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com.brackeen.* |
com.brackeen.javagamebook.ai.AIBot | ||
public static final int |
BATTLE_STATE_ATTACK |
3 |
public static final int |
BATTLE_STATE_DODGE |
4 |
public static final int |
BATTLE_STATE_RUN_AWAY |
5 |
public static final int |
DECESION_READY |
9 |
public static final int |
NORMAL_STATE_CHASE |
2 |
public static final int |
NORMAL_STATE_IDLE |
0 |
public static final int |
NORMAL_STATE_PATROL |
1 |
public static final int |
WOUNDED_STATE_DEAD |
7 |
public static final int |
WOUNDED_STATE_HURT |
6 |
com.brackeen.javagamebook.bsp2D.BSPLine | ||
public static final int |
BACK |
-1 |
public static final int |
COLLINEAR |
0 |
public static final int |
FRONT |
1 |
public static final int |
SPANNING |
2 |
com.brackeen.javagamebook.bsp2D.BSPPolygon | ||
public static final int |
PASSABLE_ENTRYWAY_THRESHOLD |
128 |
public static final int |
PASSABLE_WALL_THRESHOLD |
32 |
public static final int |
TYPE_FLOOR |
0 |
public static final int |
TYPE_PASSABLE_WALL |
2 |
public static final int |
TYPE_WALL |
1 |
com.brackeen.javagamebook.game.GameObject | ||
public static final int |
STATE_ACTIVE |
1 |
public static final int |
STATE_DESTROYED |
2 |
public static final int |
STATE_IDLE |
0 |
com.brackeen.javagamebook.game.Physics | ||
public static final float |
DEFAULT_GRAVITY_ACCEL |
-0.0020000000949949026f |
public static final float |
DEFAULT_SCOOT_ACCEL |
0.006000000052154064f |
com.brackeen.javagamebook.graphics3D.FastTexturedPolygonRenderer | ||
public static final int |
INTERP_SIZE |
16 |
public static final int |
INTERP_SIZE_BITS |
4 |
public static final int |
SCALE |
4096 |
public static final int |
SCALE_BITS |
12 |
com.brackeen.javagamebook.graphics3D.texture.ShadedSurface | ||
public static final int |
SHADE_RES |
16 |
public static final int |
SHADE_RES_BITS |
4 |
public static final int |
SHADE_RES_MASK |
15 |
public static final int |
SHADE_RES_SQ |
256 |
public static final int |
SHADE_RES_SQ_BITS |
8 |
public static final int |
SURFACE_BORDER_SIZE |
1 |
com.brackeen.javagamebook.graphics3D.texture.ShadedTexture | ||
public static final int |
MAX_LEVEL |
63 |
public static final int |
NUM_SHADE_LEVELS |
64 |
com.brackeen.javagamebook.input.GameAction | ||
public static final int |
DETECT_INITAL_PRESS_ONLY |
1 |
public static final int |
NORMAL |
0 |
com.brackeen.javagamebook.input.InputManager | ||
public static final int |
MOUSE_BUTTON_1 |
6 |
public static final int |
MOUSE_BUTTON_2 |
7 |
public static final int |
MOUSE_BUTTON_3 |
8 |
public static final int |
MOUSE_MOVE_DOWN |
3 |
public static final int |
MOUSE_MOVE_LEFT |
0 |
public static final int |
MOUSE_MOVE_RIGHT |
1 |
public static final int |
MOUSE_MOVE_UP |
2 |
public static final int |
MOUSE_WHEEL_DOWN |
5 |
public static final int |
MOUSE_WHEEL_UP |
4 |
com.brackeen.javagamebook.math3D.MovingTransform3D | ||
public static final int |
FOREVER |
-1 |
com.brackeen.javagamebook.math3D.PointLight3D | ||
public static final float |
NO_DISTANCE_FALLOFF |
-1.0f |
com.brackeen.javagamebook.shooter3D.JumpingGameObject | ||
public static final float |
DEFAULT_JUMP_HEIGHT |
64.0f |
com.brackeen.javagamebook.sound.MidiPlayer | ||
public static final int |
END_OF_TRACK_MESSAGE |
47 |
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