Tom Kelliher, CS 320
Feb. 3, 2003
Change to course description. Additional prerequisite: must know what a ``pixel'' is.
Read 2.1--4.
Pointers and memory allocation in C. How's that project coming along?
OpenGL introduction lab.
Real physics: lots of compute cycles (slow), accurate.
Frame buffer attributes:
Aspect ratio.
Object exists independently.
Its image is dependent upon view and other things such as light.
Visual acuity: resolution.
Three types of cones, each most sensitive to a particular light frequency (blue, green, yellow).
Response is non-linear for one type of cone and non-uniform between cones.
Consider the project of an object of height h onto the focal plane of a pinhole camera: