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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
The basic interface to OpenGL, providing access to core functionality up through the OpenGL 1.4 specification as well as all vendor extensions.
While the APIs for vendor extensions are unconditionally
exposed, the underlying functions may not be present. The method
isFunctionAvailable(java.lang.String)
should be used to query the
availability of any non-core function before it is used for the
first time. On certain platforms (Windows in particular), the most
"core" functionality is only OpenGL 1.1, so in theory any routines
first exposed in OpenGL 1.2, 1.3, and 1.4 as well as vendor
extensions should all be queried. Calling an unavailable function
will cause a GLException
to be raised.
Access to window system-specific extensions is provided through
the WGL
and GLX
interfaces. However, most of these
extensions require access to low-level window system data
structures which are not exposed by this binding, and are therefore
not useful. Calling one particular window system's extension on
another platform will cause a GLException
to be raised
indicating the routine is unimplemented on the current platform.
Exceptions to the window system extension naming rules:
WGL.wglAllocateMemoryNV(int, float, float, float)
/ GLX.glXAllocateMemoryNV(int, float, float, float)
and
associated routines. glAllocateMemoryNV(int, float, float, float)
has been provided
for window system-independent access to VAR. isFunctionAvailable(java.lang.String)
will translate an argument of
"glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
window system-specific name.
Method Summary | |
void |
glAccum(int op,
float value)
Interface to C language function: void glAccum(GLenum op, GLfloat value); |
void |
glActiveStencilFaceEXT(int mode)
Interface to C language function: void glActiveStencilFaceEXT(GLenum mode); |
void |
glActiveTexture(int mode)
Interface to C language function: void glActiveTexture(GLenum mode); |
void |
glActiveTextureARB(int mode)
Interface to C language function: void glActiveTextureARB(GLenum mode); |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the WGL.wglAllocateMemoryNV(int, float, float, float) /
GLX.glXAllocateMemoryNV(int, float, float, float) extension. |
void |
glAlphaFragmentOp1ATI(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Interface to C language function: void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage); |
void |
glAlphaFragmentOp2ATI(int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod)
Interface to C language function: void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glAlphaFragmentOp3ATI(int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod)
Interface to C language function: void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glAlphaFunc(int func,
float ref)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glApplyTextureEXT(int mode)
Interface to C language function: void glApplyTextureEXT(GLenum mode); |
boolean |
glAreProgramsResidentNV(int n,
int[] textures,
byte[] residences)
Interface to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreProgramsResidentNV(int n,
IntBuffer textures,
ByteBuffer residences)
Interface to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int n,
int[] textures,
byte[] residences)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
ByteBuffer residences)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResidentEXT(int n,
int[] textures,
byte[] residences)
Interface to C language function: GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResidentEXT(int n,
IntBuffer textures,
ByteBuffer residences)
Interface to C language function: GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); |
void |
glArrayElement(int i)
Interface to C language function: void glArrayElement(GLint i); |
void |
glArrayElementEXT(int count)
Interface to C language function: void glArrayElementEXT(GLint count); |
void |
glArrayObjectATI(int array,
int size,
int type,
int stride,
int buffer,
int offset)
Interface to C language function: void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glAsyncMarkerSGIX(int mode)
Interface to C language function: void glAsyncMarkerSGIX(GLuint mode); |
void |
glAttachObjectARB(int target,
int id)
Interface to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glBegin(int mode)
Interface to C language function: void glBegin(GLenum mode); |
void |
glBeginFragmentShaderATI()
Interface to C language function: void glBeginFragmentShaderATI(void); |
void |
glBeginOcclusionQueryNV(int mode)
Interface to C language function: void glBeginOcclusionQueryNV(GLuint mode); |
void |
glBeginQuery(int target,
int id)
Interface to C language function: void glBeginQuery(GLenum target, GLuint id); |
void |
glBeginQueryARB(int target,
int id)
Interface to C language function: void glBeginQueryARB(GLenum target, GLuint id); |
void |
glBeginVertexShaderEXT()
Interface to C language function: void glBeginVertexShaderEXT(void); |
void |
glBindAttribLocationARB(int programObj,
int index,
byte[] name)
Interface to C language function: void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name); |
void |
glBindAttribLocationARB(int programObj,
int index,
ByteBuffer name)
Interface to C language function: void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name); |
void |
glBindBuffer(int target,
int id)
Interface to C language function: void glBindBuffer(GLenum target, GLuint id); |
void |
glBindBufferARB(int target,
int id)
Interface to C language function: void glBindBufferARB(GLenum target, GLuint id); |
void |
glBindFragmentShaderATI(int mode)
Interface to C language function: void glBindFragmentShaderATI(GLuint mode); |
int |
glBindLightParameterEXT(int light,
int value)
Interface to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); |
int |
glBindMaterialParameterEXT(int light,
int value)
Interface to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); |
int |
glBindParameterEXT(int pname)
Interface to C language function: GLuint glBindParameterEXT(GLenum pname); |
void |
glBindProgramARB(int target,
int id)
Interface to C language function: void glBindProgramARB(GLenum target, GLuint id); |
void |
glBindProgramNV(int target,
int id)
Interface to C language function: void glBindProgramNV(GLenum target, GLuint id); |
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
Interface to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); |
void |
glBindTexture(int target,
int texture)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBindTextureEXT(int target,
int id)
Interface to C language function: void glBindTextureEXT(GLenum target, GLuint id); |
int |
glBindTextureUnitParameterEXT(int light,
int value)
Interface to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); |
void |
glBindVertexArrayAPPLE(int mode)
Interface to C language function: void glBindVertexArrayAPPLE(GLuint mode); |
void |
glBindVertexShaderEXT(int mode)
Interface to C language function: void glBindVertexShaderEXT(GLuint mode); |
void |
glBinormal3bEXT(byte red,
byte green,
byte blue)
Interface to C language function: void glBinormal3bEXT(GLbyte red, GLbyte green, GLbyte blue); |
void |
glBinormal3bvEXT(byte[] v)
Interface to C language function: void glBinormal3bvEXT(const GLbyte * v); |
void |
glBinormal3bvEXT(ByteBuffer v)
Interface to C language function: void glBinormal3bvEXT(const GLbyte * v); |
void |
glBinormal3dEXT(double red,
double green,
double blue)
Interface to C language function: void glBinormal3dEXT(GLdouble red, GLdouble green, GLdouble blue); |
void |
glBinormal3dvEXT(double[] m)
Interface to C language function: void glBinormal3dvEXT(const GLdouble * m); |
void |
glBinormal3dvEXT(DoubleBuffer m)
Interface to C language function: void glBinormal3dvEXT(const GLdouble * m); |
void |
glBinormal3fEXT(float red,
float green,
float blue)
Interface to C language function: void glBinormal3fEXT(GLfloat red, GLfloat green, GLfloat blue); |
void |
glBinormal3fvEXT(float[] m)
Interface to C language function: void glBinormal3fvEXT(const GLfloat * m); |
void |
glBinormal3fvEXT(FloatBuffer m)
Interface to C language function: void glBinormal3fvEXT(const GLfloat * m); |
void |
glBinormal3iEXT(int red,
int green,
int blue)
Interface to C language function: void glBinormal3iEXT(GLint red, GLint green, GLint blue); |
void |
glBinormal3ivEXT(int[] v)
Interface to C language function: void glBinormal3ivEXT(const GLint * v); |
void |
glBinormal3ivEXT(IntBuffer v)
Interface to C language function: void glBinormal3ivEXT(const GLint * v); |
void |
glBinormal3sEXT(short red,
short green,
short blue)
Interface to C language function: void glBinormal3sEXT(GLshort red, GLshort green, GLshort blue); |
void |
glBinormal3svEXT(short[] v)
Interface to C language function: void glBinormal3svEXT(const GLshort * v); |
void |
glBinormal3svEXT(ShortBuffer v)
Interface to C language function: void glBinormal3svEXT(const GLshort * v); |
void |
glBinormalPointerEXT(int type,
int stride,
Buffer pointer)
Interface to C language function: void glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteBuffer bitmap)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendColorEXT(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int mode)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationEXT(int mode)
Interface to C language function: void glBlendEquationEXT(GLenum mode); |
void |
glBlendEquationSeparateEXT(int target,
int id)
Interface to C language function: void glBlendEquationSeparateEXT(GLenum target, GLenum id); |
void |
glBlendFunc(int sfactor,
int dfactor)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Interface to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Interface to C language function: void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateINGR(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Interface to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBufferData(int target,
int size,
boolean[] data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferData(int target,
int size,
Buffer data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferData(int target,
int size,
byte[] data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferData(int target,
int size,
char[] data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferData(int target,
int size,
double[] data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferData(int target,
int size,
float[] data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferData(int target,
int size,
int[] data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferData(int target,
int size,
long[] data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferData(int target,
int size,
short[] data,
int usage)
Interface to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
boolean[] data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
Buffer data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
byte[] data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
char[] data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
double[] data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
float[] data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
int[] data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
long[] data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
short[] data,
int usage)
Interface to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
int |
glBufferRegionEnabled()
Interface to C language function: GLuint glBufferRegionEnabled(GLvoid); |
void |
glBufferSubData(int target,
int offset,
int size,
boolean[] data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubData(int target,
int offset,
int size,
Buffer data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubData(int target,
int offset,
int size,
byte[] data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubData(int target,
int offset,
int size,
char[] data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubData(int target,
int offset,
int size,
double[] data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubData(int target,
int offset,
int size,
float[] data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubData(int target,
int offset,
int size,
int[] data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubData(int target,
int offset,
int size,
long[] data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubData(int target,
int offset,
int size,
short[] data)
Interface to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
boolean[] data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
Buffer data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
byte[] data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
char[] data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
double[] data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
float[] data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
int[] data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
long[] data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
short[] data)
Interface to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glCallList(int list)
Interface to C language function: void glCallList(GLuint list); |
void |
glCallLists(int n,
int type,
boolean[] lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glCallLists(int n,
int type,
Buffer lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glCallLists(int n,
int type,
byte[] lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glCallLists(int n,
int type,
char[] lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glCallLists(int n,
int type,
double[] lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glCallLists(int n,
int type,
float[] lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glCallLists(int n,
int type,
int[] lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glCallLists(int n,
int type,
long[] lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glCallLists(int n,
int type,
short[] lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
void |
glClear(int mask)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double depth)
Interface to C language function: void glClearDepth(GLclampd depth); |
void |
glClearIndex(float c)
Interface to C language function: void glClearIndex(GLfloat c); |
void |
glClearStencil(int s)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int mode)
Interface to C language function: void glClientActiveTexture(GLenum mode); |
void |
glClientActiveTextureARB(int mode)
Interface to C language function: void glClientActiveTextureARB(GLenum mode); |
void |
glClientActiveVertexStreamATI(int mode)
Interface to C language function: void glClientActiveVertexStreamATI(GLenum mode); |
void |
glClipPlane(int plane,
double[] equation)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glClipPlane(int plane,
DoubleBuffer equation)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glColor3b(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glColor3bv(byte[] v)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3bv(ByteBuffer v)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3d(double red,
double green,
double blue)
Interface to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glColor3dv(double[] v)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3dv(DoubleBuffer v)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3f(float red,
float green,
float blue)
Interface to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glColor3fv(float[] v)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fv(FloatBuffer v)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fVertex3fSUN(float r,
float g,
float b,
float x,
float y,
float z)
Interface to C language function: void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor3fVertex3fvSUN(float[] c,
float[] v)
Interface to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3fVertex3fvSUN(FloatBuffer c,
FloatBuffer v)
Interface to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3hNV(short red,
short green,
short blue)
Interface to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glColor3hvNV(short[] v)
Interface to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3hvNV(ShortBuffer v)
Interface to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3i(int red,
int green,
int blue)
Interface to C language function: void glColor3i(GLint red, GLint green, GLint blue); |
void |
glColor3iv(int[] v)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3iv(IntBuffer v)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3s(short red,
short green,
short blue)
Interface to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glColor3sv(short[] v)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3sv(ShortBuffer v)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3ub(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glColor3ubv(byte[] v)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ubv(ByteBuffer v)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ui(int red,
int green,
int blue)
Interface to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glColor3uiv(int[] v)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3uiv(IntBuffer v)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3us(short red,
short green,
short blue)
Interface to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glColor3usv(short[] v)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor3usv(ShortBuffer v)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Interface to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
void |
glColor4bv(byte[] v)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4bv(ByteBuffer v)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Interface to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
void |
glColor4dv(double[] v)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4dv(DoubleBuffer v)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glColor4fNormal3fVertex3fSUN(float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Interface to C language function: void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4fNormal3fVertex3fvSUN(float[] c,
float[] n,
float[] v)
Interface to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fNormal3fVertex3fvSUN(FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Interface to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fv(float[] v)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4fv(FloatBuffer v)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4hNV(short x,
short y,
short z,
short w)
Interface to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glColor4hvNV(short[] v)
Interface to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4hvNV(ShortBuffer v)
Interface to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glColor4iv(int[] v)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4iv(IntBuffer v)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
void |
glColor4sv(short[] v)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4sv(ShortBuffer v)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColor4ubv(byte[] v)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubv(ByteBuffer v)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubVertex2fSUN(byte r,
byte g,
byte b,
byte a,
float x,
float y)
Interface to C language function: void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); |
void |
glColor4ubVertex2fvSUN(byte[] c,
float[] v)
Interface to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex2fvSUN(ByteBuffer c,
FloatBuffer v)
Interface to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fSUN(byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Interface to C language function: void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4ubVertex3fvSUN(byte[] c,
float[] v)
Interface to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fvSUN(ByteBuffer c,
FloatBuffer v)
Interface to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glColor4uiv(int[] v)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4uiv(IntBuffer v)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
void |
glColor4usv(short[] v)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColor4usv(ShortBuffer v)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColorFragmentOp1ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod)
Interface to C language function: void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); |
void |
glColorFragmentOp2ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod)
Interface to C language function: void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glColorFragmentOp3ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod)
Interface to C language function: void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorMaterial(int face,
int mode)
Interface to C language function: void glColorMaterial(GLenum face, GLenum mode); |
void |
glColorPointer(int size,
int type,
int stride,
Buffer ptr)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
Buffer pointer)
Interface to C language function: void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
boolean[] data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
Buffer data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
byte[] data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
char[] data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
double[] data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
float[] data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
int[] data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long[] data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
short[] data)
Interface to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
boolean[] data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
Buffer data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
byte[] data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
char[] data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
double[] data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
float[] data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
int[] data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
long[] data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
short[] data)
Interface to C language function: void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
char[] table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
Interface to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
char[] table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
Interface to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableParameterfv(int target,
int pname,
float[] params)
Interface to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameterfvSGI(int target,
int pname,
float[] params)
Interface to C language function: void glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameterfvSGI(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glColorTableParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glColorTableParameterivSGI(int target,
int pname,
int[] params)
Interface to C language function: void glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params); |
void |
glColorTableParameterivSGI(int target,
int pname,
IntBuffer params)
Interface to C language function: void glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
char[] table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableSGI(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
Interface to C language function: void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glCombinerInputNV(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Interface to C language function: void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glCombinerOutputNV(int stage,
int portion,
int abOutput,
int cdOutput,
int sumOutput,
int scale,
int bias,
boolean abDotProduct,
boolean cdDotProduct,
boolean muxSum)
Interface to C language function: void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); |
void |
glCombinerParameterfNV(int target,
float s)
Interface to C language function: void glCombinerParameterfNV(GLenum target, GLfloat s); |
void |
glCombinerParameterfvNV(int target,
float[] v)
Interface to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameterfvNV(int target,
FloatBuffer v)
Interface to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameteriNV(int target,
int s)
Interface to C language function: void glCombinerParameteriNV(GLenum target, GLint s); |
void |
glCombinerParameterivNV(int target,
int[] v)
Interface to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerParameterivNV(int target,
IntBuffer v)
Interface to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerStageParameterfvNV(int target,
int pname,
float[] params)
Interface to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCombinerStageParameterfvNV(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCompileShaderARB(int mode)
Interface to C language function: void glCompileShaderARB(GLhandleARB mode); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
boolean[] data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
byte[] data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
char[] data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
double[] data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
float[] data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int[] data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long[] data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
short[] data)
Interface to C language function: void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
char[] table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
Interface to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
char[] table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1DEXT(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
Interface to C language function: void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
char[] image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] image)
Interface to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
char[] image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] image)
Interface to C language function: void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionParameterf(int target,
int pname,
float params)
Interface to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
void |
glConvolutionParameterfEXT(int target,
int pname,
float params)
Interface to C language function: void glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params); |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params)
Interface to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameterfvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameterfvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Interface to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
void |
glConvolutionParameteriEXT(int target,
int pname,
int params)
Interface to C language function: void glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params); |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glConvolutionParameterivEXT(int target,
int pname,
int[] params)
Interface to C language function: void glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glConvolutionParameterivEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Interface to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
void |
glCopyColorSubTableEXT(int target,
int start,
int x,
int y,
int width)
Interface to C language function: void glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Interface to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyColorTableSGI(int target,
int internalformat,
int x,
int y,
int width)
Interface to C language function: void glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Interface to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter1DEXT(int target,
int internalformat,
int x,
int y,
int width)
Interface to C language function: void glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyConvolutionFilter2DEXT(int target,
int internalformat,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Interface to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Interface to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
void |
glCopyTexImage1DEXT(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Interface to C language function: void glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexImage2DEXT(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Interface to C language function: void glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Interface to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
void |
glCopyTexSubImage1DEXT(int target,
int level,
int xoffset,
int x,
int y,
int width)
Interface to C language function: void glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
int |
glCreateProgramObjectARB()
Interface to C language function: GLhandleARB glCreateProgramObjectARB(void); |
int |
glCreateShaderObjectARB(int pname)
Interface to C language function: GLhandleARB glCreateShaderObjectARB(GLenum pname); |
void |
glCullFace(int mode)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCullParameterdvEXT(int pname,
double[] params)
Interface to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterdvEXT(int pname,
DoubleBuffer params)
Interface to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterfvEXT(int pname,
float[] params)
Interface to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCullParameterfvEXT(int pname,
FloatBuffer params)
Interface to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCurrentPaletteMatrixARB(int count)
Interface to C language function: void glCurrentPaletteMatrixARB(GLint count); |
void |
glDeformationMap3dSGIX(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
double[] points)
Interface to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3dSGIX(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
DoubleBuffer points)
Interface to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3fSGIX(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float w1,
float w2,
int wstride,
int worder,
float[] points)
Interface to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformationMap3fSGIX(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float w1,
float w2,
int wstride,
int worder,
FloatBuffer points)
Interface to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformSGIX(int mode)
Interface to C language function: void glDeformSGIX(GLbitfield mode); |
void |
glDeleteAsyncMarkersSGIX(int target,
int s)
Interface to C language function: void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s); |
void |
glDeleteBufferRegion(int mode)
Interface to C language function: void glDeleteBufferRegion(GLuint mode); |
void |
glDeleteBuffers(int n,
int[] ids)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffers(int n,
IntBuffer ids)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int n,
int[] ids)
Interface to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int n,
IntBuffer ids)
Interface to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int n,
int[] ids)
Interface to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int n,
IntBuffer ids)
Interface to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int n,
int[] ids)
Interface to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int n,
IntBuffer ids)
Interface to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFragmentShaderATI(int mode)
Interface to C language function: void glDeleteFragmentShaderATI(GLuint mode); |
void |
glDeleteLists(int list,
int range)
Interface to C language function: void glDeleteLists(GLuint list, GLsizei range); |
void |
glDeleteObjectARB(int mode)
Interface to C language function: void glDeleteObjectARB(GLhandleARB mode); |
void |
glDeleteOcclusionQueriesNV(int n,
int[] ids)
Interface to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteOcclusionQueriesNV(int n,
IntBuffer ids)
Interface to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsARB(int n,
int[] ids)
Interface to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsARB(int n,
IntBuffer ids)
Interface to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int n,
int[] ids)
Interface to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int n,
IntBuffer ids)
Interface to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int n,
int[] ids)
Interface to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int n,
IntBuffer ids)
Interface to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int n,
int[] ids)
Interface to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int n,
IntBuffer ids)
Interface to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteTextures(int n,
int[] textures)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int n,
IntBuffer textures)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTexturesEXT(int n,
int[] ids)
Interface to C language function: void glDeleteTexturesEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteTexturesEXT(int n,
IntBuffer ids)
Interface to C language function: void glDeleteTexturesEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexArraysAPPLE(int n,
int[] ids)
Interface to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexArraysAPPLE(int n,
IntBuffer ids)
Interface to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexShaderEXT(int mode)
Interface to C language function: void glDeleteVertexShaderEXT(GLuint mode); |
void |
glDepthBoundsEXT(double x,
double y)
Interface to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); |
void |
glDepthFunc(int func)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean flag)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double near_val,
double far_val)
Interface to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); |
void |
glDetachObjectARB(int target,
int id)
Interface to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glDetailTexFuncSGIS(int target,
int n,
float[] points)
Interface to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDetailTexFuncSGIS(int target,
int n,
FloatBuffer points)
Interface to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDisable(int cap)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int cap)
Interface to C language function: void glDisableClientState(GLenum cap); |
void |
glDisableVariantClientStateEXT(int mode)
Interface to C language function: void glDisableVariantClientStateEXT(GLuint mode); |
void |
glDisableVertexAttribArrayARB(int mode)
Interface to C language function: void glDisableVertexAttribArrayARB(GLuint mode); |
void |
glDrawArrays(int mode,
int first,
int count)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawArraysEXT(int target,
int s,
int t)
Interface to C language function: void glDrawArraysEXT(GLenum target, GLint s, GLsizei t); |
void |
glDrawBuffer(int mode)
Interface to C language function: void glDrawBuffer(GLenum mode); |
void |
glDrawBufferRegion(int region,
int x,
int y,
int width,
int height,
int xDest,
int yDest)
Interface to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); |
void |
glDrawBuffersARB(int n,
int[] ids)
Interface to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int n,
IntBuffer ids)
Interface to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int n,
int[] ids)
Interface to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int n,
IntBuffer ids)
Interface to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawElementArrayAPPLE(int target,
int s,
int t)
Interface to C language function: void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t); |
void |
glDrawElementArrayATI(int target,
int s)
Interface to C language function: void glDrawElementArrayATI(GLenum target, GLsizei s); |
void |
glDrawElementArrayNV(int mode,
int first,
int count)
Interface to C language function: void glDrawElementArrayNV(GLenum mode, GLint first, GLsizei count); |
void |
glDrawElements(int mode,
int count,
int type,
boolean[] indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
byte[] indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
char[] indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
double[] indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
float[] indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
int[] indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
long[] indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
short[] indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawMeshArraysSUN(int target,
int s,
int t,
int r)
Interface to C language function: void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
byte[] pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
char[] pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
double[] pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
float[] pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
int[] pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
long[] pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
short[] pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
int first,
int count)
Interface to C language function: void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
void |
glDrawRangeElementArrayATI(int mode,
int start,
int end,
int count)
Interface to C language function: void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); |
void |
glDrawRangeElementArrayNV(int mode,
int start,
int end,
int first,
int count)
Interface to C language function: void glDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
boolean[] indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
byte[] indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
char[] indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
double[] indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
float[] indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int[] indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long[] indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
short[] indices)
Interface to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
boolean[] indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
byte[] indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
char[] indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
double[] indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
float[] indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
int[] indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
long[] indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
short[] indices)
Interface to C language function: void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glEdgeFlag(boolean flag)
Interface to C language function: void glEdgeFlag(GLboolean flag); |
void |
glEdgeFlagPointer(int stride,
Buffer ptr)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagPointerEXT(int stride,
int count,
ByteBuffer pointer)
Interface to C language function: void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer); |
void |
glEdgeFlagv(byte[] flag)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEdgeFlagv(ByteBuffer flag)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glElementPointerAPPLE(int pname,
boolean[] params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerAPPLE(int pname,
Buffer params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerAPPLE(int pname,
byte[] params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerAPPLE(int pname,
char[] params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerAPPLE(int pname,
double[] params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerAPPLE(int pname,
float[] params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerAPPLE(int pname,
int[] params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerAPPLE(int pname,
long[] params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerAPPLE(int pname,
short[] params)
Interface to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int pname,
Buffer params)
Interface to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glElementPointerNV(int type,
Buffer pointer)
Interface to C language function: void glElementPointerNV(GLenum type, const GLvoid * pointer); |
void |
glEnable(int cap)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int cap)
Interface to C language function: void glEnableClientState(GLenum cap); |
void |
glEnableVariantClientStateEXT(int mode)
Interface to C language function: void glEnableVariantClientStateEXT(GLuint mode); |
void |
glEnableVertexAttribArrayARB(int mode)
Interface to C language function: void glEnableVertexAttribArrayARB(GLuint mode); |
void |
glEnd()
Interface to C language function: void glEnd(void); |
void |
glEndFragmentShaderATI()
Interface to C language function: void glEndFragmentShaderATI(void); |
void |
glEndList()
Interface to C language function: void glEndList(void); |
void |
glEndOcclusionQueryNV()
Interface to C language function: void glEndOcclusionQueryNV(void); |
void |
glEndQuery(int mode)
Interface to C language function: void glEndQuery(GLenum mode); |
void |
glEndQueryARB(int mode)
Interface to C language function: void glEndQueryARB(GLenum mode); |
void |
glEndVertexShaderEXT()
Interface to C language function: void glEndVertexShaderEXT(void); |
void |
glEvalCoord1d(double u)
Interface to C language function: void glEvalCoord1d(GLdouble u); |
void |
glEvalCoord1dv(double[] u)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1dv(DoubleBuffer u)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1f(float u)
Interface to C language function: void glEvalCoord1f(GLfloat u); |
void |
glEvalCoord1fv(float[] u)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord1fv(FloatBuffer u)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord2d(double u,
double v)
Interface to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); |
void |
glEvalCoord2dv(double[] u)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2dv(DoubleBuffer u)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2f(float u,
float v)
Interface to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); |
void |
glEvalCoord2fv(float[] u)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalCoord2fv(FloatBuffer u)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalMapsNV(int target,
int id)
Interface to C language function: void glEvalMapsNV(GLenum target, GLenum id); |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Interface to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Interface to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
void |
glEvalPoint1(int i)
Interface to C language function: void glEvalPoint1(GLint i); |
void |
glEvalPoint2(int i,
int j)
Interface to C language function: void glEvalPoint2(GLint i, GLint j); |
void |
glExecuteProgramNV(int target,
int pname,
float[] params)
Interface to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExecuteProgramNV(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExtractComponentEXT(int red,
int green,
int blue)
Interface to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer)
Interface to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); |
void |
glFinalCombinerInputNV(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Interface to C language function: void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glFinish()
Interface to C language function: void glFinish(void); |
int |
glFinishAsyncSGIX(int[] markerp)
Interface to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
int |
glFinishAsyncSGIX(IntBuffer markerp)
Interface to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
void |
glFinishFenceAPPLE(int mode)
Interface to C language function: void glFinishFenceAPPLE(GLuint mode); |
void |
glFinishFenceNV(int mode)
Interface to C language function: void glFinishFenceNV(GLuint mode); |
void |
glFinishObjectAPPLE(int target,
int s)
Interface to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); |
void |
glFinishTextureSUNX()
Interface to C language function: void glFinishTextureSUNX(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFlushPixelDataRangeNV(int mode)
Interface to C language function: void glFlushPixelDataRangeNV(GLenum mode); |
void |
glFlushRasterSGIX()
Interface to C language function: void glFlushRasterSGIX(void); |
void |
glFlushVertexArrayRangeAPPLE(int length,
boolean[] pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeAPPLE(int length,
Buffer pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeAPPLE(int length,
byte[] pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeAPPLE(int length,
char[] pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeAPPLE(int length,
double[] pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeAPPLE(int length,
float[] pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeAPPLE(int length,
int[] pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeAPPLE(int length,
long[] pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeAPPLE(int length,
short[] pointer)
Interface to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeNV()
Interface to C language function: void glFlushVertexArrayRangeNV(void); |
void |
glFogCoordd(double coord)
Interface to C language function: void glFogCoordd(GLdouble coord); |
void |
glFogCoorddEXT(double coord)
Interface to C language function: void glFogCoorddEXT(GLdouble coord); |
void |
glFogCoorddv(double[] m)
Interface to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddv(DoubleBuffer m)
Interface to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddvEXT(double[] m)
Interface to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoorddvEXT(DoubleBuffer m)
Interface to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoordf(float coord)
Interface to C language function: void glFogCoordf(GLfloat coord); |
void |
glFogCoordfEXT(float coord)
Interface to C language function: void glFogCoordfEXT(GLfloat coord); |
void |
glFogCoordfv(float[] m)
Interface to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfv(FloatBuffer m)
Interface to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfvEXT(float[] m)
Interface to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordfvEXT(FloatBuffer m)
Interface to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordhNV(short factor)
Interface to C language function: void glFogCoordhNV(GLhalfNV factor); |
void |
glFogCoordhvNV(short[] v)
Interface to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordhvNV(ShortBuffer v)
Interface to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer)
Interface to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int type,
int stride,
Buffer pointer)
Interface to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogf(int pname,
float param)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogFuncSGIS(int size,
float[] weights)
Interface to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogFuncSGIS(int size,
FloatBuffer weights)
Interface to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogfv(int pname,
float[] params)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int pname,
FloatBuffer params)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogi(int pname,
int param)
Interface to C language function: void glFogi(GLenum pname, GLint param); |
void |
glFogiv(int pname,
int[] params)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFogiv(int pname,
IntBuffer params)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFragmentColorMaterialSGIX(int target,
int id)
Interface to C language function: void glFragmentColorMaterialSGIX(GLenum target, GLenum id); |
void |
glFragmentLightfSGIX(int target,
int pname,
float params)
Interface to C language function: void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentLightfvSGIX(int target,
int pname,
float[] params)
Interface to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightfvSGIX(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightiSGIX(int target,
int pname,
int params)
Interface to C language function: void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentLightivSGIX(int target,
int pname,
int[] params)
Interface to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightivSGIX(int target,
int pname,
IntBuffer params)
Interface to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightModelfSGIX(int target,
float s)
Interface to C language function: void glFragmentLightModelfSGIX(GLenum target, GLfloat s); |
void |
glFragmentLightModelfvSGIX(int target,
float[] v)
Interface to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModelfvSGIX(int target,
FloatBuffer v)
Interface to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModeliSGIX(int target,
int s)
Interface to C language function: void glFragmentLightModeliSGIX(GLenum target, GLint s); |
void |
glFragmentLightModelivSGIX(int target,
int[] v)
Interface to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentLightModelivSGIX(int target,
IntBuffer v)
Interface to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentMaterialfSGIX(int target,
int pname,
float params)
Interface to C language function: void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentMaterialfvSGIX(int target,
int pname,
float[] params)
Interface to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialfvSGIX(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialiSGIX(int target,
int pname,
int params)
Interface to C language function: void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentMaterialivSGIX(int target,
int pname,
int[] params)
Interface to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentMaterialivSGIX(int target,
int pname,
IntBuffer params)
Interface to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFrameZoomSGIX(int count)
Interface to C language function: void glFrameZoomSGIX(GLint count); |
void |
glFreeObjectBufferATI(int mode)
Interface to C language function: void glFreeObjectBufferATI(GLuint mode); |
void |
glFrontFace(int mode)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Interface to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
int |
glGenAsyncMarkersSGIX(int range)
Interface to C language function: GLuint glGenAsyncMarkersSGIX(GLsizei range); |
void |
glGenBuffers(int n,
int[] ids)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffers(int n,
IntBuffer ids)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int n,
int[] ids)
Interface to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int n,
IntBuffer ids)
Interface to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenFencesAPPLE(int n,
int[] ids)
Interface to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesAPPLE(int n,
IntBuffer ids)
Interface to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int n,
int[] ids)
Interface to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int n,
IntBuffer ids)
Interface to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
int |
glGenFragmentShadersATI(int pname)
Interface to C language function: GLuint glGenFragmentShadersATI(GLuint pname); |
int |
glGenLists(int range)
Interface to C language function: GLuint glGenLists(GLsizei range); |
void |
glGenOcclusionQueriesNV(int n,
int[] ids)
Interface to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenOcclusionQueriesNV(int n,
IntBuffer ids)
Interface to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int n,
int[] ids)
Interface to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int n,
IntBuffer ids)
Interface to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int n,
int[] ids)
Interface to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int n,
IntBuffer ids)
Interface to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenQueries(int n,
int[] ids)
Interface to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueries(int n,
IntBuffer ids)
Interface to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int n,
int[] ids)
Interface to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int n,
IntBuffer ids)
Interface to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
int |
glGenSymbolsEXT(int datatype,
int storagetype,
int range,
int components)
Interface to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); |
void |
glGenTextures(int n,
int[] textures)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int n,
IntBuffer textures)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTexturesEXT(int n,
int[] ids)
Interface to C language function: void glGenTexturesEXT(GLsizei n, GLuint * ids); |
void |
glGenTexturesEXT(int n,
IntBuffer ids)
Interface to C language function: void glGenTexturesEXT(GLsizei n, GLuint * ids); |
void |
glGenVertexArraysAPPLE(int n,
int[] ids)
Interface to C language function: void glGenVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glGenVertexArraysAPPLE(int n,
IntBuffer ids)
Interface to C language function: void glGenVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
int |
glGenVertexShadersEXT(int pname)
Interface to C language function: GLuint glGenVertexShadersEXT(GLuint pname); |
void |
glGetActiveAttribARB(int programObj,
int index,
int maxLength,
int[] length,
int[] size,
int[] type,
byte[] name)
Interface to C language function: void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveAttribARB(int programObj,
int index,
int maxLength,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Interface to C language function: void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniformARB(int programObj,
int index,
int maxLength,
int[] length,
int[] size,
int[] type,
byte[] name)
Interface to C language function: void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniformARB(int programObj,
int index,
int maxLength,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Interface to C language function: void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetArrayObjectfvATI(int target,
int pname,
float[] params)
Interface to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectfvATI(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectivATI(int target,
int pname,
int[] params)
Interface to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetArrayObjectivATI(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetAttachedObjectsARB(int containerObj,
int maxCount,
int[] count,
int[] obj)
Interface to C language function: void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedObjectsARB(int containerObj,
int maxCount,
IntBuffer count,
IntBuffer obj)
Interface to C language function: void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
int |
glGetAttribLocationARB(int programObj,
byte[] name)
Interface to C language function: GLint glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name); |
int |
glGetAttribLocationARB(int programObj,
ByteBuffer name)
Interface to C language function: GLint glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name); |
void |
glGetBooleanv(int pname,
byte[] params)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterivARB(int target,
int pname,
int[] params)
Interface to C language function: void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterivARB(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferSubData(int target,
int offset,
int size,
boolean[] data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubData(int target,
int offset,
int size,
Buffer data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubData(int target,
int offset,
int size,
byte[] data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubData(int target,
int offset,
int size,
char[] data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubData(int target,
int offset,
int size,
double[] data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubData(int target,
int offset,
int size,
float[] data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubData(int target,
int offset,
int size,
int[] data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubData(int target,
int offset,
int size,
long[] data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubData(int target,
int offset,
int size,
short[] data)
Interface to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubDataARB(int target,
int offset,
int size,
Buffer data)
Interface to C language function: void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetClipPlane(int plane,
double[] equation)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetClipPlane(int plane,
DoubleBuffer equation)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetColorTable(int target,
int format,
int type,
boolean[] table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
Buffer table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
byte[] table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
char[] table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
double[] table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
float[] table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
int[] table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
long[] table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
short[] table)
Interface to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
boolean[] table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
Buffer table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
byte[] table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
char[] table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
double[] table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
float[] table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
int[] table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
long[] table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
short[] table)
Interface to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params)
Interface to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvSGI(int target,
int pname,
float[] params)
Interface to C language function: void glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvSGI(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivEXT(int target,
int pname,
int[] params)
Interface to C language function: void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivSGI(int target,
int pname,
int[] params)
Interface to C language function: void glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivSGI(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableSGI(int target,
int format,
int type,
boolean[] table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableSGI(int target,
int format,
int type,
Buffer table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableSGI(int target,
int format,
int type,
byte[] table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableSGI(int target,
int format,
int type,
char[] table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableSGI(int target,
int format,
int type,
double[] table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableSGI(int target,
int format,
int type,
float[] table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableSGI(int target,
int format,
int type,
int[] table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableSGI(int target,
int format,
int type,
long[] table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableSGI(int target,
int format,
int type,
short[] table)
Interface to C language function: void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetCombinerInputParameterfvNV(int stage,
int portion,
int variable,
int pname,
float[] params)
Interface to C language function: void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); |
void |
glGetCombinerInputParameterfvNV(int stage,
int portion,
int variable,
int pname,
FloatBuffer params)
Interface to C language function: void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); |
void |
glGetCombinerInputParameterivNV(int stage,
int portion,
int variable,
int pname,
int[] params)
Interface to C language function: void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); |
void |
glGetCombinerInputParameterivNV(int stage,
int portion,
int variable,
int pname,
IntBuffer params)
Interface to C language function: void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); |
void |
glGetCombinerOutputParameterfvNV(int stage,
int portion,
int pname,
float[] params)
Interface to C language function: void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); |
void |
glGetCombinerOutputParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Interface to C language function: void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); |
void |
glGetCombinerOutputParameterivNV(int stage,
int portion,
int pname,
int[] params)
Interface to C language function: void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetCombinerOutputParameterivNV(int stage,
int portion,
int pname,
IntBuffer params)
Interface to C language function: void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetCombinerStageParameterfvNV(int target,
int pname,
float[] params)
Interface to C language function: void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetCombinerStageParameterfvNV(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetCompressedTexImage(int target,
int level,
boolean[] img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
byte[] img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
char[] img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
double[] img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
float[] img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
int[] img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
long[] img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
short[] img)
Interface to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
boolean[] img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
Buffer img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
byte[] img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
char[] img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
double[] img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
float[] img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
int[] img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
long[] img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImageARB(int target,
int level,
short[] img)
Interface to C language function: void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
boolean[] table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
Buffer table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
byte[] table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
char[] table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
double[] table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
float[] table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
int[] table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
long[] table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
short[] table)
Interface to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
boolean[] table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
Buffer table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
byte[] table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
char[] table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
double[] table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
float[] table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
int[] table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
long[] table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilterEXT(int target,
int format,
int type,
short[] table)
Interface to C language function: void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params)
Interface to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameterfvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameterfvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetConvolutionParameterivEXT(int target,
int pname,
int[] params)
Interface to C language function: void glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetConvolutionParameterivEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetDetailTexFuncSGIS(int pname,
float[] params)
Interface to C language function: void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetDetailTexFuncSGIS(int pname,
FloatBuffer params)
Interface to C language function: void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetDoublev(int pname,
double[] params)
Interface to C language function: void glGetDoublev(GLenum pname, GLdouble * params); |
void |
glGetDoublev(int pname,
DoubleBuffer params)
Interface to C language function: void glGetDoublev(GLenum pname, GLdouble * params); |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFenceivNV(int target,
int pname,
int[] params)
Interface to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetFenceivNV(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetFinalCombinerInputParameterfvNV(int target,
int pname,
float[] params)
Interface to C language function: void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFinalCombinerInputParameterfvNV(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFinalCombinerInputParameterivNV(int target,
int pname,
int[] params)
Interface to C language function: void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetFinalCombinerInputParameterivNV(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetFloatv(int pname,
float[] params)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int pname,
FloatBuffer params)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFogFuncSGIS(float[] points)
Interface to C language function: void glGetFogFuncSGIS(GLfloat * points); |
void |
glGetFogFuncSGIS(FloatBuffer points)
Interface to C language function: void glGetFogFuncSGIS(GLfloat * points); |
void |
glGetFragmentLightfvSGIX(int target,
int pname,
float[] params)
Interface to C language function: void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentLightfvSGIX(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentLightivSGIX(int target,
int pname,
int[] params)
Interface to C language function: void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentLightivSGIX(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentMaterialfvSGIX(int target,
int pname,
float[] params)
Interface to C language function: void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentMaterialfvSGIX(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentMaterialivSGIX(int target,
int pname,
int[] params)
Interface to C language function: void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentMaterialivSGIX(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params); |
int |
glGetHandleARB(int pname)
Interface to C language function: GLhandleARB glGetHandleARB(GLenum pname); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
boolean[] values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
Buffer values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
byte[] values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
char[] values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
double[] values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
float[] values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
int[] values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long[] values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
short[] values)
Interface to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
boolean[] values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
Buffer values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
byte[] values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
char[] values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
double[] values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
float[] values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
int[] values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
long[] values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramEXT(int target,
boolean reset,
int format,
int type,
short[] values)
Interface to C language function: void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params)
Interface to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameterfvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameterfvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetHistogramParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetHistogramParameterivEXT(int target,
int pname,
int[] params)
Interface to C language function: void glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetHistogramParameterivEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetImageTransformParameterfvHP(int target,
int pname,
float[] params)
Interface to C language function: void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetImageTransformParameterfvHP(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetImageTransformParameterivHP(int target,
int pname,
int[] params)
Interface to C language function: void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params); |
void |
glGetImageTransformParameterivHP(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params); |
void |
glGetInfoLogARB(int obj,
int maxLength,
int[] length,
byte[] infoLog)
Interface to C language function: void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); |
void |
glGetInfoLogARB(int obj,
int maxLength,
IntBuffer length,
ByteBuffer infoLog)
Interface to C language function: void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); |
int |
glGetInstrumentsSGIX()
Interface to C language function: GLint glGetInstrumentsSGIX(void); |
void |
glGetIntegerv(int pname,
int[] params)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int pname,
IntBuffer params)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetInvariantBooleanvEXT(int id,
int pname,
byte[] program)
Interface to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetInvariantBooleanvEXT(int id,
int pname,
ByteBuffer program)
Interface to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetInvariantFloatvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetInvariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetInvariantIntegervEXT(int target,
int pname,
int[] params)
Interface to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetInvariantIntegervEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetLightfv(int light,
int pname,
float[] params)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightiv(int light,
int pname,
int[] params)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLightiv(int light,
int pname,
IntBuffer params)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetListParameterfvSGIX(int target,
int pname,
float[] params)
Interface to C language function: void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetListParameterfvSGIX(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetListParameterivSGIX(int target,
int pname,
int[] params)
Interface to C language function: void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params); |
