Uses of Class
com.brackeen.javagamebook.graphics3D.texture.Texture

Packages that use Texture
com.brackeen.javagamebook.bsp2D   
com.brackeen.javagamebook.graphics3D   
com.brackeen.javagamebook.graphics3D.texture   
com.brackeen.javagamebook.math3D   
 

Uses of Texture in com.brackeen.javagamebook.bsp2D
 

Methods in com.brackeen.javagamebook.bsp2D with parameters of type Texture
 void RoomDef.addVertex(float x, float z, Texture texture)
          Adds a new wall vertex at the specified (x,z) location, with the specified texture.
 void RoomDef.addVertex(float x, float z, float bottom, float top, Texture texture)
          Adds a new wall vertex at the specified (x,z) location, with the specified texture, bottom location, and top location.
 void RoomDef.addVertex(float x, float z, float bottom, float top, Texture texture, Rectangle3D texBounds)
          Adds a new wall vertex at the specified (x,z) location, with the specified texture, texture bounds, bottom location, and top location.
 void RoomDef.setFloor(float height, Texture texture)
          Sets the floor height and floor texture of this room.
 void RoomDef.setFloor(float height, Texture texture, Rectangle3D texBounds)
          Sets the floor height, floor texture, and floor texture bounds of this room.
 void RoomDef.setCeil(float height, Texture texture)
          Sets the ceiling height and ceiling texture of this room.
 void RoomDef.setCeil(float height, Texture texture, Rectangle3D texBounds)
          Sets the ceiling height, ceiling texture, and ceiling texture bounds of this room.
 

Uses of Texture in com.brackeen.javagamebook.graphics3D
 

Methods in com.brackeen.javagamebook.graphics3D with parameters of type Texture
 void FastTexturedPolygonRenderer.ScanRenderer.setTexture(Texture texture)
           
 

Uses of Texture in com.brackeen.javagamebook.graphics3D.texture
 

Subclasses of Texture in com.brackeen.javagamebook.graphics3D.texture
 class PowerOf2Texture
          The PowerOf2Texture class is a Texture with a width and height that are a power of 2 (32, 128, etc.).
 class ShadedSurface
          A ShadedSurface is a pre-shaded Texture that maps onto a polygon.
 class ShadedTexture
          The ShadedTexture class is a Texture that has multiple shades.
 

Methods in com.brackeen.javagamebook.graphics3D.texture that return Texture
static Texture Texture.createTexture(java.lang.String filename)
          Creates an unshaded Texture from the specified image file.
static Texture Texture.createTexture(java.lang.String filename, boolean shaded)
          Creates an Texture from the specified image file.
static Texture Texture.createTexture(java.awt.image.BufferedImage image)
          Creates an unshaded Texture from the specified image.
static Texture Texture.createTexture(java.awt.image.BufferedImage image, boolean shaded)
          Creates an Texture from the specified image.
 

Uses of Texture in com.brackeen.javagamebook.math3D
 

Methods in com.brackeen.javagamebook.math3D that return Texture
 Texture TexturedPolygon3D.getTexture()
          Gets this polygon's texture.
 

Methods in com.brackeen.javagamebook.math3D with parameters of type Texture
 void TexturedPolygon3D.setTexture(Texture texture)
          Sets this polygon's texture.
 void TexturedPolygon3D.setTexture(Texture texture, Rectangle3D bounds)
          Sets this polygon's texture and texture bounds.