com.brackeen.javagamebook.game
Class CollisionDetectionWithSliding
java.lang.Object
  
com.brackeen.javagamebook.game.CollisionDetection
      
com.brackeen.javagamebook.game.CollisionDetectionWithSliding
- public class CollisionDetectionWithSliding
- extends CollisionDetection
  
The CollisionDetectionWithSliding class handles collision
    detection between the GameObjects, and between GameObjects and
    a BSP tree. When a collision occurs, the GameObject slides
    to the side rather than stops.
 
 
 
| Methods inherited from class java.lang.Object | 
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
 
CollisionDetectionWithSliding
public CollisionDetectionWithSliding(BSPTree bspTree)
- Creates a new CollisionDetectionWithSliding object for the
        specified BSP tree.
 
checkWalls
public BSPPolygon checkWalls(GameObject object,
                             Vector3D oldLocation,
                             long elapsedTime)
- Checks for a game object collision with the walls of the
        BSP tree. Returns the first wall collided with, or null if
        there was no collision. If there is a collision, the
        object slides along the wall and again checks for a
        collision. If a collision occurs on the slide, the object
        reverts back to its old location.
- Overrides:
 checkWalls in class CollisionDetection