void |
glGetListParameterivSGIX(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params); |
void |
glGetLocalConstantBooleanvEXT(int id,
int pname,
byte[] program)
Interface to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetLocalConstantBooleanvEXT(int id,
int pname,
ByteBuffer program)
Interface to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
int[] params)
Interface to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
float[] params)
Interface to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Interface to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetMapAttribParameterivNV(int stage,
int portion,
int pname,
int[] params)
Interface to C language function: void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetMapAttribParameterivNV(int stage,
int portion,
int pname,
IntBuffer params)
Interface to C language function: void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
boolean[] points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
Buffer points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
byte[] points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
char[] points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
double[] points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
float[] points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
int[] points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
long[] points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
short[] points)
Interface to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapdv(int target,
int query,
double[] v)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapfv(int target,
int query,
float[] v)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapfv(int target,
int query,
FloatBuffer v)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapiv(int target,
int query,
int[] v)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapiv(int target,
int query,
IntBuffer v)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapParameterfvNV(int target,
int pname,
float[] params)
Interface to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMapParameterivNV(int target,
int pname,
int[] params)
Interface to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetMapParameterivNV(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetMaterialfv(int face,
int pname,
float[] params)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialiv(int face,
int pname,
int[] params)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
boolean[] values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
Buffer values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
byte[] values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
char[] values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
double[] values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
float[] values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
int[] values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
long[] values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
short[] values)
Interface to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
boolean[] values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
Buffer values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
byte[] values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
char[] values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
double[] values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
float[] values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
int[] values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
long[] values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxEXT(int target,
boolean reset,
int format,
int type,
short[] values)
Interface to C language function: void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params)
Interface to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameterfvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameterfvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetMinmaxParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetMinmaxParameterivEXT(int target,
int pname,
int[] params)
Interface to C language function: void glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetMinmaxParameterivEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetObjectBufferfvATI(int target,
int pname,
float[] params)
Interface to C language function: void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetObjectBufferfvATI(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetObjectBufferivATI(int target,
int pname,
int[] params)
Interface to C language function: void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetObjectBufferivATI(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetObjectParameterfvARB(int target,
int pname,
float[] params)
Interface to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); |
void |
glGetObjectParameterfvARB(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); |
void |
glGetObjectParameterivARB(int target,
int pname,
int[] params)
Interface to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); |
void |
glGetObjectParameterivARB(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryivNV(int target,
int pname,
int[] params)
Interface to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryivNV(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
int[] params)
Interface to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
IntBuffer params)
Interface to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); |
void |
glGetPixelMapfv(int map,
float[] values)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapfv(int map,
FloatBuffer values)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapuiv(int map,
int[] values)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapuiv(int map,
IntBuffer values)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapusv(int map,
short[] values)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelMapusv(int map,
ShortBuffer values)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelTexGenParameterfvSGIS(int pname,
float[] params)
Interface to C language function: void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params); |
void |
glGetPixelTexGenParameterfvSGIS(int pname,
FloatBuffer params)
Interface to C language function: void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params); |
void |
glGetPixelTexGenParameterivSGIS(int pname,
int[] params)
Interface to C language function: void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params); |
void |
glGetPixelTexGenParameterivSGIS(int pname,
IntBuffer params)
Interface to C language function: void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params); |
void |
glGetPolygonStipple(byte[] mask)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetPolygonStipple(ByteBuffer mask)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetProgramEnvParameterdvARB(int target,
int index,
double[] params)
Interface to C language function: void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); |
void |
glGetProgramEnvParameterdvARB(int target,
int index,
DoubleBuffer params)
Interface to C language function: void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
float[] params)
Interface to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramivARB(int target,
int pname,
int[] params)
Interface to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetProgramivARB(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetProgramivNV(int target,
int pname,
int[] params)
Interface to C language function: void glGetProgramivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramivNV(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetProgramivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramLocalParameterdvARB(int target,
int index,
double[] params)
Interface to C language function: void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); |
void |
glGetProgramLocalParameterdvARB(int target,
int index,
DoubleBuffer params)
Interface to C language function: void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
float[] params)
Interface to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramNamedParameterdvNV(int id,
int len,
String name,
double[] params)
Interface to C language function: void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); |
void |
glGetProgramNamedParameterdvNV(int id,
int len,
String name,
DoubleBuffer params)
Interface to C language function: void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); |
void |
glGetProgramNamedParameterfvNV(int id,
int len,
String name,
float[] params)
Interface to C language function: void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); |
void |
glGetProgramNamedParameterfvNV(int id,
int len,
String name,
FloatBuffer params)
Interface to C language function: void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); |
void |
glGetProgramParameterdvNV(int target,
int index,
int pname,
double[] params)
Interface to C language function: void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); |
void |
glGetProgramParameterdvNV(int target,
int index,
int pname,
DoubleBuffer params)
Interface to C language function: void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); |
void |
glGetProgramParameterfvNV(int stage,
int portion,
int pname,
float[] params)
Interface to C language function: void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetProgramParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Interface to C language function: void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetProgramStringARB(int target,
int pname,
Buffer string)
Interface to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); |
void |
glGetProgramStringNV(int id,
int pname,
byte[] program)
Interface to C language function: void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); |
void |
glGetProgramStringNV(int id,
int pname,
ByteBuffer program)
Interface to C language function: void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); |
void |
glGetQueryiv(int target,
int pname,
int[] params)
Interface to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryivARB(int target,
int pname,
int[] params)
Interface to C language function: void glGetQueryivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryivARB(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetQueryivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryObjectiv(int target,
int pname,
int[] params)
Interface to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectiv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectivARB(int target,
int pname,
int[] params)
Interface to C language function: void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectivARB(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params)
Interface to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
Interface to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuivARB(int id,
int pname,
int[] params)
Interface to C language function: void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuivARB(int id,
int pname,
IntBuffer params)
Interface to C language function: void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
char[] row,
char[] column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
char[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
double[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
float[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
int[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
long[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
short[] span)
Interface to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
boolean[] row,
boolean[] column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
Buffer row,
Buffer column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
byte[] row,
byte[] column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
char[] row,
char[] column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
double[] row,
double[] column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
float[] row,
float[] column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
int[] row,
int[] column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
long[] row,
long[] column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
boolean[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
Buffer span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
byte[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
char[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
double[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
float[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
int[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
long[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilterEXT(int target,
int format,
int type,
short[] row,
short[] column,
short[] span)
Interface to C language function: void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetShaderSourceARB(int obj,
int maxLength,
int[] length,
byte[] infoLog)
Interface to C language function: void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); |
void |
glGetShaderSourceARB(int obj,
int maxLength,
IntBuffer length,
ByteBuffer infoLog)
Interface to C language function: void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); |
void |
glGetSharpenTexFuncSGIS(int pname,
float[] params)
Interface to C language function: void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetSharpenTexFuncSGIS(int pname,
FloatBuffer params)
Interface to C language function: void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params); |
String |
glGetString(int name)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexBumpParameterfvATI(int pname,
float[] params)
Interface to C language function: void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params); |
void |
glGetTexBumpParameterfvATI(int pname,
FloatBuffer params)
Interface to C language function: void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params); |
void |
glGetTexBumpParameterivATI(int pname,
int[] params)
Interface to C language function: void glGetTexBumpParameterivATI(GLenum pname, GLint * params); |
void |
glGetTexBumpParameterivATI(int pname,
IntBuffer params)
Interface to C language function: void glGetTexBumpParameterivATI(GLenum pname, GLint * params); |
void |
glGetTexEnvfv(int target,
int pname,
float[] params)
Interface to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexEnvfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexEnviv(int target,
int pname,
int[] params)
Interface to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexEnviv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexFilterFuncSGIS(int target,
int pname,
float[] params)
Interface to C language function: void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexFilterFuncSGIS(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexGendv(int coord,
int pname,
double[] params)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGenfv(int coord,
int pname,
float[] params)
Interface to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); |
void |
glGetTexGeniv(int coord,
int pname,
int[] params)
Interface to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
byte[] pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
char[] pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
double[] pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
float[] pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
int[] pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long[] pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
short[] pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params)
Interface to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params)
Interface to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); |
void |
glGetTexParameterfv(int target,
int pname,
float[] params)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTrackMatrixivNV(int stage,
int portion,
int pname,
int[] params)
Interface to C language function: void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetTrackMatrixivNV(int stage,
int portion,
int pname,
IntBuffer params)
Interface to C language function: void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetUniformfvARB(int programObj,
int location,
float[] params)
Interface to C language function: void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); |
void |
glGetUniformfvARB(int programObj,
int location,
FloatBuffer params)
Interface to C language function: void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); |
void |
glGetUniformivARB(int programObj,
int location,
int[] params)
Interface to C language function: void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); |
void |
glGetUniformivARB(int programObj,
int location,
IntBuffer params)
Interface to C language function: void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); |
int |
glGetUniformLocationARB(int programObj,
byte[] name)
Interface to C language function: GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); |
int |
glGetUniformLocationARB(int programObj,
ByteBuffer name)
Interface to C language function: GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); |
void |
glGetVariantArrayObjectfvATI(int target,
int pname,
float[] params)
Interface to C language function: void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantArrayObjectfvATI(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantArrayObjectivATI(int target,
int pname,
int[] params)
Interface to C language function: void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantArrayObjectivATI(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantBooleanvEXT(int id,
int pname,
byte[] program)
Interface to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetVariantBooleanvEXT(int id,
int pname,
ByteBuffer program)
Interface to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetVariantFloatvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantIntegervEXT(int target,
int pname,
int[] params)
Interface to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantIntegervEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribArrayObjectfvATI(int target,
int pname,
float[] params)
Interface to C language function: void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribArrayObjectfvATI(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribArrayObjectivATI(int target,
int pname,
int[] params)
Interface to C language function: void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribArrayObjectivATI(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribdvARB(int target,
int index,
double[] params)
Interface to C language function: void glGetVertexAttribdvARB(GLuint target, GLenum index, GLdouble * params); |
void |
glGetVertexAttribdvARB(int target,
int index,
DoubleBuffer params)
Interface to C language function: void glGetVertexAttribdvARB(GLuint target, GLenum index, GLdouble * params); |
void |
glGetVertexAttribdvNV(int target,
int index,
double[] params)
Interface to C language function: void glGetVertexAttribdvNV(GLuint target, GLenum index, GLdouble * params); |
void |
glGetVertexAttribdvNV(int target,
int index,
DoubleBuffer params)
Interface to C language function: void glGetVertexAttribdvNV(GLuint target, GLenum index, GLdouble * params); |
void |
glGetVertexAttribfvARB(int target,
int pname,
float[] params)
Interface to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvARB(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvNV(int target,
int pname,
float[] params)
Interface to C language function: void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvNV(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribivARB(int target,
int pname,
int[] params)
Interface to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivARB(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivNV(int target,
int pname,
int[] params)
Interface to C language function: void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivNV(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGlobalAlphaFactorbSUN(byte factor)
Interface to C language function: void glGlobalAlphaFactorbSUN(GLbyte factor); |
void |
glGlobalAlphaFactordSUN(double coord)
Interface to C language function: void glGlobalAlphaFactordSUN(GLdouble coord); |
void |
glGlobalAlphaFactorfSUN(float coord)
Interface to C language function: void glGlobalAlphaFactorfSUN(GLfloat coord); |
void |
glGlobalAlphaFactoriSUN(int count)
Interface to C language function: void glGlobalAlphaFactoriSUN(GLint count); |
void |
glGlobalAlphaFactorsSUN(short factor)
Interface to C language function: void glGlobalAlphaFactorsSUN(GLshort factor); |
void |
glGlobalAlphaFactorubSUN(byte factor)
Interface to C language function: void glGlobalAlphaFactorubSUN(GLubyte factor); |
void |
glGlobalAlphaFactoruiSUN(int mode)
Interface to C language function: void glGlobalAlphaFactoruiSUN(GLuint mode); |
void |
glGlobalAlphaFactorusSUN(short factor)
Interface to C language function: void glGlobalAlphaFactorusSUN(GLushort factor); |
void |
glHint(int target,
int mode)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
void |
glHintPGI(int target,
int s)
Interface to C language function: void glHintPGI(GLenum target, GLint s); |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Interface to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
void |
glHistogramEXT(int target,
int width,
int internalformat,
boolean sink)
Interface to C language function: void glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
void |
glIglooInterfaceSGIX(int pname,
boolean[] params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glIglooInterfaceSGIX(int pname,
Buffer params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glIglooInterfaceSGIX(int pname,
byte[] params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glIglooInterfaceSGIX(int pname,
char[] params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glIglooInterfaceSGIX(int pname,
double[] params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glIglooInterfaceSGIX(int pname,
float[] params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glIglooInterfaceSGIX(int pname,
int[] params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glIglooInterfaceSGIX(int pname,
long[] params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glIglooInterfaceSGIX(int pname,
short[] params)
Interface to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glImageTransformParameterfHP(int target,
int pname,
float params)
Interface to C language function: void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params); |
void |
glImageTransformParameterfvHP(int target,
int pname,
float[] params)
Interface to C language function: void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params); |
void |
glImageTransformParameterfvHP(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params); |
void |
glImageTransformParameteriHP(int target,
int pname,
int params)
Interface to C language function: void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params); |
void |
glImageTransformParameterivHP(int target,
int pname,
int[] params)
Interface to C language function: void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params); |
void |
glImageTransformParameterivHP(int target,
int pname,
IntBuffer params)
Interface to C language function: void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params); |
void |
glIndexd(double c)
Interface to C language function: void glIndexd(GLdouble c); |
void |
glIndexdv(double[] c)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexdv(DoubleBuffer c)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexf(float c)
Interface to C language function: void glIndexf(GLfloat c); |
void |
glIndexFuncEXT(int target,
float s)
Interface to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); |
void |
glIndexfv(float[] c)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexfv(FloatBuffer c)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexi(int c)
Interface to C language function: void glIndexi(GLint c); |
void |
glIndexiv(int[] c)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexiv(IntBuffer c)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexMask(int mask)
Interface to C language function: void glIndexMask(GLuint mask); |
void |
glIndexMaterialEXT(int target,
int id)
Interface to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); |
void |
glIndexPointer(int type,
int stride,
Buffer ptr)
Interface to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glIndexPointerEXT(int target,
int offset,
int size,
Buffer data)
Interface to C language function: void glIndexPointerEXT(GLenum target, GLsizei offset, GLsizei size, const GLvoid * data); |
void |
glIndexs(short c)
Interface to C language function: void glIndexs(GLshort c); |
void |
glIndexsv(short[] c)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexsv(ShortBuffer c)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexub(byte c)
Interface to C language function: void glIndexub(GLubyte c); |
void |
glIndexubv(byte[] c)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glIndexubv(ByteBuffer c)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glInitNames()
Interface to C language function: void glInitNames(void); |
void |
glInsertComponentEXT(int red,
int green,
int blue)
Interface to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glInstrumentsBufferSGIX(int size,
int[] buffer)
Interface to C language function: void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer); |
void |
glInstrumentsBufferSGIX(int size,
IntBuffer buffer)
Interface to C language function: void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer); |
void |
glInterleavedArrays(int format,
int stride,
boolean[] pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
byte[] pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
char[] pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
double[] pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
float[] pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
int[] pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
long[] pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
short[] pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
boolean |
glIsAsyncMarkerSGIX(int id)
Interface to C language function: GLboolean glIsAsyncMarkerSGIX(GLuint id); |
boolean |
glIsBuffer(int id)
Interface to C language function: GLboolean glIsBuffer(GLuint id); |
boolean |
glIsBufferARB(int id)
Interface to C language function: GLboolean glIsBufferARB(GLuint id); |
boolean |
glIsEnabled(int cap)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsFenceAPPLE(int id)
Interface to C language function: GLboolean glIsFenceAPPLE(GLuint id); |
boolean |
glIsFenceNV(int id)
Interface to C language function: GLboolean glIsFenceNV(GLuint id); |
boolean |
glIsList(int list)
Interface to C language function: GLboolean glIsList(GLuint list); |
boolean |
glIsObjectBufferATI(int id)
Interface to C language function: GLboolean glIsObjectBufferATI(GLuint id); |
boolean |
glIsOcclusionQueryNV(int id)
Interface to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); |
boolean |
glIsProgramARB(int id)
Interface to C language function: GLboolean glIsProgramARB(GLuint id); |
boolean |
glIsProgramNV(int id)
Interface to C language function: GLboolean glIsProgramNV(GLuint id); |
boolean |
glIsQuery(int id)
Interface to C language function: GLboolean glIsQuery(GLuint id); |
boolean |
glIsQueryARB(int id)
Interface to C language function: GLboolean glIsQueryARB(GLuint id); |
boolean |
glIsTexture(int texture)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsTextureEXT(int id)
Interface to C language function: GLboolean glIsTextureEXT(GLuint id); |
boolean |
glIsVariantEnabledEXT(int id,
int cap)
Interface to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); |
boolean |
glIsVertexArrayAPPLE(int id)
Interface to C language function: GLboolean glIsVertexArrayAPPLE(GLuint id); |
void |
glLightEnviSGIX(int target,
int s)
Interface to C language function: void glLightEnviSGIX(GLenum target, GLint s); |
void |
glLightf(int light,
int pname,
float param)
Interface to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); |
void |
glLightfv(int light,
int pname,
float[] params)
Interface to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); |
void |
glLightfv(int light,
int pname,
FloatBuffer params)
Interface to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); |
void |
glLighti(int light,
int pname,
int param)
Interface to C language function: void glLighti(GLenum light, GLenum pname, GLint param); |
void |
glLightiv(int light,
int pname,
int[] params)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightiv(int light,
int pname,
IntBuffer params)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightModelf(int pname,
float param)
Interface to C language function: void glLightModelf(GLenum pname, GLfloat param); |
void |
glLightModelfv(int pname,
float[] params)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelfv(int pname,
FloatBuffer params)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModeli(int pname,
int param)
Interface to C language function: void glLightModeli(GLenum pname, GLint param); |
void |
glLightModeliv(int pname,
int[] params)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLightModeliv(int pname,
IntBuffer params)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLineStipple(int factor,
short pattern)
Interface to C language function: void glLineStipple(GLint factor, GLushort pattern); |
void |
glLineWidth(float width)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgramARB(int mode)
Interface to C language function: void glLinkProgramARB(GLhandleARB mode); |
void |
glListBase(int base)
Interface to C language function: void glListBase(GLuint base); |
void |
glListParameterfSGIX(int target,
int pname,
float params)
Interface to C language function: void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params); |
void |
glListParameterfvSGIX(int target,
int pname,
float[] params)
Interface to C language function: void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params); |
void |
glListParameterfvSGIX(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params); |
void |
glListParameteriSGIX(int target,
int pname,
int params)
Interface to C language function: void glListParameteriSGIX(GLuint target, GLenum pname, GLint params); |
void |
glListParameterivSGIX(int target,
int pname,
int[] params)
Interface to C language function: void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params); |
void |
glListParameterivSGIX(int target,
int pname,
IntBuffer params)
Interface to C language function: void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params); |
void |
glLoadIdentity()
Interface to C language function: void glLoadIdentity(void); |
void |
glLoadIdentityDeformationMapSGIX(int mode)
Interface to C language function: void glLoadIdentityDeformationMapSGIX(GLbitfield mode); |
void |
glLoadMatrixd(double[] m)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixd(DoubleBuffer m)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixf(float[] m)
Interface to C language function: void glLoadMatrixf(const GLfloat * m); |
void |
glLoadMatrixf(FloatBuffer m)
Interface to C language function: void glLoadMatrixf(const GLfloat * m); |
void |
glLoadName(int name)
Interface to C language function: void glLoadName(GLuint name); |
void |
glLoadProgramNV(int target,
int id,
int len,
String program)
Interface to C language function: void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); |
void |
glLoadTransposeMatrixd(double[] m)
Interface to C language function: void glLoadTransposeMatrixd(const GLdouble * m); |
void |
glLoadTransposeMatrixd(DoubleBuffer m)
Interface to C language function: void glLoadTransposeMatrixd(const GLdouble * m); |
void |
glLoadTransposeMatrixdARB(double[] m)
Interface to C language function: void glLoadTransposeMatrixdARB(const GLdouble * m); |
void |
glLoadTransposeMatrixdARB(DoubleBuffer m)
Interface to C language function: void glLoadTransposeMatrixdARB(const GLdouble * m); |
void |
glLoadTransposeMatrixf(float[] m)
Interface to C language function: void glLoadTransposeMatrixf(const GLfloat * m); |
void |
glLoadTransposeMatrixf(FloatBuffer m)
Interface to C language function: void glLoadTransposeMatrixf(const GLfloat * m); |
void |
glLoadTransposeMatrixfARB(float[] m)
Interface to C language function: void glLoadTransposeMatrixfARB(const GLfloat * m); |
void |
glLoadTransposeMatrixfARB(FloatBuffer m)
Interface to C language function: void glLoadTransposeMatrixfARB(const GLfloat * m); |
void |
glLockArraysEXT(int x,
int y)
Interface to C language function: void glLockArraysEXT(GLint x, GLsizei y); |
void |
glLogicOp(int opcode)
Interface to C language function: void glLogicOp(GLenum opcode); |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
ByteBuffer |
glMapBuffer(int target,
int access)
Interface to C language function: GLvoid * glMapBuffer(GLenum target, GLenum access); |
ByteBuffer |
glMapBufferARB(int target,
int access)
Interface to C language function: GLvoid * glMapBufferARB(GLenum target, GLenum access); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
boolean[] points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
Buffer points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
byte[] points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
char[] points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
double[] points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
float[] points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
int[] points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
long[] points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
short[] points)
Interface to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapGrid1d(int un,
double u1,
double u2)
Interface to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
void |
glMapGrid1f(int un,
float u1,
float u2)
Interface to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Interface to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Interface to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
void |
glMapParameterfvNV(int target,
int pname,
float[] params)
Interface to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glMapParameterivNV(int target,
int pname,
int[] params)
Interface to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); |
void |
glMapParameterivNV(int target,
int pname,
IntBuffer params)
Interface to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); |
void |
glMaterialf(int face,
int pname,
float param)
Interface to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
void |
glMaterialfv(int face,
int pname,
float[] params)
Interface to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
Interface to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); |
void |
glMateriali(int face,
int pname,
int param)
Interface to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); |
void |
glMaterialiv(int face,
int pname,
int[] params)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMaterialiv(int face,
int pname,
IntBuffer params)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMatrixIndexPointerARB(int size,
int type,
int stride,
Buffer pointer)
Interface to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glMatrixIndexubvARB(int size,
byte[] weights)
Interface to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); |
void |
glMatrixIndexubvARB(int size,
ByteBuffer weights)
Interface to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); |
void |
glMatrixIndexuivARB(int n,
int[] ids)
Interface to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); |
void |
glMatrixIndexuivARB(int n,
IntBuffer ids)
Interface to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); |
void |
glMatrixIndexusvARB(int size,
short[] weights)
Interface to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); |
void |
glMatrixIndexusvARB(int size,
ShortBuffer weights)
Interface to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); |
void |
glMatrixMode(int mode)
Interface to C language function: void glMatrixMode(GLenum mode); |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Interface to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
void |
glMinmaxEXT(int target,
int internalformat,
boolean sink)
Interface to C language function: void glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink); |
void |
glMultiDrawArrays(int mode,
int[] first,
int[] count,
int primcount)
Interface to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Interface to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArraysEXT(int mode,
int[] first,
int[] count,
int primcount)
Interface to C language function: void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArraysEXT(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Interface to C language function: void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayAPPLE(int mode,
int[] first,
int[] count,
int primcount)
Interface to C language function: void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayAPPLE(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Interface to C language function: void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayNV(int mode,
int[] first,
int[] count,
int primcount)
Interface to C language function: void glMultiDrawElementArrayNV(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayNV(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Interface to C language function: void glMultiDrawElementArrayNV(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
int[] first,
int[] count,
int primcount)
Interface to C language function: void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
IntBuffer first,
IntBuffer count,
int primcount)
Interface to C language function: void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayNV(int mode,
int start,
int end,
int[] first,
int[] count,
int primcount)
Interface to C language function: void glMultiDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayNV(int mode,
int start,
int end,
IntBuffer first,
IntBuffer count,
int primcount)
Interface to C language function: void glMultiDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiModeDrawArraysIBM(int[] mode,
int[] first,
int[] count,
int primcount,
int modestride)
Interface to C language function: void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawArraysIBM(IntBuffer mode,
IntBuffer first,
IntBuffer count,
int primcount,
int modestride)
Interface to C language function: void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void |
glMultiTexCoord1d(int target,
double s)
Interface to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); |
void |
glMultiTexCoord1dARB(int target,
double s)
Interface to C language function: void glMultiTexCoord1dARB(GLenum target, GLdouble s); |
void |
glMultiTexCoord1dv(int target,
double[] v)
Interface to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v)
Interface to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1dvARB(int target,
double[] v)
Interface to C language function: void glMultiTexCoord1dvARB(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1dvARB(int target,
DoubleBuffer v)
Interface to C language function: void glMultiTexCoord1dvARB(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1f(int target,
float s)
Interface to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); |
void |
glMultiTexCoord1fARB(int target,
float s)
Interface to C language function: void glMultiTexCoord1fARB(GLenum target, GLfloat s); |
void |
glMultiTexCoord1fv(int target,
float[] v)
Interface to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v)
Interface to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1fvARB(int target,
float[] v)
Interface to C language function: void glMultiTexCoord1fvARB(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1fvARB(int target,
FloatBuffer v)
Interface to C language function: void glMultiTexCoord1fvARB(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1hNV(int target,
short s)
Interface to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); |
void |
glMultiTexCoord1hvNV(int index,
short[] v)
Interface to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord1hvNV(int index,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord1i(int target,
int s)
Interface to C language function: void glMultiTexCoord1i(GLenum target, GLint s); |
void |
glMultiTexCoord1iARB(int target,
int s)
Interface to C language function: void glMultiTexCoord1iARB(GLenum target, GLint s); |
void |
glMultiTexCoord1iv(int target,
int[] v)
Interface to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord1iv(int target,
IntBuffer v)
Interface to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord1ivARB(int target,
int[] v)
Interface to C language function: void glMultiTexCoord1ivARB(GLenum target, const GLint * v); |
void |
glMultiTexCoord1ivARB(int target,
IntBuffer v)
Interface to C language function: void glMultiTexCoord1ivARB(GLenum target, const GLint * v); |
void |
glMultiTexCoord1s(int target,
short s)
Interface to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); |
void |
glMultiTexCoord1sARB(int target,
short s)
Interface to C language function: void glMultiTexCoord1sARB(GLenum target, GLshort s); |
void |
glMultiTexCoord1sv(int target,
short[] v)
Interface to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord1svARB(int target,
short[] v)
Interface to C language function: void glMultiTexCoord1svARB(GLenum target, const GLshort * v); |
void |
glMultiTexCoord1svARB(int target,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord1svARB(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Interface to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
void |
glMultiTexCoord2dARB(int target,
double s,
double t)
Interface to C language function: void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); |
void |
glMultiTexCoord2dv(int target,
double[] v)
Interface to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v)
Interface to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2dvARB(int target,
double[] v)
Interface to C language function: void glMultiTexCoord2dvARB(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2dvARB(int target,
DoubleBuffer v)
Interface to C language function: void glMultiTexCoord2dvARB(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Interface to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
void |
glMultiTexCoord2fARB(int target,
float s,
float t)
Interface to C language function: void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); |
void |
glMultiTexCoord2fv(int target,
float[] v)
Interface to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v)
Interface to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2fvARB(int target,
float[] v)
Interface to C language function: void glMultiTexCoord2fvARB(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2fvARB(int target,
FloatBuffer v)
Interface to C language function: void glMultiTexCoord2fvARB(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2hNV(int target,
short s,
short t)
Interface to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); |
void |
glMultiTexCoord2hvNV(int index,
short[] v)
Interface to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord2hvNV(int index,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Interface to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
void |
glMultiTexCoord2iARB(int target,
int s,
int t)
Interface to C language function: void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); |
void |
glMultiTexCoord2iv(int target,
int[] v)
Interface to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord2iv(int target,
IntBuffer v)
Interface to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord2ivARB(int target,
int[] v)
Interface to C language function: void glMultiTexCoord2ivARB(GLenum target, const GLint * v); |
void |
glMultiTexCoord2ivARB(int target,
IntBuffer v)
Interface to C language function: void glMultiTexCoord2ivARB(GLenum target, const GLint * v); |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Interface to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
void |
glMultiTexCoord2sARB(int target,
short s,
short t)
Interface to C language function: void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); |
void |
glMultiTexCoord2sv(int target,
short[] v)
Interface to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2svARB(int target,
short[] v)
Interface to C language function: void glMultiTexCoord2svARB(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2svARB(int target,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord2svARB(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Interface to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glMultiTexCoord3dARB(int target,
double s,
double t,
double r)
Interface to C language function: void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glMultiTexCoord3dv(int target,
double[] v)
Interface to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v)
Interface to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3dvARB(int target,
double[] v)
Interface to C language function: void glMultiTexCoord3dvARB(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3dvARB(int target,
DoubleBuffer v)
Interface to C language function: void glMultiTexCoord3dvARB(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Interface to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glMultiTexCoord3fARB(int target,
float s,
float t,
float r)
Interface to C language function: void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glMultiTexCoord3fv(int target,
float[] v)
Interface to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v)
Interface to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3fvARB(int target,
float[] v)
Interface to C language function: void glMultiTexCoord3fvARB(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3fvARB(int target,
FloatBuffer v)
Interface to C language function: void glMultiTexCoord3fvARB(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3hNV(int target,
short s,
short t,
short r)
Interface to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
glMultiTexCoord3hvNV(int index,
short[] v)
Interface to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord3hvNV(int index,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Interface to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
void |
glMultiTexCoord3iARB(int target,
int s,
int t,
int r)
Interface to C language function: void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); |
void |
glMultiTexCoord3iv(int target,
int[] v)
Interface to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord3iv(int target,
IntBuffer v)
Interface to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord3ivARB(int target,
int[] v)
Interface to C language function: void glMultiTexCoord3ivARB(GLenum target, const GLint * v); |
void |
glMultiTexCoord3ivARB(int target,
IntBuffer v)
Interface to C language function: void glMultiTexCoord3ivARB(GLenum target, const GLint * v); |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Interface to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glMultiTexCoord3sARB(int target,
short s,
short t,
short r)
Interface to C language function: void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glMultiTexCoord3sv(int target,
short[] v)
Interface to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3svARB(int target,
short[] v)
Interface to C language function: void glMultiTexCoord3svARB(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3svARB(int target,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord3svARB(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Interface to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glMultiTexCoord4dARB(int target,
double s,
double t,
double r,
double q)
Interface to C language function: void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glMultiTexCoord4dv(int target,
double[] v)
Interface to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v)
Interface to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4dvARB(int target,
double[] v)
Interface to C language function: void glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4dvARB(int target,
DoubleBuffer v)
Interface to C language function: void glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Interface to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultiTexCoord4fARB(int target,
float s,
float t,
float r,
float q)
Interface to C language function: void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultiTexCoord4fv(int target,
float[] v)
Interface to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v)
Interface to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4fvARB(int target,
float[] v)
Interface to C language function: void glMultiTexCoord4fvARB(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4fvARB(int target,
FloatBuffer v)
Interface to C language function: void glMultiTexCoord4fvARB(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4hNV(int target,
short s,
short t,
short r,
short q)
Interface to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
glMultiTexCoord4hvNV(int index,
short[] v)
Interface to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord4hvNV(int index,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord4i(int target,
int start,
int x,
int y,
int width)
Interface to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glMultiTexCoord4iARB(int target,
int start,
int x,
int y,
int width)
Interface to C language function: void glMultiTexCoord4iARB(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glMultiTexCoord4iv(int target,
int[] v)
Interface to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord4iv(int target,
IntBuffer v)
Interface to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord4ivARB(int target,
int[] v)
Interface to C language function: void glMultiTexCoord4ivARB(GLenum target, const GLint * v); |
void |
glMultiTexCoord4ivARB(int target,
IntBuffer v)
Interface to C language function: void glMultiTexCoord4ivARB(GLenum target, const GLint * v); |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Interface to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glMultiTexCoord4sARB(int target,
short s,
short t,
short r,
short q)
Interface to C language function: void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glMultiTexCoord4sv(int target,
short[] v)
Interface to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4svARB(int target,
short[] v)
Interface to C language function: void glMultiTexCoord4svARB(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4svARB(int target,
ShortBuffer v)
Interface to C language function: void glMultiTexCoord4svARB(GLenum target, const GLshort * v); |
void |
glMultMatrixd(double[] m)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixd(DoubleBuffer m)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixf(float[] m)
Interface to C language function: void glMultMatrixf(const GLfloat * m); |
void |
glMultMatrixf(FloatBuffer m)
Interface to C language function: void glMultMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixd(double[] m)
Interface to C language function: void glMultTransposeMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixd(DoubleBuffer m)
Interface to C language function: void glMultTransposeMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixdARB(double[] m)
Interface to C language function: void glMultTransposeMatrixdARB(const GLdouble * m); |
void |
glMultTransposeMatrixdARB(DoubleBuffer m)
Interface to C language function: void glMultTransposeMatrixdARB(const GLdouble * m); |
void |
glMultTransposeMatrixf(float[] m)
Interface to C language function: void glMultTransposeMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixf(FloatBuffer m)
Interface to C language function: void glMultTransposeMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixfARB(float[] m)
Interface to C language function: void glMultTransposeMatrixfARB(const GLfloat * m); |
void |
glMultTransposeMatrixfARB(FloatBuffer m)
Interface to C language function: void glMultTransposeMatrixfARB(const GLfloat * m); |
int |
glNewBufferRegion(int pname)
Interface to C language function: GLuint glNewBufferRegion(GLenum pname); |
void |
glNewList(int list,
int mode)
Interface to C language function: void glNewList(GLuint list, GLenum mode); |
int |
glNewObjectBufferATI(int size,
boolean[] pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
int |
glNewObjectBufferATI(int size,
Buffer pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
int |
glNewObjectBufferATI(int size,
byte[] pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
int |
glNewObjectBufferATI(int size,
char[] pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
int |
glNewObjectBufferATI(int size,
double[] pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
int |
glNewObjectBufferATI(int size,
float[] pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
int |
glNewObjectBufferATI(int size,
int[] pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
int |
glNewObjectBufferATI(int size,
long[] pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
int |
glNewObjectBufferATI(int size,
short[] pointer,
int usage)
Interface to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Interface to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormal3bv(byte[] v)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3bv(ByteBuffer v)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3d(double nx,
double ny,
double nz)
Interface to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
void |
glNormal3dv(double[] v)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3dv(DoubleBuffer v)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3f(float nx,
float ny,
float nz)
Interface to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
void |
glNormal3fv(float[] v)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fv(FloatBuffer v)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fVertex3fSUN(float r,
float g,
float b,
float x,
float y,
float z)
Interface to C language function: void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glNormal3fVertex3fvSUN(float[] c,
float[] v)
Interface to C language function: void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glNormal3fVertex3fvSUN(FloatBuffer c,
FloatBuffer v)
Interface to C language function: void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glNormal3hNV(short red,
short green,
short blue)
Interface to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glNormal3hvNV(short[] v)
Interface to C language function: void glNormal3hvNV(const GLhalfNV * v); |
void |
glNormal3hvNV(ShortBuffer v)
Interface to C language function: void glNormal3hvNV(const GLhalfNV * v); |
void |
glNormal3i(int nx,
int ny,
int nz)
Interface to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); |
void |
glNormal3iv(int[] v)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3iv(IntBuffer v)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3s(short nx,
short ny,
short nz)
Interface to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
void |
glNormal3sv(short[] v)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormal3sv(ShortBuffer v)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormalPointer(int type,
int stride,
Buffer ptr)
Interface to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glNormalPointerEXT(int target,
int offset,
int size,
Buffer data)
Interface to C language function: void glNormalPointerEXT(GLenum target, GLsizei offset, GLsizei size, const GLvoid * data); |
void |
glNormalStream3bATI(int stream,
byte nx,
byte ny,
byte nz)
Interface to C language function: void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormalStream3bvATI(int index,
byte[] v)
Interface to C language function: void glNormalStream3bvATI(GLenum index, const GLbyte * v); |
void |
glNormalStream3bvATI(int index,
ByteBuffer v)
Interface to C language function: void glNormalStream3bvATI(GLenum index, const GLbyte * v); |
void |
glNormalStream3dATI(int target,
double s,
double t,
double r)
Interface to C language function: void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glNormalStream3dvATI(int target,
double[] v)
Interface to C language function: void glNormalStream3dvATI(GLenum target, const GLdouble * v); |
void |
glNormalStream3dvATI(int target,
DoubleBuffer v)
Interface to C language function: void glNormalStream3dvATI(GLenum target, const GLdouble * v); |
void |
glNormalStream3fATI(int target,
float s,
float t,
float r)
Interface to C language function: void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glNormalStream3fvATI(int target,
float[] v)
Interface to C language function: void glNormalStream3fvATI(GLenum target, const GLfloat * v); |
void |
glNormalStream3fvATI(int target,
FloatBuffer v)
Interface to C language function: void glNormalStream3fvATI(GLenum target, const GLfloat * v); |
void |
glNormalStream3iATI(int target,
int s,
int t,
int r)
Interface to C language function: void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
glNormalStream3ivATI(int target,
int[] v)
Interface to C language function: void glNormalStream3ivATI(GLenum target, const GLint * v); |
void |
glNormalStream3ivATI(int target,
IntBuffer v)
Interface to C language function: void glNormalStream3ivATI(GLenum target, const GLint * v); |
void |
glNormalStream3sATI(int target,
short s,
short t,
short r)
Interface to C language function: void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glNormalStream3svATI(int target,
short[] v)
Interface to C language function: void glNormalStream3svATI(GLenum target, const GLshort * v); |
void |
glNormalStream3svATI(int target,
ShortBuffer v)
Interface to C language function: void glNormalStream3svATI(GLenum target, const GLshort * v); |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Interface to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
void |
glPassTexCoordATI(int red,
int green,
int blue)
Interface to C language function: void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue); |
void |
glPassThrough(float token)
Interface to C language function: void glPassThrough(GLfloat token); |
void |
glPixelDataRangeNV(int target,
int level,
Buffer img)
Interface to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); |
void |
glPixelMapfv(int map,
int mapsize,
float[] values)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapusv(int map,
int mapsize,
short[] values)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelStoref(int pname,
float param)
Interface to C language function: void glPixelStoref(GLenum pname, GLfloat param); |
void |
glPixelStorei(int pname,
int param)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPixelTexGenParameterfSGIS(int target,
float s)
Interface to C language function: void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s); |
void |
glPixelTexGenParameterfvSGIS(int target,
float[] v)
Interface to C language function: void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPixelTexGenParameterfvSGIS(int target,
FloatBuffer v)
Interface to C language function: void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPixelTexGenParameteriSGIS(int target,
int s)
Interface to C language function: void glPixelTexGenParameteriSGIS(GLenum target, GLint s); |
void |
glPixelTexGenParameterivSGIS(int target,
int[] v)
Interface to C language function: void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v); |
void |
glPixelTexGenParameterivSGIS(int target,
IntBuffer v)
Interface to C language function: void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v); |
void |
glPixelTexGenSGIX(int mode)
Interface to C language function: void glPixelTexGenSGIX(GLenum mode); |
void |
glPixelTransferf(int pname,
float param)
Interface to C language function: void glPixelTransferf(GLenum pname, GLfloat param); |
void |
glPixelTransferi(int pname,
int param)
Interface to C language function: void glPixelTransferi(GLenum pname, GLint param); |
void |
glPixelTransformParameterfEXT(int target,
int pname,
float params)
Interface to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
float[] params)
Interface to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glPixelTransformParameteriEXT(int target,
int pname,
int params)
Interface to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); |
void |
glPixelTransformParameterivEXT(int target,
int pname,
int[] params)
Interface to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glPixelTransformParameterivEXT(int target,
int pname,
IntBuffer params)
Interface to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glPixelZoom(float xfactor,
float yfactor)
Interface to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
void |
glPNTrianglesfATI(int target,
float s)
Interface to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); |
void |
glPNTrianglesiATI(int target,
int s)
Interface to C language function: void glPNTrianglesiATI(GLenum target, GLint s); |
void |
glPointParameterf(int target,
float s)
Interface to C language function: void glPointParameterf(GLenum target, GLfloat s); |
void |
glPointParameterfARB(int target,
float s)
Interface to C language function: void glPointParameterfARB(GLenum target, GLfloat s); |
void |
glPointParameterfEXT(int target,
float s)
Interface to C language function: void glPointParameterfEXT(GLenum target, GLfloat s); |
void |
glPointParameterfSGIS(int target,
float s)
Interface to C language function: void glPointParameterfSGIS(GLenum target, GLfloat s); |
void |
glPointParameterfv(int target,
float[] v)
Interface to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); |
void |
glPointParameterfv(int target,
FloatBuffer v)
Interface to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); |
void |
glPointParameterfvARB(int target,
float[] v)
Interface to C language function: void glPointParameterfvARB(GLenum target, const GLfloat * v); |
void |
glPointParameterfvARB(int target,
FloatBuffer v)
Interface to C language function: void glPointParameterfvARB(GLenum target, const GLfloat * v); |
void |
glPointParameterfvEXT(int target,
float[] v)
Interface to C language function: void glPointParameterfvEXT(GLenum target, const GLfloat * v); |
void |
glPointParameterfvEXT(int target,
FloatBuffer v)
Interface to C language function: void glPointParameterfvEXT(GLenum target, const GLfloat * v); |
void |
glPointParameterfvSGIS(int target,
float[] v)
Interface to C language function: void glPointParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPointParameterfvSGIS(int target,
FloatBuffer v)
Interface to C language function: void glPointParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPointParameteri(int target,
int s)
Interface to C language function: void glPointParameteri(GLenum target, GLint s); |
void |
glPointParameteriNV(int target,
int s)
Interface to C language function: void glPointParameteriNV(GLenum target, GLint s); |
void |
glPointParameteriv(int target,
int[] v)
Interface to C language function: void glPointParameteriv(GLenum target, const GLint * v); |
void |
glPointParameteriv(int target,
IntBuffer v)
Interface to C language function: void glPointParameteriv(GLenum target, const GLint * v); |
void |
glPointParameterivNV(int target,
int[] v)
Interface to C language function: void glPointParameterivNV(GLenum target, const GLint * v); |
void |
glPointParameterivNV(int target,
IntBuffer v)
Interface to C language function: void glPointParameterivNV(GLenum target, const GLint * v); |
void |
glPointSize(float size)
Interface to C language function: void glPointSize(GLfloat size); |
int |
glPollAsyncSGIX(int[] markerp)
Interface to C language function: GLint glPollAsyncSGIX(GLuint * markerp); |
int |
glPollAsyncSGIX(IntBuffer markerp)
Interface to C language function: GLint glPollAsyncSGIX(GLuint * markerp); |
int |
glPollInstrumentsSGIX(int[] marker_p)
Interface to C language function: GLint glPollInstrumentsSGIX(GLint * marker_p); |
int |
glPollInstrumentsSGIX(IntBuffer marker_p)
Interface to C language function: GLint glPollInstrumentsSGIX(GLint * marker_p); |
void |
glPolygonMode(int face,
int mode)
Interface to C language function: void glPolygonMode(GLenum face, GLenum mode); |
void |
glPolygonOffset(float factor,
float units)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPolygonOffsetEXT(float x,
float y)
Interface to C language function: void glPolygonOffsetEXT(GLfloat x, GLfloat y); |
void |
glPolygonStipple(byte[] mask)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPolygonStipple(ByteBuffer mask)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPopAttrib()
Interface to C language function: void glPopAttrib(void); |
void |
glPopClientAttrib()
Interface to C language function: void glPopClientAttrib(void); |
void |
glPopMatrix()
Interface to C language function: void glPopMatrix(void); |
void |
glPopName()
Interface to C language function: void glPopName(void); |
void |
glPrimitiveRestartIndexNV(int mode)
Interface to C language function: void glPrimitiveRestartIndexNV(GLuint mode); |
void |
glPrimitiveRestartNV()
Interface to C language function: void glPrimitiveRestartNV(void); |
void |
glPrioritizeTextures(int n,
int[] textures,
float[] priorities)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glPrioritizeTextures(int n,
IntBuffer textures,
FloatBuffer priorities)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glPrioritizeTexturesEXT(int n,
int[] textures,
float[] priorities)
Interface to C language function: void glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glPrioritizeTexturesEXT(int n,
IntBuffer textures,
FloatBuffer priorities)
Interface to C language function: void glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glProgramEnvParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Interface to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramEnvParameter4dvARB(int target,
int index,
double[] params)
Interface to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramEnvParameter4dvARB(int target,
int index,
DoubleBuffer params)
Interface to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Interface to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
float[] params)
Interface to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramLocalParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Interface to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramLocalParameter4dvARB(int target,
int index,
double[] params)
Interface to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramLocalParameter4dvARB(int target,
int index,
DoubleBuffer params)
Interface to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Interface to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
float[] params)
Interface to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramNamedParameter4dNV(int id,
int len,
String name,
double x,
double y,
double z,
double w)
Interface to C language function: void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramNamedParameter4dvNV(int id,
int len,
String name,
double[] v)
Interface to C language function: void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); |
void |
glProgramNamedParameter4dvNV(int id,
int len,
String name,
DoubleBuffer v)
Interface to C language function: void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); |
void |
glProgramNamedParameter4fNV(int id,
int len,
String name,
float x,
float y,
float z,
float w)
Interface to C language function: void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramNamedParameter4fvNV(int id,
int len,
String name,
float[] v)
Interface to C language function: void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); |
void |
glProgramNamedParameter4fvNV(int id,
int len,
String name,
FloatBuffer v)
Interface to C language function: void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); |
void |
glProgramParameter4dNV(int target,
int index,
double x,
double y,
double z,
double w)
Interface to C language function: void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramParameter4dvNV(int target,
int index,
double[] params)
Interface to C language function: void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramParameter4dvNV(int target,
int index,
DoubleBuffer params)
Interface to C language function: void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramParameter4fNV(int target,
int index,
float x,
float y,
float z,
float w)
Interface to C language function: void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramParameter4fvNV(int target,
int pname,
float[] params)
Interface to C language function: void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramParameter4fvNV(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramParameters4dvNV(int target,
int index,
int count,
double[] v)
Interface to C language function: void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v); |
void |
glProgramParameters4dvNV(int target,
int index,
int count,
DoubleBuffer v)
Interface to C language function: void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v); |
void |
glProgramParameters4fvNV(int target,
int index,
int count,
float[] v)
Interface to C language function: void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v); |
void |
glProgramParameters4fvNV(int target,
int index,
int count,
FloatBuffer v)
Interface to C language function: void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v); |
void |
glProgramStringARB(int target,
int format,
int len,
String string)
Interface to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); |
void |
glPushAttrib(int mask)
Interface to C language function: void glPushAttrib(GLbitfield mask); |
void |
glPushClientAttrib(int mask)
Interface to C language function: void glPushClientAttrib(GLbitfield mask); |
void |
glPushMatrix()
Interface to C language function: void glPushMatrix(void); |
void |
glPushName(int name)
Interface to C language function: void glPushName(GLuint name); |
void |
glRasterPos2d(double x,
double y)
Interface to C language function: void glRasterPos2d(GLdouble x, GLdouble y); |
void |
glRasterPos2dv(double[] v)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2dv(DoubleBuffer v)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2f(float x,
float y)
Interface to C language function: void glRasterPos2f(GLfloat x, GLfloat y); |
void |
glRasterPos2fv(float[] v)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2fv(FloatBuffer v)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2i(int x,
int y)
Interface to C language function: void glRasterPos2i(GLint x, GLint y); |
void |
