|
|||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use Transformable | |
com.brackeen.javagamebook.bsp2D | |
com.brackeen.javagamebook.math3D |
Uses of Transformable in com.brackeen.javagamebook.bsp2D |
Classes in com.brackeen.javagamebook.bsp2D that implement Transformable | |
class |
BSPPolygon
A BSPPolygon is a TexturedPolygon3D with a type (TYPE_FLOOR, TYPE_WALL, or TYPE_PASSABLE_WALL) an ambient light intensity value, and a BSPLine representation if the type is a TYPE_WALL or TYPE_PASSABLE_WALL. |
Uses of Transformable in com.brackeen.javagamebook.math3D |
Classes in com.brackeen.javagamebook.math3D that implement Transformable | |
class |
PointLight3D
A PointLight3D is a point light that has an intensity (between 0 and 1) and optionally a distance falloff value, which causes the light to diminish with distance. |
class |
Polygon3D
The Polygon3D class represents a polygon as a series of vertices. |
class |
PolygonGroup
The PolygonGroup is a group of polygons with a MovingTransform3D. |
class |
Rectangle3D
A Rectangle3D is a rectangle in 3D space, defined as an origin and vectors pointing in the directions of the base (width) and side (height). |
class |
SolidPolygon3D
The SolidPolygon3D class is a Polygon with a color. |
class |
TexturedPolygon3D
The TexturedPolygon3D class is a Polygon with a texture. |
class |
Vector3D
The Vector3D class implements a 3D vector with the floating-point values x, y, and z. |
|
|||||||||||
PREV NEXT | FRAMES NO FRAMES |