Final Project

CS 320

50 points, due and demo-ed
at the final, May 11

Using your 3-D maze as a starting point, add the following:

  1. ``Realistic'' lighting. At least two light sources, one moving and one fixed. (You may suggest variations, subject to my approval.)

  2. Texture mapping. Nearly all objects should be realistically texture mapped. You must have a good reason for not texture mapping any objects (e.g., you need a shiny metal ball).

  3. Achieve a reasonable frame rate: 2--3 frames a second or better.

  4. Add one animated ``signature'' object. Some possible ideas: a simple ceiling fan, a self-assembling ice cream cone, etc.

  5. Anyone whose initials are a permutation of ``rwd'' must create and use a texture map obtained from an article of clothing worn on the evening of April 23, 1998.

We'll forget about Wavefront objects this time around.



Thomas P. Kelliher
Fri Apr 24 12:32:28 EDT 1998
Tom Kelliher