Implementation
Tom Kelliher, CS 245
Oct. 30, 2006
Read Chapter 8.
Game2D walk-through.
- Chapter questions.
- Team Exercises.
Testing.
- Why should you avoid the Big Bang method of implementation? Have you
ever used this method for implementing programs? What was the result?
- What is the difference between a stub and a driver? Which do you
think would be easier to write? Why?
- Give an example of a situation in which a combination of top-down and
bottom-up implementation is the best approach to implementation.
- In the threads implementation approach, how might use cases and/or
collaborations be used to define the threads?
- Why is it important to establish programming standards?
Completely implement your project.
OR
Using the material in Sections 7.6-8, develop a set of programming
standards for your use during project implementation. E-mail a copy to
me.
Thomas P. Kelliher
2006-10-27
Tom Kelliher