glRasterPos2iv(int[] v)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2iv(IntBuffer v)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2s(short x,
short y)
Interface to C language function: void glRasterPos2s(GLshort x, GLshort y); |
void |
glRasterPos2sv(short[] v)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos2sv(ShortBuffer v)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos3d(double x,
double y,
double z)
Interface to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glRasterPos3dv(double[] v)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3dv(DoubleBuffer v)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3f(float x,
float y,
float z)
Interface to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glRasterPos3fv(float[] v)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3fv(FloatBuffer v)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3i(int x,
int y,
int z)
Interface to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); |
void |
glRasterPos3iv(int[] v)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3iv(IntBuffer v)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3s(short x,
short y,
short z)
Interface to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
void |
glRasterPos3sv(short[] v)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos3sv(ShortBuffer v)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Interface to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glRasterPos4dv(double[] v)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4dv(DoubleBuffer v)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Interface to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glRasterPos4fv(float[] v)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4fv(FloatBuffer v)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Interface to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
void |
glRasterPos4iv(int[] v)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4iv(IntBuffer v)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Interface to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glRasterPos4sv(short[] v)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glRasterPos4sv(ShortBuffer v)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glReadBuffer(int mode)
Interface to C language function: void glReadBuffer(GLenum mode); |
void |
glReadBufferRegion(int target,
int start,
int x,
int y,
int width)
Interface to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); |
void |
glReadInstrumentsSGIX(int count)
Interface to C language function: void glReadInstrumentsSGIX(GLint count); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
byte[] pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
char[] pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
double[] pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
float[] pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int[] pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long[] pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
short[] pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Interface to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
void |
glRectdv(double[] v1,
double[] v2)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectdv(DoubleBuffer v1,
DoubleBuffer v2)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Interface to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
void |
glRectfv(float[] v1,
float[] v2)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRectfv(FloatBuffer v1,
FloatBuffer v2)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Interface to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
void |
glRectiv(int[] v1,
int[] v2)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRectiv(IntBuffer v1,
IntBuffer v2)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Interface to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
void |
glRectsv(short[] v1,
short[] v2)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glRectsv(ShortBuffer v1,
ShortBuffer v2)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glReferencePlaneSGIX(double[] m)
Interface to C language function: void glReferencePlaneSGIX(const GLdouble * m); |
void |
glReferencePlaneSGIX(DoubleBuffer m)
Interface to C language function: void glReferencePlaneSGIX(const GLdouble * m); |
int |
glRenderMode(int mode)
Interface to C language function: GLint glRenderMode(GLenum mode); |
void |
glReplacementCodeubSUN(byte factor)
Interface to C language function: void glReplacementCodeubSUN(GLubyte factor); |
void |
glReplacementCodeubvSUN(byte[] v)
Interface to C language function: void glReplacementCodeubvSUN(const GLubyte * v); |
void |
glReplacementCodeubvSUN(ByteBuffer v)
Interface to C language function: void glReplacementCodeubvSUN(const GLubyte * v); |
void |
glReplacementCodeuiColor3fVertex3fSUN(int rc,
float r,
float g,
float b,
float x,
float y,
float z)
Interface to C language function: void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor3fVertex3fvSUN(int[] rc,
float[] c,
float[] v)
Interface to C language function: void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer v)
Interface to C language function: void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Interface to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc,
float[] c,
float[] n,
float[] v)
Interface to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Interface to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiColor4ubVertex3fSUN(int rc,
byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Interface to C language function: void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc,
byte[] c,
float[] v)
Interface to C language function: void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v); |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc,
ByteBuffer c,
FloatBuffer v)
Interface to C language function: void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v); |
void |
glReplacementCodeuiNormal3fVertex3fSUN(int rc,
float r,
float g,
float b,
float x,
float y,
float z)
Interface to C language function: void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc,
float[] c,
float[] v)
Interface to C language function: void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer v)
Interface to C language function: void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiSUN(int mode)
Interface to C language function: void glReplacementCodeuiSUN(GLuint mode); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc,
float s,
float t,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Interface to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc,
float[] tc,
float[] c,
float[] n,
float[] v)
Interface to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc,
FloatBuffer tc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Interface to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc,
float s,
float t,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Interface to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc,
float[] c,
float[] n,
float[] v)
Interface to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Interface to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fVertex3fSUN(int rc,
float s,
float t,
float x,
float y,
float z)
Interface to C language function: void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc,
float[] c,
float[] v)
Interface to C language function: void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer v)
Interface to C language function: void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiVertex3fSUN(int target,
float s,
float t,
float r)
Interface to C language function: void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glReplacementCodeuiVertex3fvSUN(int[] rc,
float[] v)
Interface to C language function: void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v); |
void |
glReplacementCodeuiVertex3fvSUN(IntBuffer rc,
FloatBuffer v)
Interface to C language function: void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v); |
void |
glReplacementCodeuivSUN(int[] v)
Interface to C language function: void glReplacementCodeuivSUN(const GLuint * v); |
void |
glReplacementCodeuivSUN(IntBuffer v)
Interface to C language function: void glReplacementCodeuivSUN(const GLuint * v); |
void |
glReplacementCodeusSUN(short factor)
Interface to C language function: void glReplacementCodeusSUN(GLushort factor); |
void |
glReplacementCodeusvSUN(short[] v)
Interface to C language function: void glReplacementCodeusvSUN(const GLushort * v); |
void |
glReplacementCodeusvSUN(ShortBuffer v)
Interface to C language function: void glReplacementCodeusvSUN(const GLushort * v); |
void |
glRequestResidentProgramsNV(int n,
int[] ids)
Interface to C language function: void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); |
void |
glRequestResidentProgramsNV(int n,
IntBuffer ids)
Interface to C language function: void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); |
void |
glResetHistogram(int mode)
Interface to C language function: void glResetHistogram(GLenum mode); |
void |
glResetHistogramEXT(int mode)
Interface to C language function: void glResetHistogramEXT(GLenum mode); |
void |
glResetMinmax(int mode)
Interface to C language function: void glResetMinmax(GLenum mode); |
void |
glResetMinmaxEXT(int mode)
Interface to C language function: void glResetMinmaxEXT(GLenum mode); |
void |
glResizeBuffersMESA()
Interface to C language function: void glResizeBuffersMESA(void); |
void |
glRotated(double angle,
double x,
double y,
double z)
Interface to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
void |
glRotatef(float angle,
float x,
float y,
float z)
Interface to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
void |
glSampleCoverage(float value,
boolean invert)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glSampleCoverageARB(float value,
boolean invert)
Interface to C language function: void glSampleCoverageARB(GLclampf value, GLboolean invert); |
void |
glSampleMapATI(int red,
int green,
int blue)
Interface to C language function: void glSampleMapATI(GLuint red, GLuint green, GLenum blue); |
void |
glSampleMaskEXT(float value,
boolean invert)
Interface to C language function: void glSampleMaskEXT(GLclampf value, GLboolean invert); |
void |
glSampleMaskSGIS(float value,
boolean invert)
Interface to C language function: void glSampleMaskSGIS(GLclampf value, GLboolean invert); |
void |
glSamplePatternEXT(int mode)
Interface to C language function: void glSamplePatternEXT(GLenum mode); |
void |
glSamplePatternSGIS(int mode)
Interface to C language function: void glSamplePatternSGIS(GLenum mode); |
void |
glScaled(double x,
double y,
double z)
Interface to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); |
void |
glScalef(float x,
float y,
float z)
Interface to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); |
void |
glScissor(int x,
int y,
int width,
int height)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
Interface to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glSecondaryColor3bEXT(byte red,
byte green,
byte blue)
Interface to C language function: void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); |
void |
glSecondaryColor3bv(byte[] v)
Interface to C language function: void glSecondaryColor3bv(const GLbyte * v); |
void |
glSecondaryColor3bv(ByteBuffer v)
Interface to C language function: void glSecondaryColor3bv(const GLbyte * v); |
void |
glSecondaryColor3bvEXT(byte[] v)
Interface to C language function: void glSecondaryColor3bvEXT(const GLbyte * v); |
void |
glSecondaryColor3bvEXT(ByteBuffer v)
Interface to C language function: void glSecondaryColor3bvEXT(const GLbyte * v); |
void |
glSecondaryColor3d(double red,
double green,
double blue)
Interface to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glSecondaryColor3dEXT(double red,
double green,
double blue)
Interface to C language function: void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); |
void |
glSecondaryColor3dv(double[] m)
Interface to C language function: void glSecondaryColor3dv(const GLdouble * m); |
void |
glSecondaryColor3dv(DoubleBuffer m)
Interface to C language function: void glSecondaryColor3dv(const GLdouble * m); |
void |
glSecondaryColor3dvEXT(double[] m)
Interface to C language function: void glSecondaryColor3dvEXT(const GLdouble * m); |
void |
glSecondaryColor3dvEXT(DoubleBuffer m)
Interface to C language function: void glSecondaryColor3dvEXT(const GLdouble * m); |
void |
glSecondaryColor3f(float red,
float green,
float blue)
Interface to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glSecondaryColor3fEXT(float red,
float green,
float blue)
Interface to C language function: void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); |
void |
glSecondaryColor3fv(float[] m)
Interface to C language function: void glSecondaryColor3fv(const GLfloat * m); |
void |
glSecondaryColor3fv(FloatBuffer m)
Interface to C language function: void glSecondaryColor3fv(const GLfloat * m); |
void |
glSecondaryColor3fvEXT(float[] m)
Interface to C language function: void glSecondaryColor3fvEXT(const GLfloat * m); |
void |
glSecondaryColor3fvEXT(FloatBuffer m)
Interface to C language function: void glSecondaryColor3fvEXT(const GLfloat * m); |
void |
glSecondaryColor3hNV(short red,
short green,
short blue)
Interface to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glSecondaryColor3hvNV(short[] v)
Interface to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); |
void |
glSecondaryColor3hvNV(ShortBuffer v)
Interface to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); |
void |
glSecondaryColor3i(int red,
int green,
int blue)
Interface to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
void |
glSecondaryColor3iEXT(int red,
int green,
int blue)
Interface to C language function: void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); |
void |
glSecondaryColor3iv(int[] v)
Interface to C language function: void glSecondaryColor3iv(const GLint * v); |
void |
glSecondaryColor3iv(IntBuffer v)
Interface to C language function: void glSecondaryColor3iv(const GLint * v); |
void |
glSecondaryColor3ivEXT(int[] v)
Interface to C language function: void glSecondaryColor3ivEXT(const GLint * v); |
void |
glSecondaryColor3ivEXT(IntBuffer v)
Interface to C language function: void glSecondaryColor3ivEXT(const GLint * v); |
void |
glSecondaryColor3s(short red,
short green,
short blue)
Interface to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glSecondaryColor3sEXT(short red,
short green,
short blue)
Interface to C language function: void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); |
void |
glSecondaryColor3sv(short[] v)
Interface to C language function: void glSecondaryColor3sv(const GLshort * v); |
void |
glSecondaryColor3sv(ShortBuffer v)
Interface to C language function: void glSecondaryColor3sv(const GLshort * v); |
void |
glSecondaryColor3svEXT(short[] v)
Interface to C language function: void glSecondaryColor3svEXT(const GLshort * v); |
void |
glSecondaryColor3svEXT(ShortBuffer v)
Interface to C language function: void glSecondaryColor3svEXT(const GLshort * v); |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
Interface to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glSecondaryColor3ubEXT(byte red,
byte green,
byte blue)
Interface to C language function: void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); |
void |
glSecondaryColor3ubv(byte[] v)
Interface to C language function: void glSecondaryColor3ubv(const GLubyte * v); |
void |
glSecondaryColor3ubv(ByteBuffer v)
Interface to C language function: void glSecondaryColor3ubv(const GLubyte * v); |
void |
glSecondaryColor3ubvEXT(byte[] v)
Interface to C language function: void glSecondaryColor3ubvEXT(const GLubyte * v); |
void |
glSecondaryColor3ubvEXT(ByteBuffer v)
Interface to C language function: void glSecondaryColor3ubvEXT(const GLubyte * v); |
void |
glSecondaryColor3ui(int red,
int green,
int blue)
Interface to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glSecondaryColor3uiEXT(int red,
int green,
int blue)
Interface to C language function: void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); |
void |
glSecondaryColor3uiv(int[] v)
Interface to C language function: void glSecondaryColor3uiv(const GLuint * v); |
void |
glSecondaryColor3uiv(IntBuffer v)
Interface to C language function: void glSecondaryColor3uiv(const GLuint * v); |
void |
glSecondaryColor3uivEXT(int[] v)
Interface to C language function: void glSecondaryColor3uivEXT(const GLuint * v); |
void |
glSecondaryColor3uivEXT(IntBuffer v)
Interface to C language function: void glSecondaryColor3uivEXT(const GLuint * v); |
void |
glSecondaryColor3us(short red,
short green,
short blue)
Interface to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glSecondaryColor3usEXT(short red,
short green,
short blue)
Interface to C language function: void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); |
void |
glSecondaryColor3usv(short[] v)
Interface to C language function: void glSecondaryColor3usv(const GLushort * v); |
void |
glSecondaryColor3usv(ShortBuffer v)
Interface to C language function: void glSecondaryColor3usv(const GLushort * v); |
void |
glSecondaryColor3usvEXT(short[] v)
Interface to C language function: void glSecondaryColor3usvEXT(const GLushort * v); |
void |
glSecondaryColor3usvEXT(ShortBuffer v)
Interface to C language function: void glSecondaryColor3usvEXT(const GLushort * v); |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
Buffer pointer)
Interface to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointerEXT(int size,
int type,
int stride,
Buffer pointer)
Interface to C language function: void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSelectBuffer(int size,
IntBuffer buffer)
Interface to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] row,
boolean[] column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer row,
Buffer column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] row,
byte[] column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
char[] row,
char[] column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] row,
double[] column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] row,
float[] column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] row,
int[] column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] row,
long[] column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] row,
short[] column)
Interface to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] row,
boolean[] column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer row,
Buffer column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] row,
byte[] column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
char[] row,
char[] column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] row,
double[] column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] row,
float[] column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] row,
int[] column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] row,
long[] column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2DEXT(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] row,
short[] column)
Interface to C language function: void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSetFenceAPPLE(int mode)
Interface to C language function: void glSetFenceAPPLE(GLuint mode); |
void |
glSetFenceNV(int target,
int id)
Interface to C language function: void glSetFenceNV(GLuint target, GLenum id); |
void |
glSetFragmentShaderConstantATI(int target,
float[] v)
Interface to C language function: void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v); |
void |
glSetFragmentShaderConstantATI(int target,
FloatBuffer v)
Interface to C language function: void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v); |
void |
glSetInvariantEXT(int id,
int type,
boolean[] addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetInvariantEXT(int id,
int type,
Buffer addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetInvariantEXT(int id,
int type,
byte[] addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetInvariantEXT(int id,
int type,
char[] addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetInvariantEXT(int id,
int type,
double[] addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetInvariantEXT(int id,
int type,
float[] addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetInvariantEXT(int id,
int type,
int[] addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetInvariantEXT(int id,
int type,
long[] addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetInvariantEXT(int id,
int type,
short[] addr)
Interface to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
boolean[] addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
Buffer addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
byte[] addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
char[] addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
double[] addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
float[] addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
int[] addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
long[] addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
short[] addr)
Interface to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glShadeModel(int mode)
Interface to C language function: void glShadeModel(GLenum mode); |
void |
glShaderOp1EXT(int red,
int green,
int blue)
Interface to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); |
void |
glShaderOp2EXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Interface to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); |
void |
glShaderOp3EXT(int op,
int res,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); |
void |
glShaderSourceARB(int shaderObj,
int count,
String[] string,
int[] length)
Interface to C language function: void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); |
void |
glShaderSourceARB(int shaderObj,
int count,
String[] string,
IntBuffer length)
Interface to C language function: void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); |
void |
glSharpenTexFuncSGIS(int target,
int n,
float[] points)
Interface to C language function: void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glSharpenTexFuncSGIS(int target,
int n,
FloatBuffer points)
Interface to C language function: void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glSpriteParameterfSGIX(int target,
float s)
Interface to C language function: void glSpriteParameterfSGIX(GLenum target, GLfloat s); |
void |
glSpriteParameterfvSGIX(int target,
float[] v)
Interface to C language function: void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v); |
void |
glSpriteParameterfvSGIX(int target,
FloatBuffer v)
Interface to C language function: void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v); |
void |
glSpriteParameteriSGIX(int target,
int s)
Interface to C language function: void glSpriteParameteriSGIX(GLenum target, GLint s); |
void |
glSpriteParameterivSGIX(int target,
int[] v)
Interface to C language function: void glSpriteParameterivSGIX(GLenum target, const GLint * v); |
void |
glSpriteParameterivSGIX(int target,
IntBuffer v)
Interface to C language function: void glSpriteParameterivSGIX(GLenum target, const GLint * v); |
void |
glStartInstrumentsSGIX()
Interface to C language function: void glStartInstrumentsSGIX(void); |
void |
glStencilFunc(int func,
int ref,
int mask)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparateATI(int frontfunc,
int backfunc,
int ref,
int mask)
Interface to C language function: void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
glStencilMask(int mask)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparateATI(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Interface to C language function: void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glStopInstrumentsSGIX(int count)
Interface to C language function: void glStopInstrumentsSGIX(GLint count); |
void |
glSwizzleEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Interface to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glTagSampleBufferSGIX()
Interface to C language function: void glTagSampleBufferSGIX(void); |
void |
glTangent3bEXT(byte red,
byte green,
byte blue)
Interface to C language function: void glTangent3bEXT(GLbyte red, GLbyte green, GLbyte blue); |
void |
glTangent3bvEXT(byte[] v)
Interface to C language function: void glTangent3bvEXT(const GLbyte * v); |
void |
glTangent3bvEXT(ByteBuffer v)
Interface to C language function: void glTangent3bvEXT(const GLbyte * v); |
void |
glTangent3dEXT(double red,
double green,
double blue)
Interface to C language function: void glTangent3dEXT(GLdouble red, GLdouble green, GLdouble blue); |
void |
glTangent3dvEXT(double[] m)
Interface to C language function: void glTangent3dvEXT(const GLdouble * m); |
void |
glTangent3dvEXT(DoubleBuffer m)
Interface to C language function: void glTangent3dvEXT(const GLdouble * m); |
void |
glTangent3fEXT(float red,
float green,
float blue)
Interface to C language function: void glTangent3fEXT(GLfloat red, GLfloat green, GLfloat blue); |
void |
glTangent3fvEXT(float[] m)
Interface to C language function: void glTangent3fvEXT(const GLfloat * m); |
void |
glTangent3fvEXT(FloatBuffer m)
Interface to C language function: void glTangent3fvEXT(const GLfloat * m); |
void |
glTangent3iEXT(int red,
int green,
int blue)
Interface to C language function: void glTangent3iEXT(GLint red, GLint green, GLint blue); |
void |
glTangent3ivEXT(int[] v)
Interface to C language function: void glTangent3ivEXT(const GLint * v); |
void |
glTangent3ivEXT(IntBuffer v)
Interface to C language function: void glTangent3ivEXT(const GLint * v); |
void |
glTangent3sEXT(short red,
short green,
short blue)
Interface to C language function: void glTangent3sEXT(GLshort red, GLshort green, GLshort blue); |
void |
glTangent3svEXT(short[] v)
Interface to C language function: void glTangent3svEXT(const GLshort * v); |
void |
glTangent3svEXT(ShortBuffer v)
Interface to C language function: void glTangent3svEXT(const GLshort * v); |
void |
glTangentPointerEXT(int type,
int stride,
Buffer pointer)
Interface to C language function: void glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glTbufferMask3DFX(int mode)
Interface to C language function: void glTbufferMask3DFX(GLuint mode); |
boolean |
glTestFenceAPPLE(int id)
Interface to C language function: GLboolean glTestFenceAPPLE(GLuint id); |
boolean |
glTestFenceNV(int id)
Interface to C language function: GLboolean glTestFenceNV(GLuint id); |
boolean |
glTestObjectAPPLE(int id,
int cap)
Interface to C language function: GLboolean glTestObjectAPPLE(GLenum id, GLuint cap); |
void |
glTexBumpParameterfvATI(int target,
float[] v)
Interface to C language function: void glTexBumpParameterfvATI(GLenum target, const GLfloat * v); |
void |
glTexBumpParameterfvATI(int target,
FloatBuffer v)
Interface to C language function: void glTexBumpParameterfvATI(GLenum target, const GLfloat * v); |
void |
glTexBumpParameterivATI(int target,
int[] v)
Interface to C language function: void glTexBumpParameterivATI(GLenum target, const GLint * v); |
void |
glTexBumpParameterivATI(int target,
IntBuffer v)
Interface to C language function: void glTexBumpParameterivATI(GLenum target, const GLint * v); |
void |
glTexCoord1d(double s)
Interface to C language function: void glTexCoord1d(GLdouble s); |
void |
glTexCoord1dv(double[] v)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1dv(DoubleBuffer v)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1f(float s)
Interface to C language function: void glTexCoord1f(GLfloat s); |
void |
glTexCoord1fv(float[] v)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1fv(FloatBuffer v)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1hNV(short factor)
Interface to C language function: void glTexCoord1hNV(GLhalfNV factor); |
void |
glTexCoord1hvNV(short[] v)
Interface to C language function: void glTexCoord1hvNV(const GLhalfNV * v); |
void |
glTexCoord1hvNV(ShortBuffer v)
Interface to C language function: void glTexCoord1hvNV(const GLhalfNV * v); |
void |
glTexCoord1i(int s)
Interface to C language function: void glTexCoord1i(GLint s); |
void |
glTexCoord1iv(int[] v)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1iv(IntBuffer v)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1s(short s)
Interface to C language function: void glTexCoord1s(GLshort s); |
void |
glTexCoord1sv(short[] v)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord1sv(ShortBuffer v)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord2d(double s,
double t)
Interface to C language function: void glTexCoord2d(GLdouble s, GLdouble t); |
void |
glTexCoord2dv(double[] v)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2dv(DoubleBuffer v)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2f(float s,
float t)
Interface to C language function: void glTexCoord2f(GLfloat s, GLfloat t); |
void |
glTexCoord2fColor3fVertex3fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Interface to C language function: void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord2fColor3fVertex3fvSUN(float[] c,
float[] n,
float[] v)
Interface to C language function: void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Interface to C language function: void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4fNormal3fVertex3fSUN(float s,
float t,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Interface to C language function: void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc,
float[] c,
float[] n,
float[] v)
Interface to C language function: void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Interface to C language function: void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4ubVertex3fSUN(float s,
float t,
byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Interface to C language function: void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fColor4ubVertex3fvSUN(float[] tc,
byte[] c,
float[] v)
Interface to C language function: void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v); |
void |
glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc,
ByteBuffer c,
FloatBuffer v)
Interface to C language function: void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v); |
void |
glTexCoord2fNormal3fVertex3fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Interface to C language function: void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord2fNormal3fVertex3fvSUN(float[] c,
float[] n,
float[] v)
Interface to C language function: void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Interface to C language function: void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fv(float[] v)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fv(FloatBuffer v)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fVertex3fSUN(float s,
float t,
float x,
float y,
float z)
Interface to C language function: void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fVertex3fvSUN(float[] c,
float[] v)
Interface to C language function: void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord2fVertex3fvSUN(FloatBuffer c,
FloatBuffer v)
Interface to C language function: void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord2hNV(short x,
short y)
Interface to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); |
void |
glTexCoord2hvNV(short[] v)
Interface to C language function: void glTexCoord2hvNV(const GLhalfNV * v); |
void |
glTexCoord2hvNV(ShortBuffer v)
Interface to C language function: void glTexCoord2hvNV(const GLhalfNV * v); |
void |
glTexCoord2i(int s,
int t)
Interface to C language function: void glTexCoord2i(GLint s, GLint t); |
void |
glTexCoord2iv(int[] v)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2iv(IntBuffer v)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2s(short s,
short t)
Interface to C language function: void glTexCoord2s(GLshort s, GLshort t); |
void |
glTexCoord2sv(short[] v)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord2sv(ShortBuffer v)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord3d(double s,
double t,
double r)
Interface to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
void |
glTexCoord3dv(double[] v)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3dv(DoubleBuffer v)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3f(float s,
float t,
float r)
Interface to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
void |
glTexCoord3fv(float[] v)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3fv(FloatBuffer v)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3hNV(short red,
short green,
short blue)
Interface to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glTexCoord3hvNV(short[] v)
Interface to C language function: void glTexCoord3hvNV(const GLhalfNV * v); |
void |
glTexCoord3hvNV(ShortBuffer v)
Interface to C language function: void glTexCoord3hvNV(const GLhalfNV * v); |
void |
glTexCoord3i(int s,
int t,
int r)
Interface to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); |
void |
glTexCoord3iv(int[] v)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3iv(IntBuffer v)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3s(short s,
short t,
short r)
Interface to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
void |
glTexCoord3sv(short[] v)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord3sv(ShortBuffer v)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Interface to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glTexCoord4dv(double[] v)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4dv(DoubleBuffer v)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Interface to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glTexCoord4fColor4fNormal3fVertex4fSUN(float s,
float t,
float p,
float q,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z,
float w)
Interface to C language function: void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc,
float[] c,
float[] n,
float[] v)
Interface to C language function: void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Interface to C language function: void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord4fv(float[] v)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fv(FloatBuffer v)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fVertex4fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Interface to C language function: void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord4fVertex4fvSUN(float[] c,
float[] v)
Interface to C language function: void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord4fVertex4fvSUN(FloatBuffer c,
FloatBuffer v)
Interface to C language function: void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord4hNV(short x,
short y,
short z,
short w)
Interface to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glTexCoord4hvNV(short[] v)
Interface to C language function: void glTexCoord4hvNV(const GLhalfNV * v); |
void |
glTexCoord4hvNV(ShortBuffer v)
Interface to C language function: void glTexCoord4hvNV(const GLhalfNV * v); |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Interface to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
void |
glTexCoord4iv(int[] v)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4iv(IntBuffer v)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Interface to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glTexCoord4sv(short[] v)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoord4sv(ShortBuffer v)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer ptr)
Interface to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
Buffer pointer)
Interface to C language function: void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); |
void |
glTexEnvf(int target,
int pname,
float param)
Interface to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexEnvfv(int target,
int pname,
float[] params)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvi(int target,
int pname,
int param)
Interface to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); |
void |
glTexEnviv(int target,
int pname,
int[] params)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnviv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexFilterFuncSGIS(int target,
int filter,
int n,
float[] weights)
Interface to C language function: void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); |
void |
glTexFilterFuncSGIS(int target,
int filter,
int n,
FloatBuffer weights)
Interface to C language function: void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); |
void |
glTexGend(int coord,
int pname,
double param)
Interface to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
void |
glTexGendv(int coord,
int pname,
double[] params)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGendv(int coord,
int pname,
DoubleBuffer params)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGenf(int coord,
int pname,
float param)
Interface to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
void |
glTexGenfv(int coord,
int pname,
float[] params)
Interface to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params)
Interface to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); |
void |
glTexGeni(int coord,
int pname,
int param)
Interface to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); |
void |
glTexGeniv(int coord,
int pname,
int[] params)
Interface to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params)
Interface to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3DEXT(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexParameterf(int target,
int pname,
float param)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int target,
int pname,
float[] params)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int target,
int pname,
int param)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameteriv(int target,
int pname,
int[] params)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1DEXT(int target,
int level,
int xoffset,
int width,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2DEXT(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
boolean[] pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
byte[] pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
char[] pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
double[] pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
float[] pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
int[] pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
long[] pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
short[] pixels)
Interface to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTextureColorMaskSGIS(boolean red,
boolean green,
boolean blue,
boolean alpha)
Interface to C language function: void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glTextureLightEXT(int mode)
Interface to C language function: void glTextureLightEXT(GLenum mode); |
void |
glTextureMaterialEXT(int target,
int id)
Interface to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); |
void |
glTextureNormalEXT(int mode)
Interface to C language function: void glTextureNormalEXT(GLenum mode); |
void |
glTrackMatrixNV(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Interface to C language function: void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glTranslated(double x,
double y,
double z)
Interface to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
void |
glTranslatef(float x,
float y,
float z)
Interface to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform1fARB(int location,
float v0)
Interface to C language function: void glUniform1fARB(GLint location, GLfloat v0); |
void |
glUniform1fvARB(int location,
int count,
float[] value)
Interface to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fvARB(int location,
int count,
FloatBuffer value)
Interface to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1iARB(int x,
int y)
Interface to C language function: void glUniform1iARB(GLint x, GLint y); |
void |
glUniform1ivARB(int location,
int count,
int[] value)
Interface to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1ivARB(int location,
int count,
IntBuffer value)
Interface to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2fARB(int location,
float v0,
float v1)
Interface to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); |
void |
glUniform2fvARB(int location,
int count,
float[] value)
Interface to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fvARB(int location,
int count,
FloatBuffer value)
Interface to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2iARB(int red,
int green,
int blue)
Interface to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); |
void |
glUniform2ivARB(int location,
int count,
int[] value)
Interface to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2ivARB(int location,
int count,
IntBuffer value)
Interface to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3fARB(int location,
float v0,
float v1,
float v2)
Interface to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
glUniform3fvARB(int location,
int count,
float[] value)
Interface to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fvARB(int location,
int count,
FloatBuffer value)
Interface to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3iARB(int location,
int v0,
int v1,
int v2)
Interface to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glUniform3ivARB(int location,
int count,
int[] value)
Interface to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3ivARB(int location,
int count,
IntBuffer value)
Interface to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
Interface to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
glUniform4fvARB(int location,
int count,
float[] value)
Interface to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fvARB(int location,
int count,
FloatBuffer value)
Interface to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
Interface to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
glUniform4ivARB(int location,
int count,
int[] value)
Interface to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4ivARB(int location,
int count,
IntBuffer value)
Interface to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
float[] value)
Interface to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Interface to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
float[] value)
Interface to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Interface to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
float[] value)
Interface to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Interface to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUnlockArraysEXT()
Interface to C language function: void glUnlockArraysEXT(void); |
boolean |
glUnmapBuffer(int id)
Interface to C language function: GLboolean glUnmapBuffer(GLenum id); |
boolean |
glUnmapBufferARB(int id)
Interface to C language function: GLboolean glUnmapBufferARB(GLenum id); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
boolean[] pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
Buffer pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
byte[] pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
char[] pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
double[] pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
float[] pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
int[] pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
long[] pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
short[] pointer,
int preserve)
Interface to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUseProgramObjectARB(int mode)
Interface to C language function: void glUseProgramObjectARB(GLhandleARB mode); |
void |
glValidateProgramARB(int mode)
Interface to C language function: void glValidateProgramARB(GLhandleARB mode); |
void |
glVariantArrayObjectATI(int id,
int type,
int stride,
int buffer,
int offset)
Interface to C language function: void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glVariantbvEXT(int index,
byte[] v)
Interface to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); |
void |
glVariantbvEXT(int index,
ByteBuffer v)
Interface to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); |
void |
glVariantdvEXT(int target,
double[] v)
Interface to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); |
void |
glVariantdvEXT(int target,
DoubleBuffer v)
Interface to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); |
void |
glVariantfvEXT(int target,
float[] v)
Interface to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); |
void |
glVariantfvEXT(int target,
FloatBuffer v)
Interface to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); |
void |
glVariantivEXT(int target,
int[] v)
Interface to C language function: void glVariantivEXT(GLuint target, const GLint * v); |
void |
glVariantivEXT(int target,
IntBuffer v)
Interface to C language function: void glVariantivEXT(GLuint target, const GLint * v); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
boolean[] addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
Buffer addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
byte[] addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
char[] addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
double[] addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
float[] addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
int[] addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
long[] addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
short[] addr)
Interface to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantsvEXT(int target,
short[] v)
Interface to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); |
void |
glVariantsvEXT(int target,
ShortBuffer v)
Interface to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); |
void |
glVariantubvEXT(int index,
byte[] v)
Interface to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); |
void |
glVariantubvEXT(int index,
ByteBuffer v)
Interface to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); |
void |
glVariantuivEXT(int index,
int[] v)
Interface to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); |
void |
glVariantuivEXT(int index,
IntBuffer v)
Interface to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); |
void |
glVariantusvEXT(int index,
short[] v)
Interface to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); |
void |
glVariantusvEXT(int index,
ShortBuffer v)
Interface to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); |
void |
glVertex2d(double x,
double y)
Interface to C language function: void glVertex2d(GLdouble x, GLdouble y); |
void |
glVertex2dv(double[] v)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2dv(DoubleBuffer v)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2f(float x,
float y)
Interface to C language function: void glVertex2f(GLfloat x, GLfloat y); |
void |
glVertex2fv(float[] v)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2fv(FloatBuffer v)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2hNV(short x,
short y)
Interface to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); |
void |
glVertex2hvNV(short[] v)
Interface to C language function: void glVertex2hvNV(const GLhalfNV * v); |
void |
glVertex2hvNV(ShortBuffer v)
Interface to C language function: void glVertex2hvNV(const GLhalfNV * v); |
void |
glVertex2i(int x,
int y)
Interface to C language function: void glVertex2i(GLint x, GLint y); |
void |
glVertex2iv(int[] v)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2iv(IntBuffer v)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2s(short x,
short y)
Interface to C language function: void glVertex2s(GLshort x, GLshort y); |
void |
glVertex2sv(short[] v)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex2sv(ShortBuffer v)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex3d(double x,
double y,
double z)
Interface to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glVertex3dv(double[] v)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3dv(DoubleBuffer v)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3f(float x,
float y,
float z)
Interface to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glVertex3fv(float[] v)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3fv(FloatBuffer v)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3hNV(short red,
short green,
short blue)
Interface to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glVertex3hvNV(short[] v)
Interface to C language function: void glVertex3hvNV(const GLhalfNV * v); |
void |
glVertex3hvNV(ShortBuffer v)
Interface to C language function: void glVertex3hvNV(const GLhalfNV * v); |
void |
glVertex3i(int x,
int y,
int z)
Interface to C language function: void glVertex3i(GLint x, GLint y, GLint z); |
void |
glVertex3iv(int[] v)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3iv(IntBuffer v)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3s(short x,
short y,
short z)
Interface to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); |
void |
glVertex3sv(short[] v)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex3sv(ShortBuffer v)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex4d(double x,
double y,
double z,
double w)
Interface to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glVertex4dv(double[] v)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4dv(DoubleBuffer v)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4f(float x,
float y,
float z,
float w)
Interface to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertex4fv(float[] v)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4fv(FloatBuffer v)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4hNV(short x,
short y,
short z,
short w)
Interface to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glVertex4hvNV(short[] v)
Interface to C language function: void glVertex4hvNV(const GLhalfNV * v); |
void |
glVertex4hvNV(ShortBuffer v)
Interface to C language function: void glVertex4hvNV(const GLhalfNV * v); |
void |
glVertex4i(int x,
int y,
int z,
int w)
Interface to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
void |
glVertex4iv(int[] v)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4iv(IntBuffer v)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4s(short x,
short y,
short z,
short w)
Interface to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glVertex4sv(short[] v)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertex4sv(ShortBuffer v)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertexArrayParameteriAPPLE(int target,
int s)
Interface to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); |
void |
glVertexArrayRangeAPPLE(int length,
boolean[] pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeAPPLE(int length,
Buffer pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeAPPLE(int length,
byte[] pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeAPPLE(int length,
char[] pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeAPPLE(int length,
double[] pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeAPPLE(int length,
float[] pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeAPPLE(int length,
int[] pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeAPPLE(int length,
long[] pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeAPPLE(int length,
short[] pointer)
Interface to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeNV(int length,
Buffer pointer)
Interface to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); |
void |
glVertexAttrib1dARB(int target,
double s)
Interface to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); |
void |
glVertexAttrib1dNV(int target,
double s)
Interface to C language function: void glVertexAttrib1dNV(GLuint target, GLdouble s); |
void |
glVertexAttrib1dvARB(int target,
double[] v)
Interface to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvARB(int target,
DoubleBuffer v)
Interface to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvNV(int target,
double[] v)
Interface to C language function: void glVertexAttrib1dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvNV(int target,
DoubleBuffer v)
Interface to C language function: void glVertexAttrib1dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1fARB(int target,
float s)
Interface to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); |
void |
glVertexAttrib1fNV(int target,
float s)
Interface to C language function: void glVertexAttrib1fNV(GLuint target, GLfloat s); |
void |
glVertexAttrib1fvARB(int target,
float[] v)
Interface to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvARB(int target,
FloatBuffer v)
Interface to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvNV(int target,
float[] v)
Interface to C language function: void glVertexAttrib1fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvNV(int target,
FloatBuffer v)
Interface to C language function: void glVertexAttrib1fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1hNV(int target,
short s)
Interface to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); |
void |
glVertexAttrib1hvNV(int index,
short[] v)
Interface to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib1hvNV(int index,
ShortBuffer v)
Interface to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib1sARB(int target,
short s)
Interface to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); |
void |
glVertexAttrib1sNV(int target,
short s)
Interface to C language function: void glVertexAttrib1sNV(GLuint target, GLshort s); |
void |
glVertexAttrib1svARB(int target,
short[] v)
Interface to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svARB(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svNV(int target,
short[] v)
Interface to C language function: void glVertexAttrib1svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svNV(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib1svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib2dARB(int target,
double s,
double t)
Interface to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dNV(int target,
double s,
double t)
Interface to C language function: void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dvARB(int target,
double[] v)
Interface to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvARB(int target,
DoubleBuffer v)
Interface to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvNV(int target,
double[] v)
Interface to C language function: void glVertexAttrib2dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvNV(int target,
DoubleBuffer v)
Interface to C language function: void glVertexAttrib2dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2fARB(int target,
float s,
float t)
Interface to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fNV(int target,
float s,
float t)
Interface to C language function: void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fvARB(int target,
float[] v)
Interface to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvARB(int target,
FloatBuffer v)
Interface to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvNV(int target,
float[] v)
Interface to C language function: void glVertexAttrib2fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvNV(int target,
FloatBuffer v)
Interface to C language function: void glVertexAttrib2fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2hNV(int target,
short s,
short t)
Interface to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); |
void |
glVertexAttrib2hvNV(int index,
short[] v)
Interface to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib2hvNV(int index,
ShortBuffer v)
Interface to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib2sARB(int target,
short s,
short t)
Interface to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sNV(int target,
short s,
short t)
Interface to C language function: void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2svARB(int target,
short[] v)
Interface to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svARB(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svNV(int target,
short[] v)
Interface to C language function: void glVertexAttrib2svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svNV(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib2svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib3dARB(int target,
double s,
double t,
double r)
Interface to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dNV(int target,
double s,
double t,
double r)
Interface to C language function: void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dvARB(int target,
double[] v)
Interface to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvARB(int target,
DoubleBuffer v)
Interface to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvNV(int target,
double[] v)
Interface to C language function: void glVertexAttrib3dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvNV(int target,
DoubleBuffer v)
Interface to C language function: void glVertexAttrib3dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3fARB(int target,
float s,
float t,
float r)
Interface to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fNV(int target,
float s,
float t,
float r)
Interface to C language function: void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fvARB(int target,
float[] v)
Interface to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvARB(int target,
FloatBuffer v)
Interface to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvNV(int target,
float[] v)
Interface to C language function: void glVertexAttrib3fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvNV(int target,
FloatBuffer v)
Interface to C language function: void glVertexAttrib3fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3hNV(int target,
short s,
short t,
short r)
Interface to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
glVertexAttrib3hvNV(int index,
short[] v)
Interface to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib3hvNV(int index,
ShortBuffer v)
Interface to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib3sARB(int target,
short s,
short t,
short r)
Interface to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sNV(int target,
short s,
short t,
short r)
Interface to C language function: void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3svARB(int target,
short[] v)
Interface to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svARB(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svNV(int target,
short[] v)
Interface to C language function: void glVertexAttrib3svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svNV(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib3svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4bvARB(int index,
byte[] v)
Interface to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bvARB(int index,
ByteBuffer v)
Interface to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4dARB(int target,
double s,
double t,
double r,
double q)
Interface to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dNV(int target,
double s,
double t,
double r,
double q)
Interface to C language function: void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dvARB(int target,
double[] v)
Interface to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvARB(int target,
DoubleBuffer v)
Interface to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvNV(int target,
double[] v)
Interface to C language function: void glVertexAttrib4dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvNV(int target,
DoubleBuffer v)
Interface to C language function: void glVertexAttrib4dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4fARB(int target,
float s,
float t,
float r,
float q)
Interface to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fNV(int target,
float s,
float t,
float r,
float q)
Interface to C language function: void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fvARB(int target,
float[] v)
Interface to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvARB(int target,
FloatBuffer v)
Interface to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvNV(int target,
float[] v)
Interface to C language function: void glVertexAttrib4fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvNV(int target,
FloatBuffer v)
Interface to C language function: void glVertexAttrib4fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4hNV(int target,
short s,
short t,
short r,
short q)
Interface to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
glVertexAttrib4hvNV(int index,
short[] v)
Interface to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib4hvNV(int index,
ShortBuffer v)
Interface to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib4ivARB(int target,
int[] v)
Interface to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4ivARB(int target,
IntBuffer v)
Interface to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4NbvARB(int index,
byte[] v)
Interface to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4NbvARB(int index,
ByteBuffer v)
Interface to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4NivARB(int target,
int[] v)
Interface to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4NivARB(int target,
IntBuffer v)
Interface to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4NsvARB(int target,
short[] v)
Interface to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4NsvARB(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
Interface to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4NubvARB(int index,
byte[] v)
Interface to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4NubvARB(int index,
ByteBuffer v)
Interface to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4NuivARB(int index,
int[] v)
Interface to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4NuivARB(int index,
IntBuffer v)
Interface to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4NusvARB(int index,
short[] v)
Interface to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4NusvARB(int index,
ShortBuffer v)
Interface to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4sARB(int target,
short s,
short t,
short r,
short q)
Interface to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sNV(int target,
short s,
short t,
short r,
short q)
Interface to C language function: void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4svARB(int target,
short[] v)
Interface to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svARB(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svNV(int target,
short[] v)
Interface to C language function: void glVertexAttrib4svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svNV(int target,
ShortBuffer v)
Interface to C language function: void glVertexAttrib4svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4ubNV(int index,
byte x,
byte y,
byte z,
byte w)
Interface to C language function: void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4ubvARB(int index,
byte[] v)
Interface to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvARB(int index,
ByteBuffer v)
Interface to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvNV(int index,
byte[] v)
Interface to C language function: void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvNV(int index,
ByteBuffer v)
Interface to C language function: void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4uivARB(int index,
int[] v)
Interface to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uivARB(int index,
IntBuffer v)
Interface to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4usvARB(int index,
short[] v)
Interface to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usvARB(int index,
ShortBuffer v)
Interface to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); |
void |
glVertexAttribArrayObjectATI(int index,
int size,
int type,
boolean normalized,
int stride,
int buffer,
int offset)
Interface to C language function: void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Interface to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerNV(int index,
int fsize,
int type,
int stride,
Buffer pointer)
Interface to C language function: void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribs1dvNV(int index,
int count,
double[] v)
Interface to C language function: void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs1dvNV(int index,
int count,
DoubleBuffer v)
Interface to C language function: void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs1fvNV(int target,
int n,
float[] points)
Interface to C language function: void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs1fvNV(int target,
int n,
FloatBuffer points)
Interface to C language function: void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs1hvNV(int index,
int n,
short[] v)
Interface to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs1hvNV(int index,
int n,
ShortBuffer v)
Interface to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs1svNV(int index,
int count,
short[] v)
Interface to C language function: void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs1svNV(int index,
int count,
ShortBuffer v)
Interface to C language function: void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs2dvNV(int index,
int count,
double[] v)
Interface to C language function: void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs2dvNV(int index,
int count,
DoubleBuffer v)
Interface to C language function: void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs2fvNV(int target,
int n,
float[] points)
Interface to C language function: void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs2fvNV(int target,
int n,
FloatBuffer points)
Interface to C language function: void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs2hvNV(int index,
int n,
short[] v)
Interface to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs2hvNV(int index,
int n,
ShortBuffer v)
Interface to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs2svNV(int index,
int count,
short[] v)
Interface to C language function: void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs2svNV(int index,
int count,
ShortBuffer v)
Interface to C language function: void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs3dvNV(int index,
int count,
double[] v)
Interface to C language function: void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs3dvNV(int index,
int count,
DoubleBuffer v)
Interface to C language function: void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs3fvNV(int target,
int n,
float[] points)
Interface to C language function: void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs3fvNV(int target,
int n,
FloatBuffer points)
Interface to C language function: void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs3hvNV(int index,
int n,
short[] v)
Interface to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs3hvNV(int index,
int n,
ShortBuffer v)
Interface to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs3svNV(int index,
int count,
short[] v)
Interface to C language function: void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs3svNV(int index,
int count,
ShortBuffer v)
Interface to C language function: void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4dvNV(int index,
int count,
double[] v)
Interface to C language function: void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs4dvNV(int index,
int count,
DoubleBuffer v)
Interface to C language function: void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs4fvNV(int target,
int n,
float[] points)
Interface to C language function: void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs4fvNV(int target,
int n,
FloatBuffer points)
Interface to C language function: void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs4hvNV(int index,
int n,
short[] v)
Interface to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs4hvNV(int index,
int n,
ShortBuffer v)
Interface to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs4svNV(int index,
int count,
short[] v)
Interface to C language function: void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4svNV(int index,
int count,
ShortBuffer v)
Interface to C language function: void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4ubvNV(int index,
int count,
byte[] v)
Interface to C language function: void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v); |
void |
glVertexAttribs4ubvNV(int index,
int count,
ByteBuffer v)
Interface to C language function: void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v); |
void |
glVertexBlendARB(int count)
Interface to C language function: void glVertexBlendARB(GLint count); |
void |
glVertexBlendEnvfATI(int target,
float s)
Interface to C language function: void glVertexBlendEnvfATI(GLenum target, GLfloat s); |
void |
glVertexBlendEnviATI(int target,
int s)
Interface to C language function: void glVertexBlendEnviATI(GLenum target, GLint s); |
void |
glVertexPointer(int size,
int type,
int stride,
Buffer ptr)
Interface to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
Buffer pointer)
Interface to C language function: void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); |
void |
glVertexStream1dATI(int target,
double s)
Interface to C language function: void glVertexStream1dATI(GLenum target, GLdouble s); |
void |
glVertexStream1dvATI(int target,
double[] v)
Interface to C language function: void glVertexStream1dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream1dvATI(int target,
DoubleBuffer v)
Interface to C language function: void glVertexStream1dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream1fATI(int target,
float s)
Interface to C language function: void glVertexStream1fATI(GLenum target, GLfloat s); |
void |
glVertexStream1fvATI(int target,
float[] v)
Interface to C language function: void glVertexStream1fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream1fvATI(int target,
FloatBuffer v)
Interface to C language function: void glVertexStream1fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream1iATI(int target,
int s)
Interface to C language function: void glVertexStream1iATI(GLenum target, GLint s); |
void |
glVertexStream1ivATI(int target,
int[] v)
Interface to C language function: void glVertexStream1ivATI(GLenum target, const GLint * v); |
void |
glVertexStream1ivATI(int target,
IntBuffer v)
Interface to C language function: void glVertexStream1ivATI(GLenum target, const GLint * v); |
void |
glVertexStream1sATI(int target,
short s)
Interface to C language function: void glVertexStream1sATI(GLenum target, GLshort s); |
void |
glVertexStream1svATI(int target,
short[] v)
Interface to C language function: void glVertexStream1svATI(GLenum target, const GLshort * v); |
void |
glVertexStream1svATI(int target,
ShortBuffer v)
Interface to C language function: void glVertexStream1svATI(GLenum target, const GLshort * v); |
void |
glVertexStream2dATI(int target,
double s,
double t)
