Uses of Interface
com.brackeen.javagamebook.math3D.Transformable

Packages that use Transformable
com.brackeen.javagamebook.bsp2D   
com.brackeen.javagamebook.math3D   
 

Uses of Transformable in com.brackeen.javagamebook.bsp2D
 

Classes in com.brackeen.javagamebook.bsp2D that implement Transformable
 class BSPPolygon
          A BSPPolygon is a TexturedPolygon3D with a type (TYPE_FLOOR, TYPE_WALL, or TYPE_PASSABLE_WALL) an ambient light intensity value, and a BSPLine representation if the type is a TYPE_WALL or TYPE_PASSABLE_WALL.
 

Uses of Transformable in com.brackeen.javagamebook.math3D
 

Classes in com.brackeen.javagamebook.math3D that implement Transformable
 class PointLight3D
          A PointLight3D is a point light that has an intensity (between 0 and 1) and optionally a distance falloff value, which causes the light to diminish with distance.
 class Polygon3D
          The Polygon3D class represents a polygon as a series of vertices.
 class PolygonGroup
          The PolygonGroup is a group of polygons with a MovingTransform3D.
 class Rectangle3D
          A Rectangle3D is a rectangle in 3D space, defined as an origin and vectors pointing in the directions of the base (width) and side (height).
 class SolidPolygon3D
          The SolidPolygon3D class is a Polygon with a color.
 class TexturedPolygon3D
          The TexturedPolygon3D class is a Polygon with a texture.
 class Vector3D
          The Vector3D class implements a 3D vector with the floating-point values x, y, and z.