Constant Field Values


Contents
com.brackeen.*

com.brackeen.javagamebook.ai.AIBot
public static final int BATTLE_STATE_ATTACK 3
public static final int BATTLE_STATE_DODGE 4
public static final int BATTLE_STATE_RUN_AWAY 5
public static final int DECESION_READY 9
public static final int NORMAL_STATE_CHASE 2
public static final int NORMAL_STATE_IDLE 0
public static final int NORMAL_STATE_PATROL 1
public static final int WOUNDED_STATE_DEAD 7
public static final int WOUNDED_STATE_HURT 6

com.brackeen.javagamebook.bsp2D.BSPLine
public static final int BACK -1
public static final int COLLINEAR 0
public static final int FRONT 1
public static final int SPANNING 2

com.brackeen.javagamebook.bsp2D.BSPPolygon
public static final int PASSABLE_ENTRYWAY_THRESHOLD 128
public static final int PASSABLE_WALL_THRESHOLD 32
public static final int TYPE_FLOOR 0
public static final int TYPE_PASSABLE_WALL 2
public static final int TYPE_WALL 1

com.brackeen.javagamebook.game.GameObject
public static final int STATE_ACTIVE 1
public static final int STATE_DESTROYED 2
public static final int STATE_IDLE 0

com.brackeen.javagamebook.game.Physics
public static final float DEFAULT_GRAVITY_ACCEL -0.0020000000949949026f
public static final float DEFAULT_SCOOT_ACCEL 0.006000000052154064f

com.brackeen.javagamebook.graphics3D.FastTexturedPolygonRenderer
public static final int INTERP_SIZE 16
public static final int INTERP_SIZE_BITS 4
public static final int SCALE 4096
public static final int SCALE_BITS 12

com.brackeen.javagamebook.graphics3D.texture.ShadedSurface
public static final int SHADE_RES 16
public static final int SHADE_RES_BITS 4
public static final int SHADE_RES_MASK 15
public static final int SHADE_RES_SQ 256
public static final int SHADE_RES_SQ_BITS 8
public static final int SURFACE_BORDER_SIZE 1

com.brackeen.javagamebook.graphics3D.texture.ShadedTexture
public static final int MAX_LEVEL 63
public static final int NUM_SHADE_LEVELS 64

com.brackeen.javagamebook.input.GameAction
public static final int DETECT_INITAL_PRESS_ONLY 1
public static final int NORMAL 0

com.brackeen.javagamebook.input.InputManager
public static final int MOUSE_BUTTON_1 6
public static final int MOUSE_BUTTON_2 7
public static final int MOUSE_BUTTON_3 8
public static final int MOUSE_MOVE_DOWN 3
public static final int MOUSE_MOVE_LEFT 0
public static final int MOUSE_MOVE_RIGHT 1
public static final int MOUSE_MOVE_UP 2
public static final int MOUSE_WHEEL_DOWN 5
public static final int MOUSE_WHEEL_UP 4

com.brackeen.javagamebook.math3D.MovingTransform3D
public static final int FOREVER -1

com.brackeen.javagamebook.math3D.PointLight3D
public static final float NO_DISTANCE_FALLOFF -1.0f

com.brackeen.javagamebook.shooter3D.JumpingGameObject
public static final float DEFAULT_JUMP_HEIGHT 64.0f

com.brackeen.javagamebook.sound.MidiPlayer
public static final int END_OF_TRACK_MESSAGE 47