Tom Kelliher, CS 245
Oct. 4, 2002
Read Chapter 6.
Introduction to threads.
Game2D case study.
class Queue { private int val; private boolean full = false; private boolean empty = true; public Queue() { val = 0; } public synchronized void put(int v) { while (full) try { wait(); } catch (Exception e) { } val = v; full = true; empty = false; notify(); } public synchronized int get() { while (empty) try { wait(); } catch (Exception e) { } full = false; empty = true; notify(); return val; } }