Tom Kelliher, CS 320
Jan. 26, 2001
Read Chapter 2.
CG applications, components, object and images, vision, pinhole and synthetic cameras.
OpenGL programming.
Different geometrical objects, characters, etc.
Color, for 2-D objects.
Position, orientation, clipping volume, perspective.
Position, orientation, cone, brightness, color.
Specular, diffuse. Texture, etc.
glColor3f(1.0, 0.0, 0.0); glBegin(GL_POLYGON); glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); glVertex3f(0.0, 0.0, 1.0); glEnd();