150 points, due May 6,
demonstrated at the ``final,'' May 11
Using your 3-D maze as a starting point, add the following:
``Realistic'' lighting. At least two light sources, one moving and
one fixed. (You may suggest variations, subject to my approval.)
Texture mapping. Nearly all objects should be realistically texture
mapped. You must have a good reason for not texture mapping any objects
(e.g., you need a shiny metal ball).
Achieve a reasonable frame rate: 30 frames a second or better. Upon
exit, dump the frame rate out to the console.
Add one animated ``signature'' object. Some possible ideas: a simple
ceiling fan, a self-assembling ice cream cone, etc.