com.brackeen.javagamebook.graphics3D
Class FastTexturedPolygonRenderer.ScanRenderer

java.lang.Object
  extended bycom.brackeen.javagamebook.graphics3D.FastTexturedPolygonRenderer.ScanRenderer
Direct Known Subclasses:
FastTexturedPolygonRenderer.Method0, FastTexturedPolygonRenderer.Method1, FastTexturedPolygonRenderer.Method2, FastTexturedPolygonRenderer.Method3, FastTexturedPolygonRenderer.PowerOf2TextureRenderer, FastTexturedPolygonRenderer.ShadedSurfaceRenderer, FastTexturedPolygonRenderer.ShadedTextureRenderer, ZBufferedRenderer.PowerOf2TextureZRenderer, ZBufferedRenderer.ShadedSurfaceZRenderer, ZBufferedRenderer.ShadedTextureZRenderer
Enclosing class:
FastTexturedPolygonRenderer

public abstract class FastTexturedPolygonRenderer.ScanRenderer
extends java.lang.Object

The ScanRenderer class is an abstract inner class of FastTexturedPolygonRenderer that provides an interface for rendering a horizontal scan line.


Constructor Summary
FastTexturedPolygonRenderer.ScanRenderer()
           
 
Method Summary
abstract  void render(int offset, int left, int right)
           
 void setTexture(Texture texture)
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FastTexturedPolygonRenderer.ScanRenderer

public FastTexturedPolygonRenderer.ScanRenderer()
Method Detail

setTexture

public void setTexture(Texture texture)

render

public abstract void render(int offset,
                            int left,
                            int right)