Interface to C language function: void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t); |
void |
glVertexStream2dvATI(int target,
double[] v)
Interface to C language function: void glVertexStream2dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream2dvATI(int target,
DoubleBuffer v)
Interface to C language function: void glVertexStream2dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream2fATI(int target,
float s,
float t)
Interface to C language function: void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t); |
void |
glVertexStream2fvATI(int target,
float[] v)
Interface to C language function: void glVertexStream2fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream2fvATI(int target,
FloatBuffer v)
Interface to C language function: void glVertexStream2fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream2iATI(int target,
int s,
int t)
Interface to C language function: void glVertexStream2iATI(GLenum target, GLint s, GLint t); |
void |
glVertexStream2ivATI(int target,
int[] v)
Interface to C language function: void glVertexStream2ivATI(GLenum target, const GLint * v); |
void |
glVertexStream2ivATI(int target,
IntBuffer v)
Interface to C language function: void glVertexStream2ivATI(GLenum target, const GLint * v); |
void |
glVertexStream2sATI(int target,
short s,
short t)
Interface to C language function: void glVertexStream2sATI(GLenum target, GLshort s, GLshort t); |
void |
glVertexStream2svATI(int target,
short[] v)
Interface to C language function: void glVertexStream2svATI(GLenum target, const GLshort * v); |
void |
glVertexStream2svATI(int target,
ShortBuffer v)
Interface to C language function: void glVertexStream2svATI(GLenum target, const GLshort * v); |
void |
glVertexStream3dATI(int target,
double s,
double t,
double r)
Interface to C language function: void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexStream3dvATI(int target,
double[] v)
Interface to C language function: void glVertexStream3dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream3dvATI(int target,
DoubleBuffer v)
Interface to C language function: void glVertexStream3dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream3fATI(int target,
float s,
float t,
float r)
Interface to C language function: void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexStream3fvATI(int target,
float[] v)
Interface to C language function: void glVertexStream3fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream3fvATI(int target,
FloatBuffer v)
Interface to C language function: void glVertexStream3fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream3iATI(int target,
int s,
int t,
int r)
Interface to C language function: void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
glVertexStream3ivATI(int target,
int[] v)
Interface to C language function: void glVertexStream3ivATI(GLenum target, const GLint * v); |
void |
glVertexStream3ivATI(int target,
IntBuffer v)
Interface to C language function: void glVertexStream3ivATI(GLenum target, const GLint * v); |
void |
glVertexStream3sATI(int target,
short s,
short t,
short r)
Interface to C language function: void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glVertexStream3svATI(int target,
short[] v)
Interface to C language function: void glVertexStream3svATI(GLenum target, const GLshort * v); |
void |
glVertexStream3svATI(int target,
ShortBuffer v)
Interface to C language function: void glVertexStream3svATI(GLenum target, const GLshort * v); |
void |
glVertexStream4dATI(int target,
double s,
double t,
double r,
double q)
Interface to C language function: void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexStream4dvATI(int target,
double[] v)
Interface to C language function: void glVertexStream4dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream4dvATI(int target,
DoubleBuffer v)
Interface to C language function: void glVertexStream4dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream4fATI(int target,
float s,
float t,
float r,
float q)
Interface to C language function: void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexStream4fvATI(int target,
float[] v)
Interface to C language function: void glVertexStream4fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream4fvATI(int target,
FloatBuffer v)
Interface to C language function: void glVertexStream4fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream4iATI(int target,
int start,
int x,
int y,
int width)
Interface to C language function: void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glVertexStream4ivATI(int target,
int[] v)
Interface to C language function: void glVertexStream4ivATI(GLenum target, const GLint * v); |
void |
glVertexStream4ivATI(int target,
IntBuffer v)
Interface to C language function: void glVertexStream4ivATI(GLenum target, const GLint * v); |
void |
glVertexStream4sATI(int target,
short s,
short t,
short r,
short q)
Interface to C language function: void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexStream4svATI(int target,
short[] v)
Interface to C language function: void glVertexStream4svATI(GLenum target, const GLshort * v); |
void |
glVertexStream4svATI(int target,
ShortBuffer v)
Interface to C language function: void glVertexStream4svATI(GLenum target, const GLshort * v); |
void |
glVertexWeightfEXT(float coord)
Interface to C language function: void glVertexWeightfEXT(GLfloat coord); |
void |
glVertexWeightfvEXT(float[] m)
Interface to C language function: void glVertexWeightfvEXT(const GLfloat * m); |
void |
glVertexWeightfvEXT(FloatBuffer m)
Interface to C language function: void glVertexWeightfvEXT(const GLfloat * m); |
void |
glVertexWeighthNV(short factor)
Interface to C language function: void glVertexWeighthNV(GLhalfNV factor); |
void |
glVertexWeighthvNV(short[] v)
Interface to C language function: void glVertexWeighthvNV(const GLhalfNV * v); |
void |
glVertexWeighthvNV(ShortBuffer v)
Interface to C language function: void glVertexWeighthvNV(const GLhalfNV * v); |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
Buffer pointer)
Interface to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glViewport(int x,
int y,
int width,
int height)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glWeightbvARB(int size,
byte[] weights)
Interface to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); |
void |
glWeightbvARB(int size,
ByteBuffer weights)
Interface to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); |
void |
glWeightdvARB(int size,
double[] weights)
Interface to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); |
void |
glWeightdvARB(int size,
DoubleBuffer weights)
Interface to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); |
void |
glWeightfvARB(int size,
float[] weights)
Interface to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); |
void |
glWeightfvARB(int size,
FloatBuffer weights)
Interface to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); |
void |
glWeightivARB(int size,
int[] weights)
Interface to C language function: void glWeightivARB(GLint size, const GLint * weights); |
void |
glWeightivARB(int size,
IntBuffer weights)
Interface to C language function: void glWeightivARB(GLint size, const GLint * weights); |
void |
glWeightPointerARB(int size,
int type,
int stride,
Buffer pointer)
Interface to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glWeightsvARB(int size,
short[] weights)
Interface to C language function: void glWeightsvARB(GLint size, const GLshort * weights); |
void |
glWeightsvARB(int size,
ShortBuffer weights)
Interface to C language function: void glWeightsvARB(GLint size, const GLshort * weights); |
void |
glWeightubvARB(int size,
byte[] weights)
Interface to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); |
void |
glWeightubvARB(int size,
ByteBuffer weights)
Interface to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); |
void |
glWeightuivARB(int n,
int[] ids)
Interface to C language function: void glWeightuivARB(GLint n, const GLuint * ids); |
void |
glWeightuivARB(int n,
IntBuffer ids)
Interface to C language function: void glWeightuivARB(GLint n, const GLuint * ids); |
void |
glWeightusvARB(int size,
short[] weights)
Interface to C language function: void glWeightusvARB(GLint size, const GLushort * weights); |
void |
glWeightusvARB(int size,
ShortBuffer weights)
Interface to C language function: void glWeightusvARB(GLint size, const GLushort * weights); |
void |
glWindowPos2d(double x,
double y)
Interface to C language function: void glWindowPos2d(GLdouble x, GLdouble y); |
void |
glWindowPos2dARB(double x,
double y)
Interface to C language function: void glWindowPos2dARB(GLdouble x, GLdouble y); |
void |
glWindowPos2dMESA(double x,
double y)
Interface to C language function: void glWindowPos2dMESA(GLdouble x, GLdouble y); |
void |
glWindowPos2dv(double[] m)
Interface to C language function: void glWindowPos2dv(const GLdouble * m); |
void |
glWindowPos2dv(DoubleBuffer m)
Interface to C language function: void glWindowPos2dv(const GLdouble * m); |
void |
glWindowPos2dvARB(double[] m)
Interface to C language function: void glWindowPos2dvARB(const GLdouble * m); |
void |
glWindowPos2dvARB(DoubleBuffer m)
Interface to C language function: void glWindowPos2dvARB(const GLdouble * m); |
void |
glWindowPos2dvMESA(double[] m)
Interface to C language function: void glWindowPos2dvMESA(const GLdouble * m); |
void |
glWindowPos2dvMESA(DoubleBuffer m)
Interface to C language function: void glWindowPos2dvMESA(const GLdouble * m); |
void |
glWindowPos2f(float x,
float y)
Interface to C language function: void glWindowPos2f(GLfloat x, GLfloat y); |
void |
glWindowPos2fARB(float x,
float y)
Interface to C language function: void glWindowPos2fARB(GLfloat x, GLfloat y); |
void |
glWindowPos2fMESA(float x,
float y)
Interface to C language function: void glWindowPos2fMESA(GLfloat x, GLfloat y); |
void |
glWindowPos2fv(float[] m)
Interface to C language function: void glWindowPos2fv(const GLfloat * m); |
void |
glWindowPos2fv(FloatBuffer m)
Interface to C language function: void glWindowPos2fv(const GLfloat * m); |
void |
glWindowPos2fvARB(float[] m)
Interface to C language function: void glWindowPos2fvARB(const GLfloat * m); |
void |
glWindowPos2fvARB(FloatBuffer m)
Interface to C language function: void glWindowPos2fvARB(const GLfloat * m); |
void |
glWindowPos2fvMESA(float[] m)
Interface to C language function: void glWindowPos2fvMESA(const GLfloat * m); |
void |
glWindowPos2fvMESA(FloatBuffer m)
Interface to C language function: void glWindowPos2fvMESA(const GLfloat * m); |
void |
glWindowPos2i(int x,
int y)
Interface to C language function: void glWindowPos2i(GLint x, GLint y); |
void |
glWindowPos2iARB(int x,
int y)
Interface to C language function: void glWindowPos2iARB(GLint x, GLint y); |
void |
glWindowPos2iMESA(int x,
int y)
Interface to C language function: void glWindowPos2iMESA(GLint x, GLint y); |
void |
glWindowPos2iv(int[] v)
Interface to C language function: void glWindowPos2iv(const GLint * v); |
void |
glWindowPos2iv(IntBuffer v)
Interface to C language function: void glWindowPos2iv(const GLint * v); |
void |
glWindowPos2ivARB(int[] v)
Interface to C language function: void glWindowPos2ivARB(const GLint * v); |
void |
glWindowPos2ivARB(IntBuffer v)
Interface to C language function: void glWindowPos2ivARB(const GLint * v); |
void |
glWindowPos2ivMESA(int[] v)
Interface to C language function: void glWindowPos2ivMESA(const GLint * v); |
void |
glWindowPos2ivMESA(IntBuffer v)
Interface to C language function: void glWindowPos2ivMESA(const GLint * v); |
void |
glWindowPos2s(short x,
short y)
Interface to C language function: void glWindowPos2s(GLshort x, GLshort y); |
void |
glWindowPos2sARB(short x,
short y)
Interface to C language function: void glWindowPos2sARB(GLshort x, GLshort y); |
void |
glWindowPos2sMESA(short x,
short y)
Interface to C language function: void glWindowPos2sMESA(GLshort x, GLshort y); |
void |
glWindowPos2sv(short[] v)
Interface to C language function: void glWindowPos2sv(const GLshort * v); |
void |
glWindowPos2sv(ShortBuffer v)
Interface to C language function: void glWindowPos2sv(const GLshort * v); |
void |
glWindowPos2svARB(short[] v)
Interface to C language function: void glWindowPos2svARB(const GLshort * v); |
void |
glWindowPos2svARB(ShortBuffer v)
Interface to C language function: void glWindowPos2svARB(const GLshort * v); |
void |
glWindowPos2svMESA(short[] v)
Interface to C language function: void glWindowPos2svMESA(const GLshort * v); |
void |
glWindowPos2svMESA(ShortBuffer v)
Interface to C language function: void glWindowPos2svMESA(const GLshort * v); |
void |
glWindowPos3d(double red,
double green,
double blue)
Interface to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dARB(double red,
double green,
double blue)
Interface to C language function: void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dMESA(double red,
double green,
double blue)
Interface to C language function: void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dv(double[] m)
Interface to C language function: void glWindowPos3dv(const GLdouble * m); |
void |
glWindowPos3dv(DoubleBuffer m)
Interface to C language function: void glWindowPos3dv(const GLdouble * m); |
void |
glWindowPos3dvARB(double[] m)
Interface to C language function: void glWindowPos3dvARB(const GLdouble * m); |
void |
glWindowPos3dvARB(DoubleBuffer m)
Interface to C language function: void glWindowPos3dvARB(const GLdouble * m); |
void |
glWindowPos3dvMESA(double[] m)
Interface to C language function: void glWindowPos3dvMESA(const GLdouble * m); |
void |
glWindowPos3dvMESA(DoubleBuffer m)
Interface to C language function: void glWindowPos3dvMESA(const GLdouble * m); |
void |
glWindowPos3f(float red,
float green,
float blue)
Interface to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fARB(float red,
float green,
float blue)
Interface to C language function: void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fMESA(float red,
float green,
float blue)
Interface to C language function: void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fv(float[] m)
Interface to C language function: void glWindowPos3fv(const GLfloat * m); |
void |
glWindowPos3fv(FloatBuffer m)
Interface to C language function: void glWindowPos3fv(const GLfloat * m); |
void |
glWindowPos3fvARB(float[] m)
Interface to C language function: void glWindowPos3fvARB(const GLfloat * m); |
void |
glWindowPos3fvARB(FloatBuffer m)
Interface to C language function: void glWindowPos3fvARB(const GLfloat * m); |
void |
glWindowPos3fvMESA(float[] m)
Interface to C language function: void glWindowPos3fvMESA(const GLfloat * m); |
void |
glWindowPos3fvMESA(FloatBuffer m)
Interface to C language function: void glWindowPos3fvMESA(const GLfloat * m); |
void |
glWindowPos3i(int red,
int green,
int blue)
Interface to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iARB(int red,
int green,
int blue)
Interface to C language function: void glWindowPos3iARB(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iMESA(int red,
int green,
int blue)
Interface to C language function: void glWindowPos3iMESA(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iv(int[] v)
Interface to C language function: void glWindowPos3iv(const GLint * v); |
void |
glWindowPos3iv(IntBuffer v)
Interface to C language function: void glWindowPos3iv(const GLint * v); |
void |
glWindowPos3ivARB(int[] v)
Interface to C language function: void glWindowPos3ivARB(const GLint * v); |
void |
glWindowPos3ivARB(IntBuffer v)
Interface to C language function: void glWindowPos3ivARB(const GLint * v); |
void |
glWindowPos3ivMESA(int[] v)
Interface to C language function: void glWindowPos3ivMESA(const GLint * v); |
void |
glWindowPos3ivMESA(IntBuffer v)
Interface to C language function: void glWindowPos3ivMESA(const GLint * v); |
void |
glWindowPos3s(short red,
short green,
short blue)
Interface to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sARB(short red,
short green,
short blue)
Interface to C language function: void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sMESA(short red,
short green,
short blue)
Interface to C language function: void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sv(short[] v)
Interface to C language function: void glWindowPos3sv(const GLshort * v); |
void |
glWindowPos3sv(ShortBuffer v)
Interface to C language function: void glWindowPos3sv(const GLshort * v); |
void |
glWindowPos3svARB(short[] v)
Interface to C language function: void glWindowPos3svARB(const GLshort * v); |
void |
glWindowPos3svARB(ShortBuffer v)
Interface to C language function: void glWindowPos3svARB(const GLshort * v); |
void |
glWindowPos3svMESA(short[] v)
Interface to C language function: void glWindowPos3svMESA(const GLshort * v); |
void |
glWindowPos3svMESA(ShortBuffer v)
Interface to C language function: void glWindowPos3svMESA(const GLshort * v); |
void |
glWindowPos4dMESA(double x,
double y,
double z,
double w)
Interface to C language function: void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glWindowPos4dvMESA(double[] m)
Interface to C language function: void glWindowPos4dvMESA(const GLdouble * m); |
void |
glWindowPos4dvMESA(DoubleBuffer m)
Interface to C language function: void glWindowPos4dvMESA(const GLdouble * m); |
void |
glWindowPos4fMESA(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glWindowPos4fvMESA(float[] m)
Interface to C language function: void glWindowPos4fvMESA(const GLfloat * m); |
void |
glWindowPos4fvMESA(FloatBuffer m)
Interface to C language function: void glWindowPos4fvMESA(const GLfloat * m); |
void |
glWindowPos4iMESA(int location,
int v0,
int v1,
int v2)
Interface to C language function: void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glWindowPos4ivMESA(int[] v)
Interface to C language function: void glWindowPos4ivMESA(const GLint * v); |
void |
glWindowPos4ivMESA(IntBuffer v)
Interface to C language function: void glWindowPos4ivMESA(const GLint * v); |
void |
glWindowPos4sMESA(short x,
short y,
short z,
short w)
Interface to C language function: void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glWindowPos4svMESA(short[] v)
Interface to C language function: void glWindowPos4svMESA(const GLshort * v); |
void |
glWindowPos4svMESA(ShortBuffer v)
Interface to C language function: void glWindowPos4svMESA(const GLshort * v); |
void |
glWriteMaskEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Interface to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
boolean |
isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
Field Detail |
public static final int GL_FALSE
public static final int GL_TRUE
public static final int GL_BYTE
public static final int GL_UNSIGNED_BYTE
public static final int GL_SHORT
public static final int GL_UNSIGNED_SHORT
public static final int GL_INT
public static final int GL_UNSIGNED_INT
public static final int GL_FLOAT
public static final int GL_DOUBLE
public static final int GL_2_BYTES
public static final int GL_3_BYTES
public static final int GL_4_BYTES
public static final int GL_POINTS
public static final int GL_LINES
public static final int GL_LINE_LOOP
public static final int GL_LINE_STRIP
public static final int GL_TRIANGLES
public static final int GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_FAN
public static final int GL_QUADS
public static final int GL_QUAD_STRIP
public static final int GL_POLYGON
public static final int GL_MATRIX_MODE
public static final int GL_MODELVIEW
public static final int GL_PROJECTION
public static final int GL_TEXTURE
public static final int GL_POINT_SMOOTH
public static final int GL_POINT_SIZE
public static final int GL_POINT_SIZE_GRANULARITY
public static final int GL_POINT_SIZE_RANGE
public static final int GL_LINE_SMOOTH
public static final int GL_LINE_STIPPLE
public static final int GL_LINE_STIPPLE_PATTERN
public static final int GL_LINE_STIPPLE_REPEAT
public static final int GL_LINE_WIDTH
public static final int GL_LINE_WIDTH_GRANULARITY
public static final int GL_LINE_WIDTH_RANGE
public static final int GL_POINT
public static final int GL_LINE
public static final int GL_FILL
public static final int GL_CW
public static final int GL_CCW
public static final int GL_FRONT
public static final int GL_BACK
public static final int GL_POLYGON_MODE
public static final int GL_POLYGON_SMOOTH
public static final int GL_POLYGON_STIPPLE
public static final int GL_EDGE_FLAG
public static final int GL_CULL_FACE
public static final int GL_CULL_FACE_MODE
public static final int GL_FRONT_FACE
public static final int GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_POINT
public static final int GL_POLYGON_OFFSET_LINE
public static final int GL_POLYGON_OFFSET_FILL
public static final int GL_COMPILE
public static final int GL_COMPILE_AND_EXECUTE
public static final int GL_LIST_BASE
public static final int GL_LIST_INDEX
public static final int GL_LIST_MODE
public static final int GL_NEVER
public static final int GL_LESS
public static final int GL_EQUAL
public static final int GL_LEQUAL
public static final int GL_GREATER
public static final int GL_NOTEQUAL
public static final int GL_GEQUAL
public static final int GL_ALWAYS
public static final int GL_DEPTH_TEST
public static final int GL_DEPTH_BITS
public static final int GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_FUNC
public static final int GL_DEPTH_RANGE
public static final int GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_COMPONENT
public static final int GL_LIGHTING
public static final int GL_LIGHT0
public static final int GL_LIGHT1
public static final int GL_LIGHT2
public static final int GL_LIGHT3
public static final int GL_LIGHT4
public static final int GL_LIGHT5
public static final int GL_LIGHT6
public static final int GL_LIGHT7
public static final int GL_SPOT_EXPONENT
public static final int GL_SPOT_CUTOFF
public static final int GL_CONSTANT_ATTENUATION
public static final int GL_LINEAR_ATTENUATION
public static final int GL_QUADRATIC_ATTENUATION
public static final int GL_AMBIENT
public static final int GL_DIFFUSE
public static final int GL_SPECULAR
public static final int GL_SHININESS
public static final int GL_EMISSION
public static final int GL_POSITION
public static final int GL_SPOT_DIRECTION
public static final int GL_AMBIENT_AND_DIFFUSE
public static final int GL_COLOR_INDEXES
public static final int GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_LIGHT_MODEL_LOCAL_VIEWER
public static final int GL_LIGHT_MODEL_AMBIENT
public static final int GL_FRONT_AND_BACK
public static final int GL_SHADE_MODEL
public static final int GL_FLAT
public static final int GL_SMOOTH
public static final int GL_COLOR_MATERIAL
public static final int GL_COLOR_MATERIAL_FACE
public static final int GL_COLOR_MATERIAL_PARAMETER
public static final int GL_NORMALIZE
public static final int GL_CLIP_PLANE0
public static final int GL_CLIP_PLANE1
public static final int GL_CLIP_PLANE2
public static final int GL_CLIP_PLANE3
public static final int GL_CLIP_PLANE4
public static final int GL_CLIP_PLANE5
public static final int GL_ACCUM_RED_BITS
public static final int GL_ACCUM_GREEN_BITS
public static final int GL_ACCUM_BLUE_BITS
public static final int GL_ACCUM_ALPHA_BITS
public static final int GL_ACCUM_CLEAR_VALUE
public static final int GL_ACCUM
public static final int GL_ADD
public static final int GL_LOAD
public static final int GL_MULT
public static final int GL_RETURN
public static final int GL_ALPHA_TEST
public static final int GL_ALPHA_TEST_REF
public static final int GL_ALPHA_TEST_FUNC
public static final int GL_BLEND
public static final int GL_BLEND_SRC
public static final int GL_BLEND_DST
public static final int GL_ZERO
public static final int GL_ONE
public static final int GL_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
public static final int GL_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
public static final int GL_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
public static final int GL_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
public static final int GL_SRC_ALPHA_SATURATE
public static final int GL_FEEDBACK
public static final int GL_RENDER
public static final int GL_SELECT
public static final int GL_2D
public static final int GL_3D
public static final int GL_3D_COLOR
public static final int GL_3D_COLOR_TEXTURE
public static final int GL_4D_COLOR_TEXTURE
public static final int GL_POINT_TOKEN
public static final int GL_LINE_TOKEN
public static final int GL_LINE_RESET_TOKEN
public static final int GL_POLYGON_TOKEN
public static final int GL_BITMAP_TOKEN
public static final int GL_DRAW_PIXEL_TOKEN
public static final int GL_COPY_PIXEL_TOKEN
public static final int GL_PASS_THROUGH_TOKEN
public static final int GL_FEEDBACK_BUFFER_POINTER
public static final int GL_FEEDBACK_BUFFER_SIZE
public static final int GL_FEEDBACK_BUFFER_TYPE
public static final int GL_SELECTION_BUFFER_POINTER
public static final int GL_SELECTION_BUFFER_SIZE
public static final int GL_FOG
public static final int GL_FOG_MODE
public static final int GL_FOG_DENSITY
public static final int GL_FOG_COLOR
public static final int GL_FOG_INDEX
public static final int GL_FOG_START
public static final int GL_FOG_END
public static final int GL_LINEAR
public static final int GL_EXP
public static final int GL_EXP2
public static final int GL_LOGIC_OP
public static final int GL_INDEX_LOGIC_OP
public static final int GL_COLOR_LOGIC_OP
public static final int GL_LOGIC_OP_MODE
public static final int GL_CLEAR
public static final int GL_SET
public static final int GL_COPY
public static final int GL_COPY_INVERTED
public static final int GL_NOOP
public static final int GL_INVERT
public static final int GL_AND
public static final int GL_NAND
public static final int GL_OR
public static final int GL_NOR
public static final int GL_XOR
public static final int GL_EQUIV
public static final int GL_AND_REVERSE
public static final int GL_AND_INVERTED
public static final int GL_OR_REVERSE
public static final int GL_OR_INVERTED
public static final int GL_STENCIL_TEST
public static final int GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_BITS
public static final int GL_STENCIL_FUNC
public static final int GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_REF
public static final int GL_STENCIL_FAIL
public static final int GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_INDEX
public static final int GL_KEEP
public static final int GL_REPLACE
public static final int GL_INCR
public static final int GL_DECR
public static final int GL_NONE
public static final int GL_LEFT
public static final int GL_RIGHT
public static final int GL_FRONT_LEFT
public static final int GL_FRONT_RIGHT
public static final int GL_BACK_LEFT
public static final int GL_BACK_RIGHT
public static final int GL_AUX0
public static final int GL_AUX1
public static final int GL_AUX2
public static final int GL_AUX3
public static final int GL_COLOR_INDEX
public static final int GL_RED
public static final int GL_GREEN
public static final int GL_BLUE
public static final int GL_ALPHA
public static final int GL_LUMINANCE
public static final int GL_LUMINANCE_ALPHA
public static final int GL_ALPHA_BITS
public static final int GL_RED_BITS
public static final int GL_GREEN_BITS
public static final int GL_BLUE_BITS
public static final int GL_INDEX_BITS
public static final int GL_SUBPIXEL_BITS
public static final int GL_AUX_BUFFERS
public static final int GL_READ_BUFFER
public static final int GL_DRAW_BUFFER
public static final int GL_DOUBLEBUFFER
public static final int GL_STEREO
public static final int GL_BITMAP
public static final int GL_COLOR
public static final int GL_DEPTH
public static final int GL_STENCIL
public static final int GL_DITHER
public static final int GL_RGB
public static final int GL_RGBA
public static final int GL_MAX_LIST_NESTING
public static final int GL_MAX_ATTRIB_STACK_DEPTH
public static final int GL_MAX_MODELVIEW_STACK_DEPTH
public static final int GL_MAX_NAME_STACK_DEPTH
public static final int GL_MAX_PROJECTION_STACK_DEPTH
public static final int GL_MAX_TEXTURE_STACK_DEPTH
public static final int GL_MAX_EVAL_ORDER
public static final int GL_MAX_LIGHTS
public static final int GL_MAX_CLIP_PLANES
public static final int GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_PIXEL_MAP_TABLE
public static final int GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_ATTRIB_STACK_DEPTH
public static final int GL_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_WRITEMASK
public static final int GL_CURRENT_INDEX
public static final int GL_CURRENT_COLOR
public static final int GL_CURRENT_NORMAL
public static final int GL_CURRENT_RASTER_COLOR
public static final int GL_CURRENT_RASTER_DISTANCE
public static final int GL_CURRENT_RASTER_INDEX
public static final int GL_CURRENT_RASTER_POSITION
public static final int GL_CURRENT_RASTER_TEXTURE_COORDS
public static final int GL_CURRENT_RASTER_POSITION_VALID
public static final int GL_CURRENT_TEXTURE_COORDS
public static final int GL_INDEX_CLEAR_VALUE
public static final int GL_INDEX_MODE
public static final int GL_INDEX_WRITEMASK
public static final int GL_MODELVIEW_MATRIX
public static final int GL_MODELVIEW_STACK_DEPTH
public static final int GL_NAME_STACK_DEPTH
public static final int GL_PROJECTION_MATRIX
public static final int GL_PROJECTION_STACK_DEPTH
public static final int GL_RENDER_MODE
public static final int GL_RGBA_MODE
public static final int GL_TEXTURE_MATRIX
public static final int GL_TEXTURE_STACK_DEPTH
public static final int GL_VIEWPORT
public static final int GL_AUTO_NORMAL
public static final int GL_MAP1_COLOR_4
public static final int GL_MAP1_INDEX
public static final int GL_MAP1_NORMAL
public static final int GL_MAP1_TEXTURE_COORD_1
public static final int GL_MAP1_TEXTURE_COORD_2
public static final int GL_MAP1_TEXTURE_COORD_3
public static final int GL_MAP1_TEXTURE_COORD_4
public static final int GL_MAP1_VERTEX_3
public static final int GL_MAP1_VERTEX_4
public static final int GL_MAP2_COLOR_4
public static final int GL_MAP2_INDEX
public static final int GL_MAP2_NORMAL
public static final int GL_MAP2_TEXTURE_COORD_1
public static final int GL_MAP2_TEXTURE_COORD_2
public static final int GL_MAP2_TEXTURE_COORD_3
public static final int GL_MAP2_TEXTURE_COORD_4
public static final int GL_MAP2_VERTEX_3
public static final int GL_MAP2_VERTEX_4
public static final int GL_MAP1_GRID_DOMAIN
public static final int GL_MAP1_GRID_SEGMENTS
public static final int GL_MAP2_GRID_DOMAIN
public static final int GL_MAP2_GRID_SEGMENTS
public static final int GL_COEFF
public static final int GL_DOMAIN
public static final int GL_ORDER
public static final int GL_FOG_HINT
public static final int GL_LINE_SMOOTH_HINT
public static final int GL_PERSPECTIVE_CORRECTION_HINT
public static final int GL_POINT_SMOOTH_HINT
public static final int GL_POLYGON_SMOOTH_HINT
public static final int GL_DONT_CARE
public static final int GL_FASTEST
public static final int GL_NICEST
public static final int GL_SCISSOR_TEST
public static final int GL_SCISSOR_BOX
public static final int GL_MAP_COLOR
public static final int GL_MAP_STENCIL
public static final int GL_INDEX_SHIFT
public static final int GL_INDEX_OFFSET
public static final int GL_RED_SCALE
public static final int GL_RED_BIAS
public static final int GL_GREEN_SCALE
public static final int GL_GREEN_BIAS
public static final int GL_BLUE_SCALE
public static final int GL_BLUE_BIAS
public static final int GL_ALPHA_SCALE
public static final int GL_ALPHA_BIAS
public static final int GL_DEPTH_SCALE
public static final int GL_DEPTH_BIAS
public static final int GL_PIXEL_MAP_S_TO_S_SIZE
public static final int GL_PIXEL_MAP_I_TO_I_SIZE
public static final int GL_PIXEL_MAP_I_TO_R_SIZE
public static final int GL_PIXEL_MAP_I_TO_G_SIZE
public static final int GL_PIXEL_MAP_I_TO_B_SIZE
public static final int GL_PIXEL_MAP_I_TO_A_SIZE
public static final int GL_PIXEL_MAP_R_TO_R_SIZE
public static final int GL_PIXEL_MAP_G_TO_G_SIZE
public static final int GL_PIXEL_MAP_B_TO_B_SIZE
public static final int GL_PIXEL_MAP_A_TO_A_SIZE
public static final int GL_PIXEL_MAP_S_TO_S
public static final int GL_PIXEL_MAP_I_TO_I
public static final int GL_PIXEL_MAP_I_TO_R
public static final int GL_PIXEL_MAP_I_TO_G
public static final int GL_PIXEL_MAP_I_TO_B
public static final int GL_PIXEL_MAP_I_TO_A
public static final int GL_PIXEL_MAP_R_TO_R
public static final int GL_PIXEL_MAP_G_TO_G
public static final int GL_PIXEL_MAP_B_TO_B
public static final int GL_PIXEL_MAP_A_TO_A
public static final int GL_PACK_ALIGNMENT
public static final int GL_PACK_LSB_FIRST
public static final int GL_PACK_ROW_LENGTH
public static final int GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_ROWS
public static final int GL_PACK_SWAP_BYTES
public static final int GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_LSB_FIRST
public static final int GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SWAP_BYTES
public static final int GL_ZOOM_X
public static final int GL_ZOOM_Y
public static final int GL_TEXTURE_ENV
public static final int GL_TEXTURE_ENV_MODE
public static final int GL_TEXTURE_1D
public static final int GL_TEXTURE_2D
public static final int GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_ENV_COLOR
public static final int GL_TEXTURE_GEN_S
public static final int GL_TEXTURE_GEN_T
public static final int GL_TEXTURE_GEN_MODE
public static final int GL_TEXTURE_BORDER_COLOR
public static final int GL_TEXTURE_WIDTH
public static final int GL_TEXTURE_HEIGHT
public static final int GL_TEXTURE_BORDER
public static final int GL_TEXTURE_COMPONENTS
public static final int GL_TEXTURE_RED_SIZE
public static final int GL_TEXTURE_GREEN_SIZE
public static final int GL_TEXTURE_BLUE_SIZE
public static final int GL_TEXTURE_ALPHA_SIZE
public static final int GL_TEXTURE_LUMINANCE_SIZE
public static final int GL_TEXTURE_INTENSITY_SIZE
public static final int GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_LINEAR
public static final int GL_OBJECT_LINEAR
public static final int GL_OBJECT_PLANE
public static final int GL_EYE_LINEAR
public static final int GL_EYE_PLANE
public static final int GL_SPHERE_MAP
public static final int GL_DECAL
public static final int GL_MODULATE
public static final int GL_NEAREST
public static final int GL_REPEAT
public static final int GL_CLAMP
public static final int GL_S
public static final int GL_T
public static final int GL_R
public static final int GL_Q
public static final int GL_TEXTURE_GEN_R
public static final int GL_TEXTURE_GEN_Q
public static final int GL_VENDOR
public static final int GL_RENDERER
public static final int GL_VERSION
public static final int GL_EXTENSIONS
public static final int GL_NO_ERROR
public static final int GL_INVALID_VALUE
public static final int GL_INVALID_ENUM
public static final int GL_INVALID_OPERATION
public static final int GL_STACK_OVERFLOW
public static final int GL_STACK_UNDERFLOW
public static final int GL_OUT_OF_MEMORY
public static final int GL_CURRENT_BIT
public static final int GL_POINT_BIT
public static final int GL_LINE_BIT
public static final int GL_POLYGON_BIT
public static final int GL_POLYGON_STIPPLE_BIT
public static final int GL_PIXEL_MODE_BIT
public static final int GL_LIGHTING_BIT
public static final int GL_FOG_BIT
public static final int GL_DEPTH_BUFFER_BIT
public static final int GL_ACCUM_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
public static final int GL_VIEWPORT_BIT
public static final int GL_TRANSFORM_BIT
public static final int GL_ENABLE_BIT
public static final int GL_COLOR_BUFFER_BIT
public static final int GL_HINT_BIT
public static final int GL_EVAL_BIT
public static final int GL_LIST_BIT
public static final int GL_TEXTURE_BIT
public static final int GL_SCISSOR_BIT
public static final int GL_ALL_ATTRIB_BITS
public static final int GL_PROXY_TEXTURE_1D
public static final int GL_PROXY_TEXTURE_2D
public static final int GL_TEXTURE_PRIORITY
public static final int GL_TEXTURE_RESIDENT
public static final int GL_TEXTURE_BINDING_1D
public static final int GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_INTERNAL_FORMAT
public static final int GL_ALPHA4
public static final int GL_ALPHA8
public static final int GL_ALPHA12
public static final int GL_ALPHA16
public static final int GL_LUMINANCE4
public static final int GL_LUMINANCE8
public static final int GL_LUMINANCE12
public static final int GL_LUMINANCE16
public static final int GL_LUMINANCE4_ALPHA4
public static final int GL_LUMINANCE6_ALPHA2
public static final int GL_LUMINANCE8_ALPHA8
public static final int GL_LUMINANCE12_ALPHA4
public static final int GL_LUMINANCE12_ALPHA12
public static final int GL_LUMINANCE16_ALPHA16
public static final int GL_INTENSITY
public static final int GL_INTENSITY4
public static final int GL_INTENSITY8
public static final int GL_INTENSITY12
public static final int GL_INTENSITY16
public static final int GL_R3_G3_B2
public static final int GL_RGB4
public static final int GL_RGB5
public static final int GL_RGB8
public static final int GL_RGB10
public static final int GL_RGB12
public static final int GL_RGB16
public static final int GL_RGBA2
public static final int GL_RGBA4
public static final int GL_RGB5_A1
public static final int GL_RGBA8
public static final int GL_RGB10_A2
public static final int GL_RGBA12
public static final int GL_RGBA16
public static final int GL_CLIENT_PIXEL_STORE_BIT
public static final int GL_CLIENT_VERTEX_ARRAY_BIT
public static final long GL_ALL_CLIENT_ATTRIB_BITS
public static final long GL_CLIENT_ALL_ATTRIB_BITS
public static final int GL_VERTEX_ARRAY
public static final int GL_NORMAL_ARRAY
public static final int GL_COLOR_ARRAY
public static final int GL_INDEX_ARRAY
public static final int GL_TEXTURE_COORD_ARRAY
public static final int GL_EDGE_FLAG_ARRAY
public static final int GL_VERTEX_ARRAY_SIZE
public static final int GL_VERTEX_ARRAY_TYPE
public static final int GL_VERTEX_ARRAY_STRIDE
public static final int GL_NORMAL_ARRAY_TYPE
public static final int GL_NORMAL_ARRAY_STRIDE
public static final int GL_COLOR_ARRAY_SIZE
public static final int GL_COLOR_ARRAY_TYPE
public static final int GL_COLOR_ARRAY_STRIDE
public static final int GL_INDEX_ARRAY_TYPE
public static final int GL_INDEX_ARRAY_STRIDE
public static final int GL_TEXTURE_COORD_ARRAY_SIZE
public static final int GL_TEXTURE_COORD_ARRAY_TYPE
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE
public static final int GL_EDGE_FLAG_ARRAY_STRIDE
public static final int GL_VERTEX_ARRAY_POINTER
public static final int GL_NORMAL_ARRAY_POINTER
public static final int GL_COLOR_ARRAY_POINTER
public static final int GL_INDEX_ARRAY_POINTER
public static final int GL_TEXTURE_COORD_ARRAY_POINTER
public static final int GL_EDGE_FLAG_ARRAY_POINTER
public static final int GL_V2F
public static final int GL_V3F
public static final int GL_C4UB_V2F
public static final int GL_C4UB_V3F
public static final int GL_C3F_V3F
public static final int GL_N3F_V3F
public static final int GL_C4F_N3F_V3F
public static final int GL_T2F_V3F
public static final int GL_T4F_V4F
public static final int GL_T2F_C4UB_V3F
public static final int GL_T2F_C3F_V3F
public static final int GL_T2F_N3F_V3F
public static final int GL_T2F_C4F_N3F_V3F
public static final int GL_T4F_C4F_N3F_V4F
public static final int GL_GLEXT_VERSION
public static final int GL_UNSIGNED_BYTE_3_3_2
public static final int GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_INT_8_8_8_8
public static final int GL_UNSIGNED_INT_10_10_10_2
public static final int GL_RESCALE_NORMAL
public static final int GL_TEXTURE_BINDING_3D
public static final int GL_PACK_SKIP_IMAGES
public static final int GL_PACK_IMAGE_HEIGHT
public static final int GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_IMAGE_HEIGHT
public static final int GL_TEXTURE_3D
public static final int GL_PROXY_TEXTURE_3D
public static final int GL_TEXTURE_DEPTH
public static final int GL_TEXTURE_WRAP_R
public static final int GL_MAX_3D_TEXTURE_SIZE
public static final int GL_UNSIGNED_BYTE_2_3_3_REV
public static final int GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5_REV
public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
public static final int GL_UNSIGNED_INT_8_8_8_8_REV
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_BGR
public static final int GL_BGRA
public static final int GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_INDICES
public static final int GL_CLAMP_TO_EDGE
public static final int GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL
public static final int GL_LIGHT_MODEL_COLOR_CONTROL
public static final int GL_SINGLE_COLOR
public static final int GL_SEPARATE_SPECULAR_COLOR
public static final int GL_SMOOTH_POINT_SIZE_RANGE
public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
public static final int GL_SMOOTH_LINE_WIDTH_RANGE
public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
public static final int GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_BLEND_COLOR
public static final int GL_FUNC_ADD
public static final int GL_MIN
public static final int GL_MAX
public static final int GL_BLEND_EQUATION
public static final int GL_FUNC_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT
public static final int GL_CONVOLUTION_1D
public static final int GL_CONVOLUTION_2D
public static final int GL_SEPARABLE_2D
public static final int GL_CONVOLUTION_BORDER_MODE
public static final int GL_CONVOLUTION_FILTER_SCALE
public static final int GL_CONVOLUTION_FILTER_BIAS
public static final int GL_REDUCE
public static final int GL_CONVOLUTION_FORMAT
public static final int GL_CONVOLUTION_WIDTH
public static final int GL_CONVOLUTION_HEIGHT
public static final int GL_MAX_CONVOLUTION_WIDTH
public static final int GL_MAX_CONVOLUTION_HEIGHT
public static final int GL_POST_CONVOLUTION_RED_SCALE
public static final int GL_POST_CONVOLUTION_GREEN_SCALE
public static final int GL_POST_CONVOLUTION_BLUE_SCALE
public static final int GL_POST_CONVOLUTION_ALPHA_SCALE
public static final int GL_POST_CONVOLUTION_RED_BIAS
public static final int GL_POST_CONVOLUTION_GREEN_BIAS
public static final int GL_POST_CONVOLUTION_BLUE_BIAS
public static final int GL_POST_CONVOLUTION_ALPHA_BIAS
public static final int GL_HISTOGRAM
public static final int GL_PROXY_HISTOGRAM
public static final int GL_HISTOGRAM_WIDTH
public static final int GL_HISTOGRAM_FORMAT
public static final int GL_HISTOGRAM_RED_SIZE
public static final int GL_HISTOGRAM_GREEN_SIZE
public static final int GL_HISTOGRAM_BLUE_SIZE
public static final int GL_HISTOGRAM_ALPHA_SIZE
public static final int GL_HISTOGRAM_LUMINANCE_SIZE
public static final int GL_HISTOGRAM_SINK
public static final int GL_MINMAX
public static final int GL_MINMAX_FORMAT
public static final int GL_MINMAX_SINK
public static final int GL_TABLE_TOO_LARGE
public static final int GL_COLOR_MATRIX
public static final int GL_COLOR_MATRIX_STACK_DEPTH
public static final int GL_MAX_COLOR_MATRIX_STACK_DEPTH
public static final int GL_POST_COLOR_MATRIX_RED_SCALE
public static final int GL_POST_COLOR_MATRIX_GREEN_SCALE
public static final int GL_POST_COLOR_MATRIX_BLUE_SCALE
public static final int GL_POST_COLOR_MATRIX_ALPHA_SCALE
public static final int GL_POST_COLOR_MATRIX_RED_BIAS
public static final int GL_POST_COLOR_MATRIX_GREEN_BIAS
public static final int GL_POST_COLOR_MATRIX_BLUE_BIAS
public static final int GL_POST_COLOR_MATRIX_ALPHA_BIAS
public static final int GL_COLOR_TABLE
public static final int GL_POST_CONVOLUTION_COLOR_TABLE
public static final int GL_POST_COLOR_MATRIX_COLOR_TABLE
public static final int GL_PROXY_COLOR_TABLE
public static final int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
public static final int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
public static final int GL_COLOR_TABLE_SCALE
public static final int GL_COLOR_TABLE_BIAS
public static final int GL_COLOR_TABLE_FORMAT
public static final int GL_COLOR_TABLE_WIDTH
public static final int GL_COLOR_TABLE_RED_SIZE
public static final int GL_COLOR_TABLE_GREEN_SIZE
public static final int GL_COLOR_TABLE_BLUE_SIZE
public static final int GL_COLOR_TABLE_ALPHA_SIZE
public static final int GL_COLOR_TABLE_LUMINANCE_SIZE
public static final int GL_COLOR_TABLE_INTENSITY_SIZE
public static final int GL_CONSTANT_BORDER
public static final int GL_REPLICATE_BORDER
public static final int GL_CONVOLUTION_BORDER_COLOR
public static final int GL_TEXTURE0
public static final int GL_TEXTURE1
public static final int GL_TEXTURE2
public static final int GL_TEXTURE3
public static final int GL_TEXTURE4
public static final int GL_TEXTURE5
public static final int GL_TEXTURE6
public static final int GL_TEXTURE7
public static final int GL_TEXTURE8
public static final int GL_TEXTURE9
public static final int GL_TEXTURE10
public static final int GL_TEXTURE11
public static final int GL_TEXTURE12
public static final int GL_TEXTURE13
public static final int GL_TEXTURE14
public static final int GL_TEXTURE15
public static final int GL_TEXTURE16
public static final int GL_TEXTURE17
public static final int GL_TEXTURE18
public static final int GL_TEXTURE19
public static final int GL_TEXTURE20
public static final int GL_TEXTURE21
public static final int GL_TEXTURE22
public static final int GL_TEXTURE23
public static final int GL_TEXTURE24
public static final int GL_TEXTURE25
public static final int GL_TEXTURE26
public static final int GL_TEXTURE27
public static final int GL_TEXTURE28
public static final int GL_TEXTURE29
public static final int GL_TEXTURE30
public static final int GL_TEXTURE31
public static final int GL_ACTIVE_TEXTURE
public static final int GL_CLIENT_ACTIVE_TEXTURE
public static final int GL_MAX_TEXTURE_UNITS
public static final int GL_TRANSPOSE_MODELVIEW_MATRIX
public static final int GL_TRANSPOSE_PROJECTION_MATRIX
public static final int GL_TRANSPOSE_TEXTURE_MATRIX
public static final int GL_TRANSPOSE_COLOR_MATRIX
public static final int GL_MULTISAMPLE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_ONE
public static final int GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_BUFFERS
public static final int GL_SAMPLES
public static final int GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_INVERT
public static final int GL_MULTISAMPLE_BIT
public static final int GL_NORMAL_MAP
public static final int GL_REFLECTION_MAP
public static final int GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_PROXY_TEXTURE_CUBE_MAP
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_COMPRESSED_ALPHA
public static final int GL_COMPRESSED_LUMINANCE
public static final int GL_COMPRESSED_LUMINANCE_ALPHA
public static final int GL_COMPRESSED_INTENSITY
public static final int GL_COMPRESSED_RGB
public static final int GL_COMPRESSED_RGBA
public static final int GL_TEXTURE_COMPRESSION_HINT
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
public static final int GL_TEXTURE_COMPRESSED
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_CLAMP_TO_BORDER
public static final int GL_COMBINE
public static final int GL_COMBINE_RGB
public static final int GL_COMBINE_ALPHA
public static final int GL_SOURCE0_RGB
public static final int GL_SOURCE1_RGB
public static final int GL_SOURCE2_RGB
public static final int GL_SOURCE0_ALPHA
public static final int GL_SOURCE1_ALPHA
public static final int GL_SOURCE2_ALPHA
public static final int GL_OPERAND0_RGB
public static final int GL_OPERAND1_RGB
public static final int GL_OPERAND2_RGB
public static final int GL_OPERAND0_ALPHA
public static final int GL_OPERAND1_ALPHA
public static final int GL_OPERAND2_ALPHA
public static final int GL_RGB_SCALE
public static final int GL_ADD_SIGNED
public static final int GL_INTERPOLATE
public static final int GL_SUBTRACT
public static final int GL_CONSTANT
public static final int GL_PRIMARY_COLOR
public static final int GL_PREVIOUS
public static final int GL_DOT3_RGB
public static final int GL_DOT3_RGBA
public static final int GL_BLEND_DST_RGB
public static final int GL_BLEND_SRC_RGB
public static final int GL_BLEND_DST_ALPHA
public static final int GL_BLEND_SRC_ALPHA
public static final int GL_POINT_SIZE_MIN
public static final int GL_POINT_SIZE_MAX
public static final int GL_POINT_FADE_THRESHOLD_SIZE
public static final int GL_POINT_DISTANCE_ATTENUATION
public static final int GL_GENERATE_MIPMAP
public static final int GL_GENERATE_MIPMAP_HINT
public static final int GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_COMPONENT24
public static final int GL_DEPTH_COMPONENT32
public static final int GL_MIRRORED_REPEAT
public static final int GL_FOG_COORDINATE_SOURCE
public static final int GL_FOG_COORDINATE
public static final int GL_FRAGMENT_DEPTH
public static final int GL_CURRENT_FOG_COORDINATE
public static final int GL_FOG_COORDINATE_ARRAY_TYPE
public static final int GL_FOG_COORDINATE_ARRAY_STRIDE
public static final int GL_FOG_COORDINATE_ARRAY_POINTER
public static final int GL_FOG_COORDINATE_ARRAY
public static final int GL_COLOR_SUM
public static final int GL_CURRENT_SECONDARY_COLOR
public static final int GL_SECONDARY_COLOR_ARRAY_SIZE
public static final int GL_SECONDARY_COLOR_ARRAY_TYPE
public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE
public static final int GL_SECONDARY_COLOR_ARRAY_POINTER
public static final int GL_SECONDARY_COLOR_ARRAY
public static final int GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_TEXTURE_FILTER_CONTROL
public static final int GL_TEXTURE_LOD_BIAS
public static final int GL_INCR_WRAP
public static final int GL_DECR_WRAP
public static final int GL_TEXTURE_DEPTH_SIZE
public static final int GL_DEPTH_TEXTURE_MODE
public static final int GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_FUNC
public static final int GL_COMPARE_R_TO_TEXTURE
public static final int GL_BUFFER_SIZE
public static final int GL_BUFFER_USAGE
public static final int GL_QUERY_COUNTER_BITS
public static final int GL_CURRENT_QUERY
public static final int GL_QUERY_RESULT
public static final int GL_QUERY_RESULT_AVAILABLE
public static final int GL_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING
public static final int GL_COLOR_ARRAY_BUFFER_BINDING
public static final int GL_INDEX_ARRAY_BUFFER_BINDING
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_READ_ONLY
public static final int GL_WRITE_ONLY
public static final int GL_READ_WRITE
public static final int GL_BUFFER_ACCESS
public static final int GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAP_POINTER
public static final int GL_STREAM_DRAW
public static final int GL_STREAM_READ
public static final int GL_STREAM_COPY
public static final int GL_STATIC_DRAW
public static final int GL_STATIC_READ
public static final int GL_STATIC_COPY
public static final int GL_DYNAMIC_DRAW
public static final int GL_DYNAMIC_READ
public static final int GL_DYNAMIC_COPY
public static final int GL_SAMPLES_PASSED
public static final int GL_FOG_COORD_SRC
public static final int GL_FOG_COORD
public static final int GL_CURRENT_FOG_COORD
public static final int GL_FOG_COORD_ARRAY_TYPE
public static final int GL_FOG_COORD_ARRAY_STRIDE
public static final int GL_FOG_COORD_ARRAY_POINTER
public static final int GL_FOG_COORD_ARRAY
public static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING
public static final int GL_SRC0_RGB
public static final int GL_SRC1_RGB
public static final int GL_SRC2_RGB
public static final int GL_SRC0_ALPHA
public static final int GL_SRC1_ALPHA
public static final int GL_SRC2_ALPHA
public static final int GL_TEXTURE0_ARB
public static final int GL_TEXTURE1_ARB
public static final int GL_TEXTURE2_ARB
public static final int GL_TEXTURE3_ARB
public static final int GL_TEXTURE4_ARB
public static final int GL_TEXTURE5_ARB
public static final int GL_TEXTURE6_ARB
public static final int GL_TEXTURE7_ARB
public static final int GL_TEXTURE8_ARB
public static final int GL_TEXTURE9_ARB
public static final int GL_TEXTURE10_ARB
public static final int GL_TEXTURE11_ARB
public static final int GL_TEXTURE12_ARB
public static final int GL_TEXTURE13_ARB
public static final int GL_TEXTURE14_ARB
public static final int GL_TEXTURE15_ARB
public static final int GL_TEXTURE16_ARB
public static final int GL_TEXTURE17_ARB
public static final int GL_TEXTURE18_ARB
public static final int GL_TEXTURE19_ARB
public static final int GL_TEXTURE20_ARB
public static final int GL_TEXTURE21_ARB
public static final int GL_TEXTURE22_ARB
public static final int GL_TEXTURE23_ARB
public static final int GL_TEXTURE24_ARB
public static final int GL_TEXTURE25_ARB
public static final int GL_TEXTURE26_ARB
public static final int GL_TEXTURE27_ARB
public static final int GL_TEXTURE28_ARB
public static final int GL_TEXTURE29_ARB
public static final int GL_TEXTURE30_ARB
public static final int GL_TEXTURE31_ARB
public static final int GL_ACTIVE_TEXTURE_ARB
public static final int GL_CLIENT_ACTIVE_TEXTURE_ARB
public static final int GL_MAX_TEXTURE_UNITS_ARB
public static final int GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
public static final int GL_TRANSPOSE_PROJECTION_MATRIX_ARB
public static final int GL_TRANSPOSE_TEXTURE_MATRIX_ARB
public static final int GL_TRANSPOSE_COLOR_MATRIX_ARB
public static final int GL_MULTISAMPLE_ARB
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
public static final int GL_SAMPLE_ALPHA_TO_ONE_ARB
public static final int GL_SAMPLE_COVERAGE_ARB
public static final int GL_SAMPLE_BUFFERS_ARB
public static final int GL_SAMPLES_ARB
public static final int GL_SAMPLE_COVERAGE_VALUE_ARB
public static final int GL_SAMPLE_COVERAGE_INVERT_ARB
public static final int GL_MULTISAMPLE_BIT_ARB
public static final int GL_NORMAL_MAP_ARB
public static final int GL_REFLECTION_MAP_ARB
public static final int GL_TEXTURE_CUBE_MAP_ARB
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARB
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARB
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
public static final int GL_COMPRESSED_ALPHA_ARB
public static final int GL_COMPRESSED_LUMINANCE_ARB
public static final int GL_COMPRESSED_LUMINANCE_ALPHA_ARB
public static final int GL_COMPRESSED_INTENSITY_ARB
public static final int GL_COMPRESSED_RGB_ARB
public static final int GL_COMPRESSED_RGBA_ARB
public static final int GL_TEXTURE_COMPRESSION_HINT_ARB
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
public static final int GL_TEXTURE_COMPRESSED_ARB
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
public static final int GL_COMPRESSED_TEXTURE_FORMATS_ARB
public static final int GL_CLAMP_TO_BORDER_ARB
public static final int GL_POINT_SIZE_MIN_ARB
public static final int GL_POINT_SIZE_MAX_ARB
public static final int GL_POINT_FADE_THRESHOLD_SIZE_ARB
public static final int GL_POINT_DISTANCE_ATTENUATION_ARB
public static final int GL_MAX_VERTEX_UNITS_ARB
public static final int GL_ACTIVE_VERTEX_UNITS_ARB
public static final int GL_WEIGHT_SUM_UNITY_ARB
public static final int GL_VERTEX_BLEND_ARB
public static final int GL_CURRENT_WEIGHT_ARB
public static final int GL_WEIGHT_ARRAY_TYPE_ARB
public static final int GL_WEIGHT_ARRAY_STRIDE_ARB
public static final int GL_WEIGHT_ARRAY_SIZE_ARB
public static final int GL_WEIGHT_ARRAY_POINTER_ARB
public static final int GL_WEIGHT_ARRAY_ARB
public static final int GL_MODELVIEW0_ARB
public static final int GL_MODELVIEW1_ARB
public static final int GL_MODELVIEW2_ARB
public static final int GL_MODELVIEW3_ARB
public static final int GL_MODELVIEW4_ARB
public static final int GL_MODELVIEW5_ARB
public static final int GL_MODELVIEW6_ARB
public static final int GL_MODELVIEW7_ARB
public static final int GL_MODELVIEW8_ARB
public static final int GL_MODELVIEW9_ARB
public static final int GL_MODELVIEW10_ARB
public static final int GL_MODELVIEW11_ARB
public static final int GL_MODELVIEW12_ARB
public static final int GL_MODELVIEW13_ARB
public static final int GL_MODELVIEW14_ARB
public static final int GL_MODELVIEW15_ARB
public static final int GL_MODELVIEW16_ARB
public static final int GL_MODELVIEW17_ARB
public static final int GL_MODELVIEW18_ARB
public static final int GL_MODELVIEW19_ARB
public static final int GL_MODELVIEW20_ARB
public static final int GL_MODELVIEW21_ARB
public static final int GL_MODELVIEW22_ARB
public static final int GL_MODELVIEW23_ARB
public static final int GL_MODELVIEW24_ARB
public static final int GL_MODELVIEW25_ARB
public static final int GL_MODELVIEW26_ARB
public static final int GL_MODELVIEW27_ARB
public static final int GL_MODELVIEW28_ARB
public static final int GL_MODELVIEW29_ARB
public static final int GL_MODELVIEW30_ARB
public static final int GL_MODELVIEW31_ARB
public static final int GL_MATRIX_PALETTE_ARB
public static final int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
public static final int GL_MAX_PALETTE_MATRICES_ARB
public static final int GL_CURRENT_PALETTE_MATRIX_ARB
public static final int GL_MATRIX_INDEX_ARRAY_ARB
public static final int GL_CURRENT_MATRIX_INDEX_ARB
public static final int GL_MATRIX_INDEX_ARRAY_SIZE_ARB
public static final int GL_MATRIX_INDEX_ARRAY_TYPE_ARB
public static final int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
public static final int GL_MATRIX_INDEX_ARRAY_POINTER_ARB
public static final int GL_COMBINE_ARB
public static final int GL_COMBINE_RGB_ARB
public static final int GL_COMBINE_ALPHA_ARB
public static final int GL_SOURCE0_RGB_ARB
public static final int GL_SOURCE1_RGB_ARB
public static final int GL_SOURCE2_RGB_ARB
public static final int GL_SOURCE0_ALPHA_ARB
public static final int GL_SOURCE1_ALPHA_ARB
public static final int GL_SOURCE2_ALPHA_ARB
public static final int GL_OPERAND0_RGB_ARB
public static final int GL_OPERAND1_RGB_ARB
public static final int GL_OPERAND2_RGB_ARB
public static final int GL_OPERAND0_ALPHA_ARB
public static final int GL_OPERAND1_ALPHA_ARB
public static final int GL_OPERAND2_ALPHA_ARB
public static final int GL_RGB_SCALE_ARB
public static final int GL_ADD_SIGNED_ARB
public static final int GL_INTERPOLATE_ARB
public static final int GL_SUBTRACT_ARB
public static final int GL_CONSTANT_ARB
public static final int GL_PRIMARY_COLOR_ARB
public static final int GL_PREVIOUS_ARB
public static final int GL_DOT3_RGB_ARB
public static final int GL_DOT3_RGBA_ARB
public static final int GL_MIRRORED_REPEAT_ARB
public static final int GL_DEPTH_COMPONENT16_ARB
public static final int GL_DEPTH_COMPONENT24_ARB
public static final int GL_DEPTH_COMPONENT32_ARB
public static final int GL_TEXTURE_DEPTH_SIZE_ARB
public static final int GL_DEPTH_TEXTURE_MODE_ARB
public static final int GL_TEXTURE_COMPARE_MODE_ARB
public static final int GL_TEXTURE_COMPARE_FUNC_ARB
public static final int GL_COMPARE_R_TO_TEXTURE_ARB
public static final int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
public static final int GL_COLOR_SUM_ARB
public static final int GL_VERTEX_PROGRAM_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
public static final int GL_CURRENT_VERTEX_ATTRIB_ARB
public static final int GL_PROGRAM_LENGTH_ARB
public static final int GL_PROGRAM_STRING_ARB
public static final int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
public static final int GL_MAX_PROGRAM_MATRICES_ARB
public static final int GL_CURRENT_MATRIX_STACK_DEPTH_ARB
public static final int GL_CURRENT_MATRIX_ARB
public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB
public static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
public static final int GL_PROGRAM_ERROR_POSITION_ARB
public static final int GL_PROGRAM_BINDING_ARB
public static final int GL_MAX_VERTEX_ATTRIBS_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
public static final int GL_PROGRAM_ERROR_STRING_ARB
public static final int GL_PROGRAM_FORMAT_ASCII_ARB
public static final int GL_PROGRAM_FORMAT_ARB
public static final int GL_PROGRAM_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_TEMPORARIES_ARB
public static final int GL_MAX_PROGRAM_TEMPORARIES_ARB
public static final int GL_PROGRAM_NATIVE_TEMPORARIES_ARB
public static final int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
public static final int GL_PROGRAM_PARAMETERS_ARB
public static final int GL_MAX_PROGRAM_PARAMETERS_ARB
public static final int GL_PROGRAM_NATIVE_PARAMETERS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
public static final int GL_PROGRAM_ATTRIBS_ARB
public static final int GL_MAX_PROGRAM_ATTRIBS_ARB
public static final int GL_PROGRAM_NATIVE_ATTRIBS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
public static final int GL_PROGRAM_ADDRESS_REGISTERS_ARB
public static final int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
public static final int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
public static final int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
public static final int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
public static final int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
public static final int GL_TRANSPOSE_CURRENT_MATRIX_ARB
public static final int GL_MATRIX0_ARB
public static final int GL_MATRIX1_ARB
public static final int GL_MATRIX2_ARB
public static final int GL_MATRIX3_ARB
public static final int GL_MATRIX4_ARB
public static final int GL_MATRIX5_ARB
public static final int GL_MATRIX6_ARB
public static final int GL_MATRIX7_ARB
public static final int GL_MATRIX8_ARB
public static final int GL_MATRIX9_ARB
public static final int GL_MATRIX10_ARB
public static final int GL_MATRIX11_ARB
public static final int GL_MATRIX12_ARB
public static final int GL_MATRIX13_ARB
public static final int GL_MATRIX14_ARB
public static final int GL_MATRIX15_ARB
public static final int GL_MATRIX16_ARB
public static final int GL_MATRIX17_ARB
public static final int GL_MATRIX18_ARB
public static final int GL_MATRIX19_ARB
public static final int GL_MATRIX20_ARB
public static final int GL_MATRIX21_ARB
public static final int GL_MATRIX22_ARB
public static final int GL_MATRIX23_ARB
public static final int GL_MATRIX24_ARB
public static final int GL_MATRIX25_ARB
public static final int GL_MATRIX26_ARB
public static final int GL_MATRIX27_ARB
public static final int GL_MATRIX28_ARB
public static final int GL_MATRIX29_ARB
public static final int GL_MATRIX30_ARB
public static final int GL_MATRIX31_ARB
public static final int GL_FRAGMENT_PROGRAM_ARB
public static final int GL_PROGRAM_ALU_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_TEX_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_TEX_INDIRECTIONS_ARB
public static final int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
public static final int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
public static final int GL_MAX_TEXTURE_COORDS_ARB
public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_BUFFER_SIZE_ARB
public static final int GL_BUFFER_USAGE_ARB
public static final int GL_ARRAY_BUFFER_ARB
public static final int GL_ELEMENT_ARRAY_BUFFER_ARB
public static final int GL_ARRAY_BUFFER_BINDING_ARB
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
public static final int GL_COLOR_ARRAY_BUFFER_BINDING_ARB
public static final int GL_INDEX_ARRAY_BUFFER_BINDING_ARB
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
public static final int GL_READ_ONLY_ARB
public static final int GL_WRITE_ONLY_ARB
public static final int GL_READ_WRITE_ARB
public static final int GL_BUFFER_ACCESS_ARB
public static final int GL_BUFFER_MAPPED_ARB
public static final int GL_BUFFER_MAP_POINTER_ARB
public static final int GL_STREAM_DRAW_ARB
public static final int GL_STREAM_READ_ARB
public static final int GL_STREAM_COPY_ARB
public static final int GL_STATIC_DRAW_ARB
public static final int GL_STATIC_READ_ARB
public static final int GL_STATIC_COPY_ARB
public static final int GL_DYNAMIC_DRAW_ARB
public static final int GL_DYNAMIC_READ_ARB
public static final int GL_DYNAMIC_COPY_ARB
public static final int GL_QUERY_COUNTER_BITS_ARB
public static final int GL_CURRENT_QUERY_ARB
public static final int GL_QUERY_RESULT_ARB
public static final int GL_QUERY_RESULT_AVAILABLE_ARB
public static final int GL_SAMPLES_PASSED_ARB
public static final int GL_PROGRAM_OBJECT_ARB
public static final int GL_SHADER_OBJECT_ARB
public static final int GL_OBJECT_TYPE_ARB
public static final int GL_OBJECT_SUBTYPE_ARB
public static final int GL_FLOAT_VEC2_ARB
public static final int GL_FLOAT_VEC3_ARB
public static final int GL_FLOAT_VEC4_ARB
public static final int GL_INT_VEC2_ARB
public static final int GL_INT_VEC3_ARB
public static final int GL_INT_VEC4_ARB
public static final int GL_BOOL_ARB
public static final int GL_BOOL_VEC2_ARB
public static final int GL_BOOL_VEC3_ARB
public static final int GL_BOOL_VEC4_ARB
public static final int GL_FLOAT_MAT2_ARB
public static final int GL_FLOAT_MAT3_ARB
public static final int GL_FLOAT_MAT4_ARB
public static final int GL_SAMPLER_1D_ARB
public static final int GL_SAMPLER_2D_ARB
public static final int GL_SAMPLER_3D_ARB
public static final int GL_SAMPLER_CUBE_ARB
public static final int GL_SAMPLER_1D_SHADOW_ARB
public static final int GL_SAMPLER_2D_SHADOW_ARB
public static final int GL_SAMPLER_2D_RECT_ARB
public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB
public static final int GL_OBJECT_DELETE_STATUS_ARB
public static final int GL_OBJECT_COMPILE_STATUS_ARB
public static final int GL_OBJECT_LINK_STATUS_ARB
public static final int GL_OBJECT_VALIDATE_STATUS_ARB
public static final int GL_OBJECT_INFO_LOG_LENGTH_ARB
public static final int GL_OBJECT_ATTACHED_OBJECTS_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
public static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
public static final int GL_VERTEX_SHADER_ARB
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
public static final int GL_MAX_VARYING_FLOATS_ARB
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
public static final int GL_FRAGMENT_SHADER_ARB
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
public static final int GL_SHADING_LANGUAGE_VERSION_ARB
public static final int GL_POINT_SPRITE_ARB
public static final int GL_COORD_REPLACE_ARB
public static final int GL_MAX_DRAW_BUFFERS_ARB
public static final int GL_DRAW_BUFFER0_ARB
public static final int GL_DRAW_BUFFER1_ARB
public static final int GL_DRAW_BUFFER2_ARB
public static final int GL_DRAW_BUFFER3_ARB
public static final int GL_DRAW_BUFFER4_ARB
public static final int GL_DRAW_BUFFER5_ARB
public static final int GL_DRAW_BUFFER6_ARB
public static final int GL_DRAW_BUFFER7_ARB
public static final int GL_DRAW_BUFFER8_ARB
public static final int GL_DRAW_BUFFER9_ARB
public static final int GL_DRAW_BUFFER10_ARB
public static final int GL_DRAW_BUFFER11_ARB
public static final int GL_DRAW_BUFFER12_ARB
public static final int GL_DRAW_BUFFER13_ARB
public static final int GL_DRAW_BUFFER14_ARB
public static final int GL_DRAW_BUFFER15_ARB
public static final int GL_TEXTURE_RECTANGLE_ARB
public static final int GL_TEXTURE_BINDING_RECTANGLE_ARB
public static final int GL_PROXY_TEXTURE_RECTANGLE_ARB
public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
public static final int GL_ABGR_EXT
public static final int GL_CONSTANT_COLOR_EXT
public static final int GL_ONE_MINUS_CONSTANT_COLOR_EXT
public static final int GL_CONSTANT_ALPHA_EXT
public static final int GL_ONE_MINUS_CONSTANT_ALPHA_EXT
public static final int GL_BLEND_COLOR_EXT
public static final int GL_POLYGON_OFFSET_EXT
public static final int GL_POLYGON_OFFSET_FACTOR_EXT
public static final int GL_POLYGON_OFFSET_BIAS_EXT
public static final int GL_ALPHA4_EXT
public static final int GL_ALPHA8_EXT
public static final int GL_ALPHA12_EXT
public static final int GL_ALPHA16_EXT
public static final int GL_LUMINANCE4_EXT
public static final int GL_LUMINANCE8_EXT
public static final int GL_LUMINANCE12_EXT
public static final int GL_LUMINANCE16_EXT
public static final int GL_LUMINANCE4_ALPHA4_EXT
public static final int GL_LUMINANCE6_ALPHA2_EXT
public static final int GL_LUMINANCE8_ALPHA8_EXT
public static final int GL_LUMINANCE12_ALPHA4_EXT
public static final int GL_LUMINANCE12_ALPHA12_EXT
public static final int GL_LUMINANCE16_ALPHA16_EXT
public static final int GL_INTENSITY_EXT
public static final int GL_INTENSITY4_EXT
public static final int GL_INTENSITY8_EXT
public static final int GL_INTENSITY12_EXT
public static final int GL_INTENSITY16_EXT
public static final int GL_RGB2_EXT
public static final int GL_RGB4_EXT
public static final int GL_RGB5_EXT
public static final int GL_RGB8_EXT
public static final int GL_RGB10_EXT
public static final int GL_RGB12_EXT
public static final int GL_RGB16_EXT
public static final int GL_RGBA2_EXT
public static final int GL_RGBA4_EXT
public static final int GL_RGB5_A1_EXT
public static final int GL_RGBA8_EXT
public static final int GL_RGB10_A2_EXT
public static final int GL_RGBA12_EXT
public static final int GL_RGBA16_EXT
public static final int GL_TEXTURE_RED_SIZE_EXT
public static final int GL_TEXTURE_GREEN_SIZE_EXT
public static final int GL_TEXTURE_BLUE_SIZE_EXT
public static final int GL_TEXTURE_ALPHA_SIZE_EXT
public static final int GL_TEXTURE_LUMINANCE_SIZE_EXT
public static final int GL_TEXTURE_INTENSITY_SIZE_EXT
public static final int GL_REPLACE_EXT
public static final int GL_PROXY_TEXTURE_1D_EXT
public static final int GL_PROXY_TEXTURE_2D_EXT
public static final int GL_TEXTURE_TOO_LARGE_EXT
public static final int GL_PACK_SKIP_IMAGES_EXT
public static final int GL_PACK_IMAGE_HEIGHT_EXT
public static final int GL_UNPACK_SKIP_IMAGES_EXT
public static final int GL_UNPACK_IMAGE_HEIGHT_EXT
public static final int GL_TEXTURE_3D_EXT
public static final int GL_PROXY_TEXTURE_3D_EXT
public static final int GL_TEXTURE_DEPTH_EXT
public static final int GL_TEXTURE_WRAP_R_EXT
public static final int GL_MAX_3D_TEXTURE_SIZE_EXT
public static final int GL_FILTER4_SGIS
public static final int GL_TEXTURE_FILTER4_SIZE_SGIS
public static final int GL_HISTOGRAM_EXT
public static final int GL_PROXY_HISTOGRAM_EXT
public static final int GL_HISTOGRAM_WIDTH_EXT
public static final int GL_HISTOGRAM_FORMAT_EXT
public static final int GL_HISTOGRAM_RED_SIZE_EXT
public static final int GL_HISTOGRAM_GREEN_SIZE_EXT
public static final int GL_HISTOGRAM_BLUE_SIZE_EXT
public static final int GL_HISTOGRAM_ALPHA_SIZE_EXT
public static final int GL_HISTOGRAM_LUMINANCE_SIZE_EXT
public static final int GL_HISTOGRAM_SINK_EXT
public static final int GL_MINMAX_EXT
public static final int GL_MINMAX_FORMAT_EXT
public static final int GL_MINMAX_SINK_EXT
public static final int GL_TABLE_TOO_LARGE_EXT
public static final int GL_CONVOLUTION_1D_EXT
public static final int GL_CONVOLUTION_2D_EXT
public static final int GL_SEPARABLE_2D_EXT
public static final int GL_CONVOLUTION_BORDER_MODE_EXT
public static final int GL_CONVOLUTION_FILTER_SCALE_EXT
public static final int GL_CONVOLUTION_FILTER_BIAS_EXT
public static final int GL_REDUCE_EXT
public static final int GL_CONVOLUTION_FORMAT_EXT
public static final int GL_CONVOLUTION_WIDTH_EXT
public static final int GL_CONVOLUTION_HEIGHT_EXT
public static final int GL_MAX_CONVOLUTION_WIDTH_EXT
