Animation
Tom Kelliher, CS 320
Mar. 11, 2011
 
Read 4.2-4.9.
Discussion of project.
- Animation: double.c,pong.c
 
Objects and transformations.
Project 2.
Two example programs: double.c and pong.c .
- Why did the time look so bad in paint.c?
 
- Consider video refresh and OpenGL refresh:
 
Synchronization?
 
 
- Consider double buffering:
 
 
- Is double buffering a cure-all?  No, some jitter is possible if
render rate is a near multiple of refresh rate.
 
- A rotating square.
 
- Demo with and without double buffering.
 
- Key points:
   
- Use of GLUT_DOUBLEin call to glutInitDisplayMode.
 
- The idle function, spinDisplay updates spin factor and posts
   a display callback.
 
- display re-renders.
 
 
 
- Use of glRotate*to multiply current matrix.
- First parameter is degrees of rotation.
 
- Next three parameters specify axis of rotation as a vector.
 
 
 
- Use glPushMatrix/glPopMatrix to save/restore original
values.
 
My first video game.  Wow.
- What are the elements in the game?
 
- What animations are there?  What functions do they map to?
 
- What are the boundary conditions?
   
- Velocity.
 
- Bounces.
 
- Acceleration.
 
- Randomization.
 
- Misses.
 
- Points, time?
 
 
 
Details:
- Creating/rendering the ball.
 
- Moving the ball: glTranslate.
 
- Accessing cursor control keys: glutSpecialFunc.
 
Thomas P. Kelliher
2011-03-11
Tom Kelliher