Tom Kelliher, CS 116
Sept. 4, 2002
Lab 1.
Applets and variables.
import java.applet.*;
import java.awt.*;
// The Hello class simply displays the string "Hello, world!"
// within the graphics object.
public class Hello extends Applet
{
public void paint(Graphics g)
{
g.drawString("Hello, world!", 20, 10);
}
}
Classes must be imported before you can use them. We are importing the applet and awt packages.
We are defining our own applet which inherits everything from the Applet class:
public class myClassName extends Applet
{
// ...
}
Within our applet we define a method paint which is used to draw the applet on the screen. A method is defined as follows.
visibility returnType methodName(formal argument list)
{
...statements...
}
public or
private to indicate whether method can be used outside the
class or not.
paint
takes one argument, a Graphics object)
paint method.
The paint method changes the Graphics object g to specify how the
Applet should be drawn.