public static final int GL_MAX_CONVOLUTION_HEIGHT_EXT
public static final int GL_POST_CONVOLUTION_RED_SCALE_EXT
public static final int GL_POST_CONVOLUTION_GREEN_SCALE_EXT
public static final int GL_POST_CONVOLUTION_BLUE_SCALE_EXT
public static final int GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
public static final int GL_POST_CONVOLUTION_RED_BIAS_EXT
public static final int GL_POST_CONVOLUTION_GREEN_BIAS_EXT
public static final int GL_POST_CONVOLUTION_BLUE_BIAS_EXT
public static final int GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
public static final int GL_COLOR_MATRIX_SGI
public static final int GL_COLOR_MATRIX_STACK_DEPTH_SGI
public static final int GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
public static final int GL_POST_COLOR_MATRIX_RED_SCALE_SGI
public static final int GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
public static final int GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
public static final int GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
public static final int GL_POST_COLOR_MATRIX_RED_BIAS_SGI
public static final int GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
public static final int GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
public static final int GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
public static final int GL_COLOR_TABLE_SGI
public static final int GL_POST_CONVOLUTION_COLOR_TABLE_SGI
public static final int GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
public static final int GL_PROXY_COLOR_TABLE_SGI
public static final int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
public static final int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
public static final int GL_COLOR_TABLE_SCALE_SGI
public static final int GL_COLOR_TABLE_BIAS_SGI
public static final int GL_COLOR_TABLE_FORMAT_SGI
public static final int GL_COLOR_TABLE_WIDTH_SGI
public static final int GL_COLOR_TABLE_RED_SIZE_SGI
public static final int GL_COLOR_TABLE_GREEN_SIZE_SGI
public static final int GL_COLOR_TABLE_BLUE_SIZE_SGI
public static final int GL_COLOR_TABLE_ALPHA_SIZE_SGI
public static final int GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
public static final int GL_COLOR_TABLE_INTENSITY_SIZE_SGI
public static final int GL_PIXEL_TEXTURE_SGIS
public static final int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
public static final int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
public static final int GL_PIXEL_GROUP_COLOR_SGIS
public static final int GL_PIXEL_TEX_GEN_SGIX
public static final int GL_PIXEL_TEX_GEN_MODE_SGIX
public static final int GL_PACK_SKIP_VOLUMES_SGIS
public static final int GL_PACK_IMAGE_DEPTH_SGIS
public static final int GL_UNPACK_SKIP_VOLUMES_SGIS
public static final int GL_UNPACK_IMAGE_DEPTH_SGIS
public static final int GL_TEXTURE_4D_SGIS
public static final int GL_PROXY_TEXTURE_4D_SGIS
public static final int GL_TEXTURE_4DSIZE_SGIS
public static final int GL_TEXTURE_WRAP_Q_SGIS
public static final int GL_MAX_4D_TEXTURE_SIZE_SGIS
public static final int GL_TEXTURE_4D_BINDING_SGIS
public static final int GL_TEXTURE_COLOR_TABLE_SGI
public static final int GL_PROXY_TEXTURE_COLOR_TABLE_SGI
public static final int GL_CMYK_EXT
public static final int GL_CMYKA_EXT
public static final int GL_PACK_CMYK_HINT_EXT
public static final int GL_UNPACK_CMYK_HINT_EXT
public static final int GL_TEXTURE_PRIORITY_EXT
public static final int GL_TEXTURE_RESIDENT_EXT
public static final int GL_TEXTURE_1D_BINDING_EXT
public static final int GL_TEXTURE_2D_BINDING_EXT
public static final int GL_TEXTURE_3D_BINDING_EXT
public static final int GL_DETAIL_TEXTURE_2D_SGIS
public static final int GL_DETAIL_TEXTURE_2D_BINDING_SGIS
public static final int GL_LINEAR_DETAIL_SGIS
public static final int GL_LINEAR_DETAIL_ALPHA_SGIS
public static final int GL_LINEAR_DETAIL_COLOR_SGIS
public static final int GL_DETAIL_TEXTURE_LEVEL_SGIS
public static final int GL_DETAIL_TEXTURE_MODE_SGIS
public static final int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
public static final int GL_LINEAR_SHARPEN_SGIS
public static final int GL_LINEAR_SHARPEN_ALPHA_SGIS
public static final int GL_LINEAR_SHARPEN_COLOR_SGIS
public static final int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
public static final int GL_UNSIGNED_BYTE_3_3_2_EXT
public static final int GL_UNSIGNED_SHORT_4_4_4_4_EXT
public static final int GL_UNSIGNED_SHORT_5_5_5_1_EXT
public static final int GL_UNSIGNED_INT_8_8_8_8_EXT
public static final int GL_UNSIGNED_INT_10_10_10_2_EXT
public static final int GL_TEXTURE_MIN_LOD_SGIS
public static final int GL_TEXTURE_MAX_LOD_SGIS
public static final int GL_TEXTURE_BASE_LEVEL_SGIS
public static final int GL_TEXTURE_MAX_LEVEL_SGIS
public static final int GL_MULTISAMPLE_SGIS
public static final int GL_SAMPLE_ALPHA_TO_MASK_SGIS
public static final int GL_SAMPLE_ALPHA_TO_ONE_SGIS
public static final int GL_SAMPLE_MASK_SGIS
public static final int GL_1PASS_SGIS
public static final int GL_2PASS_0_SGIS
public static final int GL_2PASS_1_SGIS
public static final int GL_4PASS_0_SGIS
public static final int GL_4PASS_1_SGIS
public static final int GL_4PASS_2_SGIS
public static final int GL_4PASS_3_SGIS
public static final int GL_SAMPLE_BUFFERS_SGIS
public static final int GL_SAMPLES_SGIS
public static final int GL_SAMPLE_MASK_VALUE_SGIS
public static final int GL_SAMPLE_MASK_INVERT_SGIS
public static final int GL_SAMPLE_PATTERN_SGIS
public static final int GL_RESCALE_NORMAL_EXT
public static final int GL_VERTEX_ARRAY_EXT
public static final int GL_NORMAL_ARRAY_EXT
public static final int GL_COLOR_ARRAY_EXT
public static final int GL_INDEX_ARRAY_EXT
public static final int GL_TEXTURE_COORD_ARRAY_EXT
public static final int GL_EDGE_FLAG_ARRAY_EXT
public static final int GL_VERTEX_ARRAY_SIZE_EXT
public static final int GL_VERTEX_ARRAY_TYPE_EXT
public static final int GL_VERTEX_ARRAY_STRIDE_EXT
public static final int GL_VERTEX_ARRAY_COUNT_EXT
public static final int GL_NORMAL_ARRAY_TYPE_EXT
public static final int GL_NORMAL_ARRAY_STRIDE_EXT
public static final int GL_NORMAL_ARRAY_COUNT_EXT
public static final int GL_COLOR_ARRAY_SIZE_EXT
public static final int GL_COLOR_ARRAY_TYPE_EXT
public static final int GL_COLOR_ARRAY_STRIDE_EXT
public static final int GL_COLOR_ARRAY_COUNT_EXT
public static final int GL_INDEX_ARRAY_TYPE_EXT
public static final int GL_INDEX_ARRAY_STRIDE_EXT
public static final int GL_INDEX_ARRAY_COUNT_EXT
public static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT
public static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
public static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT
public static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT
public static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT
public static final int GL_VERTEX_ARRAY_POINTER_EXT
public static final int GL_NORMAL_ARRAY_POINTER_EXT
public static final int GL_COLOR_ARRAY_POINTER_EXT
public static final int GL_INDEX_ARRAY_POINTER_EXT
public static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT
public static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT
public static final int GL_GENERATE_MIPMAP_SGIS
public static final int GL_GENERATE_MIPMAP_HINT_SGIS
public static final int GL_LINEAR_CLIPMAP_LINEAR_SGIX
public static final int GL_TEXTURE_CLIPMAP_CENTER_SGIX
public static final int GL_TEXTURE_CLIPMAP_FRAME_SGIX
public static final int GL_TEXTURE_CLIPMAP_OFFSET_SGIX
public static final int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
public static final int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
public static final int GL_TEXTURE_CLIPMAP_DEPTH_SGIX
public static final int GL_MAX_CLIPMAP_DEPTH_SGIX
public static final int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
public static final int GL_NEAREST_CLIPMAP_NEAREST_SGIX
public static final int GL_NEAREST_CLIPMAP_LINEAR_SGIX
public static final int GL_LINEAR_CLIPMAP_NEAREST_SGIX
public static final int GL_TEXTURE_COMPARE_SGIX
public static final int GL_TEXTURE_COMPARE_OPERATOR_SGIX
public static final int GL_TEXTURE_LEQUAL_R_SGIX
public static final int GL_TEXTURE_GEQUAL_R_SGIX
public static final int GL_CLAMP_TO_EDGE_SGIS
public static final int GL_CLAMP_TO_BORDER_SGIS
public static final int GL_FUNC_ADD_EXT
public static final int GL_MIN_EXT
public static final int GL_MAX_EXT
public static final int GL_BLEND_EQUATION_EXT
public static final int GL_FUNC_SUBTRACT_EXT
public static final int GL_FUNC_REVERSE_SUBTRACT_EXT
public static final int GL_INTERLACE_SGIX
public static final int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
public static final int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
public static final int GL_PIXEL_TILE_WIDTH_SGIX
public static final int GL_PIXEL_TILE_HEIGHT_SGIX
public static final int GL_PIXEL_TILE_GRID_WIDTH_SGIX
public static final int GL_PIXEL_TILE_GRID_HEIGHT_SGIX
public static final int GL_PIXEL_TILE_GRID_DEPTH_SGIX
public static final int GL_PIXEL_TILE_CACHE_SIZE_SGIX
public static final int GL_DUAL_ALPHA4_SGIS
public static final int GL_DUAL_ALPHA8_SGIS
public static final int GL_DUAL_ALPHA12_SGIS
public static final int GL_DUAL_ALPHA16_SGIS
public static final int GL_DUAL_LUMINANCE4_SGIS
public static final int GL_DUAL_LUMINANCE8_SGIS
public static final int GL_DUAL_LUMINANCE12_SGIS
public static final int GL_DUAL_LUMINANCE16_SGIS
public static final int GL_DUAL_INTENSITY4_SGIS
public static final int GL_DUAL_INTENSITY8_SGIS
public static final int GL_DUAL_INTENSITY12_SGIS
public static final int GL_DUAL_INTENSITY16_SGIS
public static final int GL_DUAL_LUMINANCE_ALPHA4_SGIS
public static final int GL_DUAL_LUMINANCE_ALPHA8_SGIS
public static final int GL_QUAD_ALPHA4_SGIS
public static final int GL_QUAD_ALPHA8_SGIS
public static final int GL_QUAD_LUMINANCE4_SGIS
public static final int GL_QUAD_LUMINANCE8_SGIS
public static final int GL_QUAD_INTENSITY4_SGIS
public static final int GL_QUAD_INTENSITY8_SGIS
public static final int GL_DUAL_TEXTURE_SELECT_SGIS
public static final int GL_QUAD_TEXTURE_SELECT_SGIS
public static final int GL_SPRITE_SGIX
public static final int GL_SPRITE_MODE_SGIX
public static final int GL_SPRITE_AXIS_SGIX
public static final int GL_SPRITE_TRANSLATION_SGIX
public static final int GL_SPRITE_AXIAL_SGIX
public static final int GL_SPRITE_OBJECT_ALIGNED_SGIX
public static final int GL_SPRITE_EYE_ALIGNED_SGIX
public static final int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
public static final int GL_POINT_SIZE_MIN_EXT
public static final int GL_POINT_SIZE_MAX_EXT
public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT
public static final int GL_DISTANCE_ATTENUATION_EXT
public static final int GL_POINT_SIZE_MIN_SGIS
public static final int GL_POINT_SIZE_MAX_SGIS
public static final int GL_POINT_FADE_THRESHOLD_SIZE_SGIS
public static final int GL_DISTANCE_ATTENUATION_SGIS
public static final int GL_INSTRUMENT_BUFFER_POINTER_SGIX
public static final int GL_INSTRUMENT_MEASUREMENTS_SGIX
public static final int GL_POST_TEXTURE_FILTER_BIAS_SGIX
public static final int GL_POST_TEXTURE_FILTER_SCALE_SGIX
public static final int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
public static final int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
public static final int GL_FRAMEZOOM_SGIX
public static final int GL_FRAMEZOOM_FACTOR_SGIX
public static final int GL_MAX_FRAMEZOOM_FACTOR_SGIX
public static final int GL_TEXTURE_DEFORMATION_BIT_SGIX
public static final int GL_GEOMETRY_DEFORMATION_BIT_SGIX
public static final int GL_GEOMETRY_DEFORMATION_SGIX
public static final int GL_TEXTURE_DEFORMATION_SGIX
public static final int GL_DEFORMATIONS_MASK_SGIX
public static final int GL_MAX_DEFORMATION_ORDER_SGIX
public static final int GL_REFERENCE_PLANE_SGIX
public static final int GL_REFERENCE_PLANE_EQUATION_SGIX
public static final int GL_DEPTH_COMPONENT16_SGIX
public static final int GL_DEPTH_COMPONENT24_SGIX
public static final int GL_DEPTH_COMPONENT32_SGIX
public static final int GL_FOG_FUNC_SGIS
public static final int GL_FOG_FUNC_POINTS_SGIS
public static final int GL_MAX_FOG_FUNC_POINTS_SGIS
public static final int GL_FOG_OFFSET_SGIX
public static final int GL_FOG_OFFSET_VALUE_SGIX
public static final int GL_IMAGE_SCALE_X_HP
public static final int GL_IMAGE_SCALE_Y_HP
public static final int GL_IMAGE_TRANSLATE_X_HP
public static final int GL_IMAGE_TRANSLATE_Y_HP
public static final int GL_IMAGE_ROTATE_ANGLE_HP
public static final int GL_IMAGE_ROTATE_ORIGIN_X_HP
public static final int GL_IMAGE_ROTATE_ORIGIN_Y_HP
public static final int GL_IMAGE_MAG_FILTER_HP
public static final int GL_IMAGE_MIN_FILTER_HP
public static final int GL_IMAGE_CUBIC_WEIGHT_HP
public static final int GL_CUBIC_HP
public static final int GL_AVERAGE_HP
public static final int GL_IMAGE_TRANSFORM_2D_HP
public static final int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
public static final int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
public static final int GL_IGNORE_BORDER_HP
public static final int GL_CONSTANT_BORDER_HP
public static final int GL_REPLICATE_BORDER_HP
public static final int GL_CONVOLUTION_BORDER_COLOR_HP
public static final int GL_TEXTURE_ENV_BIAS_SGIX
public static final int GL_VERTEX_DATA_HINT_PGI
public static final int GL_VERTEX_CONSISTENT_HINT_PGI
public static final int GL_MATERIAL_SIDE_HINT_PGI
public static final int GL_MAX_VERTEX_HINT_PGI
public static final int GL_COLOR3_BIT_PGI
public static final int GL_COLOR4_BIT_PGI
public static final int GL_EDGEFLAG_BIT_PGI
public static final int GL_INDEX_BIT_PGI
public static final int GL_MAT_AMBIENT_BIT_PGI
public static final int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
public static final int GL_MAT_DIFFUSE_BIT_PGI
public static final int GL_MAT_EMISSION_BIT_PGI
public static final int GL_MAT_COLOR_INDEXES_BIT_PGI
public static final int GL_MAT_SHININESS_BIT_PGI
public static final int GL_MAT_SPECULAR_BIT_PGI
public static final int GL_NORMAL_BIT_PGI
public static final int GL_TEXCOORD1_BIT_PGI
public static final int GL_TEXCOORD2_BIT_PGI
public static final int GL_TEXCOORD3_BIT_PGI
public static final long GL_TEXCOORD4_BIT_PGI
public static final int GL_VERTEX23_BIT_PGI
public static final int GL_VERTEX4_BIT_PGI
public static final int GL_PREFER_DOUBLEBUFFER_HINT_PGI
public static final int GL_CONSERVE_MEMORY_HINT_PGI
public static final int GL_RECLAIM_MEMORY_HINT_PGI
public static final int GL_NATIVE_GRAPHICS_HANDLE_PGI
public static final int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
public static final int GL_NATIVE_GRAPHICS_END_HINT_PGI
public static final int GL_ALWAYS_FAST_HINT_PGI
public static final int GL_ALWAYS_SOFT_HINT_PGI
public static final int GL_ALLOW_DRAW_OBJ_HINT_PGI
public static final int GL_ALLOW_DRAW_WIN_HINT_PGI
public static final int GL_ALLOW_DRAW_FRG_HINT_PGI
public static final int GL_ALLOW_DRAW_MEM_HINT_PGI
public static final int GL_STRICT_DEPTHFUNC_HINT_PGI
public static final int GL_STRICT_LIGHTING_HINT_PGI
public static final int GL_STRICT_SCISSOR_HINT_PGI
public static final int GL_FULL_STIPPLE_HINT_PGI
public static final int GL_CLIP_NEAR_HINT_PGI
public static final int GL_CLIP_FAR_HINT_PGI
public static final int GL_WIDE_LINE_HINT_PGI
public static final int GL_BACK_NORMALS_HINT_PGI
public static final int GL_COLOR_INDEX1_EXT
public static final int GL_COLOR_INDEX2_EXT
public static final int GL_COLOR_INDEX4_EXT
public static final int GL_COLOR_INDEX8_EXT
public static final int GL_COLOR_INDEX12_EXT
public static final int GL_COLOR_INDEX16_EXT
public static final int GL_TEXTURE_INDEX_SIZE_EXT
public static final int GL_CLIP_VOLUME_CLIPPING_HINT_EXT
public static final int GL_LIST_PRIORITY_SGIX
public static final int GL_IR_INSTRUMENT1_SGIX
public static final int GL_CALLIGRAPHIC_FRAGMENT_SGIX
public static final int GL_TEXTURE_LOD_BIAS_S_SGIX
public static final int GL_TEXTURE_LOD_BIAS_T_SGIX
public static final int GL_TEXTURE_LOD_BIAS_R_SGIX
public static final int GL_SHADOW_AMBIENT_SGIX
public static final int GL_INDEX_MATERIAL_EXT
public static final int GL_INDEX_MATERIAL_PARAMETER_EXT
public static final int GL_INDEX_MATERIAL_FACE_EXT
public static final int GL_INDEX_TEST_EXT
public static final int GL_INDEX_TEST_FUNC_EXT
public static final int GL_INDEX_TEST_REF_EXT
public static final int GL_IUI_V2F_EXT
public static final int GL_IUI_V3F_EXT
public static final int GL_IUI_N3F_V2F_EXT
public static final int GL_IUI_N3F_V3F_EXT
public static final int GL_T2F_IUI_V2F_EXT
public static final int GL_T2F_IUI_V3F_EXT
public static final int GL_T2F_IUI_N3F_V2F_EXT
public static final int GL_T2F_IUI_N3F_V3F_EXT
public static final int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
public static final int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
public static final int GL_CULL_VERTEX_EXT
public static final int GL_CULL_VERTEX_EYE_POSITION_EXT
public static final int GL_CULL_VERTEX_OBJECT_POSITION_EXT
public static final int GL_YCRCB_422_SGIX
public static final int GL_YCRCB_444_SGIX
public static final int GL_FRAGMENT_LIGHTING_SGIX
public static final int GL_FRAGMENT_COLOR_MATERIAL_SGIX
public static final int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
public static final int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
public static final int GL_MAX_FRAGMENT_LIGHTS_SGIX
public static final int GL_MAX_ACTIVE_LIGHTS_SGIX
public static final int GL_CURRENT_RASTER_NORMAL_SGIX
public static final int GL_LIGHT_ENV_MODE_SGIX
public static final int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
public static final int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
public static final int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
public static final int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
public static final int GL_FRAGMENT_LIGHT0_SGIX
public static final int GL_FRAGMENT_LIGHT1_SGIX
public static final int GL_FRAGMENT_LIGHT2_SGIX
public static final int GL_FRAGMENT_LIGHT3_SGIX
public static final int GL_FRAGMENT_LIGHT4_SGIX
public static final int GL_FRAGMENT_LIGHT5_SGIX
public static final int GL_FRAGMENT_LIGHT6_SGIX
public static final int GL_FRAGMENT_LIGHT7_SGIX
public static final int GL_RASTER_POSITION_UNCLIPPED_IBM
public static final int GL_TEXTURE_LIGHTING_MODE_HP
public static final int GL_TEXTURE_POST_SPECULAR_HP
public static final int GL_TEXTURE_PRE_SPECULAR_HP
public static final int GL_MAX_ELEMENTS_VERTICES_EXT
public static final int GL_MAX_ELEMENTS_INDICES_EXT
public static final int GL_PHONG_WIN
public static final int GL_PHONG_HINT_WIN
public static final int GL_FOG_SPECULAR_TEXTURE_WIN
public static final int GL_FRAGMENT_MATERIAL_EXT
public static final int GL_FRAGMENT_NORMAL_EXT
public static final int GL_FRAGMENT_COLOR_EXT
public static final int GL_ATTENUATION_EXT
public static final int GL_SHADOW_ATTENUATION_EXT
public static final int GL_TEXTURE_APPLICATION_MODE_EXT
public static final int GL_TEXTURE_LIGHT_EXT
public static final int GL_TEXTURE_MATERIAL_FACE_EXT
public static final int GL_TEXTURE_MATERIAL_PARAMETER_EXT
public static final int GL_ALPHA_MIN_SGIX
public static final int GL_ALPHA_MAX_SGIX
public static final int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
public static final int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
public static final int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
public static final int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
public static final int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
public static final int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
public static final int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
public static final int GL_BGR_EXT
public static final int GL_BGRA_EXT
public static final int GL_ASYNC_MARKER_SGIX
public static final int GL_ASYNC_TEX_IMAGE_SGIX
public static final int GL_ASYNC_DRAW_PIXELS_SGIX
public static final int GL_ASYNC_READ_PIXELS_SGIX
public static final int GL_MAX_ASYNC_TEX_IMAGE_SGIX
public static final int GL_MAX_ASYNC_DRAW_PIXELS_SGIX
public static final int GL_MAX_ASYNC_READ_PIXELS_SGIX
public static final int GL_ASYNC_HISTOGRAM_SGIX
public static final int GL_MAX_ASYNC_HISTOGRAM_SGIX
public static final int GL_PARALLEL_ARRAYS_INTEL
public static final int GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
public static final int GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
public static final int GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
public static final int GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
public static final int GL_OCCLUSION_TEST_HP
public static final int GL_OCCLUSION_TEST_RESULT_HP
public static final int GL_PIXEL_TRANSFORM_2D_EXT
public static final int GL_PIXEL_MAG_FILTER_EXT
public static final int GL_PIXEL_MIN_FILTER_EXT
public static final int GL_PIXEL_CUBIC_WEIGHT_EXT
public static final int GL_CUBIC_EXT
public static final int GL_AVERAGE_EXT
public static final int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
public static final int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
public static final int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
public static final int GL_SHARED_TEXTURE_PALETTE_EXT
public static final int GL_LIGHT_MODEL_COLOR_CONTROL_EXT
public static final int GL_SINGLE_COLOR_EXT
public static final int GL_SEPARATE_SPECULAR_COLOR_EXT
public static final int GL_COLOR_SUM_EXT
public static final int GL_CURRENT_SECONDARY_COLOR_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_EXT
public static final int GL_PERTURB_EXT
public static final int GL_TEXTURE_NORMAL_EXT
public static final int GL_FOG_COORDINATE_SOURCE_EXT
public static final int GL_FOG_COORDINATE_EXT
public static final int GL_FRAGMENT_DEPTH_EXT
public static final int GL_CURRENT_FOG_COORDINATE_EXT
public static final int GL_FOG_COORDINATE_ARRAY_TYPE_EXT
public static final int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
public static final int GL_FOG_COORDINATE_ARRAY_POINTER_EXT
public static final int GL_FOG_COORDINATE_ARRAY_EXT
public static final int GL_SCREEN_COORDINATES_REND
public static final int GL_INVERTED_SCREEN_W_REND
public static final int GL_TANGENT_ARRAY_EXT
public static final int GL_BINORMAL_ARRAY_EXT
public static final int GL_CURRENT_TANGENT_EXT
public static final int GL_CURRENT_BINORMAL_EXT
public static final int GL_TANGENT_ARRAY_TYPE_EXT
public static final int GL_TANGENT_ARRAY_STRIDE_EXT
public static final int GL_BINORMAL_ARRAY_TYPE_EXT
public static final int GL_BINORMAL_ARRAY_STRIDE_EXT
public static final int GL_TANGENT_ARRAY_POINTER_EXT
public static final int GL_BINORMAL_ARRAY_POINTER_EXT
public static final int GL_MAP1_TANGENT_EXT
public static final int GL_MAP2_TANGENT_EXT
public static final int GL_MAP1_BINORMAL_EXT
public static final int GL_MAP2_BINORMAL_EXT
public static final int GL_COMBINE_EXT
public static final int GL_COMBINE_RGB_EXT
public static final int GL_COMBINE_ALPHA_EXT
public static final int GL_RGB_SCALE_EXT
public static final int GL_ADD_SIGNED_EXT
public static final int GL_INTERPOLATE_EXT
public static final int GL_CONSTANT_EXT
public static final int GL_PRIMARY_COLOR_EXT
public static final int GL_PREVIOUS_EXT
public static final int GL_SOURCE0_RGB_EXT
public static final int GL_SOURCE1_RGB_EXT
public static final int GL_SOURCE2_RGB_EXT
public static final int GL_SOURCE3_RGB_EXT
public static final int GL_SOURCE4_RGB_EXT
public static final int GL_SOURCE5_RGB_EXT
public static final int GL_SOURCE6_RGB_EXT
public static final int GL_SOURCE7_RGB_EXT
public static final int GL_SOURCE0_ALPHA_EXT
public static final int GL_SOURCE1_ALPHA_EXT
public static final int GL_SOURCE2_ALPHA_EXT
public static final int GL_SOURCE3_ALPHA_EXT
public static final int GL_SOURCE4_ALPHA_EXT
public static final int GL_SOURCE5_ALPHA_EXT
public static final int GL_SOURCE6_ALPHA_EXT
public static final int GL_SOURCE7_ALPHA_EXT
public static final int GL_OPERAND0_RGB_EXT
public static final int GL_OPERAND1_RGB_EXT
public static final int GL_OPERAND2_RGB_EXT
public static final int GL_OPERAND3_RGB_EXT
public static final int GL_OPERAND4_RGB_EXT
public static final int GL_OPERAND5_RGB_EXT
public static final int GL_OPERAND6_RGB_EXT
public static final int GL_OPERAND7_RGB_EXT
public static final int GL_OPERAND0_ALPHA_EXT
public static final int GL_OPERAND1_ALPHA_EXT
public static final int GL_OPERAND2_ALPHA_EXT
public static final int GL_OPERAND3_ALPHA_EXT
public static final int GL_OPERAND4_ALPHA_EXT
public static final int GL_OPERAND5_ALPHA_EXT
public static final int GL_OPERAND6_ALPHA_EXT
public static final int GL_OPERAND7_ALPHA_EXT
public static final int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
public static final int GL_TRANSFORM_HINT_APPLE
public static final int GL_FOG_SCALE_SGIX
public static final int GL_FOG_SCALE_VALUE_SGIX
public static final int GL_UNPACK_CONSTANT_DATA_SUNX
public static final int GL_TEXTURE_CONSTANT_DATA_SUNX
public static final int GL_GLOBAL_ALPHA_SUN
public static final int GL_GLOBAL_ALPHA_FACTOR_SUN
public static final int GL_RESTART_SUN
public static final int GL_REPLACE_MIDDLE_SUN
public static final int GL_REPLACE_OLDEST_SUN
public static final int GL_TRIANGLE_LIST_SUN
public static final int GL_REPLACEMENT_CODE_SUN
public static final int GL_REPLACEMENT_CODE_ARRAY_SUN
public static final int GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
public static final int GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
public static final int GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
public static final int GL_R1UI_V3F_SUN
public static final int GL_R1UI_C4UB_V3F_SUN
public static final int GL_R1UI_C3F_V3F_SUN
public static final int GL_R1UI_N3F_V3F_SUN
public static final int GL_R1UI_C4F_N3F_V3F_SUN
public static final int GL_R1UI_T2F_V3F_SUN
public static final int GL_R1UI_T2F_N3F_V3F_SUN
public static final int GL_R1UI_T2F_C4F_N3F_V3F_SUN
public static final int GL_BLEND_DST_RGB_EXT
public static final int GL_BLEND_SRC_RGB_EXT
public static final int GL_BLEND_DST_ALPHA_EXT
public static final int GL_BLEND_SRC_ALPHA_EXT
public static final int GL_RED_MIN_CLAMP_INGR
public static final int GL_GREEN_MIN_CLAMP_INGR
public static final int GL_BLUE_MIN_CLAMP_INGR
public static final int GL_ALPHA_MIN_CLAMP_INGR
public static final int GL_RED_MAX_CLAMP_INGR
public static final int GL_GREEN_MAX_CLAMP_INGR
public static final int GL_BLUE_MAX_CLAMP_INGR
public static final int GL_ALPHA_MAX_CLAMP_INGR
public static final int GL_INTERLACE_READ_INGR
public static final int GL_INCR_WRAP_EXT
public static final int GL_DECR_WRAP_EXT
public static final int GL_422_EXT
public static final int GL_422_REV_EXT
public static final int GL_422_AVERAGE_EXT
public static final int GL_422_REV_AVERAGE_EXT
public static final int GL_NORMAL_MAP_NV
public static final int GL_REFLECTION_MAP_NV
public static final int GL_NORMAL_MAP_EXT
public static final int GL_REFLECTION_MAP_EXT
public static final int GL_TEXTURE_CUBE_MAP_EXT
public static final int GL_TEXTURE_BINDING_CUBE_MAP_EXT
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
public static final int GL_PROXY_TEXTURE_CUBE_MAP_EXT
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
public static final int GL_WRAP_BORDER_SUN
public static final int GL_MAX_TEXTURE_LOD_BIAS_EXT
public static final int GL_TEXTURE_FILTER_CONTROL_EXT
public static final int GL_TEXTURE_LOD_BIAS_EXT
public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
public static final int GL_MODELVIEW0_STACK_DEPTH_EXT
public static final int GL_MODELVIEW1_STACK_DEPTH_EXT
public static final int GL_MODELVIEW0_MATRIX_EXT
public static final int GL_MODELVIEW1_MATRIX_EXT
public static final int GL_VERTEX_WEIGHTING_EXT
public static final int GL_MODELVIEW0_EXT
public static final int GL_MODELVIEW1_EXT
public static final int GL_CURRENT_VERTEX_WEIGHT_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
public static final int GL_MAX_SHININESS_NV
public static final int GL_MAX_SPOT_EXPONENT_NV
public static final int GL_VERTEX_ARRAY_RANGE_NV
public static final int GL_VERTEX_ARRAY_RANGE_LENGTH_NV
public static final int GL_VERTEX_ARRAY_RANGE_VALID_NV
public static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
public static final int GL_VERTEX_ARRAY_RANGE_POINTER_NV
public static final int GL_REGISTER_COMBINERS_NV
public static final int GL_VARIABLE_A_NV
public static final int GL_VARIABLE_B_NV
public static final int GL_VARIABLE_C_NV
public static final int GL_VARIABLE_D_NV
public static final int GL_VARIABLE_E_NV
public static final int GL_VARIABLE_F_NV
public static final int GL_VARIABLE_G_NV
public static final int GL_CONSTANT_COLOR0_NV
public static final int GL_CONSTANT_COLOR1_NV
public static final int GL_PRIMARY_COLOR_NV
public static final int GL_SECONDARY_COLOR_NV
public static final int GL_SPARE0_NV
public static final int GL_SPARE1_NV
public static final int GL_DISCARD_NV
public static final int GL_E_TIMES_F_NV
public static final int GL_SPARE0_PLUS_SECONDARY_COLOR_NV
public static final int GL_UNSIGNED_IDENTITY_NV
public static final int GL_UNSIGNED_INVERT_NV
public static final int GL_EXPAND_NORMAL_NV
public static final int GL_EXPAND_NEGATE_NV
public static final int GL_HALF_BIAS_NORMAL_NV
public static final int GL_HALF_BIAS_NEGATE_NV
public static final int GL_SIGNED_IDENTITY_NV
public static final int GL_SIGNED_NEGATE_NV
public static final int GL_SCALE_BY_TWO_NV
public static final int GL_SCALE_BY_FOUR_NV
public static final int GL_SCALE_BY_ONE_HALF_NV
public static final int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
public static final int GL_COMBINER_INPUT_NV
public static final int GL_COMBINER_MAPPING_NV
public static final int GL_COMBINER_COMPONENT_USAGE_NV
public static final int GL_COMBINER_AB_DOT_PRODUCT_NV
public static final int GL_COMBINER_CD_DOT_PRODUCT_NV
public static final int GL_COMBINER_MUX_SUM_NV
public static final int GL_COMBINER_SCALE_NV
public static final int GL_COMBINER_BIAS_NV
public static final int GL_COMBINER_AB_OUTPUT_NV
public static final int GL_COMBINER_CD_OUTPUT_NV
public static final int GL_COMBINER_SUM_OUTPUT_NV
public static final int GL_MAX_GENERAL_COMBINERS_NV
public static final int GL_NUM_GENERAL_COMBINERS_NV
public static final int GL_COLOR_SUM_CLAMP_NV
public static final int GL_COMBINER0_NV
public static final int GL_COMBINER1_NV
public static final int GL_COMBINER2_NV
public static final int GL_COMBINER3_NV
public static final int GL_COMBINER4_NV
public static final int GL_COMBINER5_NV
public static final int GL_COMBINER6_NV
public static final int GL_COMBINER7_NV
public static final int GL_FOG_DISTANCE_MODE_NV
public static final int GL_EYE_RADIAL_NV
public static final int GL_EYE_PLANE_ABSOLUTE_NV
public static final int GL_EMBOSS_LIGHT_NV
public static final int GL_EMBOSS_CONSTANT_NV
public static final int GL_EMBOSS_MAP_NV
public static final int GL_COMBINE4_NV
public static final int GL_SOURCE3_RGB_NV
public static final int GL_SOURCE3_ALPHA_NV
public static final int GL_OPERAND3_RGB_NV
public static final int GL_OPERAND3_ALPHA_NV
public static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT
public static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
public static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
public static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
public static final int GL_CULL_VERTEX_IBM
public static final int GL_VERTEX_ARRAY_LIST_IBM
public static final int GL_NORMAL_ARRAY_LIST_IBM
public static final int GL_COLOR_ARRAY_LIST_IBM
public static final int GL_INDEX_ARRAY_LIST_IBM
public static final int GL_TEXTURE_COORD_ARRAY_LIST_IBM
public static final int GL_EDGE_FLAG_ARRAY_LIST_IBM
public static final int GL_FOG_COORDINATE_ARRAY_LIST_IBM
public static final int GL_SECONDARY_COLOR_ARRAY_LIST_IBM
public static final int GL_VERTEX_ARRAY_LIST_STRIDE_IBM
public static final int GL_NORMAL_ARRAY_LIST_STRIDE_IBM
public static final int GL_COLOR_ARRAY_LIST_STRIDE_IBM
public static final int GL_INDEX_ARRAY_LIST_STRIDE_IBM
public static final int GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
public static final int GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
public static final int GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
public static final int GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
public static final int GL_PACK_SUBSAMPLE_RATE_SGIX
public static final int GL_UNPACK_SUBSAMPLE_RATE_SGIX
public static final int GL_PIXEL_SUBSAMPLE_4444_SGIX
public static final int GL_PIXEL_SUBSAMPLE_2424_SGIX
public static final int GL_PIXEL_SUBSAMPLE_4242_SGIX
public static final int GL_YCRCB_SGIX
public static final int GL_YCRCBA_SGIX
public static final int GL_DEPTH_PASS_INSTRUMENT_SGIX
public static final int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
public static final int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
public static final int GL_COMPRESSED_RGB_FXT1_3DFX
public static final int GL_COMPRESSED_RGBA_FXT1_3DFX
public static final int GL_MULTISAMPLE_3DFX
public static final int GL_SAMPLE_BUFFERS_3DFX
public static final int GL_SAMPLES_3DFX
public static final int GL_MULTISAMPLE_BIT_3DFX
public static final int GL_MULTISAMPLE_EXT
public static final int GL_SAMPLE_ALPHA_TO_MASK_EXT
public static final int GL_SAMPLE_ALPHA_TO_ONE_EXT
public static final int GL_SAMPLE_MASK_EXT
public static final int GL_1PASS_EXT
public static final int GL_2PASS_0_EXT
public static final int GL_2PASS_1_EXT
public static final int GL_4PASS_0_EXT
public static final int GL_4PASS_1_EXT
public static final int GL_4PASS_2_EXT
public static final int GL_4PASS_3_EXT
public static final int GL_SAMPLE_BUFFERS_EXT
public static final int GL_SAMPLES_EXT
public static final int GL_SAMPLE_MASK_VALUE_EXT
public static final int GL_SAMPLE_MASK_INVERT_EXT
public static final int GL_SAMPLE_PATTERN_EXT
public static final int GL_MULTISAMPLE_BIT_EXT
public static final int GL_VERTEX_PRECLIP_SGIX
public static final int GL_VERTEX_PRECLIP_HINT_SGIX
public static final int GL_CONVOLUTION_HINT_SGIX
public static final int GL_PACK_RESAMPLE_SGIX
public static final int GL_UNPACK_RESAMPLE_SGIX
public static final int GL_RESAMPLE_REPLICATE_SGIX
public static final int GL_RESAMPLE_ZERO_FILL_SGIX
public static final int GL_RESAMPLE_DECIMATE_SGIX
public static final int GL_EYE_DISTANCE_TO_POINT_SGIS
public static final int GL_OBJECT_DISTANCE_TO_POINT_SGIS
public static final int GL_EYE_DISTANCE_TO_LINE_SGIS
public static final int GL_OBJECT_DISTANCE_TO_LINE_SGIS
public static final int GL_EYE_POINT_SGIS
public static final int GL_OBJECT_POINT_SGIS
public static final int GL_EYE_LINE_SGIS
public static final int GL_OBJECT_LINE_SGIS
public static final int GL_TEXTURE_COLOR_WRITEMASK_SGIS
public static final int GL_DOT3_RGB_EXT
public static final int GL_DOT3_RGBA_EXT
public static final int GL_MIRROR_CLAMP_ATI
public static final int GL_MIRROR_CLAMP_TO_EDGE_ATI
public static final int GL_ALL_COMPLETED_NV
public static final int GL_FENCE_STATUS_NV
public static final int GL_FENCE_CONDITION_NV
public static final int GL_MIRRORED_REPEAT_IBM
public static final int GL_EVAL_2D_NV
public static final int GL_EVAL_TRIANGULAR_2D_NV
public static final int GL_MAP_TESSELLATION_NV
public static final int GL_MAP_ATTRIB_U_ORDER_NV
public static final int GL_MAP_ATTRIB_V_ORDER_NV
public static final int GL_EVAL_FRACTIONAL_TESSELLATION_NV
public static final int GL_EVAL_VERTEX_ATTRIB0_NV
public static final int GL_EVAL_VERTEX_ATTRIB1_NV
public static final int GL_EVAL_VERTEX_ATTRIB2_NV
public static final int GL_EVAL_VERTEX_ATTRIB3_NV
public static final int GL_EVAL_VERTEX_ATTRIB4_NV
public static final int GL_EVAL_VERTEX_ATTRIB5_NV
public static final int GL_EVAL_VERTEX_ATTRIB6_NV
public static final int GL_EVAL_VERTEX_ATTRIB7_NV
public static final int GL_EVAL_VERTEX_ATTRIB8_NV
public static final int GL_EVAL_VERTEX_ATTRIB9_NV
public static final int GL_EVAL_VERTEX_ATTRIB10_NV
public static final int GL_EVAL_VERTEX_ATTRIB11_NV
public static final int GL_EVAL_VERTEX_ATTRIB12_NV
public static final int GL_EVAL_VERTEX_ATTRIB13_NV
public static final int GL_EVAL_VERTEX_ATTRIB14_NV
public static final int GL_EVAL_VERTEX_ATTRIB15_NV
public static final int GL_MAX_MAP_TESSELLATION_NV
public static final int GL_MAX_RATIONAL_EVAL_ORDER_NV
public static final int GL_DEPTH_STENCIL_NV
public static final int GL_UNSIGNED_INT_24_8_NV
public static final int GL_PER_STAGE_CONSTANTS_NV
public static final int GL_TEXTURE_RECTANGLE_NV
public static final int GL_TEXTURE_BINDING_RECTANGLE_NV
public static final int GL_PROXY_TEXTURE_RECTANGLE_NV
public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
public static final int GL_OFFSET_TEXTURE_RECTANGLE_NV
public static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
public static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
public static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
public static final int GL_UNSIGNED_INT_S8_S8_8_8_NV
public static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
public static final int GL_DSDT_MAG_INTENSITY_NV
public static final int GL_SHADER_CONSISTENT_NV
public static final int GL_TEXTURE_SHADER_NV
public static final int GL_SHADER_OPERATION_NV
public static final int GL_CULL_MODES_NV
public static final int GL_OFFSET_TEXTURE_MATRIX_NV
public static final int GL_OFFSET_TEXTURE_SCALE_NV
public static final int GL_OFFSET_TEXTURE_BIAS_NV
public static final int GL_OFFSET_TEXTURE_2D_MATRIX_NV
public static final int GL_OFFSET_TEXTURE_2D_SCALE_NV
public static final int GL_OFFSET_TEXTURE_2D_BIAS_NV
public static final int GL_PREVIOUS_TEXTURE_INPUT_NV
public static final int GL_CONST_EYE_NV
public static final int GL_PASS_THROUGH_NV
public static final int GL_CULL_FRAGMENT_NV
public static final int GL_OFFSET_TEXTURE_2D_NV
public static final int GL_DEPENDENT_AR_TEXTURE_2D_NV
public static final int GL_DEPENDENT_GB_TEXTURE_2D_NV
public static final int GL_DOT_PRODUCT_NV
public static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV
public static final int GL_DOT_PRODUCT_TEXTURE_2D_NV
public static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
public static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
public static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
public static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
public static final int GL_HILO_NV
public static final int GL_DSDT_NV
public static final int GL_DSDT_MAG_NV
public static final int GL_DSDT_MAG_VIB_NV
public static final int GL_HILO16_NV
public static final int GL_SIGNED_HILO_NV
public static final int GL_SIGNED_HILO16_NV
public static final int GL_SIGNED_RGBA_NV
public static final int GL_SIGNED_RGBA8_NV
public static final int GL_SIGNED_RGB_NV
public static final int GL_SIGNED_RGB8_NV
public static final int GL_SIGNED_LUMINANCE_NV
public static final int GL_SIGNED_LUMINANCE8_NV
public static final int GL_SIGNED_LUMINANCE_ALPHA_NV
public static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV
public static final int GL_SIGNED_ALPHA_NV
public static final int GL_SIGNED_ALPHA8_NV
public static final int GL_SIGNED_INTENSITY_NV
public static final int GL_SIGNED_INTENSITY8_NV
public static final int GL_DSDT8_NV
public static final int GL_DSDT8_MAG8_NV
public static final int GL_DSDT8_MAG8_INTENSITY8_NV
public static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
public static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
public static final int GL_HI_SCALE_NV
public static final int GL_LO_SCALE_NV
public static final int GL_DS_SCALE_NV
public static final int GL_DT_SCALE_NV
public static final int GL_MAGNITUDE_SCALE_NV
public static final int GL_VIBRANCE_SCALE_NV
public static final int GL_HI_BIAS_NV
public static final int GL_LO_BIAS_NV
public static final int GL_DS_BIAS_NV
public static final int GL_DT_BIAS_NV
public static final int GL_MAGNITUDE_BIAS_NV
public static final int GL_VIBRANCE_BIAS_NV
public static final int GL_TEXTURE_BORDER_VALUES_NV
public static final int GL_TEXTURE_HI_SIZE_NV
public static final int GL_TEXTURE_LO_SIZE_NV
public static final int GL_TEXTURE_DS_SIZE_NV
public static final int GL_TEXTURE_DT_SIZE_NV
public static final int GL_TEXTURE_MAG_SIZE_NV
public static final int GL_DOT_PRODUCT_TEXTURE_3D_NV
public static final int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
public static final int GL_VERTEX_PROGRAM_NV
public static final int GL_VERTEX_STATE_PROGRAM_NV
public static final int GL_ATTRIB_ARRAY_SIZE_NV
public static final int GL_ATTRIB_ARRAY_STRIDE_NV
public static final int GL_ATTRIB_ARRAY_TYPE_NV
public static final int GL_CURRENT_ATTRIB_NV
public static final int GL_PROGRAM_LENGTH_NV
public static final int GL_PROGRAM_STRING_NV
public static final int GL_MODELVIEW_PROJECTION_NV
public static final int GL_IDENTITY_NV
public static final int GL_INVERSE_NV
public static final int GL_TRANSPOSE_NV
public static final int GL_INVERSE_TRANSPOSE_NV
public static final int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
public static final int GL_MAX_TRACK_MATRICES_NV
public static final int GL_MATRIX0_NV
public static final int GL_MATRIX1_NV
public static final int GL_MATRIX2_NV
public static final int GL_MATRIX3_NV
public static final int GL_MATRIX4_NV
public static final int GL_MATRIX5_NV
public static final int GL_MATRIX6_NV
public static final int GL_MATRIX7_NV
public static final int GL_CURRENT_MATRIX_STACK_DEPTH_NV
public static final int GL_CURRENT_MATRIX_NV
public static final int GL_VERTEX_PROGRAM_POINT_SIZE_NV
public static final int GL_VERTEX_PROGRAM_TWO_SIDE_NV
public static final int GL_PROGRAM_PARAMETER_NV
public static final int GL_ATTRIB_ARRAY_POINTER_NV
public static final int GL_PROGRAM_TARGET_NV
public static final int GL_PROGRAM_RESIDENT_NV
public static final int GL_TRACK_MATRIX_NV
public static final int GL_TRACK_MATRIX_TRANSFORM_NV
public static final int GL_VERTEX_PROGRAM_BINDING_NV
public static final int GL_PROGRAM_ERROR_POSITION_NV
public static final int GL_VERTEX_ATTRIB_ARRAY0_NV
public static final int GL_VERTEX_ATTRIB_ARRAY1_NV
public static final int GL_VERTEX_ATTRIB_ARRAY2_NV
public static final int GL_VERTEX_ATTRIB_ARRAY3_NV
public static final int GL_VERTEX_ATTRIB_ARRAY4_NV
public static final int GL_VERTEX_ATTRIB_ARRAY5_NV
public static final int GL_VERTEX_ATTRIB_ARRAY6_NV
public static final int GL_VERTEX_ATTRIB_ARRAY7_NV
public static final int GL_VERTEX_ATTRIB_ARRAY8_NV
public static final int GL_VERTEX_ATTRIB_ARRAY9_NV
public static final int GL_VERTEX_ATTRIB_ARRAY10_NV
public static final int GL_VERTEX_ATTRIB_ARRAY11_NV
public static final int GL_VERTEX_ATTRIB_ARRAY12_NV
public static final int GL_VERTEX_ATTRIB_ARRAY13_NV
public static final int GL_VERTEX_ATTRIB_ARRAY14_NV
public static final int GL_VERTEX_ATTRIB_ARRAY15_NV
public static final int GL_MAP1_VERTEX_ATTRIB0_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB1_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB2_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB3_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB4_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB5_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB6_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB7_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB8_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB9_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB10_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB11_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB12_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB13_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB14_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB15_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB0_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB1_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB2_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB3_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB4_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB5_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB6_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB7_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB8_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB9_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB10_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB11_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB12_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB13_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB14_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB15_4_NV
public static final int GL_TEXTURE_MAX_CLAMP_S_SGIX
public static final int GL_TEXTURE_MAX_CLAMP_T_SGIX
public static final int GL_TEXTURE_MAX_CLAMP_R_SGIX
public static final int GL_SCALEBIAS_HINT_SGIX
public static final int GL_INTERLACE_OML
public static final int GL_INTERLACE_READ_OML
public static final int GL_FORMAT_SUBSAMPLE_24_24_OML
public static final int GL_FORMAT_SUBSAMPLE_244_244_OML
public static final int GL_PACK_RESAMPLE_OML
public static final int GL_UNPACK_RESAMPLE_OML
public static final int GL_RESAMPLE_REPLICATE_OML
public static final int GL_RESAMPLE_ZERO_FILL_OML
public static final int GL_RESAMPLE_AVERAGE_OML
public static final int GL_RESAMPLE_DECIMATE_OML
public static final int GL_DEPTH_STENCIL_TO_RGBA_NV
public static final int GL_DEPTH_STENCIL_TO_BGRA_NV
public static final int GL_BUMP_ROT_MATRIX_ATI
public static final int GL_BUMP_ROT_MATRIX_SIZE_ATI
public static final int GL_BUMP_NUM_TEX_UNITS_ATI
public static final int GL_BUMP_TEX_UNITS_ATI
public static final int GL_DUDV_ATI
public static final int GL_DU8DV8_ATI
public static final int GL_BUMP_ENVMAP_ATI
public static final int GL_BUMP_TARGET_ATI
public static final int GL_FRAGMENT_SHADER_ATI
public static final int GL_REG_0_ATI
public static final int GL_REG_1_ATI
public static final int GL_REG_2_ATI
public static final int GL_REG_3_ATI
public static final int GL_REG_4_ATI
public static final int GL_REG_5_ATI
public static final int GL_REG_6_ATI
public static final int GL_REG_7_ATI
public static final int GL_REG_8_ATI
public static final int GL_REG_9_ATI
public static final int GL_REG_10_ATI
public static final int GL_REG_11_ATI
public static final int GL_REG_12_ATI
public static final int GL_REG_13_ATI
public static final int GL_REG_14_ATI
public static final int GL_REG_15_ATI
public static final int GL_REG_16_ATI
public static final int GL_REG_17_ATI
public static final int GL_REG_18_ATI
public static final int GL_REG_19_ATI
public static final int GL_REG_20_ATI
public static final int GL_REG_21_ATI
public static final int GL_REG_22_ATI
public static final int GL_REG_23_ATI
public static final int GL_REG_24_ATI
public static final int GL_REG_25_ATI
public static final int GL_REG_26_ATI
public static final int GL_REG_27_ATI
public static final int GL_REG_28_ATI
public static final int GL_REG_29_ATI
public static final int GL_REG_30_ATI
public static final int GL_REG_31_ATI
public static final int GL_CON_0_ATI
public static final int GL_CON_1_ATI
public static final int GL_CON_2_ATI
public static final int GL_CON_3_ATI
public static final int GL_CON_4_ATI
public static final int GL_CON_5_ATI
public static final int GL_CON_6_ATI
public static final int GL_CON_7_ATI
public static final int GL_CON_8_ATI
public static final int GL_CON_9_ATI
public static final int GL_CON_10_ATI
public static final int GL_CON_11_ATI
public static final int GL_CON_12_ATI
public static final int GL_CON_13_ATI
public static final int GL_CON_14_ATI
public static final int GL_CON_15_ATI
public static final int GL_CON_16_ATI
public static final int GL_CON_17_ATI
public static final int GL_CON_18_ATI
public static final int GL_CON_19_ATI
public static final int GL_CON_20_ATI
public static final int GL_CON_21_ATI
public static final int GL_CON_22_ATI
public static final int GL_CON_23_ATI
public static final int GL_CON_24_ATI
public static final int GL_CON_25_ATI
public static final int GL_CON_26_ATI
public static final int GL_CON_27_ATI
public static final int GL_CON_28_ATI
public static final int GL_CON_29_ATI
public static final int GL_CON_30_ATI
public static final int GL_CON_31_ATI
public static final int GL_MOV_ATI
public static final int GL_ADD_ATI
public static final int GL_MUL_ATI
public static final int GL_SUB_ATI
public static final int GL_DOT3_ATI
public static final int GL_DOT4_ATI
public static final int GL_MAD_ATI
public static final int GL_LERP_ATI
public static final int GL_CND_ATI
public static final int GL_CND0_ATI
public static final int GL_DOT2_ADD_ATI
public static final int GL_SECONDARY_INTERPOLATOR_ATI
public static final int GL_NUM_FRAGMENT_REGISTERS_ATI
public static final int GL_NUM_FRAGMENT_CONSTANTS_ATI
public static final int GL_NUM_PASSES_ATI
public static final int GL_NUM_INSTRUCTIONS_PER_PASS_ATI
public static final int GL_NUM_INSTRUCTIONS_TOTAL_ATI
public static final int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
public static final int GL_NUM_LOOPBACK_COMPONENTS_ATI
public static final int GL_COLOR_ALPHA_PAIRING_ATI
public static final int GL_SWIZZLE_STR_ATI
public static final int GL_SWIZZLE_STQ_ATI
public static final int GL_SWIZZLE_STR_DR_ATI
public static final int GL_SWIZZLE_STQ_DQ_ATI
public static final int GL_SWIZZLE_STRQ_ATI
public static final int GL_SWIZZLE_STRQ_DQ_ATI
public static final int GL_RED_BIT_ATI
public static final int GL_GREEN_BIT_ATI
public static final int GL_BLUE_BIT_ATI
public static final int GL_2X_BIT_ATI
public static final int GL_4X_BIT_ATI
public static final int GL_8X_BIT_ATI
public static final int GL_HALF_BIT_ATI
public static final int GL_QUARTER_BIT_ATI
public static final int GL_EIGHTH_BIT_ATI
public static final int GL_SATURATE_BIT_ATI
public static final int GL_COMP_BIT_ATI
public static final int GL_NEGATE_BIT_ATI
public static final int GL_BIAS_BIT_ATI
public static final int GL_PN_TRIANGLES_ATI
public static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
public static final int GL_PN_TRIANGLES_POINT_MODE_ATI
public static final int GL_PN_TRIANGLES_NORMAL_MODE_ATI
public static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
public static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
public static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
public static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
public static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
public static final int GL_STATIC_ATI
public static final int GL_DYNAMIC_ATI
public static final int GL_PRESERVE_ATI
public static final int GL_DISCARD_ATI
public static final int GL_OBJECT_BUFFER_SIZE_ATI
public static final int GL_OBJECT_BUFFER_USAGE_ATI
public static final int GL_ARRAY_OBJECT_BUFFER_ATI
public static final int GL_ARRAY_OBJECT_OFFSET_ATI
public static final int GL_VERTEX_SHADER_EXT
public static final int GL_VERTEX_SHADER_BINDING_EXT
public static final int GL_OP_INDEX_EXT
public static final int GL_OP_NEGATE_EXT
public static final int GL_OP_DOT3_EXT
public static final int GL_OP_DOT4_EXT
public static final int GL_OP_MUL_EXT
public static final int GL_OP_ADD_EXT
public static final int GL_OP_MADD_EXT
public static final int GL_OP_FRAC_EXT
public static final int GL_OP_MAX_EXT
public static final int GL_OP_MIN_EXT
public static final int GL_OP_SET_GE_EXT
public static final int GL_OP_SET_LT_EXT
public static final int GL_OP_CLAMP_EXT
public static final int GL_OP_FLOOR_EXT
public static final int GL_OP_ROUND_EXT
public static final int GL_OP_EXP_BASE_2_EXT
public static final int GL_OP_LOG_BASE_2_EXT
public static final int GL_OP_POWER_EXT
public static final int GL_OP_RECIP_EXT
public static final int GL_OP_RECIP_SQRT_EXT
public static final int GL_OP_SUB_EXT
public static final int GL_OP_CROSS_PRODUCT_EXT
public static final int GL_OP_MULTIPLY_MATRIX_EXT
public static final int GL_OP_MOV_EXT
public static final int GL_OUTPUT_VERTEX_EXT
public static final int GL_OUTPUT_COLOR0_EXT
public static final int GL_OUTPUT_COLOR1_EXT
public static final int GL_OUTPUT_TEXTURE_COORD0_EXT
public static final int GL_OUTPUT_TEXTURE_COORD1_EXT
public static final int GL_OUTPUT_TEXTURE_COORD2_EXT
public static final int GL_OUTPUT_TEXTURE_COORD3_EXT
public static final int GL_OUTPUT_TEXTURE_COORD4_EXT
public static final int GL_OUTPUT_TEXTURE_COORD5_EXT
public static final int GL_OUTPUT_TEXTURE_COORD6_EXT
public static final int GL_OUTPUT_TEXTURE_COORD7_EXT
public static final int GL_OUTPUT_TEXTURE_COORD8_EXT
public static final int GL_OUTPUT_TEXTURE_COORD9_EXT
public static final int GL_OUTPUT_TEXTURE_COORD10_EXT
public static final int GL_OUTPUT_TEXTURE_COORD11_EXT
public static final int GL_OUTPUT_TEXTURE_COORD12_EXT
public static final int GL_OUTPUT_TEXTURE_COORD13_EXT
public static final int GL_OUTPUT_TEXTURE_COORD14_EXT
public static final int GL_OUTPUT_TEXTURE_COORD15_EXT
public static final int GL_OUTPUT_TEXTURE_COORD16_EXT
public static final int GL_OUTPUT_TEXTURE_COORD17_EXT
public static final int GL_OUTPUT_TEXTURE_COORD18_EXT
public static final int GL_OUTPUT_TEXTURE_COORD19_EXT
public static final int GL_OUTPUT_TEXTURE_COORD20_EXT
public static final int GL_OUTPUT_TEXTURE_COORD21_EXT
public static final int GL_OUTPUT_TEXTURE_COORD22_EXT
public static final int GL_OUTPUT_TEXTURE_COORD23_EXT
public static final int GL_OUTPUT_TEXTURE_COORD24_EXT
public static final int GL_OUTPUT_TEXTURE_COORD25_EXT
public static final int GL_OUTPUT_TEXTURE_COORD26_EXT
public static final int GL_OUTPUT_TEXTURE_COORD27_EXT
public static final int GL_OUTPUT_TEXTURE_COORD28_EXT
public static final int GL_OUTPUT_TEXTURE_COORD29_EXT
public static final int GL_OUTPUT_TEXTURE_COORD30_EXT
public static final int GL_OUTPUT_TEXTURE_COORD31_EXT
public static final int GL_OUTPUT_FOG_EXT
public static final int GL_SCALAR_EXT
public static final int GL_VECTOR_EXT
public static final int GL_MATRIX_EXT
public static final int GL_VARIANT_EXT
public static final int GL_INVARIANT_EXT
public static final int GL_LOCAL_CONSTANT_EXT
public static final int GL_LOCAL_EXT
public static final int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_MAX_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_LOCALS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
public static final int GL_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_VERTEX_SHADER_LOCALS_EXT
public static final int GL_VERTEX_SHADER_OPTIMIZED_EXT
public static final int GL_X_EXT
public static final int GL_Y_EXT
public static final int GL_Z_EXT
public static final int GL_W_EXT
public static final int GL_NEGATIVE_X_EXT
public static final int GL_NEGATIVE_Y_EXT
public static final int GL_NEGATIVE_Z_EXT
public static final int GL_NEGATIVE_W_EXT
public static final int GL_ZERO_EXT
public static final int GL_ONE_EXT
public static final int GL_NEGATIVE_ONE_EXT
public static final int GL_NORMALIZED_RANGE_EXT
public static final int GL_FULL_RANGE_EXT
public static final int GL_CURRENT_VERTEX_EXT
public static final int GL_MVP_MATRIX_EXT
public static final int GL_VARIANT_VALUE_EXT
public static final int GL_VARIANT_DATATYPE_EXT
public static final int GL_VARIANT_ARRAY_STRIDE_EXT
public static final int GL_VARIANT_ARRAY_TYPE_EXT
public static final int GL_VARIANT_ARRAY_EXT
public static final int GL_VARIANT_ARRAY_POINTER_EXT
public static final int GL_INVARIANT_VALUE_EXT
public static final int GL_INVARIANT_DATATYPE_EXT
public static final int GL_LOCAL_CONSTANT_VALUE_EXT
public static final int GL_LOCAL_CONSTANT_DATATYPE_EXT
public static final int GL_TEXTURE_RECTANGLE_EXT
public static final int GL_TEXTURE_BINDING_RECTANGLE_EXT
public static final int GL_PROXY_TEXTURE_RECTANGLE_EXT
public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
public static final int GL_MAX_VERTEX_STREAMS_ATI
public static final int GL_VERTEX_STREAM0_ATI
public static final int GL_VERTEX_STREAM1_ATI
public static final int GL_VERTEX_STREAM2_ATI
public static final int GL_VERTEX_STREAM3_ATI
public static final int GL_VERTEX_STREAM4_ATI
public static final int GL_VERTEX_STREAM5_ATI
public static final int GL_VERTEX_STREAM6_ATI
public static final int GL_VERTEX_STREAM7_ATI
public static final int GL_VERTEX_SOURCE_ATI
public static final int GL_ELEMENT_ARRAY_ATI
public static final int GL_ELEMENT_ARRAY_TYPE_ATI
public static final int GL_ELEMENT_ARRAY_POINTER_ATI
public static final int GL_QUAD_MESH_SUN
public static final int GL_TRIANGLE_MESH_SUN
public static final int GL_SLICE_ACCUM_SUN
public static final int GL_MULTISAMPLE_FILTER_HINT_NV
public static final int GL_DEPTH_CLAMP_NV
public static final int GL_PIXEL_COUNTER_BITS_NV
public static final int GL_CURRENT_OCCLUSION_QUERY_ID_NV
public static final int GL_PIXEL_COUNT_NV
public static final int GL_PIXEL_COUNT_AVAILABLE_NV
public static final int GL_POINT_SPRITE_NV
public static final int GL_COORD_REPLACE_NV
public static final int GL_POINT_SPRITE_R_MODE_NV
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
public static final int GL_OFFSET_HILO_TEXTURE_2D_NV
public static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
public static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV
public static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV
public static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
public static final int GL_DOT_PRODUCT_PASS_THROUGH_NV
public static final int GL_DOT_PRODUCT_TEXTURE_1D_NV
public static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
public static final int GL_HILO8_NV
public static final int GL_SIGNED_HILO8_NV
public static final int GL_FORCE_BLUE_TO_ONE_NV
public static final int GL_STENCIL_TEST_TWO_SIDE_EXT
public static final int GL_ACTIVE_STENCIL_FACE_EXT
public static final int GL_TEXT_FRAGMENT_SHADER_ATI
public static final int GL_UNPACK_CLIENT_STORAGE_APPLE
public static final int GL_ELEMENT_ARRAY_APPLE
public static final int GL_ELEMENT_ARRAY_TYPE_APPLE
public static final int GL_ELEMENT_ARRAY_POINTER_APPLE
public static final int GL_DRAW_PIXELS_APPLE
public static final int GL_FENCE_APPLE
public static final int GL_VERTEX_ARRAY_BINDING_APPLE
public static final int GL_VERTEX_ARRAY_RANGE_APPLE
public static final int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
public static final int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
public static final int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
public static final int GL_STORAGE_CACHED_APPLE
public static final int GL_STORAGE_SHARED_APPLE
public static final int GL_YCBCR_422_APPLE
public static final int GL_UNSIGNED_SHORT_8_8_APPLE
public static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE
public static final int GL_RGB_S3TC
public static final int GL_RGB4_S3TC
public static final int GL_RGBA_S3TC
public static final int GL_RGBA4_S3TC
public static final int GL_MAX_DRAW_BUFFERS_ATI
public static final int GL_DRAW_BUFFER0_ATI
public static final int GL_DRAW_BUFFER1_ATI
public static final int GL_DRAW_BUFFER2_ATI
public static final int GL_DRAW_BUFFER3_ATI
public static final int GL_DRAW_BUFFER4_ATI
public static final int GL_DRAW_BUFFER5_ATI
public static final int GL_DRAW_BUFFER6_ATI
public static final int GL_DRAW_BUFFER7_ATI
public static final int GL_DRAW_BUFFER8_ATI
public static final int GL_DRAW_BUFFER9_ATI
public static final int GL_DRAW_BUFFER10_ATI
public static final int GL_DRAW_BUFFER11_ATI
public static final int GL_DRAW_BUFFER12_ATI
public static final int GL_DRAW_BUFFER13_ATI
public static final int GL_DRAW_BUFFER14_ATI
public static final int GL_DRAW_BUFFER15_ATI
public static final int GL_TYPE_RGBA_FLOAT_ATI
public static final int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
public static final int GL_MODULATE_ADD_ATI
public static final int GL_MODULATE_SIGNED_ADD_ATI
public static final int GL_MODULATE_SUBTRACT_ATI
public static final int GL_RGBA_FLOAT32_ATI
public static final int GL_RGB_FLOAT32_ATI
public static final int GL_ALPHA_FLOAT32_ATI
public static final int GL_INTENSITY_FLOAT32_ATI
public static final int GL_LUMINANCE_FLOAT32_ATI
public static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI
public static final int GL_RGBA_FLOAT16_ATI
public static final int GL_RGB_FLOAT16_ATI
public static final int GL_ALPHA_FLOAT16_ATI
public static final int GL_INTENSITY_FLOAT16_ATI
public static final int GL_LUMINANCE_FLOAT16_ATI
public static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI
public static final int GL_FLOAT_R_NV
public static final int GL_FLOAT_RG_NV
public static final int GL_FLOAT_RGB_NV
public static final int GL_FLOAT_RGBA_NV
public static final int GL_FLOAT_R16_NV
public static final int GL_FLOAT_R32_NV
public static final int GL_FLOAT_RG16_NV
public static final int GL_FLOAT_RG32_NV
public static final int GL_FLOAT_RGB16_NV
public static final int GL_FLOAT_RGB32_NV
public static final int GL_FLOAT_RGBA16_NV
public static final int GL_FLOAT_RGBA32_NV
public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV
public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV
public static final int GL_FLOAT_RGBA_MODE_NV
public static final int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
public static final int GL_FRAGMENT_PROGRAM_NV
public static final int GL_MAX_TEXTURE_COORDS_NV
public static final int GL_MAX_TEXTURE_IMAGE_UNITS_NV
public static final int GL_FRAGMENT_PROGRAM_BINDING_NV
public static final int GL_PROGRAM_ERROR_STRING_NV
public static final int GL_HALF_FLOAT_NV
public static final int GL_WRITE_PIXEL_DATA_RANGE_NV
public static final int GL_READ_PIXEL_DATA_RANGE_NV
public static final int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
public static final int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
public static final int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
public static final int GL_READ_PIXEL_DATA_RANGE_POINTER_NV
public static final int GL_PRIMITIVE_RESTART_NV
public static final int GL_PRIMITIVE_RESTART_INDEX_NV
public static final int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
public static final int GL_STENCIL_BACK_FUNC_ATI
public static final int GL_STENCIL_BACK_FAIL_ATI
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
public static final int GL_DEPTH_BOUNDS_TEST_EXT
public static final int GL_DEPTH_BOUNDS_EXT
public static final int GL_MIRROR_CLAMP_EXT
public static final int GL_MIRROR_CLAMP_TO_EDGE_EXT
public static final int GL_MIRROR_CLAMP_TO_BORDER_EXT
public static final int GL_BLEND_EQUATION_RGB_EXT
public static final int GL_BLEND_EQUATION_ALPHA_EXT
public static final int GL_PACK_INVERT_MESA
public static final int GL_UNSIGNED_SHORT_8_8_MESA
public static final int GL_UNSIGNED_SHORT_8_8_REV_MESA
public static final int GL_YCBCR_MESA
public static final int GL_PIXEL_PACK_BUFFER_EXT
public static final int GL_PIXEL_UNPACK_BUFFER_EXT
public static final int GL_PIXEL_PACK_BUFFER_BINDING_EXT
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
public static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
public static final int GL_MAX_PROGRAM_CALL_DEPTH_NV
public static final int GL_MAX_PROGRAM_IF_DEPTH_NV
public static final int GL_MAX_PROGRAM_LOOP_DEPTH_NV
public static final int GL_MAX_PROGRAM_LOOP_COUNT_NV
public static final int GL_ELEMENT_ARRAY_TYPE_NV
public static final int GL_ELEMENT_ARRAY_POINTER_NV
public static final int GL_KTX_FRONT_REGION
public static final int GL_KTX_BACK_REGION
public static final int GL_KTX_Z_REGION
public static final int GL_KTX_STENCIL_REGION
Method Detail |
public void glAccum(int op, float value)
void glAccum(GLenum op, GLfloat value);
public void glActiveStencilFaceEXT(int mode)
void glActiveStencilFaceEXT(GLenum mode);
public void glActiveTexture(int mode)
void glActiveTexture(GLenum mode);
public void glActiveTextureARB(int mode)
void glActiveTextureARB(GLenum mode);
public void glAlphaFragmentOp1ATI(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
public void glAlphaFragmentOp2ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
public void glAlphaFragmentOp3ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
public void glAlphaFunc(int func, float ref)
void glAlphaFunc(GLenum func, GLclampf ref);
public void glApplyTextureEXT(int mode)
void glApplyTextureEXT(GLenum mode);
public boolean glAreProgramsResidentNV(int n, int[] textures, byte[] residences)
GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
public boolean glAreProgramsResidentNV(int n, IntBuffer textures, ByteBuffer residences)
GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
public boolean glAreTexturesResident(int n, int[] textures, byte[] residences)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
public boolean glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
public boolean glAreTexturesResidentEXT(int n, int[] textures, byte[] residences)
GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
public boolean glAreTexturesResidentEXT(int n, IntBuffer textures, ByteBuffer residences)
GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
public void glArrayElement(int i)
void glArrayElement(GLint i);
public void glArrayElementEXT(int count)
void glArrayElementEXT(GLint count);
public void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset)
void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
public void glAsyncMarkerSGIX(int mode)
void glAsyncMarkerSGIX(GLuint mode);
public void glAttachObjectARB(int target, int id)
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
public void glBegin(int mode)
void glBegin(GLenum mode);
public void glBeginFragmentShaderATI()
void glBeginFragmentShaderATI(void);
public void glBeginOcclusionQueryNV(int mode)
void glBeginOcclusionQueryNV(GLuint mode);
public void glBeginQuery(int target, int id)
void glBeginQuery(GLenum target, GLuint id);
public void glBeginQueryARB(int target, int id)
void glBeginQueryARB(GLenum target, GLuint id);
public void glBeginVertexShaderEXT()
void glBeginVertexShaderEXT(void);
public void glBindAttribLocationARB(int programObj, int index, byte[] name)
void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name);
public void glBindAttribLocationARB(int programObj, int index, ByteBuffer name)
void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name);
public void glBindBuffer(int target, int id)
void glBindBuffer(GLenum target, GLuint id);
public void glBindBufferARB(int target, int id)
void glBindBufferARB(GLenum target, GLuint id);
public void glBindFragmentShaderATI(int mode)
void glBindFragmentShaderATI(GLuint mode);
public int glBindLightParameterEXT(int light, int value)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
public int glBindMaterialParameterEXT(int light, int value)
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
public int glBindParameterEXT(int pname)
GLuint glBindParameterEXT(GLenum pname);
public void glBindProgramARB(int target, int id)
void glBindProgramARB(GLenum target, GLuint id);
public void glBindProgramNV(int target, int id)
void glBindProgramNV(GLenum target, GLuint id);
public int glBindTexGenParameterEXT(int unit, int coord, int value)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
public void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
public void glBindTextureEXT(int target, int id)
void glBindTextureEXT(GLenum target, GLuint id);
public int glBindTextureUnitParameterEXT(int light, int value)
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
public void glBindVertexArrayAPPLE(int mode)
void glBindVertexArrayAPPLE(GLuint mode);
public void glBindVertexShaderEXT(int mode)
void glBindVertexShaderEXT(GLuint mode);
public void glBinormal3bEXT(byte red, byte green, byte blue)
void glBinormal3bEXT(GLbyte red, GLbyte green, GLbyte blue);
public void glBinormal3bvEXT(byte[] v)
void glBinormal3bvEXT(const GLbyte * v);
public void glBinormal3bvEXT(ByteBuffer v)
void glBinormal3bvEXT(const GLbyte * v);
public void glBinormal3dEXT(double red, double green, double blue)
void glBinormal3dEXT(GLdouble red, GLdouble green, GLdouble blue);
public void glBinormal3dvEXT(double[] m)
void glBinormal3dvEXT(const GLdouble * m);
public void glBinormal3dvEXT(DoubleBuffer m)
void glBinormal3dvEXT(const GLdouble * m);
public void glBinormal3fEXT(float red, float green, float blue)
void glBinormal3fEXT(GLfloat red, GLfloat green, GLfloat blue);
public void glBinormal3fvEXT(float[] m)
void glBinormal3fvEXT(const GLfloat * m);
public void glBinormal3fvEXT(FloatBuffer m)
void glBinormal3fvEXT(const GLfloat * m);
public void glBinormal3iEXT(int red, int green, int blue)
void glBinormal3iEXT(GLint red, GLint green, GLint blue);
public void glBinormal3ivEXT(int[] v)
void glBinormal3ivEXT(const GLint * v);
public void glBinormal3ivEXT(IntBuffer v)
void glBinormal3ivEXT(const GLint * v);
public void glBinormal3sEXT(short red, short green, short blue)
void glBinormal3sEXT(GLshort red, GLshort green, GLshort blue);
public void glBinormal3svEXT(short[] v)
void glBinormal3svEXT(const GLshort * v);
public void glBinormal3svEXT(ShortBuffer v)
void glBinormal3svEXT(const GLshort * v);
public void glBinormalPointerEXT(int type, int stride, Buffer pointer)
void glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
public void glBlendColor(float red, float green, float blue, float alpha)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
public void glBlendColorEXT(float red, float green, float blue, float alpha)
void glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
public void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
public void glBlendEquationEXT(int mode)
void glBlendEquationEXT(GLenum mode);
public void glBlendEquationSeparateEXT(int target, int id)
void glBlendEquationSeparateEXT(GLenum target, GLenum id);
public void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBufferData(int target, int size, boolean[] data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferData(int target, int size, char[] data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferData(int target, int size, byte[] data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferData(int target, int size, short[] data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferData(int target, int size, int[] data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferData(int target, int size, long[] data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferData(int target, int size, float[] data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferData(int target, int size, double[] data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferData(int target, int size, Buffer data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, boolean[] data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, char[] data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, byte[] data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, short[] data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, int[] data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, long[] data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, float[] data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, double[] data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, Buffer data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public int glBufferRegionEnabled()
