CS 320
Mar 2, 2001
In this lab, you'll use combinations of OpenGL transformations to move a small house around a 2-D world. Please don't damage the house --- it's my home.
transform.c from the class
homepage, and add it to the project.
background display and the house is rendered
using the house display list.

Consider the center point fixed --- no need to move it around.
main() registers display() as the display callback.
You can find display() at the end of the source file. Within
display, you'll see the juncture at which you add your
transformation calls.
display() to effect each of the following
transformations on the house, one at a time:
CCW about its center.
CW about the apex of its roof.
about its center.
and the house itself is upright.
and the house itself is tilted at an
angle of
CCW.