|
|||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use Texture | |
com.brackeen.javagamebook.bsp2D | |
com.brackeen.javagamebook.graphics3D | |
com.brackeen.javagamebook.graphics3D.texture | |
com.brackeen.javagamebook.math3D |
Uses of Texture in com.brackeen.javagamebook.bsp2D |
Methods in com.brackeen.javagamebook.bsp2D with parameters of type Texture | |
void |
RoomDef.addVertex(float x,
float z,
Texture texture)
Adds a new wall vertex at the specified (x,z) location, with the specified texture. |
void |
RoomDef.addVertex(float x,
float z,
float bottom,
float top,
Texture texture)
Adds a new wall vertex at the specified (x,z) location, with the specified texture, bottom location, and top location. |
void |
RoomDef.addVertex(float x,
float z,
float bottom,
float top,
Texture texture,
Rectangle3D texBounds)
Adds a new wall vertex at the specified (x,z) location, with the specified texture, texture bounds, bottom location, and top location. |
void |
RoomDef.setFloor(float height,
Texture texture)
Sets the floor height and floor texture of this room. |
void |
RoomDef.setFloor(float height,
Texture texture,
Rectangle3D texBounds)
Sets the floor height, floor texture, and floor texture bounds of this room. |
void |
RoomDef.setCeil(float height,
Texture texture)
Sets the ceiling height and ceiling texture of this room. |
void |
RoomDef.setCeil(float height,
Texture texture,
Rectangle3D texBounds)
Sets the ceiling height, ceiling texture, and ceiling texture bounds of this room. |
Uses of Texture in com.brackeen.javagamebook.graphics3D |
Methods in com.brackeen.javagamebook.graphics3D with parameters of type Texture | |
void |
FastTexturedPolygonRenderer.ScanRenderer.setTexture(Texture texture)
|
Uses of Texture in com.brackeen.javagamebook.graphics3D.texture |
Subclasses of Texture in com.brackeen.javagamebook.graphics3D.texture | |
class |
PowerOf2Texture
The PowerOf2Texture class is a Texture with a width and height that are a power of 2 (32, 128, etc.). |
class |
ShadedSurface
A ShadedSurface is a pre-shaded Texture that maps onto a polygon. |
class |
ShadedTexture
The ShadedTexture class is a Texture that has multiple shades. |
Methods in com.brackeen.javagamebook.graphics3D.texture that return Texture | |
static Texture |
Texture.createTexture(java.lang.String filename)
Creates an unshaded Texture from the specified image file. |
static Texture |
Texture.createTexture(java.lang.String filename,
boolean shaded)
Creates an Texture from the specified image file. |
static Texture |
Texture.createTexture(java.awt.image.BufferedImage image)
Creates an unshaded Texture from the specified image. |
static Texture |
Texture.createTexture(java.awt.image.BufferedImage image,
boolean shaded)
Creates an Texture from the specified image. |
Uses of Texture in com.brackeen.javagamebook.math3D |
Methods in com.brackeen.javagamebook.math3D that return Texture | |
Texture |
TexturedPolygon3D.getTexture()
Gets this polygon's texture. |
Methods in com.brackeen.javagamebook.math3D with parameters of type Texture | |
void |
TexturedPolygon3D.setTexture(Texture texture)
Sets this polygon's texture. |
void |
TexturedPolygon3D.setTexture(Texture texture,
Rectangle3D bounds)
Sets this polygon's texture and texture bounds. |
|
|||||||||||
PREV NEXT | FRAMES NO FRAMES |