GLuint glBufferRegionEnabled(GLvoid);
public void glBufferSubData(int target, int offset, int size, boolean[] data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubData(int target, int offset, int size, char[] data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubData(int target, int offset, int size, byte[] data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubData(int target, int offset, int size, short[] data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubData(int target, int offset, int size, int[] data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubData(int target, int offset, int size, long[] data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubData(int target, int offset, int size, float[] data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubData(int target, int offset, int size, double[] data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubData(int target, int offset, int size, Buffer data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, boolean[] data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, char[] data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, byte[] data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, short[] data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, int[] data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, long[] data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, float[] data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, double[] data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, Buffer data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glCallList(int list)
void glCallList(GLuint list);
public void glCallLists(int n, int type, boolean[] lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glCallLists(int n, int type, char[] lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glCallLists(int n, int type, byte[] lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glCallLists(int n, int type, short[] lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glCallLists(int n, int type, int[] lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glCallLists(int n, int type, long[] lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glCallLists(int n, int type, float[] lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glCallLists(int n, int type, double[] lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glCallLists(int n, int type, Buffer lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public void glClear(int mask)
void glClear(GLbitfield mask);
public void glClearAccum(float red, float green, float blue, float alpha)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
public void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
public void glClearDepth(double depth)
void glClearDepth(GLclampd depth);
public void glClearIndex(float c)
void glClearIndex(GLfloat c);
public void glClearStencil(int s)
void glClearStencil(GLint s);
public void glClientActiveTexture(int mode)
void glClientActiveTexture(GLenum mode);
public void glClientActiveTextureARB(int mode)
void glClientActiveTextureARB(GLenum mode);
public void glClientActiveVertexStreamATI(int mode)
void glClientActiveVertexStreamATI(GLenum mode);
public void glClipPlane(int plane, double[] equation)
void glClipPlane(GLenum plane, const GLdouble * equation);
public void glClipPlane(int plane, DoubleBuffer equation)
void glClipPlane(GLenum plane, const GLdouble * equation);
public void glColor3b(byte red, byte green, byte blue)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
public void glColor3bv(byte[] v)
void glColor3bv(const GLbyte * v);
public void glColor3bv(ByteBuffer v)
void glColor3bv(const GLbyte * v);
public void glColor3d(double red, double green, double blue)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
public void glColor3dv(double[] v)
void glColor3dv(const GLdouble * v);
public void glColor3dv(DoubleBuffer v)
void glColor3dv(const GLdouble * v);
public void glColor3f(float red, float green, float blue)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
public void glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z)
void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glColor3fVertex3fvSUN(float[] c, float[] v)
void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glColor3fv(float[] v)
void glColor3fv(const GLfloat * v);
public void glColor3fv(FloatBuffer v)
void glColor3fv(const GLfloat * v);
public void glColor3hNV(short red, short green, short blue)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glColor3hvNV(short[] v)
void glColor3hvNV(const GLhalfNV * v);
public void glColor3hvNV(ShortBuffer v)
void glColor3hvNV(const GLhalfNV * v);
public void glColor3i(int red, int green, int blue)
void glColor3i(GLint red, GLint green, GLint blue);
public void glColor3iv(int[] v)
void glColor3iv(const GLint * v);
public void glColor3iv(IntBuffer v)
void glColor3iv(const GLint * v);
public void glColor3s(short red, short green, short blue)
void glColor3s(GLshort red, GLshort green, GLshort blue);
public void glColor3sv(short[] v)
void glColor3sv(const GLshort * v);
public void glColor3sv(ShortBuffer v)
void glColor3sv(const GLshort * v);
public void glColor3ub(byte red, byte green, byte blue)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
public void glColor3ubv(byte[] v)
void glColor3ubv(const GLubyte * v);
public void glColor3ubv(ByteBuffer v)
void glColor3ubv(const GLubyte * v);
public void glColor3ui(int red, int green, int blue)
void glColor3ui(GLuint red, GLuint green, GLuint blue);
public void glColor3uiv(int[] v)
void glColor3uiv(const GLuint * v);
public void glColor3uiv(IntBuffer v)
void glColor3uiv(const GLuint * v);
public void glColor3us(short red, short green, short blue)
void glColor3us(GLushort red, GLushort green, GLushort blue);
public void glColor3usv(short[] v)
void glColor3usv(const GLushort * v);
public void glColor3usv(ShortBuffer v)
void glColor3usv(const GLushort * v);
public void glColor4b(byte red, byte green, byte blue, byte alpha)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
public void glColor4bv(byte[] v)
void glColor4bv(const GLbyte * v);
public void glColor4bv(ByteBuffer v)
void glColor4bv(const GLbyte * v);
public void glColor4d(double red, double green, double blue, double alpha)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
public void glColor4dv(double[] v)
void glColor4dv(const GLdouble * v);
public void glColor4dv(DoubleBuffer v)
void glColor4dv(const GLdouble * v);
public void glColor4f(float red, float green, float blue, float alpha)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
public void glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glColor4fNormal3fVertex3fvSUN(float[] c, float[] n, float[] v)
void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glColor4fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glColor4fv(float[] v)
void glColor4fv(const GLfloat * v);
public void glColor4fv(FloatBuffer v)
void glColor4fv(const GLfloat * v);
public void glColor4hNV(short x, short y, short z, short w)
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glColor4hvNV(short[] v)
void glColor4hvNV(const GLhalfNV * v);
public void glColor4hvNV(ShortBuffer v)
void glColor4hvNV(const GLhalfNV * v);
public void glColor4i(int red, int green, int blue, int alpha)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
public void glColor4iv(int[] v)
void glColor4iv(const GLint * v);
public void glColor4iv(IntBuffer v)
void glColor4iv(const GLint * v);
public void glColor4s(short red, short green, short blue, short alpha)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
public void glColor4sv(short[] v)
void glColor4sv(const GLshort * v);
public void glColor4sv(ShortBuffer v)
void glColor4sv(const GLshort * v);
public void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
public void glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y)
void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
public void glColor4ubVertex2fvSUN(byte[] c, float[] v)
void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
public void glColor4ubVertex2fvSUN(ByteBuffer c, FloatBuffer v)
void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
public void glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z)
void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glColor4ubVertex3fvSUN(byte[] c, float[] v)
void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
public void glColor4ubVertex3fvSUN(ByteBuffer c, FloatBuffer v)
void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
public void glColor4ubv(byte[] v)
void glColor4ubv(const GLubyte * v);
public void glColor4ubv(ByteBuffer v)
void glColor4ubv(const GLubyte * v);
public void glColor4ui(int red, int green, int blue, int alpha)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
public void glColor4uiv(int[] v)
void glColor4uiv(const GLuint * v);
public void glColor4uiv(IntBuffer v)
void glColor4uiv(const GLuint * v);
public void glColor4us(short red, short green, short blue, short alpha)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
public void glColor4usv(short[] v)
void glColor4usv(const GLushort * v);
public void glColor4usv(ShortBuffer v)
void glColor4usv(const GLushort * v);
public void glColorFragmentOp1ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)
void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
public void glColorFragmentOp2ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
public void glColorFragmentOp3ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
public void glColorMaterial(int face, int mode)
void glColorMaterial(GLenum face, GLenum mode);
public void glColorPointer(int size, int type, int stride, Buffer ptr)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
public void glColorPointerEXT(int size, int type, int stride, int count, Buffer pointer)
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
public void glColorSubTable(int target, int start, int count, int format, int type, boolean[] data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, char[] data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, byte[] data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, short[] data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, int[] data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, long[] data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, float[] data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, double[] data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, boolean[] data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, char[] data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, byte[] data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, short[] data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, int[] data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, long[] data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, float[] data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, double[] data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTableEXT(int target, int start, int count, int format, int type, Buffer data)
void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorTable(int target, int internalformat, int width, int format, int type, boolean[] table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, char[] table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, byte[] table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, short[] table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, int[] table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, long[] table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, float[] table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, double[] table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, boolean[] table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, char[] table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, byte[] table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, short[] table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, int[] table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, long[] table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, float[] table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, double[] table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, Buffer table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableParameterfv(int target, int pname, float[] params)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glColorTableParameterfv(int target, int pname, FloatBuffer params)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glColorTableParameterfvSGI(int target, int pname, float[] params)
void glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params);
public void glColorTableParameterfvSGI(int target, int pname, FloatBuffer params)
void glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params);
public void glColorTableParameteriv(int target, int pname, int[] params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glColorTableParameteriv(int target, int pname, IntBuffer params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glColorTableParameterivSGI(int target, int pname, int[] params)
void glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params);
public void glColorTableParameterivSGI(int target, int pname, IntBuffer params)
void glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, boolean[] table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, char[] table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, byte[] table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, short[] table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, int[] table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, long[] table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, float[] table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, double[] table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableSGI(int target, int internalformat, int width, int format, int type, Buffer table)
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glCombinerInputNV(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public void glCombinerOutputNV(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum)
void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
public void glCombinerParameterfNV(int target, float s)
void glCombinerParameterfNV(GLenum target, GLfloat s);
public void glCombinerParameterfvNV(int target, float[] v)
void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
public void glCombinerParameterfvNV(int target, FloatBuffer v)
void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
public void glCombinerParameteriNV(int target, int s)
void glCombinerParameteriNV(GLenum target, GLint s);
public void glCombinerParameterivNV(int target, int[] v)
void glCombinerParameterivNV(GLenum target, const GLint * v);
public void glCombinerParameterivNV(int target, IntBuffer v)
void glCombinerParameterivNV(GLenum target, const GLint * v);
public void glCombinerStageParameterfvNV(int target, int pname, float[] params)
void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
public void glCombinerStageParameterfvNV(int target, int pname, FloatBuffer params)
void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
public void glCompileShaderARB(int mode)
void glCompileShaderARB(GLhandleARB mode);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, boolean[] data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, char[] data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, byte[] data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, short[] data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int[] data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long[] data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, float[] data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, double[] data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, boolean[] data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, char[] data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, byte[] data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, short[] data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, int[] data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, long[] data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, float[] data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, double[] data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, boolean[] data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, char[] data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, byte[] data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, short[] data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int[] data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long[] data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, float[] data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, double[] data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, boolean[] data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, char[] data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, byte[] data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, short[] data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, int[] data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, long[] data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, float[] data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, double[] data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, boolean[] data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, char[] data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, byte[] data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, short[] data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int[] data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long[] data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, float[] data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, double[] data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, boolean[] data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, char[] data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, byte[] data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, short[] data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int[] data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long[] data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, float[] data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, double[] data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, boolean[] data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, char[] data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, byte[] data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, short[] data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int[] data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long[] data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, float[] data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, double[] data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, boolean[] data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, char[] data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, byte[] data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, short[] data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, int[] data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, long[] data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, float[] data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, double[] data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, boolean[] data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, char[] data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte[] data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, short[] data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int[] data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long[] data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, float[] data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, double[] data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, boolean[] data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, char[] data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte[] data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, short[] data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int[] data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long[] data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, float[] data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, double[] data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, boolean[] data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, char[] data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, byte[] data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, short[] data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int[] data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long[] data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, float[] data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, double[] data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, boolean[] data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, char[] data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, byte[] data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, short[] data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int[] data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long[] data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, float[] data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, double[] data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, boolean[] table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, char[] table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, byte[] table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, short[] table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, int[] table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long[] table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, float[] table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, double[] table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, boolean[] table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, char[] table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, byte[] table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, short[] table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, int[] table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, long[] table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, float[] table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, double[] table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1DEXT(int target, int internalformat, int width, int format, int type, Buffer table)
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, char[] image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, boolean[] image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, char[] image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, byte[] image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, short[] image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, int[] image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, long[] image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, float[] image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, double[] image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, Buffer image)
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionParameterf(int target, int pname, float params)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
public void glConvolutionParameterfEXT(int target, int pname, float params)
void glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params);
public void glConvolutionParameterfv(int target, int pname, float[] params)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glConvolutionParameterfvEXT(int target, int pname, float[] params)
void glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
public void glConvolutionParameterfvEXT(int target, int pname, FloatBuffer params)
void glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
public void glConvolutionParameteri(int target, int pname, int params)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
public void glConvolutionParameteriEXT(int target, int pname, int params)
void glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params);
public void glConvolutionParameteriv(int target, int pname, int[] params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glConvolutionParameteriv(int target, int pname, IntBuffer params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glConvolutionParameterivEXT(int target, int pname, int[] params)
void glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params);
public void glConvolutionParameterivEXT(int target, int pname, IntBuffer params)
void glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params);
public void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
public void glCopyColorSubTableEXT(int target, int start, int x, int y, int width)
void glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
public void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
public void glCopyColorTableSGI(int target, int internalformat, int x, int y, int width)
void glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
public void glCopyConvolutionFilter1DEXT(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
public void glCopyConvolutionFilter2DEXT(int target, int internalformat, int x, int y, int width, int height)
void glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
public void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
public void glCopyTexImage1DEXT(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
public void glCopyTexImage2DEXT(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
public void glCopyTexSubImage1DEXT(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
public void glCopyTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
public void glCopyTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
public int glCreateProgramObjectARB()
GLhandleARB glCreateProgramObjectARB(void);
public int glCreateShaderObjectARB(int pname)
GLhandleARB glCreateShaderObjectARB(GLenum pname);
public void glCullFace(int mode)
void glCullFace(GLenum mode);
public void glCullParameterdvEXT(int pname, double[] params)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
public void glCullParameterdvEXT(int pname, DoubleBuffer params)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
public void glCullParameterfvEXT(int pname, float[] params)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
public void glCullParameterfvEXT(int pname, FloatBuffer params)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
public void glCurrentPaletteMatrixARB(int count)
void glCurrentPaletteMatrixARB(GLint count);
public void glDeformSGIX(int mode)
void glDeformSGIX(GLbitfield mode);
public void glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, double[] points)
void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
public void glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, DoubleBuffer points)
void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
public void glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, float[] points)
void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
public void glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, FloatBuffer points)
void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
public void glDeleteAsyncMarkersSGIX(int target, int s)
void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s);
public void glDeleteBufferRegion(int mode)
void glDeleteBufferRegion(GLuint mode);
public void glDeleteBuffers(int n, int[] ids)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
public void glDeleteBuffers(int n, IntBuffer ids)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
public void glDeleteBuffersARB(int n, int[] ids)
void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
public void glDeleteBuffersARB(int n, IntBuffer ids)
void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
public void glDeleteFencesAPPLE(int n, int[] ids)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
public void glDeleteFencesAPPLE(int n, IntBuffer ids)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
public void glDeleteFencesNV(int n, int[] ids)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
public void glDeleteFencesNV(int n, IntBuffer ids)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
public void glDeleteFragmentShaderATI(int mode)
void glDeleteFragmentShaderATI(GLuint mode);
public void glDeleteLists(int list, int range)
void glDeleteLists(GLuint list, GLsizei range);
public void glDeleteObjectARB(int mode)
void glDeleteObjectARB(GLhandleARB mode);
public void glDeleteOcclusionQueriesNV(int n, int[] ids)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
public void glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
public void glDeleteProgramsARB(int n, int[] ids)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
public void glDeleteProgramsARB(int n, IntBuffer ids)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
public void glDeleteProgramsNV(int n, int[] ids)
void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
public void glDeleteProgramsNV(int n, IntBuffer ids)
void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
public void glDeleteQueries(int n, int[] ids)
void glDeleteQueries(GLsizei n, const GLuint * ids);
public void glDeleteQueries(int n, IntBuffer ids)
void glDeleteQueries(GLsizei n, const GLuint * ids);
public void glDeleteQueriesARB(int n, int[] ids)
void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
public void glDeleteQueriesARB(int n, IntBuffer ids)
void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
public void glDeleteTextures(int n, int[] textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
public void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
public void glDeleteTexturesEXT(int n, int[] ids)
void glDeleteTexturesEXT(GLsizei n, const GLuint * ids);
public void glDeleteTexturesEXT(int n, IntBuffer ids)
void glDeleteTexturesEXT(GLsizei n, const GLuint * ids);
public void glDeleteVertexArraysAPPLE(int n, int[] ids)
void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
public void glDeleteVertexArraysAPPLE(int n, IntBuffer ids)
void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
public void glDeleteVertexShaderEXT(int mode)
void glDeleteVertexShaderEXT(GLuint mode);
public void glDepthBoundsEXT(double x, double y)
void glDepthBoundsEXT(GLclampd x, GLclampd y);
public void glDepthFunc(int func)
void glDepthFunc(GLenum func);
public void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
public void glDepthRange(double near_val, double far_val)
void glDepthRange(GLclampd near_val, GLclampd far_val);
public void glDetachObjectARB(int target, int id)
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
public void glDetailTexFuncSGIS(int target, int n, float[] points)
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
public void glDetailTexFuncSGIS(int target, int n, FloatBuffer points)
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
public void glDisable(int cap)
void glDisable(GLenum cap);
public void glDisableClientState(int cap)
void glDisableClientState(GLenum cap);
public void glDisableVariantClientStateEXT(int mode)
void glDisableVariantClientStateEXT(GLuint mode);
public void glDisableVertexAttribArrayARB(int mode)
void glDisableVertexAttribArrayARB(GLuint mode);
public void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
public void glDrawArraysEXT(int target, int s, int t)
void glDrawArraysEXT(GLenum target, GLint s, GLsizei t);
public void glDrawBuffer(int mode)
void glDrawBuffer(GLenum mode);
public void glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest)
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
public void glDrawBuffersARB(int n, int[] ids)
void glDrawBuffersARB(GLsizei n, const GLenum * ids);
public void glDrawBuffersARB(int n, IntBuffer ids)
void glDrawBuffersARB(GLsizei n, const GLenum * ids);
public void glDrawBuffersATI(int n, int[] ids)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
public void glDrawBuffersATI(int n, IntBuffer ids)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
public void glDrawElementArrayAPPLE(int target, int s, int t)
void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t);
public void glDrawElementArrayATI(int target, int s)
void glDrawElementArrayATI(GLenum target, GLsizei s);
public void glDrawElementArrayNV(int mode, int first, int count)
void glDrawElementArrayNV(GLenum mode, GLint first, GLsizei count);
public void glDrawElements(int mode, int count, int type, boolean[] indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, char[] indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, byte[] indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, short[] indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, int[] indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, long[] indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, float[] indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, double[] indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawMeshArraysSUN(int target, int s, int t, int r)
void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r);
public void glDrawPixels(int width, int height, int format, int type, boolean[] pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, char[] pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, byte[] pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, short[] pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, int[] pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, long[] pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, float[] pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, double[] pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count)
void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
public void glDrawRangeElementArrayATI(int mode, int start, int end, int count)
void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);
public void glDrawRangeElementArrayNV(int mode, int start, int end, int first, int count)
void glDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, boolean[] indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, char[] indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, byte[] indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, short[] indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, int[] indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long[] indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, float[] indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, double[] indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, boolean[] indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, char[] indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, byte[] indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, short[] indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, int[] indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, long[] indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, float[] indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, double[] indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glEdgeFlag(boolean flag)
void glEdgeFlag(GLboolean flag);
public void glEdgeFlagPointer(int stride, Buffer ptr)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
public void glEdgeFlagPointerEXT(int stride, int count, ByteBuffer pointer)
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
public void glEdgeFlagv(byte[] flag)
void glEdgeFlagv(const GLboolean * flag);
public void glEdgeFlagv(ByteBuffer flag)
void glEdgeFlagv(const GLboolean * flag);
public void glElementPointerAPPLE(int pname, boolean[] params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerAPPLE(int pname, char[] params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerAPPLE(int pname, byte[] params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerAPPLE(int pname, short[] params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerAPPLE(int pname, int[] params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerAPPLE(int pname, long[] params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerAPPLE(int pname, float[] params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerAPPLE(int pname, double[] params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerAPPLE(int pname, Buffer params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
public void glElementPointerATI(int pname, Buffer params)
void glElementPointerATI(GLenum pname, const GLvoid * params);
public void glElementPointerNV(int type, Buffer pointer)
void glElementPointerNV(GLenum type, const GLvoid * pointer);
public void glEnable(int cap)
void glEnable(GLenum cap);
public void glEnableClientState(int cap)
void glEnableClientState(GLenum cap);
public void glEnableVariantClientStateEXT(int mode)
void glEnableVariantClientStateEXT(GLuint mode);
public void glEnableVertexAttribArrayARB(int mode)
void glEnableVertexAttribArrayARB(GLuint mode);
public void glEnd()
void glEnd(void);
public void glEndFragmentShaderATI()
void glEndFragmentShaderATI(void);
public void glEndList()
void glEndList(void);
public void glEndOcclusionQueryNV()
void glEndOcclusionQueryNV(void);
public void glEndQuery(int mode)
void glEndQuery(GLenum mode);
public void glEndQueryARB(int mode)
void glEndQueryARB(GLenum mode);
public void glEndVertexShaderEXT()
void glEndVertexShaderEXT(void);
public void glEvalCoord1d(double u)
void glEvalCoord1d(GLdouble u);
public void glEvalCoord1dv(double[] u)
void glEvalCoord1dv(const GLdouble * u);
public void glEvalCoord1dv(DoubleBuffer u)
void glEvalCoord1dv(const GLdouble * u);
public void glEvalCoord1f(float u)
void glEvalCoord1f(GLfloat u);
public void glEvalCoord1fv(float[] u)
void glEvalCoord1fv(const GLfloat * u);
public void glEvalCoord1fv(FloatBuffer u)
void glEvalCoord1fv(const GLfloat * u);
public void glEvalCoord2d(double u, double v)
void glEvalCoord2d(GLdouble u, GLdouble v);
public void glEvalCoord2dv(double[] u)
void glEvalCoord2dv(const GLdouble * u);
public void glEvalCoord2dv(DoubleBuffer u)
void glEvalCoord2dv(const GLdouble * u);
public void glEvalCoord2f(float u, float v)
void glEvalCoord2f(GLfloat u, GLfloat v);
public void glEvalCoord2fv(float[] u)
void glEvalCoord2fv(const GLfloat * u);
public void glEvalCoord2fv(FloatBuffer u)
void glEvalCoord2fv(const GLfloat * u);
public void glEvalMapsNV(int target, int id)
void glEvalMapsNV(GLenum target, GLenum id);
public void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
public void glEvalPoint1(int i)
void glEvalPoint1(GLint i);
public void glEvalPoint2(int i, int j)
void glEvalPoint2(GLint i, GLint j);
public void glExecuteProgramNV(int target, int pname, float[] params)
void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
public void glExecuteProgramNV(int target, int pname, FloatBuffer params)
void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
public void glExtractComponentEXT(int red, int green, int blue)
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
public void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
public void glFinalCombinerInputNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glFinish()
void glFinish(void);
public int glFinishAsyncSGIX(int[] markerp)
GLint glFinishAsyncSGIX(GLuint * markerp);
public int glFinishAsyncSGIX(IntBuffer markerp)
GLint glFinishAsyncSGIX(GLuint * markerp);
public void glFinishFenceAPPLE(int mode)
void glFinishFenceAPPLE(GLuint mode);
public void glFinishFenceNV(int mode)
void glFinishFenceNV(GLuint mode);
public void glFinishObjectAPPLE(int target, int s)
void glFinishObjectAPPLE(GLenum target, GLint s);
public void glFinishTextureSUNX()
void glFinishTextureSUNX(void);
public void glFlush()
void glFlush(void);
public void glFlushPixelDataRangeNV(int mode)
void glFlushPixelDataRangeNV(GLenum mode);
public void glFlushRasterSGIX()
void glFlushRasterSGIX(void);
public void glFlushVertexArrayRangeAPPLE(int length, boolean[] pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeAPPLE(int length, char[] pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeAPPLE(int length, byte[] pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeAPPLE(int length, short[] pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeAPPLE(int length, int[] pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeAPPLE(int length, long[] pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeAPPLE(int length, float[] pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeAPPLE(int length, double[] pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeNV()
void glFlushVertexArrayRangeNV(void);
public void glFogCoordPointer(int type, int stride, Buffer pointer)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
public void glFogCoordPointerEXT(int type, int stride, Buffer pointer)
void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
public void glFogCoordd(double coord)
void glFogCoordd(GLdouble coord);
public void glFogCoorddEXT(double coord)
void glFogCoorddEXT(GLdouble coord);
public void glFogCoorddv(double[] m)
void glFogCoorddv(const GLdouble * m);
public void glFogCoorddv(DoubleBuffer m)
void glFogCoorddv(const GLdouble * m);
public void glFogCoorddvEXT(double[] m)
void glFogCoorddvEXT(const GLdouble * m);
public void glFogCoorddvEXT(DoubleBuffer m)
void glFogCoorddvEXT(const GLdouble * m);
public void glFogCoordf(float coord)
void glFogCoordf(GLfloat coord);
public void glFogCoordfEXT(float coord)
void glFogCoordfEXT(GLfloat coord);
public void glFogCoordfv(float[] m)
void glFogCoordfv(const GLfloat * m);
public void glFogCoordfv(FloatBuffer m)
void glFogCoordfv(const GLfloat * m);
public void glFogCoordfvEXT(float[] m)
void glFogCoordfvEXT(const GLfloat * m);
public void glFogCoordfvEXT(FloatBuffer m)
void glFogCoordfvEXT(const GLfloat * m);
public void glFogCoordhNV(short factor)
void glFogCoordhNV(GLhalfNV factor);
public void glFogCoordhvNV(short[] v)
void glFogCoordhvNV(const GLhalfNV * v);
public void glFogCoordhvNV(ShortBuffer v)
void glFogCoordhvNV(const GLhalfNV * v);
public void glFogFuncSGIS(int size, float[] weights)
void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
public void glFogFuncSGIS(int size, FloatBuffer weights)
void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
public void glFogf(int pname, float param)
void glFogf(GLenum pname, GLfloat param);
public void glFogfv(int pname, float[] params)
void glFogfv(GLenum pname, const GLfloat * params);
public void glFogfv(int pname, FloatBuffer params)
void glFogfv(GLenum pname, const GLfloat * params);
public void glFogi(int pname, int param)
void glFogi(GLenum pname, GLint param);
public void glFogiv(int pname, int[] params)
void glFogiv(GLenum pname, const GLint * params);
public void glFogiv(int pname, IntBuffer params)
void glFogiv(GLenum pname, const GLint * params);
public void glFragmentColorMaterialSGIX(int target, int id)
void glFragmentColorMaterialSGIX(GLenum target, GLenum id);
public void glFragmentLightModelfSGIX(int target, float s)
void glFragmentLightModelfSGIX(GLenum target, GLfloat s);
public void glFragmentLightModelfvSGIX(int target, float[] v)
void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
public void glFragmentLightModelfvSGIX(int target, FloatBuffer v)
void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
public void glFragmentLightModeliSGIX(int target, int s)
void glFragmentLightModeliSGIX(GLenum target, GLint s);
public void glFragmentLightModelivSGIX(int target, int[] v)
void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
public void glFragmentLightModelivSGIX(int target, IntBuffer v)
void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
public void glFragmentLightfSGIX(int target, int pname, float params)
void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params);
public void glFragmentLightfvSGIX(int target, int pname, float[] params)
void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
public void glFragmentLightfvSGIX(int target, int pname, FloatBuffer params)
void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
public void glFragmentLightiSGIX(int target, int pname, int params)
void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params);
public void glFragmentLightivSGIX(int target, int pname, int[] params)
void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
public void glFragmentLightivSGIX(int target, int pname, IntBuffer params)
void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
public void glFragmentMaterialfSGIX(int target, int pname, float params)
void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params);
public void glFragmentMaterialfvSGIX(int target, int pname, float[] params)
void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
public void glFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params)
void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
public void glFragmentMaterialiSGIX(int target, int pname, int params)
void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params);
public void glFragmentMaterialivSGIX(int target, int pname, int[] params)
void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
public void glFragmentMaterialivSGIX(int target, int pname, IntBuffer params)
void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
public void glFrameZoomSGIX(int count)
void glFrameZoomSGIX(GLint count);
public void glFreeObjectBufferATI(int mode)
void glFreeObjectBufferATI(GLuint mode);
public void glFrontFace(int mode)
void glFrontFace(GLenum mode);
public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
public int glGenAsyncMarkersSGIX(int range)
GLuint glGenAsyncMarkersSGIX(GLsizei range);
public void glGenBuffers(int n, int[] ids)
void glGenBuffers(GLsizei n, GLuint * ids);
public void glGenBuffers(int n, IntBuffer ids)
void glGenBuffers(GLsizei n, GLuint * ids);
public void glGenBuffersARB(int n, int[] ids)
void glGenBuffersARB(GLsizei n, GLuint * ids);
public void glGenBuffersARB(int n, IntBuffer ids)
void glGenBuffersARB(GLsizei n, GLuint * ids);
public void glGenFencesAPPLE(int n, int[] ids)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
public void glGenFencesAPPLE(int n, IntBuffer ids)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
public void glGenFencesNV(int n, int[] ids)
void glGenFencesNV(GLsizei n, GLuint * ids);
public void glGenFencesNV(int n, IntBuffer ids)
void glGenFencesNV(GLsizei n, GLuint * ids);
public int glGenFragmentShadersATI(int pname)
GLuint glGenFragmentShadersATI(GLuint pname);
public int glGenLists(int range)
GLuint glGenLists(GLsizei range);
public void glGenOcclusionQueriesNV(int n, int[] ids)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
public void glGenOcclusionQueriesNV(int n, IntBuffer ids)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
public void glGenProgramsARB(int n, int[] ids)
void glGenProgramsARB(GLsizei n, GLuint * ids);
public void glGenProgramsARB(int n, IntBuffer ids)
void glGenProgramsARB(GLsizei n, GLuint * ids);
public void glGenProgramsNV(int n, int[] ids)
void glGenProgramsNV(GLsizei n, GLuint * ids);
public void glGenProgramsNV(int n, IntBuffer ids)
void glGenProgramsNV(GLsizei n, GLuint * ids);
public void glGenQueries(int n, int[] ids)
void glGenQueries(GLsizei n, GLuint * ids);
public void glGenQueries(int n, IntBuffer ids)
void glGenQueries(GLsizei n, GLuint * ids);
public void glGenQueriesARB(int n, int[] ids)
void glGenQueriesARB(GLsizei n, GLuint * ids);
public void glGenQueriesARB(int n, IntBuffer ids)
void glGenQueriesARB(GLsizei n, GLuint * ids);
public int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
public void glGenTextures(int n, int[] textures)
void glGenTextures(GLsizei n, GLuint * textures);
public void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
public void glGenTexturesEXT(int n, int[] ids)
void glGenTexturesEXT(GLsizei n, GLuint * ids);
public void glGenTexturesEXT(int n, IntBuffer ids)
void glGenTexturesEXT(GLsizei n, GLuint * ids);
public void glGenVertexArraysAPPLE(int n, int[] ids)
void glGenVertexArraysAPPLE(GLsizei n, const GLuint * ids);
public void glGenVertexArraysAPPLE(int n, IntBuffer ids)
void glGenVertexArraysAPPLE(GLsizei n, const GLuint * ids);
public int glGenVertexShadersEXT(int pname)
GLuint glGenVertexShadersEXT(GLuint pname);
public void glGetActiveAttribARB(int programObj, int index, int maxLength, int[] length, int[] size, int[] type, byte[] name)
void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
public void glGetActiveAttribARB(int programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
public void glGetActiveUniformARB(int programObj, int index, int maxLength, int[] length, int[] size, int[] type, byte[] name)
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
public void glGetActiveUniformARB(int programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
public void glGetArrayObjectfvATI(int target, int pname, float[] params)
void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
public void glGetArrayObjectfvATI(int target, int pname, FloatBuffer params)
void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
public void glGetArrayObjectivATI(int target, int pname, int[] params)
void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
public void glGetArrayObjectivATI(int target, int pname, IntBuffer params)
void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
public void glGetAttachedObjectsARB(int containerObj, int maxCount, int[] count, int[] obj)
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
public void glGetAttachedObjectsARB(int containerObj, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
public int glGetAttribLocationARB(int programObj, byte[] name)
GLint glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name);
public int glGetAttribLocationARB(int programObj, ByteBuffer name)
GLint glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name);
public void glGetBooleanv(int pname, byte[] params)
void glGetBooleanv(GLenum pname, GLboolean * params);
public void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
public void glGetBufferParameteriv(int target, int pname, int[] params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetBufferParameterivARB(int target, int pname, int[] params)
void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
public void glGetBufferParameterivARB(int target, int pname, IntBuffer params)
void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
public void glGetBufferSubData(int target, int offset, int size, boolean[] data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubData(int target, int offset, int size, char[] data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubData(int target, int offset, int size, byte[] data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubData(int target, int offset, int size, short[] data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubData(int target, int offset, int size, int[] data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubData(int target, int offset, int size, long[] data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubData(int target, int offset, int size, float[] data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubData(int target, int offset, int size, double[] data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubData(int target, int offset, int size, Buffer data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubDataARB(int target, int offset, int size, Buffer data)
void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetClipPlane(int plane, double[] equation)
void glGetClipPlane(GLenum plane, GLdouble * equation);
public void glGetClipPlane(int plane, DoubleBuffer equation)
void glGetClipPlane(GLenum plane, GLdouble * equation);
public void glGetColorTable(int target, int format, int type, boolean[] table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, char[] table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, byte[] table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, short[] table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, int[] table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, long[] table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, float[] table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, double[] table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, Buffer table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, boolean[] table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, char[] table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, byte[] table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, short[] table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, int[] table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, long[] table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, float[] table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, double[] table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, Buffer table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableParameterfv(int target, int pname, float[] params)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameterfvEXT(int target, int pname, float[] params)
void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameterfvEXT(int target, int pname, FloatBuffer params)
void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameterfvSGI(int target, int pname, float[] params)
void glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameterfvSGI(int target, int pname, FloatBuffer params)
void glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameteriv(int target, int pname, int[] params)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableParameterivEXT(int target, int pname, int[] params)
void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableParameterivEXT(int target, int pname, IntBuffer params)
void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableParameterivSGI(int target, int pname, int[] params)
void glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableParameterivSGI(int target, int pname, IntBuffer params)
void glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableSGI(int target, int format, int type, boolean[] table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableSGI(int target, int format, int type, char[] table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableSGI(int target, int format, int type, byte[] table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableSGI(int target, int format, int type, short[] table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableSGI(int target, int format, int type, int[] table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableSGI(int target, int format, int type, long[] table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableSGI(int target, int format, int type, float[] table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableSGI(int target, int format, int type, double[] table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableSGI(int target, int format, int type, Buffer table)
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, float[] params)
void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
public void glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, FloatBuffer params)
void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
public void glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, int[] params)
void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
public void glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, IntBuffer params)
void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
public void glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, float[] params)
void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
public void glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
public void glGetCombinerOutputParameterivNV(int stage, int portion, int pname, int[] params)
void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
public void glGetCombinerOutputParameterivNV(int stage, int portion, int pname, IntBuffer params)
void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
public void glGetCombinerStageParameterfvNV(int target, int pname, float[] params)
void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetCombinerStageParameterfvNV(int target, int pname, FloatBuffer params)
void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetCompressedTexImage(int target, int level, boolean[] img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, char[] img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, byte[] img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, short[] img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, int[] img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, long[] img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, float[] img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, double[] img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, boolean[] img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, char[] img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, byte[] img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, short[] img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, int[] img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, long[] img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, float[] img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, double[] img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImageARB(int target, int level, Buffer img)
void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
public void glGetConvolutionFilter(int target, int format, int type, boolean[] table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, char[] table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, byte[] table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, short[] table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, int[] table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, long[] table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, float[] table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, double[] table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, Buffer table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, boolean[] table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, char[] table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, byte[] table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, short[] table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, int[] table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, long[] table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, float[] table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, double[] table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilterEXT(int target, int format, int type, Buffer table)
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionParameterfv(int target, int pname, float[] params)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetConvolutionParameterfvEXT(int target, int pname, float[] params)
void glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetConvolutionParameterfvEXT(int target, int pname, FloatBuffer params)
void glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetConvolutionParameteriv(int target, int pname, int[] params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetConvolutionParameterivEXT(int target, int pname, int[] params)
void glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetConvolutionParameterivEXT(int target, int pname, IntBuffer params)
void glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetDetailTexFuncSGIS(int pname, float[] params)
void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);
public void glGetDetailTexFuncSGIS(int pname, FloatBuffer params)
void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);
public void glGetDoublev(int pname, double[] params)
void glGetDoublev(GLenum pname, GLdouble * params);
public void glGetDoublev(int pname, DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params);
public int glGetError()
GLenum glGetError(void);
public void glGetFenceivNV(int target, int pname, int[] params)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
public void glGetFenceivNV(int target, int pname, IntBuffer params)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
public void glGetFinalCombinerInputParameterfvNV(int target, int pname, float[] params)
void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetFinalCombinerInputParameterfvNV(int target, int pname, FloatBuffer params)
void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetFinalCombinerInputParameterivNV(int target, int pname, int[] params)
void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);
public void glGetFinalCombinerInputParameterivNV(int target, int pname, IntBuffer params)
void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);
public void glGetFloatv(int pname, float[] params)
void glGetFloatv(GLenum pname, GLfloat * params);
public void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
public void glGetFogFuncSGIS(float[] points)
void glGetFogFuncSGIS(GLfloat * points);
public void glGetFogFuncSGIS(FloatBuffer points)
void glGetFogFuncSGIS(GLfloat * points);
public void glGetFragmentLightfvSGIX(int target, int pname, float[] params)
void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);
public void glGetFragmentLightfvSGIX(int target, int pname, FloatBuffer params)
void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);
public void glGetFragmentLightivSGIX(int target, int pname, int[] params)
void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);
public void glGetFragmentLightivSGIX(int target, int pname, IntBuffer params)
void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);
public void glGetFragmentMaterialfvSGIX(int target, int pname, float[] params)
void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);
public void glGetFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params)
void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);
public void glGetFragmentMaterialivSGIX(int target, int pname, int[] params)
void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);
public void glGetFragmentMaterialivSGIX(int target, int pname, IntBuffer params)
void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);
public int glGetHandleARB(int pname)
GLhandleARB glGetHandleARB(GLenum pname);
public void glGetHistogram(int target, boolean reset, int format, int type, boolean[] values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, char[] values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, byte[] values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, short[] values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, int[] values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, long[] values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, float[] values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, double[] values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, boolean[] values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, char[] values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, byte[] values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, short[] values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, int[] values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, long[] values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, float[] values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, double[] values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramEXT(int target, boolean reset, int format, int type, Buffer values)
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramParameterfv(int target, int pname, float[] params)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetHistogramParameterfvEXT(int target, int pname, float[] params)
void glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetHistogramParameterfvEXT(int target, int pname, FloatBuffer params)
void glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetHistogramParameteriv(int target, int pname, int[] params)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetHistogramParameterivEXT(int target, int pname, int[] params)
void glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetHistogramParameterivEXT(int target, int pname, IntBuffer params)
void glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetImageTransformParameterfvHP(int target, int pname, float[] params)
void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);
public void glGetImageTransformParameterfvHP(int target, int pname, FloatBuffer params)
void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);
public void glGetImageTransformParameterivHP(int target, int pname, int[] params)
void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);
public void glGetImageTransformParameterivHP(int target, int pname, IntBuffer params)
void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);
public void glGetInfoLogARB(int obj, int maxLength, int[] length, byte[] infoLog)
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
public void glGetInfoLogARB(int obj, int maxLength, IntBuffer length, ByteBuffer infoLog)
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
public int glGetInstrumentsSGIX()
GLint glGetInstrumentsSGIX(void);
public void glGetIntegerv(int pname, int[] params)
void glGetIntegerv(GLenum pname, GLint * params);
public void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
public void glGetInvariantBooleanvEXT(int id, int pname, byte[] program)
void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetInvariantBooleanvEXT(int id, int pname, ByteBuffer program)
void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetInvariantFloatvEXT(int target, int pname, float[] params)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetInvariantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetInvariantIntegervEXT(int target, int pname, int[] params)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetInvariantIntegervEXT(int target, int pname, IntBuffer params)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetLightfv(int light, int pname, float[] params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
public void glGetLightfv(int light, int pname, FloatBuffer params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
public void glGetLightiv(int light, int pname, int[] params)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
public void glGetLightiv(int light, int pname, IntBuffer params)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
public void glGetListParameterfvSGIX(int target, int pname, float[] params)
void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);
public void glGetListParameterfvSGIX(int target, int pname, FloatBuffer params)
void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);
public void glGetListParameterivSGIX(int target, int pname, int[] params)
void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);
public void glGetListParameterivSGIX(int target, int pname, IntBuffer params)
void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);
public void glGetLocalConstantBooleanvEXT(int id, int pname, byte[] program)
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetLocalConstantBooleanvEXT(int id, int pname, ByteBuffer program)
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetLocalConstantFloatvEXT(int target, int pname, float[] params)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetLocalConstantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetLocalConstantIntegervEXT(int target, int pname, int[] params)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetLocalConstantIntegervEXT(int target, int pname, IntBuffer params)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
public void glGetMapAttribParameterivNV(int stage, int portion, int pname, int[] params)
void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
public void glGetMapAttribParameterivNV(int stage, int portion, int pname, IntBuffer params)
void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, boolean[] points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, char[] points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, byte[] points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, short[] points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, int[] points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, long[] points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, float[] points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, double[] points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapParameterfvNV(int target, int pname, float[] params)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetMapParameterivNV(int target, int pname, int[] params)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
public void glGetMapParameterivNV(int target, int pname, IntBuffer params)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
public void glGetMapdv(int target, int query, double[] v)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
public void glGetMapdv(int target, int query, DoubleBuffer v)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
public void glGetMapfv(int target, int query, float[] v)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
public void glGetMapfv(int target, int query, FloatBuffer v)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
public void glGetMapiv(int target, int query, int[] v)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
public void glGetMapiv(int target, int query, IntBuffer v)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
public void glGetMaterialfv(int face, int pname, float[] params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
public void glGetMaterialfv(int face, int pname, FloatBuffer params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
public void glGetMaterialiv(int face, int pname, int[] params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
