|
Class Summary |
| CollisionDetection |
The CollisionDetection class handles collision detection
between the GameObjects, and between GameObjects and
a BSP tree. |
| CollisionDetectionWithSliding |
The CollisionDetectionWithSliding class handles collision
detection between the GameObjects, and between GameObjects and
a BSP tree. |
| GameObject |
A GameObject class is a base class for any type of object in a
game that is represented by a PolygonGroup. |
| GridGameObjectManager |
The GridGameObjectManager is a GameObjectManager that
integrally arranges GameObjects on a 2D grid for visibility
determination and to limit the number of tests for
collision detection. |
| Physics |
The Physics class is a singleton that represents various
attributes (like gravity) and the functions to manipulate
objects based on those physical attributes. |
| SimpleGameObjectManager |
The SimpleGameObjectManager is a GameObjectManager that
keeps all object in a list and performs no collision
detection. |