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| Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.ai | |
| BSPTree
The BSPTree class represents a 2D Binary Space Partitioned tree of polygons. |
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| Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.ai.pattern | |
| BSPTree
The BSPTree class represents a 2D Binary Space Partitioned tree of polygons. |
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| Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.bsp2D | |
| BSPLine
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| BSPPolygon
A BSPPolygon is a TexturedPolygon3D with a type (TYPE_FLOOR, TYPE_WALL, or TYPE_PASSABLE_WALL) an ambient light intensity value, and a BSPLine representation if the type is a TYPE_WALL or TYPE_PASSABLE_WALL. |
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| BSPTree
The BSPTree class represents a 2D Binary Space Partitioned tree of polygons. |
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| BSPTree.Leaf
A Leaf of the tree. |
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| BSPTree.Node
A Node of the tree. |
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| BSPTreeBuilder
The BSPTreeBuilder class builds a BSP tree from a list of polygons. |
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| BSPTreeTraverseListener
A BSPTreeTraverseListener is an interface for a BSPTreeTraverser to signal visited polygons. |
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| Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.game | |
| BSPPolygon
A BSPPolygon is a TexturedPolygon3D with a type (TYPE_FLOOR, TYPE_WALL, or TYPE_PASSABLE_WALL) an ambient light intensity value, and a BSPLine representation if the type is a TYPE_WALL or TYPE_PASSABLE_WALL. |
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| BSPTree
The BSPTree class represents a 2D Binary Space Partitioned tree of polygons. |
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| Classes in com.brackeen.javagamebook.bsp2D used by com.brackeen.javagamebook.path | |
| BSPTree
The BSPTree class represents a 2D Binary Space Partitioned tree of polygons. |
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| BSPTree.Leaf
A Leaf of the tree. |
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