Chapter 4
Evaluating Interface Designs
Outline
I. Introduction
The determinants of the evaluation plan include:
– stage of design (early, middle, late)
– novelty of project (well defined vs. exploratory)
– number of expected users
– criticality of the interface (life-critical medical system vs. museum exhibit support)
– costs of product and finances allocated for testing
– time available
– experience of the design and evaluation team
II. Expert Reviews
Methods:
– Heuristic evaluation
– Guidelines review
– Consistency inspection
– Cognitive walkthrough
–
Formal usability inspection
III. Usability Testing and Laboratories
• Participants should be chosen to represent the intended user communities
• Participation should always be voluntary, and informed consent should be obtained.
• Videotaping participants performing tasks is often valuable for later review and for showing designers or managers the problems that users encounter.
• Many variant forms of usability testing have been tried:
– Paper mockups
– Discount usability testing
– Competitive usability testing
– Universal usability testing
– Field test and portable labs
– Remote usability testing
– Can-you-break-this tests
IV. Survey Instruments
• Need clear goals and focused items that help attain goals.
• Users could be asked for their subjective impressions about specific aspects of the interface
• Other goals would be to ascertain
– users background (age, gender, origins, education, income)
– experience with computers (specific applications or software packages, length of time, depth of knowledge)
– job responsibilities (decision-making influence, managerial roles, motivation)
– personality style (introvert vs. extrovert, risk taking vs. risk aversive, early vs. late adopter, systematic vs. opportunistic)
– reasons for not using an interface (inadequate services, too complex, too slow)
– familiarity with features (printing, macros, shortcuts, tutorials)
– their feeling state after using an interface (confused vs. clear, frustrated vs. in-control, bored vs. excited).
V. Acceptance Test
• Set objective and measurable goals for hardware and software performance.
• Measurable criteria for the user interface can be established for the following:
– Time to learn specific functions
– Speed of task performance
– Rate of errors by users
– Human retention of commands over time
– Subjective user satisfaction
VI. Evaluation During Active Use
• Interviews and focus group discussions
• Continuous user-performance data logging
• Online or telephone consultants
• Online suggestion box or e-mail trouble reporting
• Discussion group and newsgroup