public void glGetMaterialiv(int face, int pname, IntBuffer params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
public void glGetMinmax(int target, boolean reset, int format, int type, boolean[] values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, char[] values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, byte[] values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, short[] values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, int[] values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, long[] values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, float[] values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, double[] values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, boolean[] values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, char[] values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, byte[] values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, short[] values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, int[] values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, long[] values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, float[] values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, double[] values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxEXT(int target, boolean reset, int format, int type, Buffer values)
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxParameterfv(int target, int pname, float[] params)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetMinmaxParameterfvEXT(int target, int pname, float[] params)
void glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetMinmaxParameterfvEXT(int target, int pname, FloatBuffer params)
void glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetMinmaxParameteriv(int target, int pname, int[] params)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetMinmaxParameterivEXT(int target, int pname, int[] params)
void glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetMinmaxParameterivEXT(int target, int pname, IntBuffer params)
void glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetObjectBufferfvATI(int target, int pname, float[] params)
void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetObjectBufferfvATI(int target, int pname, FloatBuffer params)
void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetObjectBufferivATI(int target, int pname, int[] params)
void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);
public void glGetObjectBufferivATI(int target, int pname, IntBuffer params)
void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);
public void glGetObjectParameterfvARB(int target, int pname, float[] params)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
public void glGetObjectParameterfvARB(int target, int pname, FloatBuffer params)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
public void glGetObjectParameterivARB(int target, int pname, int[] params)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
public void glGetObjectParameterivARB(int target, int pname, IntBuffer params)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
public void glGetOcclusionQueryivNV(int target, int pname, int[] params)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
public void glGetOcclusionQueryivNV(int target, int pname, IntBuffer params)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
public void glGetOcclusionQueryuivNV(int id, int pname, int[] params)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
public void glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
public void glGetPixelMapfv(int map, float[] values)
void glGetPixelMapfv(GLenum map, GLfloat * values);
public void glGetPixelMapfv(int map, FloatBuffer values)
void glGetPixelMapfv(GLenum map, GLfloat * values);
public void glGetPixelMapuiv(int map, int[] values)
void glGetPixelMapuiv(GLenum map, GLuint * values);
public void glGetPixelMapuiv(int map, IntBuffer values)
void glGetPixelMapuiv(GLenum map, GLuint * values);
public void glGetPixelMapusv(int map, short[] values)
void glGetPixelMapusv(GLenum map, GLushort * values);
public void glGetPixelMapusv(int map, ShortBuffer values)
void glGetPixelMapusv(GLenum map, GLushort * values);
public void glGetPixelTexGenParameterfvSGIS(int pname, float[] params)
void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);
public void glGetPixelTexGenParameterfvSGIS(int pname, FloatBuffer params)
void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);
public void glGetPixelTexGenParameterivSGIS(int pname, int[] params)
void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);
public void glGetPixelTexGenParameterivSGIS(int pname, IntBuffer params)
void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);
public void glGetPolygonStipple(byte[] mask)
void glGetPolygonStipple(GLubyte * mask);
public void glGetPolygonStipple(ByteBuffer mask)
void glGetPolygonStipple(GLubyte * mask);
public void glGetProgramEnvParameterdvARB(int target, int index, double[] params)
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
public void glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params)
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
public void glGetProgramEnvParameterfvARB(int target, int pname, float[] params)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
public void glGetProgramEnvParameterfvARB(int target, int pname, FloatBuffer params)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
public void glGetProgramLocalParameterdvARB(int target, int index, double[] params)
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
public void glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params)
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
public void glGetProgramLocalParameterfvARB(int target, int pname, float[] params)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
public void glGetProgramLocalParameterfvARB(int target, int pname, FloatBuffer params)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
public void glGetProgramNamedParameterdvNV(int id, int len, String name, double[] params)
void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
public void glGetProgramNamedParameterdvNV(int id, int len, String name, DoubleBuffer params)
void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
public void glGetProgramNamedParameterfvNV(int id, int len, String name, float[] params)
void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
public void glGetProgramNamedParameterfvNV(int id, int len, String name, FloatBuffer params)
void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
public void glGetProgramParameterdvNV(int target, int index, int pname, double[] params)
void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
public void glGetProgramParameterdvNV(int target, int index, int pname, DoubleBuffer params)
void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
public void glGetProgramParameterfvNV(int stage, int portion, int pname, float[] params)
void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
public void glGetProgramParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
public void glGetProgramStringARB(int target, int pname, Buffer string)
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
public void glGetProgramStringNV(int id, int pname, byte[] program)
void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
public void glGetProgramStringNV(int id, int pname, ByteBuffer program)
void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
public void glGetProgramivARB(int target, int pname, int[] params)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
public void glGetProgramivARB(int target, int pname, IntBuffer params)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
public void glGetProgramivNV(int target, int pname, int[] params)
void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);
public void glGetProgramivNV(int target, int pname, IntBuffer params)
void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectiv(int target, int pname, int[] params)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectiv(int target, int pname, IntBuffer params)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectivARB(int target, int pname, int[] params)
void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectivARB(int target, int pname, IntBuffer params)
void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectuiv(int id, int pname, int[] params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
public void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
public void glGetQueryObjectuivARB(int id, int pname, int[] params)
void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
public void glGetQueryObjectuivARB(int id, int pname, IntBuffer params)
void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
public void glGetQueryiv(int target, int pname, int[] params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
public void glGetQueryiv(int target, int pname, IntBuffer params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
public void glGetQueryivARB(int target, int pname, int[] params)
void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
public void glGetQueryivARB(int target, int pname, IntBuffer params)
void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, char[] row, char[] column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, boolean[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, char[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, byte[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, short[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, int[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, long[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, float[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, double[] span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, boolean[] row, boolean[] column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, char[] row, char[] column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, byte[] row, byte[] column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, short[] row, short[] column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, int[] row, int[] column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, long[] row, long[] column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, float[] row, float[] column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, double[] row, double[] column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, boolean[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, char[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, byte[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, short[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, int[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, long[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, float[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, double[] span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilterEXT(int target, int format, int type, Buffer row, Buffer column, Buffer span)
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetShaderSourceARB(int obj, int maxLength, int[] length, byte[] infoLog)
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
public void glGetShaderSourceARB(int obj, int maxLength, IntBuffer length, ByteBuffer infoLog)
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
public void glGetSharpenTexFuncSGIS(int pname, float[] params)
void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);
public void glGetSharpenTexFuncSGIS(int pname, FloatBuffer params)
void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);
public String glGetString(int name)
const GLubyte * glGetString(GLenum name);
public void glGetTexBumpParameterfvATI(int pname, float[] params)
void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);
public void glGetTexBumpParameterfvATI(int pname, FloatBuffer params)
void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);
public void glGetTexBumpParameterivATI(int pname, int[] params)
void glGetTexBumpParameterivATI(GLenum pname, GLint * params);
public void glGetTexBumpParameterivATI(int pname, IntBuffer params)
void glGetTexBumpParameterivATI(GLenum pname, GLint * params);
public void glGetTexEnvfv(int target, int pname, float[] params)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexEnvfv(int target, int pname, FloatBuffer params)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexEnviv(int target, int pname, int[] params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
public void glGetTexEnviv(int target, int pname, IntBuffer params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
public void glGetTexFilterFuncSGIS(int target, int pname, float[] params)
void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexFilterFuncSGIS(int target, int pname, FloatBuffer params)
void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexGendv(int coord, int pname, double[] params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
public void glGetTexGendv(int coord, int pname, DoubleBuffer params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
public void glGetTexGenfv(int coord, int pname, float[] params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
public void glGetTexGenfv(int coord, int pname, FloatBuffer params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
public void glGetTexGeniv(int coord, int pname, int[] params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
public void glGetTexGeniv(int coord, int pname, IntBuffer params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
public void glGetTexImage(int target, int level, int format, int type, boolean[] pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, char[] pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, byte[] pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, short[] pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, int[] pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, long[] pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, float[] pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, double[] pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
public void glGetTexParameterfv(int target, int pname, float[] params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexParameteriv(int target, int pname, int[] params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetTrackMatrixivNV(int stage, int portion, int pname, int[] params)
void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
public void glGetTrackMatrixivNV(int stage, int portion, int pname, IntBuffer params)
void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
public int glGetUniformLocationARB(int programObj, byte[] name)
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name);
public int glGetUniformLocationARB(int programObj, ByteBuffer name)
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name);
public void glGetUniformfvARB(int programObj, int location, float[] params)
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
public void glGetUniformfvARB(int programObj, int location, FloatBuffer params)
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params);
public void glGetUniformivARB(int programObj, int location, int[] params)
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
public void glGetUniformivARB(int programObj, int location, IntBuffer params)
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params);
public void glGetVariantArrayObjectfvATI(int target, int pname, float[] params)
void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetVariantArrayObjectfvATI(int target, int pname, FloatBuffer params)
void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetVariantArrayObjectivATI(int target, int pname, int[] params)
void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
public void glGetVariantArrayObjectivATI(int target, int pname, IntBuffer params)
void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
public void glGetVariantBooleanvEXT(int id, int pname, byte[] program)
void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetVariantBooleanvEXT(int id, int pname, ByteBuffer program)
void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetVariantFloatvEXT(int target, int pname, float[] params)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetVariantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetVariantIntegervEXT(int target, int pname, int[] params)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetVariantIntegervEXT(int target, int pname, IntBuffer params)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribArrayObjectfvATI(int target, int pname, float[] params)
void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribArrayObjectfvATI(int target, int pname, FloatBuffer params)
void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribArrayObjectivATI(int target, int pname, int[] params)
void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribArrayObjectivATI(int target, int pname, IntBuffer params)
void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribdvARB(int target, int index, double[] params)
void glGetVertexAttribdvARB(GLuint target, GLenum index, GLdouble * params);
public void glGetVertexAttribdvARB(int target, int index, DoubleBuffer params)
void glGetVertexAttribdvARB(GLuint target, GLenum index, GLdouble * params);
public void glGetVertexAttribdvNV(int target, int index, double[] params)
void glGetVertexAttribdvNV(GLuint target, GLenum index, GLdouble * params);
public void glGetVertexAttribdvNV(int target, int index, DoubleBuffer params)
void glGetVertexAttribdvNV(GLuint target, GLenum index, GLdouble * params);
public void glGetVertexAttribfvARB(int target, int pname, float[] params)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribfvARB(int target, int pname, FloatBuffer params)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribfvNV(int target, int pname, float[] params)
void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribfvNV(int target, int pname, FloatBuffer params)
void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribivARB(int target, int pname, int[] params)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribivARB(int target, int pname, IntBuffer params)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribivNV(int target, int pname, int[] params)
void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribivNV(int target, int pname, IntBuffer params)
void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);
public void glGlobalAlphaFactorbSUN(byte factor)
void glGlobalAlphaFactorbSUN(GLbyte factor);
public void glGlobalAlphaFactordSUN(double coord)
void glGlobalAlphaFactordSUN(GLdouble coord);
public void glGlobalAlphaFactorfSUN(float coord)
void glGlobalAlphaFactorfSUN(GLfloat coord);
public void glGlobalAlphaFactoriSUN(int count)
void glGlobalAlphaFactoriSUN(GLint count);
public void glGlobalAlphaFactorsSUN(short factor)
void glGlobalAlphaFactorsSUN(GLshort factor);
public void glGlobalAlphaFactorubSUN(byte factor)
void glGlobalAlphaFactorubSUN(GLubyte factor);
public void glGlobalAlphaFactoruiSUN(int mode)
void glGlobalAlphaFactoruiSUN(GLuint mode);
public void glGlobalAlphaFactorusSUN(short factor)
void glGlobalAlphaFactorusSUN(GLushort factor);
public void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
public void glHintPGI(int target, int s)
void glHintPGI(GLenum target, GLint s);
public void glHistogram(int target, int width, int internalformat, boolean sink)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
public void glHistogramEXT(int target, int width, int internalformat, boolean sink)
void glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
public void glIglooInterfaceSGIX(int pname, boolean[] params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glIglooInterfaceSGIX(int pname, char[] params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glIglooInterfaceSGIX(int pname, byte[] params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glIglooInterfaceSGIX(int pname, short[] params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glIglooInterfaceSGIX(int pname, int[] params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glIglooInterfaceSGIX(int pname, long[] params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glIglooInterfaceSGIX(int pname, float[] params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glIglooInterfaceSGIX(int pname, double[] params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glIglooInterfaceSGIX(int pname, Buffer params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glImageTransformParameterfHP(int target, int pname, float params)
void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params);
public void glImageTransformParameterfvHP(int target, int pname, float[] params)
void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);
public void glImageTransformParameterfvHP(int target, int pname, FloatBuffer params)
void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);
public void glImageTransformParameteriHP(int target, int pname, int params)
void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params);
public void glImageTransformParameterivHP(int target, int pname, int[] params)
void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);
public void glImageTransformParameterivHP(int target, int pname, IntBuffer params)
void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);
public void glIndexFuncEXT(int target, float s)
void glIndexFuncEXT(GLenum target, GLclampf s);
public void glIndexMask(int mask)
void glIndexMask(GLuint mask);
public void glIndexMaterialEXT(int target, int id)
void glIndexMaterialEXT(GLenum target, GLenum id);
public void glIndexPointer(int type, int stride, Buffer ptr)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
public void glIndexPointerEXT(int target, int offset, int size, Buffer data)
void glIndexPointerEXT(GLenum target, GLsizei offset, GLsizei size, const GLvoid * data);
public void glIndexd(double c)
void glIndexd(GLdouble c);
public void glIndexdv(double[] c)
void glIndexdv(const GLdouble * c);
public void glIndexdv(DoubleBuffer c)
void glIndexdv(const GLdouble * c);
public void glIndexf(float c)
void glIndexf(GLfloat c);
public void glIndexfv(float[] c)
void glIndexfv(const GLfloat * c);
public void glIndexfv(FloatBuffer c)
void glIndexfv(const GLfloat * c);
public void glIndexi(int c)
void glIndexi(GLint c);
public void glIndexiv(int[] c)
void glIndexiv(const GLint * c);
public void glIndexiv(IntBuffer c)
void glIndexiv(const GLint * c);
public void glIndexs(short c)
void glIndexs(GLshort c);
public void glIndexsv(short[] c)
void glIndexsv(const GLshort * c);
public void glIndexsv(ShortBuffer c)
void glIndexsv(const GLshort * c);
public void glIndexub(byte c)
void glIndexub(GLubyte c);
public void glIndexubv(byte[] c)
void glIndexubv(const GLubyte * c);
public void glIndexubv(ByteBuffer c)
void glIndexubv(const GLubyte * c);
public void glInitNames()
void glInitNames(void);
public void glInsertComponentEXT(int red, int green, int blue)
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
public void glInstrumentsBufferSGIX(int size, int[] buffer)
void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);
public void glInstrumentsBufferSGIX(int size, IntBuffer buffer)
void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);
public void glInterleavedArrays(int format, int stride, boolean[] pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, char[] pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, byte[] pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, short[] pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, int[] pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, long[] pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, float[] pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, double[] pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, Buffer pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public boolean glIsAsyncMarkerSGIX(int id)
GLboolean glIsAsyncMarkerSGIX(GLuint id);
public boolean glIsBuffer(int id)
GLboolean glIsBuffer(GLuint id);
public boolean glIsBufferARB(int id)
GLboolean glIsBufferARB(GLuint id);
public boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
public boolean glIsFenceAPPLE(int id)
GLboolean glIsFenceAPPLE(GLuint id);
public boolean glIsFenceNV(int id)
GLboolean glIsFenceNV(GLuint id);
public boolean glIsList(int list)
GLboolean glIsList(GLuint list);
public boolean glIsObjectBufferATI(int id)
GLboolean glIsObjectBufferATI(GLuint id);
public boolean glIsOcclusionQueryNV(int id)
GLboolean glIsOcclusionQueryNV(GLuint id);
public boolean glIsProgramARB(int id)
GLboolean glIsProgramARB(GLuint id);
public boolean glIsProgramNV(int id)
GLboolean glIsProgramNV(GLuint id);
public boolean glIsQuery(int id)
GLboolean glIsQuery(GLuint id);
public boolean glIsQueryARB(int id)
GLboolean glIsQueryARB(GLuint id);
public boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
public boolean glIsTextureEXT(int id)
GLboolean glIsTextureEXT(GLuint id);
public boolean glIsVariantEnabledEXT(int id, int cap)
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
public boolean glIsVertexArrayAPPLE(int id)
GLboolean glIsVertexArrayAPPLE(GLuint id);
public void glLightEnviSGIX(int target, int s)
void glLightEnviSGIX(GLenum target, GLint s);
public void glLightModelf(int pname, float param)
void glLightModelf(GLenum pname, GLfloat param);
public void glLightModelfv(int pname, float[] params)
void glLightModelfv(GLenum pname, const GLfloat * params);
public void glLightModelfv(int pname, FloatBuffer params)
void glLightModelfv(GLenum pname, const GLfloat * params);
public void glLightModeli(int pname, int param)
void glLightModeli(GLenum pname, GLint param);
public void glLightModeliv(int pname, int[] params)
void glLightModeliv(GLenum pname, const GLint * params);
public void glLightModeliv(int pname, IntBuffer params)
void glLightModeliv(GLenum pname, const GLint * params);
public void glLightf(int light, int pname, float param)
void glLightf(GLenum light, GLenum pname, GLfloat param);
public void glLightfv(int light, int pname, float[] params)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
public void glLightfv(int light, int pname, FloatBuffer params)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
public void glLighti(int light, int pname, int param)
void glLighti(GLenum light, GLenum pname, GLint param);
public void glLightiv(int light, int pname, int[] params)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
public void glLightiv(int light, int pname, IntBuffer params)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
public void glLineStipple(int factor, short pattern)
void glLineStipple(GLint factor, GLushort pattern);
public void glLineWidth(float width)
void glLineWidth(GLfloat width);
public void glLinkProgramARB(int mode)
void glLinkProgramARB(GLhandleARB mode);
public void glListBase(int base)
void glListBase(GLuint base);
public void glListParameterfSGIX(int target, int pname, float params)
void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params);
public void glListParameterfvSGIX(int target, int pname, float[] params)
void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);
public void glListParameterfvSGIX(int target, int pname, FloatBuffer params)
void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);
public void glListParameteriSGIX(int target, int pname, int params)
void glListParameteriSGIX(GLuint target, GLenum pname, GLint params);
public void glListParameterivSGIX(int target, int pname, int[] params)
void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);
public void glListParameterivSGIX(int target, int pname, IntBuffer params)
void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);
public void glLoadIdentity()
void glLoadIdentity(void);
public void glLoadIdentityDeformationMapSGIX(int mode)
void glLoadIdentityDeformationMapSGIX(GLbitfield mode);
public void glLoadMatrixd(double[] m)
void glLoadMatrixd(const GLdouble * m);
public void glLoadMatrixd(DoubleBuffer m)
void glLoadMatrixd(const GLdouble * m);
public void glLoadMatrixf(float[] m)
void glLoadMatrixf(const GLfloat * m);
public void glLoadMatrixf(FloatBuffer m)
void glLoadMatrixf(const GLfloat * m);
public void glLoadName(int name)
void glLoadName(GLuint name);
public void glLoadProgramNV(int target, int id, int len, String program)
void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
public void glLoadTransposeMatrixd(double[] m)
void glLoadTransposeMatrixd(const GLdouble * m);
public void glLoadTransposeMatrixd(DoubleBuffer m)
void glLoadTransposeMatrixd(const GLdouble * m);
public void glLoadTransposeMatrixdARB(double[] m)
void glLoadTransposeMatrixdARB(const GLdouble * m);
public void glLoadTransposeMatrixdARB(DoubleBuffer m)
void glLoadTransposeMatrixdARB(const GLdouble * m);
public void glLoadTransposeMatrixf(float[] m)
void glLoadTransposeMatrixf(const GLfloat * m);
public void glLoadTransposeMatrixf(FloatBuffer m)
void glLoadTransposeMatrixf(const GLfloat * m);
public void glLoadTransposeMatrixfARB(float[] m)
void glLoadTransposeMatrixfARB(const GLfloat * m);
public void glLoadTransposeMatrixfARB(FloatBuffer m)
void glLoadTransposeMatrixfARB(const GLfloat * m);
public void glLockArraysEXT(int x, int y)
void glLockArraysEXT(GLint x, GLsizei y);
public void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
public void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
public void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
public void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
public void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
public ByteBuffer glMapBuffer(int target, int access)
GLvoid * glMapBuffer(GLenum target, GLenum access);
public ByteBuffer glMapBufferARB(int target, int access)
GLvoid * glMapBufferARB(GLenum target, GLenum access);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, boolean[] points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, char[] points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, byte[] points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, short[] points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, int[] points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, long[] points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, float[] points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, double[] points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapGrid1d(int un, double u1, double u2)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
public void glMapGrid1f(int un, float u1, float u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
public void glMapParameterfvNV(int target, int pname, float[] params)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
public void glMapParameterfvNV(int target, int pname, FloatBuffer params)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
public void glMapParameterivNV(int target, int pname, int[] params)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
public void glMapParameterivNV(int target, int pname, IntBuffer params)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
public void glMaterialf(int face, int pname, float param)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
public void glMaterialfv(int face, int pname, float[] params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
public void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
public void glMateriali(int face, int pname, int param)
void glMateriali(GLenum face, GLenum pname, GLint param);
public void glMaterialiv(int face, int pname, int[] params)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
public void glMaterialiv(int face, int pname, IntBuffer params)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
public void glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer)
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glMatrixIndexubvARB(int size, byte[] weights)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
public void glMatrixIndexubvARB(int size, ByteBuffer weights)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
public void glMatrixIndexuivARB(int n, int[] ids)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
public void glMatrixIndexuivARB(int n, IntBuffer ids)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
public void glMatrixIndexusvARB(int size, short[] weights)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
public void glMatrixIndexusvARB(int size, ShortBuffer weights)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
public void glMatrixMode(int mode)
void glMatrixMode(GLenum mode);
public void glMinmax(int target, int internalformat, boolean sink)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
public void glMinmaxEXT(int target, int internalformat, boolean sink)
void glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink);
public void glMultMatrixd(double[] m)
void glMultMatrixd(const GLdouble * m);
public void glMultMatrixd(DoubleBuffer m)
void glMultMatrixd(const GLdouble * m);
public void glMultMatrixf(float[] m)
void glMultMatrixf(const GLfloat * m);
public void glMultMatrixf(FloatBuffer m)
void glMultMatrixf(const GLfloat * m);
public void glMultTransposeMatrixd(double[] m)
void glMultTransposeMatrixd(const GLdouble * m);
public void glMultTransposeMatrixd(DoubleBuffer m)
void glMultTransposeMatrixd(const GLdouble * m);
public void glMultTransposeMatrixdARB(double[] m)
void glMultTransposeMatrixdARB(const GLdouble * m);
public void glMultTransposeMatrixdARB(DoubleBuffer m)
void glMultTransposeMatrixdARB(const GLdouble * m);
public void glMultTransposeMatrixf(float[] m)
void glMultTransposeMatrixf(const GLfloat * m);
public void glMultTransposeMatrixf(FloatBuffer m)
void glMultTransposeMatrixf(const GLfloat * m);
public void glMultTransposeMatrixfARB(float[] m)
void glMultTransposeMatrixfARB(const GLfloat * m);
public void glMultTransposeMatrixfARB(FloatBuffer m)
void glMultTransposeMatrixfARB(const GLfloat * m);
public void glMultiDrawArrays(int mode, int[] first, int[] count, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
public void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
public void glMultiDrawArraysEXT(int mode, int[] first, int[] count, int primcount)
void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
public void glMultiDrawArraysEXT(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
public void glMultiDrawElementArrayAPPLE(int mode, int[] first, int[] count, int primcount)
void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawElementArrayAPPLE(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawElementArrayNV(int mode, int[] first, int[] count, int primcount)
void glMultiDrawElementArrayNV(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawElementArrayNV(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawElementArrayNV(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int[] count, int primcount)
void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawRangeElementArrayNV(int mode, int start, int end, int[] first, int[] count, int primcount)
void glMultiDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawRangeElementArrayNV(int mode, int start, int end, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiModeDrawArraysIBM(int[] mode, int[] first, int[] count, int primcount, int modestride)
void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
public void glMultiModeDrawArraysIBM(IntBuffer mode, IntBuffer first, IntBuffer count, int primcount, int modestride)
void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
public void glMultiTexCoord1d(int target, double s)
void glMultiTexCoord1d(GLenum target, GLdouble s);
public void glMultiTexCoord1dARB(int target, double s)
void glMultiTexCoord1dARB(GLenum target, GLdouble s);
public void glMultiTexCoord1dv(int target, double[] v)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord1dv(int target, DoubleBuffer v)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord1dvARB(int target, double[] v)
void glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
public void glMultiTexCoord1dvARB(int target, DoubleBuffer v)
void glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
public void glMultiTexCoord1f(int target, float s)
void glMultiTexCoord1f(GLenum target, GLfloat s);
public void glMultiTexCoord1fARB(int target, float s)
void glMultiTexCoord1fARB(GLenum target, GLfloat s);
public void glMultiTexCoord1fv(int target, float[] v)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord1fv(int target, FloatBuffer v)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord1fvARB(int target, float[] v)
void glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
public void glMultiTexCoord1fvARB(int target, FloatBuffer v)
void glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
public void glMultiTexCoord1hNV(int target, short s)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
public void glMultiTexCoord1hvNV(int index, short[] v)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord1hvNV(int index, ShortBuffer v)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1i(GLenum target, GLint s);
public void glMultiTexCoord1iARB(int target, int s)
void glMultiTexCoord1iARB(GLenum target, GLint s);
public void glMultiTexCoord1iv(int target, int[] v)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
public void glMultiTexCoord1iv(int target, IntBuffer v)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
public void glMultiTexCoord1ivARB(int target, int[] v)
void glMultiTexCoord1ivARB(GLenum target, const GLint * v);
public void glMultiTexCoord1ivARB(int target, IntBuffer v)
void glMultiTexCoord1ivARB(GLenum target, const GLint * v);
public void glMultiTexCoord1s(int target, short s)
void glMultiTexCoord1s(GLenum target, GLshort s);
public void glMultiTexCoord1sARB(int target, short s)
void glMultiTexCoord1sARB(GLenum target, GLshort s);
public void glMultiTexCoord1sv(int target, short[] v)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
public void glMultiTexCoord1sv(int target, ShortBuffer v)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
public void glMultiTexCoord1svARB(int target, short[] v)
void glMultiTexCoord1svARB(GLenum target, const GLshort * v);
public void glMultiTexCoord1svARB(int target, ShortBuffer v)
void glMultiTexCoord1svARB(GLenum target, const GLshort * v);
public void glMultiTexCoord2d(int target, double s, double t)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
public void glMultiTexCoord2dARB(int target, double s, double t)
void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
public void glMultiTexCoord2dv(int target, double[] v)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord2dv(int target, DoubleBuffer v)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord2dvARB(int target, double[] v)
void glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
public void glMultiTexCoord2dvARB(int target, DoubleBuffer v)
void glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
public void glMultiTexCoord2f(int target, float s, float t)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
public void glMultiTexCoord2fARB(int target, float s, float t)
void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
public void glMultiTexCoord2fv(int target, float[] v)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord2fv(int target, FloatBuffer v)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord2fvARB(int target, float[] v)
void glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
public void glMultiTexCoord2fvARB(int target, FloatBuffer v)
void glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
public void glMultiTexCoord2hNV(int target, short s, short t)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
public void glMultiTexCoord2hvNV(int index, short[] v)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord2hvNV(int index, ShortBuffer v)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
public void glMultiTexCoord2iARB(int target, int s, int t)
void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
public void glMultiTexCoord2iv(int target, int[] v)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
public void glMultiTexCoord2iv(int target, IntBuffer v)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
public void glMultiTexCoord2ivARB(int target, int[] v)
void glMultiTexCoord2ivARB(GLenum target, const GLint * v);
public void glMultiTexCoord2ivARB(int target, IntBuffer v)
void glMultiTexCoord2ivARB(GLenum target, const GLint * v);
public void glMultiTexCoord2s(int target, short s, short t)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
public void glMultiTexCoord2sARB(int target, short s, short t)
void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
public void glMultiTexCoord2sv(int target, short[] v)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
public void glMultiTexCoord2sv(int target, ShortBuffer v)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
public void glMultiTexCoord2svARB(int target, short[] v)
void glMultiTexCoord2svARB(GLenum target, const GLshort * v);
public void glMultiTexCoord2svARB(int target, ShortBuffer v)
void glMultiTexCoord2svARB(GLenum target, const GLshort * v);
public void glMultiTexCoord3d(int target, double s, double t, double r)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glMultiTexCoord3dARB(int target, double s, double t, double r)
void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glMultiTexCoord3dv(int target, double[] v)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord3dv(int target, DoubleBuffer v)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord3dvARB(int target, double[] v)
void glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
public void glMultiTexCoord3dvARB(int target, DoubleBuffer v)
void glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
public void glMultiTexCoord3f(int target, float s, float t, float r)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glMultiTexCoord3fARB(int target, float s, float t, float r)
void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glMultiTexCoord3fv(int target, float[] v)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord3fv(int target, FloatBuffer v)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord3fvARB(int target, float[] v)
void glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
public void glMultiTexCoord3fvARB(int target, FloatBuffer v)
void glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
public void glMultiTexCoord3hNV(int target, short s, short t, short r)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
public void glMultiTexCoord3hvNV(int index, short[] v)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord3hvNV(int index, ShortBuffer v)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
public void glMultiTexCoord3iARB(int target, int s, int t, int r)
void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
public void glMultiTexCoord3iv(int target, int[] v)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
public void glMultiTexCoord3iv(int target, IntBuffer v)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
public void glMultiTexCoord3ivARB(int target, int[] v)
void glMultiTexCoord3ivARB(GLenum target, const GLint * v);
public void glMultiTexCoord3ivARB(int target, IntBuffer v)
void glMultiTexCoord3ivARB(GLenum target, const GLint * v);
public void glMultiTexCoord3s(int target, short s, short t, short r)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
public void glMultiTexCoord3sARB(int target, short s, short t, short r)
void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
public void glMultiTexCoord3sv(int target, short[] v)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
public void glMultiTexCoord3sv(int target, ShortBuffer v)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
public void glMultiTexCoord3svARB(int target, short[] v)
void glMultiTexCoord3svARB(GLenum target, const GLshort * v);
public void glMultiTexCoord3svARB(int target, ShortBuffer v)
void glMultiTexCoord3svARB(GLenum target, const GLshort * v);
public void glMultiTexCoord4d(int target, double s, double t, double r, double q)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glMultiTexCoord4dARB(int target, double s, double t, double r, double q)
void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glMultiTexCoord4dv(int target, double[] v)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord4dv(int target, DoubleBuffer v)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord4dvARB(int target, double[] v)
void glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
public void glMultiTexCoord4dvARB(int target, DoubleBuffer v)
void glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
public void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glMultiTexCoord4fARB(int target, float s, float t, float r, float q)
void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glMultiTexCoord4fv(int target, float[] v)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord4fv(int target, FloatBuffer v)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord4fvARB(int target, float[] v)
void glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
public void glMultiTexCoord4fvARB(int target, FloatBuffer v)
void glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
public void glMultiTexCoord4hNV(int target, short s, short t, short r, short q)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
public void glMultiTexCoord4hvNV(int index, short[] v)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord4hvNV(int index, ShortBuffer v)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord4i(int target, int start, int x, int y, int width)
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
public void glMultiTexCoord4iARB(int target, int start, int x, int y, int width)
void glMultiTexCoord4iARB(GLenum target, GLint start, GLint x, GLint y, GLint width);
public void glMultiTexCoord4iv(int target, int[] v)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
public void glMultiTexCoord4iv(int target, IntBuffer v)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
public void glMultiTexCoord4ivARB(int target, int[] v)
void glMultiTexCoord4ivARB(GLenum target, const GLint * v);
public void glMultiTexCoord4ivARB(int target, IntBuffer v)
void glMultiTexCoord4ivARB(GLenum target, const GLint * v);
public void glMultiTexCoord4s(int target, short s, short t, short r, short q)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glMultiTexCoord4sARB(int target, short s, short t, short r, short q)
void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glMultiTexCoord4sv(int target, short[] v)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
public void glMultiTexCoord4sv(int target, ShortBuffer v)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
public void glMultiTexCoord4svARB(int target, short[] v)
void glMultiTexCoord4svARB(GLenum target, const GLshort * v);
public void glMultiTexCoord4svARB(int target, ShortBuffer v)
void glMultiTexCoord4svARB(GLenum target, const GLshort * v);
public int glNewBufferRegion(int pname)
GLuint glNewBufferRegion(GLenum pname);
public void glNewList(int list, int mode)
void glNewList(GLuint list, GLenum mode);
public int glNewObjectBufferATI(int size, boolean[] pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public int glNewObjectBufferATI(int size, char[] pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public int glNewObjectBufferATI(int size, byte[] pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public int glNewObjectBufferATI(int size, short[] pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public int glNewObjectBufferATI(int size, int[] pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public int glNewObjectBufferATI(int size, long[] pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public int glNewObjectBufferATI(int size, float[] pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public int glNewObjectBufferATI(int size, double[] pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public int glNewObjectBufferATI(int size, Buffer pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public void glNormal3b(byte nx, byte ny, byte nz)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
public void glNormal3bv(byte[] v)
void glNormal3bv(const GLbyte * v);
public void glNormal3bv(ByteBuffer v)
void glNormal3bv(const GLbyte * v);
public void glNormal3d(double nx, double ny, double nz)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
public void glNormal3dv(double[] v)
void glNormal3dv(const GLdouble * v);
public void glNormal3dv(DoubleBuffer v)
void glNormal3dv(const GLdouble * v);
public void glNormal3f(float nx, float ny, float nz)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
public void glNormal3fVertex3fSUN(float r, float g, float b, float x, float y, float z)
void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glNormal3fVertex3fvSUN(float[] c, float[] v)
void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glNormal3fv(float[] v)
void glNormal3fv(const GLfloat * v);
public void glNormal3fv(FloatBuffer v)
void glNormal3fv(const GLfloat * v);
public void glNormal3hNV(short red, short green, short blue)
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glNormal3hvNV(short[] v)
void glNormal3hvNV(const GLhalfNV * v);
public void glNormal3hvNV(ShortBuffer v)
void glNormal3hvNV(const GLhalfNV * v);
public void glNormal3i(int nx, int ny, int nz)
void glNormal3i(GLint nx, GLint ny, GLint nz);
public void glNormal3iv(int[] v)
void glNormal3iv(const GLint * v);
public void glNormal3iv(IntBuffer v)
void glNormal3iv(const GLint * v);
public void glNormal3s(short nx, short ny, short nz)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
public void glNormal3sv(short[] v)
void glNormal3sv(const GLshort * v);
public void glNormal3sv(ShortBuffer v)
void glNormal3sv(const GLshort * v);
public void glNormalPointer(int type, int stride, Buffer ptr)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
public void glNormalPointerEXT(int target, int offset, int size, Buffer data)
void glNormalPointerEXT(GLenum target, GLsizei offset, GLsizei size, const GLvoid * data);
public void glNormalStream3bATI(int stream, byte nx, byte ny, byte nz)
void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
public void glNormalStream3bvATI(int index, byte[] v)
void glNormalStream3bvATI(GLenum index, const GLbyte * v);
public void glNormalStream3bvATI(int index, ByteBuffer v)
void glNormalStream3bvATI(GLenum index, const GLbyte * v);
public void glNormalStream3dATI(int target, double s, double t, double r)
void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glNormalStream3dvATI(int target, double[] v)
void glNormalStream3dvATI(GLenum target, const GLdouble * v);
public void glNormalStream3dvATI(int target, DoubleBuffer v)
void glNormalStream3dvATI(GLenum target, const GLdouble * v);
public void glNormalStream3fATI(int target, float s, float t, float r)
void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glNormalStream3fvATI(int target, float[] v)
void glNormalStream3fvATI(GLenum target, const GLfloat * v);
public void glNormalStream3fvATI(int target, FloatBuffer v)
void glNormalStream3fvATI(GLenum target, const GLfloat * v);
public void glNormalStream3iATI(int target, int s, int t, int r)
void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r);
public void glNormalStream3ivATI(int target, int[] v)
void glNormalStream3ivATI(GLenum target, const GLint * v);
public void glNormalStream3ivATI(int target, IntBuffer v)
void glNormalStream3ivATI(GLenum target, const GLint * v);
public void glNormalStream3sATI(int target, short s, short t, short r)
void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
public void glNormalStream3svATI(int target, short[] v)
void glNormalStream3svATI(GLenum target, const GLshort * v);
public void glNormalStream3svATI(int target, ShortBuffer v)
void glNormalStream3svATI(GLenum target, const GLshort * v);
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
public void glPNTrianglesfATI(int target, float s)
void glPNTrianglesfATI(GLenum target, GLfloat s);
public void glPNTrianglesiATI(int target, int s)
void glPNTrianglesiATI(GLenum target, GLint s);
public void glPassTexCoordATI(int red, int green, int blue)
void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue);
public void glPassThrough(float token)
void glPassThrough(GLfloat token);
public void glPixelDataRangeNV(int target, int level, Buffer img)
void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
public void glPixelMapfv(int map, int mapsize, float[] values)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
public void glPixelMapfv(int map, int mapsize, FloatBuffer values)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
public void glPixelMapuiv(int map, int mapsize, int[] values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
public void glPixelMapuiv(int map, int mapsize, IntBuffer values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
public void glPixelMapusv(int map, int mapsize, short[] values)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
public void glPixelMapusv(int map, int mapsize, ShortBuffer values)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
public void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param);
public void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
public void glPixelTexGenParameterfSGIS(int target, float s)
void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s);
public void glPixelTexGenParameterfvSGIS(int target, float[] v)
void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);
public void glPixelTexGenParameterfvSGIS(int target, FloatBuffer v)
void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);
public void glPixelTexGenParameteriSGIS(int target, int s)
void glPixelTexGenParameteriSGIS(GLenum target, GLint s);
public void glPixelTexGenParameterivSGIS(int target, int[] v)
void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);
public void glPixelTexGenParameterivSGIS(int target, IntBuffer v)
void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);
public void glPixelTexGenSGIX(int mode)
void glPixelTexGenSGIX(GLenum mode);
public void glPixelTransferf(int pname, float param)
void glPixelTransferf(GLenum pname, GLfloat param);
public void glPixelTransferi(int pname, int param)
void glPixelTransferi(GLenum pname, GLint param);
public void glPixelTransformParameterfEXT(int target, int pname, float params)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
public void glPixelTransformParameterfvEXT(int target, int pname, float[] params)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
public void glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
public void glPixelTransformParameteriEXT(int target, int pname, int params)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
public void glPixelTransformParameterivEXT(int target, int pname, int[] params)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
public void glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
public void glPixelZoom(float xfactor, float yfactor)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
public void glPointParameterf(int target, float s)
void glPointParameterf(GLenum target, GLfloat s);
public void glPointParameterfARB(int target, float s)
void glPointParameterfARB(GLenum target, GLfloat s);
public void glPointParameterfEXT(int target, float s)
void glPointParameterfEXT(GLenum target, GLfloat s);
public void glPointParameterfSGIS(int target, float s)
void glPointParameterfSGIS(GLenum target, GLfloat s);
public void glPointParameterfv(int target, float[] v)
void glPointParameterfv(GLenum target, const GLfloat * v);
public void glPointParameterfv(int target, FloatBuffer v)
void glPointParameterfv(GLenum target, const GLfloat * v);
public void glPointParameterfvARB(int target, float[] v)
void glPointParameterfvARB(GLenum target, const GLfloat * v);
public void glPointParameterfvARB(int target, FloatBuffer v)
void glPointParameterfvARB(GLenum target, const GLfloat * v);
public void glPointParameterfvEXT(int target, float[] v)
void glPointParameterfvEXT(GLenum target, const GLfloat * v);
public void glPointParameterfvEXT(int target, FloatBuffer v)
void glPointParameterfvEXT(GLenum target, const GLfloat * v);
public void glPointParameterfvSGIS(int target, float[] v)
void glPointParameterfvSGIS(GLenum target, const GLfloat * v);
public void glPointParameterfvSGIS(int target, FloatBuffer v)
void glPointParameterfvSGIS(GLenum target, const GLfloat * v);
public void glPointParameteri(int target, int s)
void glPointParameteri(GLenum target, GLint s);
public void glPointParameteriNV(int target, int s)
void glPointParameteriNV(GLenum target, GLint s);
public void glPointParameteriv(int target, int[] v)
void glPointParameteriv(GLenum target, const GLint * v);
public void glPointParameteriv(int target, IntBuffer v)
void glPointParameteriv(GLenum target, const GLint * v);
public void glPointParameterivNV(int target, int[] v)
void glPointParameterivNV(GLenum target, const GLint * v);
public void glPointParameterivNV(int target, IntBuffer v)
void glPointParameterivNV(GLenum target, const GLint * v);
public void glPointSize(float size)
void glPointSize(GLfloat size);
public int glPollAsyncSGIX(int[] markerp)
GLint glPollAsyncSGIX(GLuint * markerp);
public int glPollAsyncSGIX(IntBuffer markerp)
GLint glPollAsyncSGIX(GLuint * markerp);
public int glPollInstrumentsSGIX(int[] marker_p)
GLint glPollInstrumentsSGIX(GLint * marker_p);
public int glPollInstrumentsSGIX(IntBuffer marker_p)
GLint glPollInstrumentsSGIX(GLint * marker_p);
public void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode);
public void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
public void glPolygonOffsetEXT(float x, float y)
void glPolygonOffsetEXT(GLfloat x, GLfloat y);
public void glPolygonStipple(byte[] mask)
void glPolygonStipple(const GLubyte * mask);
public void glPolygonStipple(ByteBuffer mask)
void glPolygonStipple(const GLubyte * mask);
public void glPopAttrib()
void glPopAttrib(void);
public void glPopClientAttrib()
void glPopClientAttrib(void);
public void glPopMatrix()
void glPopMatrix(void);
public void glPopName()
void glPopName(void);
public void glPrimitiveRestartIndexNV(int mode)
void glPrimitiveRestartIndexNV(GLuint mode);
public void glPrimitiveRestartNV()
void glPrimitiveRestartNV(void);
public void glPrioritizeTextures(int n, int[] textures, float[] priorities)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
public void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
public void glPrioritizeTexturesEXT(int n, int[] textures, float[] priorities)
void glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities);
public void glPrioritizeTexturesEXT(int n, IntBuffer textures, FloatBuffer priorities)
void glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities);
public void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramEnvParameter4dvARB(int target, int index, double[] params)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
public void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
public void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramEnvParameter4fvARB(int target, int pname, float[] params)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramEnvParameter4fvARB(int target, int pname, FloatBuffer params)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramLocalParameter4dvARB(int target, int index, double[] params)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
public void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
public void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramLocalParameter4fvARB(int target, int pname, float[] params)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramLocalParameter4fvARB(int target, int pname, FloatBuffer params)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramNamedParameter4dNV(int id, int len, String name, double x, double y, double z, double w)
void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramNamedParameter4dvNV(int id, int len, String name, double[] v)
void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
public void glProgramNamedParameter4dvNV(int id, int len, String name, DoubleBuffer v)
void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
public void glProgramNamedParameter4fNV(int id, int len, String name, float x, float y, float z, float w)
void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramNamedParameter4fvNV(int id, int len, String name, float[] v)
void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
public void glProgramNamedParameter4fvNV(int id, int len, String name, FloatBuffer v)
void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
public void glProgramParameter4dNV(int target, int index, double x, double y, double z, double w)
void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramParameter4dvNV(int target, int index, double[] params)
void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
public void glProgramParameter4dvNV(int target, int index, DoubleBuffer params)
void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
public void glProgramParameter4fNV(int target, int index, float x, float y, float z, float w)
void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramParameter4fvNV(int target, int pname, float[] params)
void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramParameter4fvNV(int target, int pname, FloatBuffer params)
void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramParameters4dvNV(int target, int index, int count, double[] v)
void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);
public void glProgramParameters4dvNV(int target, int index, int count, DoubleBuffer v)
void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);
public void glProgramParameters4fvNV(int target, int index, int count, float[] v)
void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);
public void glProgramParameters4fvNV(int target, int index, int count, FloatBuffer v)
void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);
public void glProgramStringARB(int target, int format, int len, String string)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
public void glPushAttrib(int mask)
void glPushAttrib(GLbitfield mask);
public void glPushClientAttrib(int mask)
void glPushClientAttrib(GLbitfield mask);
public void glPushMatrix()
void glPushMatrix(void);
public void glPushName(int name)
void glPushName(GLuint name);
public void glRasterPos2d(double x, double y)
void glRasterPos2d(GLdouble x, GLdouble y);
public void glRasterPos2dv(double[] v)
void glRasterPos2dv(const GLdouble * v);
public void glRasterPos2dv(DoubleBuffer v)
void glRasterPos2dv(const GLdouble * v);
public void glRasterPos2f(float x, float y)
void glRasterPos2f(GLfloat x, GLfloat y);
public void glRasterPos2fv(float[] v)
void glRasterPos2fv(const GLfloat * v);
public void glRasterPos2fv(FloatBuffer v)
void glRasterPos2fv(const GLfloat * v);
public void glRasterPos2i(int x, int y)
void glRasterPos2i(GLint x, GLint y);
public void glRasterPos2iv(int[] v)
void glRasterPos2iv(const GLint * v);
public void glRasterPos2iv(IntBuffer v)
void glRasterPos2iv(const GLint * v);
public void glRasterPos2s(short x, short y)
void glRasterPos2s(GLshort x, GLshort y);
public void glRasterPos2sv(short[] v)
void glRasterPos2sv(const GLshort * v);
public void glRasterPos2sv(ShortBuffer v)
void glRasterPos2sv(const GLshort * v);
public void glRasterPos3d(double x, double y, double z)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
public void glRasterPos3dv(double[] v)
void glRasterPos3dv(const GLdouble * v);
public void glRasterPos3dv(DoubleBuffer v)
void glRasterPos3dv(const GLdouble * v);
public void glRasterPos3f(float x, float y, float z)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
public void glRasterPos3fv(float[] v)
void glRasterPos3fv(const GLfloat * v);
public void glRasterPos3fv(FloatBuffer v)
void glRasterPos3fv(const GLfloat * v);
public void glRasterPos3i(int x, int y, int z)
void glRasterPos3i(GLint x, GLint y, GLint z);
public void glRasterPos3iv(int[] v)
void glRasterPos3iv(const GLint * v);
public void glRasterPos3iv(IntBuffer v)
void glRasterPos3iv(const GLint * v);
public void glRasterPos3s(short x, short y, short z)
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
public void glRasterPos3sv(short[] v)
void glRasterPos3sv(const GLshort * v);
public void glRasterPos3sv(ShortBuffer v)
void glRasterPos3sv(const GLshort * v);
public void glRasterPos4d(double x, double y, double z, double w)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glRasterPos4dv(double[] v)
void glRasterPos4dv(const GLdouble * v);
public void glRasterPos4dv(DoubleBuffer v)
void glRasterPos4dv(const GLdouble * v);
public void glRasterPos4f(float x, float y, float z, float w)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glRasterPos4fv(float[] v)
void glRasterPos4fv(const GLfloat * v);
public void glRasterPos4fv(FloatBuffer v)
void glRasterPos4fv(const GLfloat * v);
public void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
public void glRasterPos4iv(int[] v)
void glRasterPos4iv(const GLint * v);
public void glRasterPos4iv(IntBuffer v)
void glRasterPos4iv(const GLint * v);
public void glRasterPos4s(short x, short y, short z, short w)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
public void glRasterPos4sv(short[] v)
void glRasterPos4sv(const GLshort * v);
public void glRasterPos4sv(ShortBuffer v)
void glRasterPos4sv(const GLshort * v);
public void glReadBuffer(int mode)
void glReadBuffer(GLenum mode);
public void glReadBufferRegion(int target, int start, int x, int y, int width)
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
public void glReadInstrumentsSGIX(int count)
void glReadInstrumentsSGIX(GLint count);
public void glReadPixels(int x, int y, int width, int height, int format, int type, boolean[] pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, char[] pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, byte[] pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, long[] pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, double[] pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glRectd(double x1, double y1, double x2, double y2)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
public void glRectdv(double[] v1, double[] v2)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
public void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
public void glRectf(float x1, float y1, float x2, float y2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
public void glRectfv(float[] v1, float[] v2)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
public void glRectfv(FloatBuffer v1, FloatBuffer v2)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
public void glRecti(int x1, int y1, int x2, int y2)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
public void glRectiv(int[] v1, int[] v2)
void glRectiv(const GLint * v1, const GLint * v2);
public void glRectiv(IntBuffer v1, IntBuffer v2)
void glRectiv(const GLint * v1, const GLint * v2);
public void glRects(short x1, short y1, short x2, short y2)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
public void glRectsv(short[] v1, short[] v2)
void glRectsv(const GLshort * v1, const GLshort * v2);
public void glRectsv(ShortBuffer v1, ShortBuffer v2)
void glRectsv(const GLshort * v1, const GLshort * v2);
public void glReferencePlaneSGIX(double[] m)
void glReferencePlaneSGIX(const GLdouble * m);
public void glReferencePlaneSGIX(DoubleBuffer m)
void glReferencePlaneSGIX(const GLdouble * m);
public int glRenderMode(int mode)
GLint glRenderMode(GLenum mode);
public void glReplacementCodeubSUN(byte factor)
void glReplacementCodeubSUN(GLubyte factor);
public void glReplacementCodeubvSUN(byte[] v)
void glReplacementCodeubvSUN(const GLubyte * v);
public void glReplacementCodeubvSUN(ByteBuffer v)
void glReplacementCodeubvSUN(const GLubyte * v);
public void glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)
void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor3fVertex3fvSUN(int[] rc, float[] c, float[] v)
void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc, float[] c, float[] n, float[] v)
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z)
void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc, byte[] c, float[] v)
void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);
public void glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc, ByteBuffer c, FloatBuffer v)
void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);
public void glReplacementCodeuiNormal3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)
void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc, float[] c, float[] v)
void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiSUN(int mode)
void glReplacementCodeuiSUN(GLuint mode);
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc, float[] tc, float[] c, float[] n, float[] v)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc, float[] c, float[] n, float[] v)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z)
void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc, float[] c, float[] v)
void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiVertex3fSUN(int target, float s, float t, float r)
void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glReplacementCodeuiVertex3fvSUN(int[] rc, float[] v)
void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);
public void glReplacementCodeuiVertex3fvSUN(IntBuffer rc, FloatBuffer v)
void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);
public void glReplacementCodeuivSUN(int[] v)
void glReplacementCodeuivSUN(const GLuint * v);
public void glReplacementCodeuivSUN(IntBuffer v)
void glReplacementCodeuivSUN(const GLuint * v);
public void glReplacementCodeusSUN(short factor)
void glReplacementCodeusSUN(GLushort factor);
public void glReplacementCodeusvSUN(short[] v)
void glReplacementCodeusvSUN(const GLushort * v);
public void glReplacementCodeusvSUN(ShortBuffer v)
void glReplacementCodeusvSUN(const GLushort * v);
public void glRequestResidentProgramsNV(int n, int[] ids)
void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
public void glRequestResidentProgramsNV(int n, IntBuffer ids)
void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
public void glResetHistogram(int mode)
void glResetHistogram(GLenum mode);
public void glResetHistogramEXT(int mode)
void glResetHistogramEXT(GLenum mode);
public void glResetMinmax(int mode)
void glResetMinmax(GLenum mode);
public void glResetMinmaxEXT(int mode)
void glResetMinmaxEXT(GLenum mode);
