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Packages that use GameObjectRenderer | |
com.brackeen.javagamebook.bsp2D | |
com.brackeen.javagamebook.game | |
com.brackeen.javagamebook.graphics3D |
Uses of GameObjectRenderer in com.brackeen.javagamebook.bsp2D |
Classes in com.brackeen.javagamebook.bsp2D that implement GameObjectRenderer | |
class |
BSPRenderer
The BSPRenderer class is a renderer capable of drawing polygons in a BSP tree and any polygon objects in the scene. |
Uses of GameObjectRenderer in com.brackeen.javagamebook.game |
Methods in com.brackeen.javagamebook.game with parameters of type GameObjectRenderer | |
void |
SimpleGameObjectManager.draw(java.awt.Graphics2D g,
GameObjectRenderer r)
Draws all visible objects and marks all objects as not visible. |
void |
GridGameObjectManager.draw(java.awt.Graphics2D g,
GameObjectRenderer r)
Draws all visible objects and marks all objects as not visible. |
void |
GameObjectManager.draw(java.awt.Graphics2D g,
GameObjectRenderer r)
Draws all visible objects. |
Uses of GameObjectRenderer in com.brackeen.javagamebook.graphics3D |
Classes in com.brackeen.javagamebook.graphics3D that implement GameObjectRenderer | |
class |
ZBufferedRenderer
The ZBufferedRenderer is a PolygonRenderer that renders polygons with a Z-Buffer to ensure correct rendering (closer objects appear in front of farther away objects). |
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