Uses of Package
com.brackeen.javagamebook.bsp2D

Packages that use com.brackeen.javagamebook.bsp2D
com.brackeen.javagamebook.ai   
com.brackeen.javagamebook.ai.pattern   
com.brackeen.javagamebook.bsp2D   
com.brackeen.javagamebook.game   
com.brackeen.javagamebook.path   
 

Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.ai
BSPTree
          The BSPTree class represents a 2D Binary Space Partitioned tree of polygons.
 

Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.ai.pattern
BSPTree
          The BSPTree class represents a 2D Binary Space Partitioned tree of polygons.
 

Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.bsp2D
BSPLine
           
BSPPolygon
          A BSPPolygon is a TexturedPolygon3D with a type (TYPE_FLOOR, TYPE_WALL, or TYPE_PASSABLE_WALL) an ambient light intensity value, and a BSPLine representation if the type is a TYPE_WALL or TYPE_PASSABLE_WALL.
BSPTree
          The BSPTree class represents a 2D Binary Space Partitioned tree of polygons.
BSPTree.Leaf
          A Leaf of the tree.
BSPTree.Node
          A Node of the tree.
BSPTreeBuilder
          The BSPTreeBuilder class builds a BSP tree from a list of polygons.
BSPTreeTraverseListener
          A BSPTreeTraverseListener is an interface for a BSPTreeTraverser to signal visited polygons.
 

Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.game
BSPPolygon
          A BSPPolygon is a TexturedPolygon3D with a type (TYPE_FLOOR, TYPE_WALL, or TYPE_PASSABLE_WALL) an ambient light intensity value, and a BSPLine representation if the type is a TYPE_WALL or TYPE_PASSABLE_WALL.
BSPTree
          The BSPTree class represents a 2D Binary Space Partitioned tree of polygons.
 

Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.path
BSPTree
          The BSPTree class represents a 2D Binary Space Partitioned tree of polygons.
BSPTree.Leaf
          A Leaf of the tree.