawn over a game scene. |
Classes in com.brackeen.javagamebook.graphics3D used by com.brackeen.javagamebook.test | |
Overlay
An overlay drawn over a game scene. |
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