public void glResizeBuffersMESA()
void glResizeBuffersMESA(void);
public void glRotated(double angle, double x, double y, double z)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
public void glRotatef(float angle, float x, float y, float z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
public void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
public void glSampleCoverageARB(float value, boolean invert)
void glSampleCoverageARB(GLclampf value, GLboolean invert);
public void glSampleMapATI(int red, int green, int blue)
void glSampleMapATI(GLuint red, GLuint green, GLenum blue);
public void glSampleMaskEXT(float value, boolean invert)
void glSampleMaskEXT(GLclampf value, GLboolean invert);
public void glSampleMaskSGIS(float value, boolean invert)
void glSampleMaskSGIS(GLclampf value, GLboolean invert);
public void glSamplePatternEXT(int mode)
void glSamplePatternEXT(GLenum mode);
public void glSamplePatternSGIS(int mode)
void glSamplePatternSGIS(GLenum mode);
public void glScaled(double x, double y, double z)
void glScaled(GLdouble x, GLdouble y, GLdouble z);
public void glScalef(float x, float y, float z)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
public void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
public void glSecondaryColor3b(byte red, byte green, byte blue)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
public void glSecondaryColor3bEXT(byte red, byte green, byte blue)
void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
public void glSecondaryColor3bv(byte[] v)
void glSecondaryColor3bv(const GLbyte * v);
public void glSecondaryColor3bv(ByteBuffer v)
void glSecondaryColor3bv(const GLbyte * v);
public void glSecondaryColor3bvEXT(byte[] v)
void glSecondaryColor3bvEXT(const GLbyte * v);
public void glSecondaryColor3bvEXT(ByteBuffer v)
void glSecondaryColor3bvEXT(const GLbyte * v);
public void glSecondaryColor3d(double red, double green, double blue)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
public void glSecondaryColor3dEXT(double red, double green, double blue)
void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
public void glSecondaryColor3dv(double[] m)
void glSecondaryColor3dv(const GLdouble * m);
public void glSecondaryColor3dv(DoubleBuffer m)
void glSecondaryColor3dv(const GLdouble * m);
public void glSecondaryColor3dvEXT(double[] m)
void glSecondaryColor3dvEXT(const GLdouble * m);
public void glSecondaryColor3dvEXT(DoubleBuffer m)
void glSecondaryColor3dvEXT(const GLdouble * m);
public void glSecondaryColor3f(float red, float green, float blue)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
public void glSecondaryColor3fEXT(float red, float green, float blue)
void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
public void glSecondaryColor3fv(float[] m)
void glSecondaryColor3fv(const GLfloat * m);
public void glSecondaryColor3fv(FloatBuffer m)
void glSecondaryColor3fv(const GLfloat * m);
public void glSecondaryColor3fvEXT(float[] m)
void glSecondaryColor3fvEXT(const GLfloat * m);
public void glSecondaryColor3fvEXT(FloatBuffer m)
void glSecondaryColor3fvEXT(const GLfloat * m);
public void glSecondaryColor3hNV(short red, short green, short blue)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glSecondaryColor3hvNV(short[] v)
void glSecondaryColor3hvNV(const GLhalfNV * v);
public void glSecondaryColor3hvNV(ShortBuffer v)
void glSecondaryColor3hvNV(const GLhalfNV * v);
public void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
public void glSecondaryColor3iEXT(int red, int green, int blue)
void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
public void glSecondaryColor3iv(int[] v)
void glSecondaryColor3iv(const GLint * v);
public void glSecondaryColor3iv(IntBuffer v)
void glSecondaryColor3iv(const GLint * v);
public void glSecondaryColor3ivEXT(int[] v)
void glSecondaryColor3ivEXT(const GLint * v);
public void glSecondaryColor3ivEXT(IntBuffer v)
void glSecondaryColor3ivEXT(const GLint * v);
public void glSecondaryColor3s(short red, short green, short blue)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
public void glSecondaryColor3sEXT(short red, short green, short blue)
void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
public void glSecondaryColor3sv(short[] v)
void glSecondaryColor3sv(const GLshort * v);
public void glSecondaryColor3sv(ShortBuffer v)
void glSecondaryColor3sv(const GLshort * v);
public void glSecondaryColor3svEXT(short[] v)
void glSecondaryColor3svEXT(const GLshort * v);
public void glSecondaryColor3svEXT(ShortBuffer v)
void glSecondaryColor3svEXT(const GLshort * v);
public void glSecondaryColor3ub(byte red, byte green, byte blue)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
public void glSecondaryColor3ubEXT(byte red, byte green, byte blue)
void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
public void glSecondaryColor3ubv(byte[] v)
void glSecondaryColor3ubv(const GLubyte * v);
public void glSecondaryColor3ubv(ByteBuffer v)
void glSecondaryColor3ubv(const GLubyte * v);
public void glSecondaryColor3ubvEXT(byte[] v)
void glSecondaryColor3ubvEXT(const GLubyte * v);
public void glSecondaryColor3ubvEXT(ByteBuffer v)
void glSecondaryColor3ubvEXT(const GLubyte * v);
public void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
public void glSecondaryColor3uiEXT(int red, int green, int blue)
void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
public void glSecondaryColor3uiv(int[] v)
void glSecondaryColor3uiv(const GLuint * v);
public void glSecondaryColor3uiv(IntBuffer v)
void glSecondaryColor3uiv(const GLuint * v);
public void glSecondaryColor3uivEXT(int[] v)
void glSecondaryColor3uivEXT(const GLuint * v);
public void glSecondaryColor3uivEXT(IntBuffer v)
void glSecondaryColor3uivEXT(const GLuint * v);
public void glSecondaryColor3us(short red, short green, short blue)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
public void glSecondaryColor3usEXT(short red, short green, short blue)
void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
public void glSecondaryColor3usv(short[] v)
void glSecondaryColor3usv(const GLushort * v);
public void glSecondaryColor3usv(ShortBuffer v)
void glSecondaryColor3usv(const GLushort * v);
public void glSecondaryColor3usvEXT(short[] v)
void glSecondaryColor3usvEXT(const GLushort * v);
public void glSecondaryColor3usvEXT(ShortBuffer v)
void glSecondaryColor3usvEXT(const GLushort * v);
public void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glSecondaryColorPointerEXT(int size, int type, int stride, Buffer pointer)
void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glSelectBuffer(int size, IntBuffer buffer)
void glSelectBuffer(GLsizei size, GLuint * buffer);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] row, boolean[] column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, char[] row, char[] column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] row, byte[] column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] row, short[] column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] row, int[] column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] row, long[] column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] row, float[] column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] row, double[] column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, boolean[] row, boolean[] column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, char[] row, char[] column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, byte[] row, byte[] column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, short[] row, short[] column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, int[] row, int[] column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, long[] row, long[] column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, float[] row, float[] column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, double[] row, double[] column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2DEXT(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSetFenceAPPLE(int mode)
void glSetFenceAPPLE(GLuint mode);
public void glSetFenceNV(int target, int id)
void glSetFenceNV(GLuint target, GLenum id);
public void glSetFragmentShaderConstantATI(int target, float[] v)
void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);
public void glSetFragmentShaderConstantATI(int target, FloatBuffer v)
void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);
public void glSetInvariantEXT(int id, int type, boolean[] addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetInvariantEXT(int id, int type, char[] addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetInvariantEXT(int id, int type, byte[] addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetInvariantEXT(int id, int type, short[] addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetInvariantEXT(int id, int type, int[] addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetInvariantEXT(int id, int type, long[] addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetInvariantEXT(int id, int type, float[] addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetInvariantEXT(int id, int type, double[] addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetInvariantEXT(int id, int type, Buffer addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, boolean[] addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, char[] addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, byte[] addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, short[] addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, int[] addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, long[] addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, float[] addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, double[] addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, Buffer addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glShadeModel(int mode)
void glShadeModel(GLenum mode);
public void glShaderOp1EXT(int red, int green, int blue)
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
public void glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
public void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
public void glShaderSourceARB(int shaderObj, int count, String[] string, int[] length)
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
public void glShaderSourceARB(int shaderObj, int count, String[] string, IntBuffer length)
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
public void glSharpenTexFuncSGIS(int target, int n, float[] points)
void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
public void glSharpenTexFuncSGIS(int target, int n, FloatBuffer points)
void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
public void glSpriteParameterfSGIX(int target, float s)
void glSpriteParameterfSGIX(GLenum target, GLfloat s);
public void glSpriteParameterfvSGIX(int target, float[] v)
void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);
public void glSpriteParameterfvSGIX(int target, FloatBuffer v)
void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);
public void glSpriteParameteriSGIX(int target, int s)
void glSpriteParameteriSGIX(GLenum target, GLint s);
public void glSpriteParameterivSGIX(int target, int[] v)
void glSpriteParameterivSGIX(GLenum target, const GLint * v);
public void glSpriteParameterivSGIX(int target, IntBuffer v)
void glSpriteParameterivSGIX(GLenum target, const GLint * v);
public void glStartInstrumentsSGIX()
void glStartInstrumentsSGIX(void);
public void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
public void glStencilFuncSeparateATI(int frontfunc, int backfunc, int ref, int mask)
void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
public void glStencilMask(int mask)
void glStencilMask(GLuint mask);
public void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
public void glStencilOpSeparateATI(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glStopInstrumentsSGIX(int count)
void glStopInstrumentsSGIX(GLint count);
public void glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public void glTagSampleBufferSGIX()
void glTagSampleBufferSGIX(void);
public void glTangent3bEXT(byte red, byte green, byte blue)
void glTangent3bEXT(GLbyte red, GLbyte green, GLbyte blue);
public void glTangent3bvEXT(byte[] v)
void glTangent3bvEXT(const GLbyte * v);
public void glTangent3bvEXT(ByteBuffer v)
void glTangent3bvEXT(const GLbyte * v);
public void glTangent3dEXT(double red, double green, double blue)
void glTangent3dEXT(GLdouble red, GLdouble green, GLdouble blue);
public void glTangent3dvEXT(double[] m)
void glTangent3dvEXT(const GLdouble * m);
public void glTangent3dvEXT(DoubleBuffer m)
void glTangent3dvEXT(const GLdouble * m);
public void glTangent3fEXT(float red, float green, float blue)
void glTangent3fEXT(GLfloat red, GLfloat green, GLfloat blue);
public void glTangent3fvEXT(float[] m)
void glTangent3fvEXT(const GLfloat * m);
public void glTangent3fvEXT(FloatBuffer m)
void glTangent3fvEXT(const GLfloat * m);
public void glTangent3iEXT(int red, int green, int blue)
void glTangent3iEXT(GLint red, GLint green, GLint blue);
public void glTangent3ivEXT(int[] v)
void glTangent3ivEXT(const GLint * v);
public void glTangent3ivEXT(IntBuffer v)
void glTangent3ivEXT(const GLint * v);
public void glTangent3sEXT(short red, short green, short blue)
void glTangent3sEXT(GLshort red, GLshort green, GLshort blue);
public void glTangent3svEXT(short[] v)
void glTangent3svEXT(const GLshort * v);
public void glTangent3svEXT(ShortBuffer v)
void glTangent3svEXT(const GLshort * v);
public void glTangentPointerEXT(int type, int stride, Buffer pointer)
void glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
public void glTbufferMask3DFX(int mode)
void glTbufferMask3DFX(GLuint mode);
public boolean glTestFenceAPPLE(int id)
GLboolean glTestFenceAPPLE(GLuint id);
public boolean glTestFenceNV(int id)
GLboolean glTestFenceNV(GLuint id);
public boolean glTestObjectAPPLE(int id, int cap)
GLboolean glTestObjectAPPLE(GLenum id, GLuint cap);
public void glTexBumpParameterfvATI(int target, float[] v)
void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);
public void glTexBumpParameterfvATI(int target, FloatBuffer v)
void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);
public void glTexBumpParameterivATI(int target, int[] v)
void glTexBumpParameterivATI(GLenum target, const GLint * v);
public void glTexBumpParameterivATI(int target, IntBuffer v)
void glTexBumpParameterivATI(GLenum target, const GLint * v);
public void glTexCoord1d(double s)
void glTexCoord1d(GLdouble s);
public void glTexCoord1dv(double[] v)
void glTexCoord1dv(const GLdouble * v);
public void glTexCoord1dv(DoubleBuffer v)
void glTexCoord1dv(const GLdouble * v);
public void glTexCoord1f(float s)
void glTexCoord1f(GLfloat s);
public void glTexCoord1fv(float[] v)
void glTexCoord1fv(const GLfloat * v);
public void glTexCoord1fv(FloatBuffer v)
void glTexCoord1fv(const GLfloat * v);
public void glTexCoord1hNV(short factor)
void glTexCoord1hNV(GLhalfNV factor);
public void glTexCoord1hvNV(short[] v)
void glTexCoord1hvNV(const GLhalfNV * v);
public void glTexCoord1hvNV(ShortBuffer v)
void glTexCoord1hvNV(const GLhalfNV * v);
public void glTexCoord1i(int s)
void glTexCoord1i(GLint s);
public void glTexCoord1iv(int[] v)
void glTexCoord1iv(const GLint * v);
public void glTexCoord1iv(IntBuffer v)
void glTexCoord1iv(const GLint * v);
public void glTexCoord1s(short s)
void glTexCoord1s(GLshort s);
public void glTexCoord1sv(short[] v)
void glTexCoord1sv(const GLshort * v);
public void glTexCoord1sv(ShortBuffer v)
void glTexCoord1sv(const GLshort * v);
public void glTexCoord2d(double s, double t)
void glTexCoord2d(GLdouble s, GLdouble t);
public void glTexCoord2dv(double[] v)
void glTexCoord2dv(const GLdouble * v);
public void glTexCoord2dv(DoubleBuffer v)
void glTexCoord2dv(const GLdouble * v);
public void glTexCoord2f(float s, float t)
void glTexCoord2f(GLfloat s, GLfloat t);
public void glTexCoord2fColor3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord2fColor3fVertex3fvSUN(float[] c, float[] n, float[] v)
void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc, float[] c, float[] n, float[] v)
void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z)
void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fColor4ubVertex3fvSUN(float[] tc, byte[] c, float[] v)
void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
public void glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc, ByteBuffer c, FloatBuffer v)
void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
public void glTexCoord2fNormal3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord2fNormal3fVertex3fvSUN(float[] c, float[] n, float[] v)
void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z)
void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fVertex3fvSUN(float[] c, float[] v)
void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glTexCoord2fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glTexCoord2fv(float[] v)
void glTexCoord2fv(const GLfloat * v);
public void glTexCoord2fv(FloatBuffer v)
void glTexCoord2fv(const GLfloat * v);
public void glTexCoord2hNV(short x, short y)
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
public void glTexCoord2hvNV(short[] v)
void glTexCoord2hvNV(const GLhalfNV * v);
public void glTexCoord2hvNV(ShortBuffer v)
void glTexCoord2hvNV(const GLhalfNV * v);
public void glTexCoord2i(int s, int t)
void glTexCoord2i(GLint s, GLint t);
public void glTexCoord2iv(int[] v)
void glTexCoord2iv(const GLint * v);
public void glTexCoord2iv(IntBuffer v)
void glTexCoord2iv(const GLint * v);
public void glTexCoord2s(short s, short t)
void glTexCoord2s(GLshort s, GLshort t);
public void glTexCoord2sv(short[] v)
void glTexCoord2sv(const GLshort * v);
public void glTexCoord2sv(ShortBuffer v)
void glTexCoord2sv(const GLshort * v);
public void glTexCoord3d(double s, double t, double r)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
public void glTexCoord3dv(double[] v)
void glTexCoord3dv(const GLdouble * v);
public void glTexCoord3dv(DoubleBuffer v)
void glTexCoord3dv(const GLdouble * v);
public void glTexCoord3f(float s, float t, float r)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
public void glTexCoord3fv(float[] v)
void glTexCoord3fv(const GLfloat * v);
public void glTexCoord3fv(FloatBuffer v)
void glTexCoord3fv(const GLfloat * v);
public void glTexCoord3hNV(short red, short green, short blue)
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glTexCoord3hvNV(short[] v)
void glTexCoord3hvNV(const GLhalfNV * v);
public void glTexCoord3hvNV(ShortBuffer v)
void glTexCoord3hvNV(const GLhalfNV * v);
public void glTexCoord3i(int s, int t, int r)
void glTexCoord3i(GLint s, GLint t, GLint r);
public void glTexCoord3iv(int[] v)
void glTexCoord3iv(const GLint * v);
public void glTexCoord3iv(IntBuffer v)
void glTexCoord3iv(const GLint * v);
public void glTexCoord3s(short s, short t, short r)
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
public void glTexCoord3sv(short[] v)
void glTexCoord3sv(const GLshort * v);
public void glTexCoord3sv(ShortBuffer v)
void glTexCoord3sv(const GLshort * v);
public void glTexCoord4d(double s, double t, double r, double q)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glTexCoord4dv(double[] v)
void glTexCoord4dv(const GLdouble * v);
public void glTexCoord4dv(DoubleBuffer v)
void glTexCoord4dv(const GLdouble * v);
public void glTexCoord4f(float s, float t, float r, float q)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w)
void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc, float[] c, float[] n, float[] v)
void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord4fVertex4fvSUN(float[] c, float[] v)
void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);
public void glTexCoord4fVertex4fvSUN(FloatBuffer c, FloatBuffer v)
void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);
public void glTexCoord4fv(float[] v)
void glTexCoord4fv(const GLfloat * v);
public void glTexCoord4fv(FloatBuffer v)
void glTexCoord4fv(const GLfloat * v);
public void glTexCoord4hNV(short x, short y, short z, short w)
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glTexCoord4hvNV(short[] v)
void glTexCoord4hvNV(const GLhalfNV * v);
public void glTexCoord4hvNV(ShortBuffer v)
void glTexCoord4hvNV(const GLhalfNV * v);
public void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
public void glTexCoord4iv(int[] v)
void glTexCoord4iv(const GLint * v);
public void glTexCoord4iv(IntBuffer v)
void glTexCoord4iv(const GLint * v);
public void glTexCoord4s(short s, short t, short r, short q)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
public void glTexCoord4sv(short[] v)
void glTexCoord4sv(const GLshort * v);
public void glTexCoord4sv(ShortBuffer v)
void glTexCoord4sv(const GLshort * v);
public void glTexCoordPointer(int size, int type, int stride, Buffer ptr)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
public void glTexCoordPointerEXT(int size, int type, int stride, int count, Buffer pointer)
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
public void glTexEnvf(int target, int pname, float param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
public void glTexEnvfv(int target, int pname, float[] params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
public void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
public void glTexEnvi(int target, int pname, int param)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
public void glTexEnviv(int target, int pname, int[] params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
public void glTexEnviv(int target, int pname, IntBuffer params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
public void glTexFilterFuncSGIS(int target, int filter, int n, float[] weights)
void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
public void glTexFilterFuncSGIS(int target, int filter, int n, FloatBuffer weights)
void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
public void glTexGend(int coord, int pname, double param)
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
public void glTexGendv(int coord, int pname, double[] params)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
public void glTexGendv(int coord, int pname, DoubleBuffer params)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
public void glTexGenf(int coord, int pname, float param)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
public void glTexGenfv(int coord, int pname, float[] params)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
public void glTexGenfv(int coord, int pname, FloatBuffer params)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
public void glTexGeni(int coord, int pname, int param)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
public void glTexGeniv(int coord, int pname, int[] params)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
public void glTexGeniv(int coord, int pname, IntBuffer params)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, boolean[] pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, char[] pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, byte[] pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, short[] pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long[] pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, float[] pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, double[] pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, boolean[] pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, char[] pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, short[] pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, int[] pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long[] pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, float[] pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, double[] pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, char[] pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, short[] pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int[] pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long[] pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, float[] pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, double[] pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, char[] pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, short[] pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int[] pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long[] pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, float[] pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, double[] pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3DEXT(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, boolean[] pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, char[] pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, byte[] pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, short[] pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, int[] pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, long[] pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, float[] pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, double[] pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, Buffer pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
public void glTexParameterfv(int target, int pname, float[] params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
public void glTexParameteriv(int target, int pname, int[] params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, boolean[] pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, char[] pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, byte[] pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long[] pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, boolean[] pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, char[] pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, byte[] pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, long[] pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1DEXT(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, boolean[] pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, char[] pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte[] pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long[] pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, boolean[] pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, char[] pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte[] pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long[] pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2DEXT(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, char[] pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, char[] pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, boolean[] pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, char[] pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, byte[] pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, short[] pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, int[] pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, long[] pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, float[] pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, double[] pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, Buffer pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha)
void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
public void glTextureLightEXT(int mode)
void glTextureLightEXT(GLenum mode);
public void glTextureMaterialEXT(int target, int id)
void glTextureMaterialEXT(GLenum target, GLenum id);
public void glTextureNormalEXT(int mode)
void glTextureNormalEXT(GLenum mode);
public void glTrackMatrixNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glTranslated(double x, double y, double z)
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
public void glTranslatef(float x, float y, float z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
public void glUniform1fARB(int location, float v0)
void glUniform1fARB(GLint location, GLfloat v0);
public void glUniform1fvARB(int location, int count, float[] value)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform1fvARB(int location, int count, FloatBuffer value)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform1iARB(int x, int y)
void glUniform1iARB(GLint x, GLint y);
public void glUniform1ivARB(int location, int count, int[] value)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform1ivARB(int location, int count, IntBuffer value)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform2fARB(int location, float v0, float v1)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
public void glUniform2fvARB(int location, int count, float[] value)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform2fvARB(int location, int count, FloatBuffer value)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform2iARB(int red, int green, int blue)
void glUniform2iARB(GLint red, GLint green, GLint blue);
public void glUniform2ivARB(int location, int count, int[] value)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform2ivARB(int location, int count, IntBuffer value)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform3fARB(int location, float v0, float v1, float v2)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
public void glUniform3fvARB(int location, int count, float[] value)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform3fvARB(int location, int count, FloatBuffer value)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform3iARB(int location, int v0, int v1, int v2)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
public void glUniform3ivARB(int location, int count, int[] value)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform3ivARB(int location, int count, IntBuffer value)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
public void glUniform4fvARB(int location, int count, float[] value)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform4fvARB(int location, int count, FloatBuffer value)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
public void glUniform4ivARB(int location, int count, int[] value)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform4ivARB(int location, int count, IntBuffer value)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUnlockArraysEXT()
void glUnlockArraysEXT(void);
public boolean glUnmapBuffer(int id)
GLboolean glUnmapBuffer(GLenum id);
public boolean glUnmapBufferARB(int id)
GLboolean glUnmapBufferARB(GLenum id);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, boolean[] pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, char[] pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, byte[] pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, short[] pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, int[] pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, long[] pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, float[] pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, double[] pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUseProgramObjectARB(int mode)
void glUseProgramObjectARB(GLhandleARB mode);
public void glValidateProgramARB(int mode)
void glValidateProgramARB(GLhandleARB mode);
public void glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset)
void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
public void glVariantPointerEXT(int id, int type, int stride, boolean[] addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, char[] addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, byte[] addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, short[] addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, int[] addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, long[] addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, float[] addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, double[] addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, Buffer addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantbvEXT(int index, byte[] v)
void glVariantbvEXT(GLuint index, const GLbyte * v);
public void glVariantbvEXT(int index, ByteBuffer v)
void glVariantbvEXT(GLuint index, const GLbyte * v);
public void glVariantdvEXT(int target, double[] v)
void glVariantdvEXT(GLuint target, const GLdouble * v);
public void glVariantdvEXT(int target, DoubleBuffer v)
void glVariantdvEXT(GLuint target, const GLdouble * v);
public void glVariantfvEXT(int target, float[] v)
void glVariantfvEXT(GLuint target, const GLfloat * v);
public void glVariantfvEXT(int target, FloatBuffer v)
void glVariantfvEXT(GLuint target, const GLfloat * v);
public void glVariantivEXT(int target, int[] v)
void glVariantivEXT(GLuint target, const GLint * v);
public void glVariantivEXT(int target, IntBuffer v)
void glVariantivEXT(GLuint target, const GLint * v);
public void glVariantsvEXT(int target, short[] v)
void glVariantsvEXT(GLuint target, const GLshort * v);
public void glVariantsvEXT(int target, ShortBuffer v)
void glVariantsvEXT(GLuint target, const GLshort * v);
public void glVariantubvEXT(int index, byte[] v)
void glVariantubvEXT(GLuint index, const GLubyte * v);
public void glVariantubvEXT(int index, ByteBuffer v)
void glVariantubvEXT(GLuint index, const GLubyte * v);
public void glVariantuivEXT(int index, int[] v)
void glVariantuivEXT(GLuint index, const GLuint * v);
public void glVariantuivEXT(int index, IntBuffer v)
void glVariantuivEXT(GLuint index, const GLuint * v);
public void glVariantusvEXT(int index, short[] v)
void glVariantusvEXT(GLuint index, const GLushort * v);
public void glVariantusvEXT(int index, ShortBuffer v)
void glVariantusvEXT(GLuint index, const GLushort * v);
public void glVertex2d(double x, double y)
void glVertex2d(GLdouble x, GLdouble y);
public void glVertex2dv(double[] v)
void glVertex2dv(const GLdouble * v);
public void glVertex2dv(DoubleBuffer v)
void glVertex2dv(const GLdouble * v);
public void glVertex2f(float x, float y)
void glVertex2f(GLfloat x, GLfloat y);
public void glVertex2fv(float[] v)
void glVertex2fv(const GLfloat * v);
public void glVertex2fv(FloatBuffer v)
void glVertex2fv(const GLfloat * v);
public void glVertex2hNV(short x, short y)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
public void glVertex2hvNV(short[] v)
void glVertex2hvNV(const GLhalfNV * v);
public void glVertex2hvNV(ShortBuffer v)
void glVertex2hvNV(const GLhalfNV * v);
public void glVertex2i(int x, int y)
void glVertex2i(GLint x, GLint y);
public void glVertex2iv(int[] v)
void glVertex2iv(const GLint * v);
public void glVertex2iv(IntBuffer v)
void glVertex2iv(const GLint * v);
public void glVertex2s(short x, short y)
void glVertex2s(GLshort x, GLshort y);
public void glVertex2sv(short[] v)
void glVertex2sv(const GLshort * v);
public void glVertex2sv(ShortBuffer v)
void glVertex2sv(const GLshort * v);
public void glVertex3d(double x, double y, double z)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
public void glVertex3dv(double[] v)
void glVertex3dv(const GLdouble * v);
public void glVertex3dv(DoubleBuffer v)
void glVertex3dv(const GLdouble * v);
public void glVertex3f(float x, float y, float z)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
public void glVertex3fv(float[] v)
void glVertex3fv(const GLfloat * v);
public void glVertex3fv(FloatBuffer v)
void glVertex3fv(const GLfloat * v);
public void glVertex3hNV(short red, short green, short blue)
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glVertex3hvNV(short[] v)
void glVertex3hvNV(const GLhalfNV * v);
public void glVertex3hvNV(ShortBuffer v)
void glVertex3hvNV(const GLhalfNV * v);
public void glVertex3i(int x, int y, int z)
void glVertex3i(GLint x, GLint y, GLint z);
public void glVertex3iv(int[] v)
void glVertex3iv(const GLint * v);
public void glVertex3iv(IntBuffer v)
void glVertex3iv(const GLint * v);
public void glVertex3s(short x, short y, short z)
void glVertex3s(GLshort x, GLshort y, GLshort z);
public void glVertex3sv(short[] v)
void glVertex3sv(const GLshort * v);
public void glVertex3sv(ShortBuffer v)
void glVertex3sv(const GLshort * v);
public void glVertex4d(double x, double y, double z, double w)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glVertex4dv(double[] v)
void glVertex4dv(const GLdouble * v);
public void glVertex4dv(DoubleBuffer v)
void glVertex4dv(const GLdouble * v);
public void glVertex4f(float x, float y, float z, float w)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glVertex4fv(float[] v)
void glVertex4fv(const GLfloat * v);
public void glVertex4fv(FloatBuffer v)
void glVertex4fv(const GLfloat * v);
public void glVertex4hNV(short x, short y, short z, short w)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glVertex4hvNV(short[] v)
void glVertex4hvNV(const GLhalfNV * v);
public void glVertex4hvNV(ShortBuffer v)
void glVertex4hvNV(const GLhalfNV * v);
public void glVertex4i(int x, int y, int z, int w)
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
public void glVertex4iv(int[] v)
void glVertex4iv(const GLint * v);
public void glVertex4iv(IntBuffer v)
void glVertex4iv(const GLint * v);
public void glVertex4s(short x, short y, short z, short w)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
public void glVertex4sv(short[] v)
void glVertex4sv(const GLshort * v);
public void glVertex4sv(ShortBuffer v)
void glVertex4sv(const GLshort * v);
public void glVertexArrayParameteriAPPLE(int target, int s)
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
public void glVertexArrayRangeAPPLE(int length, boolean[] pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeAPPLE(int length, char[] pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeAPPLE(int length, byte[] pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeAPPLE(int length, short[] pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeAPPLE(int length, int[] pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeAPPLE(int length, long[] pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeAPPLE(int length, float[] pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeAPPLE(int length, double[] pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeAPPLE(int length, Buffer pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeNV(int length, Buffer pointer)
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
public void glVertexAttrib1dARB(int target, double s)
void glVertexAttrib1dARB(GLuint target, GLdouble s);
public void glVertexAttrib1dNV(int target, double s)
void glVertexAttrib1dNV(GLuint target, GLdouble s);
public void glVertexAttrib1dvARB(int target, double[] v)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib1dvARB(int target, DoubleBuffer v)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib1dvNV(int target, double[] v)
void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib1dvNV(int target, DoubleBuffer v)
void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib1fARB(int target, float s)
void glVertexAttrib1fARB(GLuint target, GLfloat s);
public void glVertexAttrib1fNV(int target, float s)
void glVertexAttrib1fNV(GLuint target, GLfloat s);
public void glVertexAttrib1fvARB(int target, float[] v)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib1fvARB(int target, FloatBuffer v)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib1fvNV(int target, float[] v)
void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib1fvNV(int target, FloatBuffer v)
void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib1hNV(int target, short s)
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
public void glVertexAttrib1hvNV(int index, short[] v)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib1hvNV(int index, ShortBuffer v)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib1sARB(int target, short s)
void glVertexAttrib1sARB(GLuint target, GLshort s);
public void glVertexAttrib1sNV(int target, short s)
void glVertexAttrib1sNV(GLuint target, GLshort s);
public void glVertexAttrib1svARB(int target, short[] v)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
public void glVertexAttrib1svARB(int target, ShortBuffer v)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
public void glVertexAttrib1svNV(int target, short[] v)
void glVertexAttrib1svNV(GLuint target, const GLshort * v);
public void glVertexAttrib1svNV(int target, ShortBuffer v)
void glVertexAttrib1svNV(GLuint target, const GLshort * v);
public void glVertexAttrib2dARB(int target, double s, double t)
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
public void glVertexAttrib2dNV(int target, double s, double t)
void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t);
public void glVertexAttrib2dvARB(int target, double[] v)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib2dvARB(int target, DoubleBuffer v)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib2dvNV(int target, double[] v)
void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib2dvNV(int target, DoubleBuffer v)
void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib2fARB(int target, float s, float t)
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
public void glVertexAttrib2fNV(int target, float s, float t)
void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t);
public void glVertexAttrib2fvARB(int target, float[] v)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib2fvARB(int target, FloatBuffer v)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib2fvNV(int target, float[] v)
void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib2fvNV(int target, FloatBuffer v)
void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib2hNV(int target, short s, short t)
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
public void glVertexAttrib2hvNV(int index, short[] v)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib2hvNV(int index, ShortBuffer v)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib2sARB(int target, short s, short t)
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
public void glVertexAttrib2sNV(int target, short s, short t)
void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t);
public void glVertexAttrib2svARB(int target, short[] v)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
public void glVertexAttrib2svARB(int target, ShortBuffer v)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
public void glVertexAttrib2svNV(int target, short[] v)
void glVertexAttrib2svNV(GLuint target, const GLshort * v);
public void glVertexAttrib2svNV(int target, ShortBuffer v)
void glVertexAttrib2svNV(GLuint target, const GLshort * v);
public void glVertexAttrib3dARB(int target, double s, double t, double r)
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexAttrib3dNV(int target, double s, double t, double r)
void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexAttrib3dvARB(int target, double[] v)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib3dvARB(int target, DoubleBuffer v)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib3dvNV(int target, double[] v)
void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib3dvNV(int target, DoubleBuffer v)
void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib3fARB(int target, float s, float t, float r)
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexAttrib3fNV(int target, float s, float t, float r)
void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexAttrib3fvARB(int target, float[] v)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib3fvARB(int target, FloatBuffer v)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib3fvNV(int target, float[] v)
void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib3fvNV(int target, FloatBuffer v)
void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib3hNV(int target, short s, short t, short r)
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
public void glVertexAttrib3hvNV(int index, short[] v)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib3hvNV(int index, ShortBuffer v)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib3sARB(int target, short s, short t, short r)
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
public void glVertexAttrib3sNV(int target, short s, short t, short r)
void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r);
public void glVertexAttrib3svARB(int target, short[] v)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
public void glVertexAttrib3svARB(int target, ShortBuffer v)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
public void glVertexAttrib3svNV(int target, short[] v)
void glVertexAttrib3svNV(GLuint target, const GLshort * v);
public void glVertexAttrib3svNV(int target, ShortBuffer v)
void glVertexAttrib3svNV(GLuint target, const GLshort * v);
public void glVertexAttrib4NbvARB(int index, byte[] v)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
public void glVertexAttrib4NbvARB(int index, ByteBuffer v)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
public void glVertexAttrib4NivARB(int target, int[] v)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
public void glVertexAttrib4NivARB(int target, IntBuffer v)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
public void glVertexAttrib4NsvARB(int target, short[] v)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
public void glVertexAttrib4NsvARB(int target, ShortBuffer v)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
public void glVertexAttrib4NubvARB(int index, byte[] v)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
public void glVertexAttrib4NubvARB(int index, ByteBuffer v)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
public void glVertexAttrib4NuivARB(int index, int[] v)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
public void glVertexAttrib4NuivARB(int index, IntBuffer v)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
public void glVertexAttrib4NusvARB(int index, short[] v)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
public void glVertexAttrib4NusvARB(int index, ShortBuffer v)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
public void glVertexAttrib4bvARB(int index, byte[] v)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
public void glVertexAttrib4bvARB(int index, ByteBuffer v)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
public void glVertexAttrib4dARB(int target, double s, double t, double r, double q)
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexAttrib4dNV(int target, double s, double t, double r, double q)
void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexAttrib4dvARB(int target, double[] v)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib4dvARB(int target, DoubleBuffer v)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib4dvNV(int target, double[] v)
void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib4dvNV(int target, DoubleBuffer v)
void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib4fARB(int target, float s, float t, float r, float q)
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexAttrib4fNV(int target, float s, float t, float r, float q)
void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexAttrib4fvARB(int target, float[] v)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib4fvARB(int target, FloatBuffer v)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib4fvNV(int target, float[] v)
void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib4fvNV(int target, FloatBuffer v)
void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib4hNV(int target, short s, short t, short r, short q)
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
public void glVertexAttrib4hvNV(int index, short[] v)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib4hvNV(int index, ShortBuffer v)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib4ivARB(int target, int[] v)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
public void glVertexAttrib4ivARB(int target, IntBuffer v)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
public void glVertexAttrib4sARB(int target, short s, short t, short r, short q)
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexAttrib4sNV(int target, short s, short t, short r, short q)
void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexAttrib4svARB(int target, short[] v)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
public void glVertexAttrib4svARB(int target, ShortBuffer v)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
public void glVertexAttrib4svNV(int target, short[] v)
void glVertexAttrib4svNV(GLuint target, const GLshort * v);
public void glVertexAttrib4svNV(int target, ShortBuffer v)
void glVertexAttrib4svNV(GLuint target, const GLshort * v);
public void glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
public void glVertexAttrib4ubvARB(int index, byte[] v)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
public void glVertexAttrib4ubvARB(int index, ByteBuffer v)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
public void glVertexAttrib4ubvNV(int index, byte[] v)
void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
public void glVertexAttrib4ubvNV(int index, ByteBuffer v)
void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
public void glVertexAttrib4uivARB(int index, int[] v)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
public void glVertexAttrib4uivARB(int index, IntBuffer v)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
public void glVertexAttrib4usvARB(int index, short[] v)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
public void glVertexAttrib4usvARB(int index, ShortBuffer v)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
public void glVertexAttribArrayObjectATI(int index, int size, int type, boolean normalized, int stride, int buffer, int offset)
void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
public void glVertexAttribPointerNV(int index, int fsize, int type, int stride, Buffer pointer)
void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glVertexAttribs1dvNV(int index, int count, double[] v)
void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs1dvNV(int index, int count, DoubleBuffer v)
void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs1fvNV(int target, int n, float[] points)
void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs1fvNV(int target, int n, FloatBuffer points)
void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs1hvNV(int index, int n, short[] v)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs1hvNV(int index, int n, ShortBuffer v)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs1svNV(int index, int count, short[] v)
void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs1svNV(int index, int count, ShortBuffer v)
void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs2dvNV(int index, int count, double[] v)
void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs2dvNV(int index, int count, DoubleBuffer v)
void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs2fvNV(int target, int n, float[] points)
void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs2fvNV(int target, int n, FloatBuffer points)
void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs2hvNV(int index, int n, short[] v)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs2hvNV(int index, int n, ShortBuffer v)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs2svNV(int index, int count, short[] v)
void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs2svNV(int index, int count, ShortBuffer v)
void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs3dvNV(int index, int count, double[] v)
void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs3dvNV(int index, int count, DoubleBuffer v)
void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs3fvNV(int target, int n, float[] points)
void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs3fvNV(int target, int n, FloatBuffer points)
void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs3hvNV(int index, int n, short[] v)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs3hvNV(int index, int n, ShortBuffer v)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs3svNV(int index, int count, short[] v)
void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs3svNV(int index, int count, ShortBuffer v)
void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs4dvNV(int index, int count, double[] v)
void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs4dvNV(int index, int count, DoubleBuffer v)
void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs4fvNV(int target, int n, float[] points)
void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs4fvNV(int target, int n, FloatBuffer points)
void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs4hvNV(int index, int n, short[] v)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs4hvNV(int index, int n, ShortBuffer v)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs4svNV(int index, int count, short[] v)
void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs4svNV(int index, int count, ShortBuffer v)
void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs4ubvNV(int index, int count, byte[] v)
void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);
public void glVertexAttribs4ubvNV(int index, int count, ByteBuffer v)
void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);
public void glVertexBlendARB(int count)
void glVertexBlendARB(GLint count);
public void glVertexBlendEnvfATI(int target, float s)
void glVertexBlendEnvfATI(GLenum target, GLfloat s);
public void glVertexBlendEnviATI(int target, int s)
void glVertexBlendEnviATI(GLenum target, GLint s);
public void glVertexPointer(int size, int type, int stride, Buffer ptr)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
public void glVertexPointerEXT(int size, int type, int stride, int count, Buffer pointer)
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
public void glVertexStream1dATI(int target, double s)
void glVertexStream1dATI(GLenum target, GLdouble s);
public void glVertexStream1dvATI(int target, double[] v)
void glVertexStream1dvATI(GLenum target, const GLdouble * v);
public void glVertexStream1dvATI(int target, DoubleBuffer v)
void glVertexStream1dvATI(GLenum target, const GLdouble * v);
public void glVertexStream1fATI(int target, float s)
void glVertexStream1fATI(GLenum target, GLfloat s);
public void glVertexStream1fvATI(int target, float[] v)
void glVertexStream1fvATI(GLenum target, const GLfloat * v);
public void glVertexStream1fvATI(int target, FloatBuffer v)
void glVertexStream1fvATI(GLenum target, const GLfloat * v);
public void glVertexStream1iATI(int target, int s)
void glVertexStream1iATI(GLenum target, GLint s);
public void glVertexStream1ivATI(int target, int[] v)
void glVertexStream1ivATI(GLenum target, const GLint * v);
public void glVertexStream1ivATI(int target, IntBuffer v)
void glVertexStream1ivATI(GLenum target, const GLint * v);
public void glVertexStream1sATI(int target, short s)
void glVertexStream1sATI(GLenum target, GLshort s);
public void glVertexStream1svATI(int target, short[] v)
void glVertexStream1svATI(GLenum target, const GLshort * v);
public void glVertexStream1svATI(int target, ShortBuffer v)
void glVertexStream1svATI(GLenum target, const GLshort * v);
public void glVertexStream2dATI(int target, double s, double t)
void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t);
public void glVertexStream2dvATI(int target, double[] v)
void glVertexStream2dvATI(GLenum target, const GLdouble * v);
public void glVertexStream2dvATI(int target, DoubleBuffer v)
void glVertexStream2dvATI(GLenum target, const GLdouble * v);
public void glVertexStream2fATI(int target, float s, float t)
void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t);
public void glVertexStream2fvATI(int target, float[] v)
void glVertexStream2fvATI(GLenum target, const GLfloat * v);
public void glVertexStream2fvATI(int target, FloatBuffer v)
void glVertexStream2fvATI(GLenum target, const GLfloat * v);
public void glVertexStream2iATI(int target, int s, int t)
void glVertexStream2iATI(GLenum target, GLint s, GLint t);
public void glVertexStream2ivATI(int target, int[] v)
void glVertexStream2ivATI(GLenum target, const GLint * v);
public void glVertexStream2ivATI(int target, IntBuffer v)
void glVertexStream2ivATI(GLenum target, const GLint * v);
public void glVertexStream2sATI(int target, short s, short t)
void glVertexStream2sATI(GLenum target, GLshort s, GLshort t);
public void glVertexStream2svATI(int target, short[] v)
void glVertexStream2svATI(GLenum target, const GLshort * v);
public void glVertexStream2svATI(int target, ShortBuffer v)
void glVertexStream2svATI(GLenum target, const GLshort * v);
public void glVertexStream3dATI(int target, double s, double t, double r)
void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexStream3dvATI(int target, double[] v)
void glVertexStream3dvATI(GLenum target, const GLdouble * v);
public void glVertexStream3dvATI(int target, DoubleBuffer v)
void glVertexStream3dvATI(GLenum target, const GLdouble * v);
public void glVertexStream3fATI(int target, float s, float t, float r)
void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexStream3fvATI(int target, float[] v)
void glVertexStream3fvATI(GLenum target, const GLfloat * v);
public void glVertexStream3fvATI(int target, FloatBuffer v)
void glVertexStream3fvATI(GLenum target, const GLfloat * v);
public void glVertexStream3iATI(int target, int s, int t, int r)
void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r);
public void glVertexStream3ivATI(int target, int[] v)
void glVertexStream3ivATI(GLenum target, const GLint * v);
public void glVertexStream3ivATI(int target, IntBuffer v)
void glVertexStream3ivATI(GLenum target, const GLint * v);
public void glVertexStream3sATI(int target, short s, short t, short r)
void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
public void glVertexStream3svATI(int target, short[] v)
void glVertexStream3svATI(GLenum target, const GLshort * v);
public void glVertexStream3svATI(int target, ShortBuffer v)
void glVertexStream3svATI(GLenum target, const GLshort * v);
public void glVertexStream4dATI(int target, double s, double t, double r, double q)
void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexStream4dvATI(int target, double[] v)
void glVertexStream4dvATI(GLenum target, const GLdouble * v);
public void glVertexStream4dvATI(int target, DoubleBuffer v)
void glVertexStream4dvATI(GLenum target, const GLdouble * v);
public void glVertexStream4fATI(int target, float s, float t, float r, float q)
void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexStream4fvATI(int target, float[] v)
void glVertexStream4fvATI(GLenum target, const GLfloat * v);
public void glVertexStream4fvATI(int target, FloatBuffer v)
void glVertexStream4fvATI(GLenum target, const GLfloat * v);
public void glVertexStream4iATI(int target, int start, int x, int y, int width)
void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width);
public void glVertexStream4ivATI(int target, int[] v)
void glVertexStream4ivATI(GLenum target, const GLint * v);
public void glVertexStream4ivATI(int target, IntBuffer v)
void glVertexStream4ivATI(GLenum target, const GLint * v);
public void glVertexStream4sATI(int target, short s, short t, short r, short q)
void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexStream4svATI(int target, short[] v)
void glVertexStream4svATI(GLenum target, const GLshort * v);
public void glVertexStream4svATI(int target, ShortBuffer v)
void glVertexStream4svATI(GLenum target, const GLshort * v);
public void glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glVertexWeightfEXT(float coord)
void glVertexWeightfEXT(GLfloat coord);
public void glVertexWeightfvEXT(float[] m)
void glVertexWeightfvEXT(const GLfloat * m);
public void glVertexWeightfvEXT(FloatBuffer m)
void glVertexWeightfvEXT(const GLfloat * m);
public void glVertexWeighthNV(short factor)
void glVertexWeighthNV(GLhalfNV factor);
public void glVertexWeighthvNV(short[] v)
void glVertexWeighthvNV(const GLhalfNV * v);
public void glVertexWeighthvNV(ShortBuffer v)
void glVertexWeighthvNV(const GLhalfNV * v);
public void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
public void glWeightPointerARB(int size, int type, int stride, Buffer pointer)
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glWeightbvARB(int size, byte[] weights)
void glWeightbvARB(GLint size, const GLbyte * weights);
public void glWeightbvARB(int size, ByteBuffer weights)
void glWeightbvARB(GLint size, const GLbyte * weights);
public void glWeightdvARB(int size, double[] weights)
void glWeightdvARB(GLint size, const GLdouble * weights);
public void glWeightdvARB(int size, DoubleBuffer weights)
void glWeightdvARB(GLint size, const GLdouble * weights);
public void glWeightfvARB(int size, float[] weights)
void glWeightfvARB(GLint size, const GLfloat * weights);
public void glWeightfvARB(int size, FloatBuffer weights)
void glWeightfvARB(GLint size, const GLfloat * weights);
public void glWeightivARB(int size, int[] weights)
void glWeightivARB(GLint size, const GLint * weights);
public void glWeightivARB(int size, IntBuffer weights)
void glWeightivARB(GLint size, const GLint * weights);
public void glWeightsvARB(int size, short[] weights)
void glWeightsvARB(GLint size, const GLshort * weights);
public void glWeightsvARB(int size, ShortBuffer weights)
void glWeightsvARB(GLint size, const GLshort * weights);
public void glWeightubvARB(int size, byte[] weights)
void glWeightubvARB(GLint size, const GLubyte * weights);
public void glWeightubvARB(int size, ByteBuffer weights)
void glWeightubvARB(GLint size, const GLubyte * weights);
public void glWeightuivARB(int n, int[] ids)
void glWeightuivARB(GLint n, const GLuint * ids);
public void glWeightuivARB(int n, IntBuffer ids)
void glWeightuivARB(GLint n, const GLuint * ids);
public void glWeightusvARB(int size, short[] weights)
void glWeightusvARB(GLint size, const GLushort * weights);
public void glWeightusvARB(int size, ShortBuffer weights)
void glWeightusvARB(GLint size, const GLushort * weights);
public void glWindowPos2d(double x, double y)
void glWindowPos2d(GLdouble x, GLdouble y);
public void glWindowPos2dARB(double x, double y)
void glWindowPos2dARB(GLdouble x, GLdouble y);
public void glWindowPos2dMESA(double x, double y)
void glWindowPos2dMESA(GLdouble x, GLdouble y);
public void glWindowPos2dv(double[] m)
void glWindowPos2dv(const GLdouble * m);
public void glWindowPos2dv(DoubleBuffer m)
void glWindowPos2dv(const GLdouble * m);
public void glWindowPos2dvARB(double[] m)
void glWindowPos2dvARB(const GLdouble * m);
public void glWindowPos2dvARB(DoubleBuffer m)
void glWindowPos2dvARB(const GLdouble * m);
public void glWindowPos2dvMESA(double[] m)
void glWindowPos2dvMESA(const GLdouble * m);
public void glWindowPos2dvMESA(DoubleBuffer m)
void glWindowPos2dvMESA(const GLdouble * m);
public void glWindowPos2f(float x, float y)
void glWindowPos2f(GLfloat x, GLfloat y);
public void glWindowPos2fARB(float x, float y)
void glWindowPos2fARB(GLfloat x, GLfloat y);
public void glWindowPos2fMESA(float x, float y)
void glWindowPos2fMESA(GLfloat x, GLfloat y);
public void glWindowPos2fv(float[] m)
void glWindowPos2fv(const GLfloat * m);
public void glWindowPos2fv(FloatBuffer m)
void glWindowPos2fv(const GLfloat * m);
public void glWindowPos2fvARB(float[] m)
void glWindowPos2fvARB(const GLfloat * m);
public void glWindowPos2fvARB(FloatBuffer m)
void glWindowPos2fvARB(const GLfloat * m);
public void glWindowPos2fvMESA(float[] m)
void glWindowPos2fvMESA(const GLfloat * m);
public void glWindowPos2fvMESA(FloatBuffer m)
void glWindowPos2fvMESA(const GLfloat * m);
public void glWindowPos2i(int x, int y)
void glWindowPos2i(GLint x, GLint y);
public void glWindowPos2iARB(int x, int y)
void glWindowPos2iARB(GLint x, GLint y);
public void glWindowPos2iMESA(int x, int y)
void glWindowPos2iMESA(GLint x, GLint y);
public void glWindowPos2iv(int[] v)
void glWindowPos2iv(const GLint * v);
public void glWindowPos2iv(IntBuffer v)
void glWindowPos2iv(const GLint * v);
public void glWindowPos2ivARB(int[] v)
void glWindowPos2ivARB(const GLint * v);
public void glWindowPos2ivARB(IntBuffer v)
void glWindowPos2ivARB(const GLint * v);
public void glWindowPos2ivMESA(int[] v)
void glWindowPos2ivMESA(const GLint * v);
public void glWindowPos2ivMESA(IntBuffer v)
void glWindowPos2ivMESA(const GLint * v);
public void glWindowPos2s(short x, short y)
void glWindowPos2s(GLshort x, GLshort y);
public void glWindowPos2sARB(short x, short y)
void glWindowPos2sARB(GLshort x, GLshort y);
public void glWindowPos2sMESA(short x, short y)
void glWindowPos2sMESA(GLshort x, GLshort y);
public void glWindowPos2sv(short[] v)
void glWindowPos2sv(const GLshort * v);
public void glWindowPos2sv(ShortBuffer v)
void glWindowPos2sv(const GLshort * v);
public void glWindowPos2svARB(short[] v)
void glWindowPos2svARB(const GLshort * v);
public void glWindowPos2svARB(ShortBuffer v)
void glWindowPos2svARB(const GLshort * v);
public void glWindowPos2svMESA(short[] v)
void glWindowPos2svMESA(const GLshort * v);
public void glWindowPos2svMESA(ShortBuffer v)
void glWindowPos2svMESA(const GLshort * v);
public void glWindowPos3d(double red, double green, double blue)
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dARB(double red, double green, double blue)
void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dMESA(double red, double green, double blue)
void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dv(double[] m)
void glWindowPos3dv(const GLdouble * m);
public void glWindowPos3dv(DoubleBuffer m)
void glWindowPos3dv(const GLdouble * m);
public void glWindowPos3dvARB(double[] m)
void glWindowPos3dvARB(const GLdouble * m);
public void glWindowPos3dvARB(DoubleBuffer m)
void glWindowPos3dvARB(const GLdouble * m);
public void glWindowPos3dvMESA(double[] m)
void glWindowPos3dvMESA(const GLdouble * m);
public void glWindowPos3dvMESA(DoubleBuffer m)
void glWindowPos3dvMESA(const GLdouble * m);
public void glWindowPos3f(float red, float green, float blue)
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fARB(float red, float green, float blue)
void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fMESA(float red, float green, float blue)
void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fv(float[] m)
void glWindowPos3fv(const GLfloat * m);
public void glWindowPos3fv(FloatBuffer m)
void glWindowPos3fv(const GLfloat * m);
public void glWindowPos3fvARB(float[] m)
void glWindowPos3fvARB(const GLfloat * m);
public void glWindowPos3fvARB(FloatBuffer m)
void glWindowPos3fvARB(const GLfloat * m);
public void glWindowPos3fvMESA(float[] m)
void glWindowPos3fvMESA(const GLfloat * m);
public void glWindowPos3fvMESA(FloatBuffer m)
void glWindowPos3fvMESA(const GLfloat * m);
public void glWindowPos3i(int red, int green, int blue)
void glWindowPos3i(GLint red, GLint green, GLint blue);
public void glWindowPos3iARB(int red, int green, int blue)
void glWindowPos3iARB(GLint red, GLint green, GLint blue);
public void glWindowPos3iMESA(int red, int green, int blue)
void glWindowPos3iMESA(GLint red, GLint green, GLint blue);
public void glWindowPos3iv(int[] v)
void glWindowPos3iv(const GLint * v);
public void glWindowPos3iv(IntBuffer v)
void glWindowPos3iv(const GLint * v);
public void glWindowPos3ivARB(int[] v)
void glWindowPos3ivARB(const GLint * v);
public void glWindowPos3ivARB(IntBuffer v)
void glWindowPos3ivARB(const GLint * v);
public void glWindowPos3ivMESA(int[] v)
void glWindowPos3ivMESA(const GLint * v);
public void glWindowPos3ivMESA(IntBuffer v)
void glWindowPos3ivMESA(const GLint * v);
public void glWindowPos3s(short red, short green, short blue)
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sARB(short red, short green, short blue)
void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sMESA(short red, short green, short blue)
void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sv(short[] v)
void glWindowPos3sv(const GLshort * v);
public void glWindowPos3sv(ShortBuffer v)
void glWindowPos3sv(const GLshort * v);
public void glWindowPos3svARB(short[] v)
void glWindowPos3svARB(const GLshort * v);
public void glWindowPos3svARB(ShortBuffer v)
void glWindowPos3svARB(const GLshort * v);
public void glWindowPos3svMESA(short[] v)
void glWindowPos3svMESA(const GLshort * v);
public void glWindowPos3svMESA(ShortBuffer v)
void glWindowPos3svMESA(const GLshort * v);
public void glWindowPos4dMESA(double x, double y, double z, double w)
void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glWindowPos4dvMESA(double[] m)
void glWindowPos4dvMESA(const GLdouble * m);
public void glWindowPos4dvMESA(DoubleBuffer m)
void glWindowPos4dvMESA(const GLdouble * m);
public void glWindowPos4fMESA(float red, float green, float blue, float alpha)
void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
public void glWindowPos4fvMESA(float[] m)
void glWindowPos4fvMESA(const GLfloat * m);
public void glWindowPos4fvMESA(FloatBuffer m)
void glWindowPos4fvMESA(const GLfloat * m);
public void glWindowPos4iMESA(int location, int v0, int v1, int v2)
void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2);
public void glWindowPos4ivMESA(int[] v)
void glWindowPos4ivMESA(const GLint * v);
public void glWindowPos4ivMESA(IntBuffer v)
void glWindowPos4ivMESA(const GLint * v);
public void glWindowPos4sMESA(short x, short y, short z, short w)
void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
public void glWindowPos4svMESA(short[] v)
void glWindowPos4svMESA(const GLshort * v);
public void glWindowPos4svMESA(ShortBuffer v)
void glWindowPos4svMESA(const GLshort * v);
public void glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public boolean isFunctionAvailable(String glFunctionName)
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is statically linked, or can be dynamically linked at runtime. Whether or not a GL function is available is determined as follows:
glGetString(GL_VERSION)
is used to determine the
version number of the highest OpenGL specification version that both host
and display support, and then the function name is cross-referenced
with that specification version to see if it is part of that version.
glGetString(GL_EXTENSIONS)
to see if the function is one of
the extensions that is supported on both host and display.
GLEventListener.displayChanged(GLDrawable,boolean,boolean)
.
glFunctionName
- the name of the OpenGL function (e.g., use
"glPolygonOffsetEXT" to check if the glPolygonOffsetEXT(float,float)
is available).public boolean isExtensionAvailable(String glExtensionName)
glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_VERTEX_PROGRAM_ARB").public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
WGL.wglAllocateMemoryNV(int, float, float, float)
/
GLX.glXAllocateMemoryNV(int, float, float, float)
extension.
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