Chapter 4

Evaluating Interface Designs

Outline

 

I.          Introduction

      The determinants of the evaluation plan include:

        stage of design (early, middle, late)

        novelty of project (well defined vs. exploratory)

        number of expected users

        criticality of the interface (life-critical medical system vs. museum exhibit support)

        costs of product and finances allocated for testing

        time available

        experience of the design and evaluation team

 

II.        Expert Reviews

      Methods:

        Heuristic evaluation

        Guidelines review

        Consistency inspection

        Cognitive walkthrough

        Formal usability inspection

III.       Usability Testing and Laboratories

         Participants should be chosen to represent the intended user communities

         Participation should always be voluntary, and informed consent should be obtained.

         Videotaping participants performing tasks is often valuable for later review and for showing designers or managers the problems that users encounter.

         Many variant forms of usability testing have been tried:

        Paper mockups

        Discount usability testing

        Competitive usability testing

        Universal usability testing

        Field test and portable labs

        Remote usability testing

        Can-you-break-this tests

 

IV.       Survey Instruments

         Need clear goals and focused items that help attain goals.

         Users could be asked for their subjective impressions about specific aspects of the interface

         Other goals would be to ascertain

        users background (age, gender, origins, education, income)

        experience with computers (specific applications or software packages, length of time, depth of knowledge)

        job responsibilities (decision-making influence, managerial roles, motivation)

        personality style (introvert vs. extrovert, risk taking vs. risk aversive, early vs. late adopter, systematic vs. opportunistic)

        reasons for not using an interface (inadequate services, too complex, too slow)

        familiarity with features (printing, macros, shortcuts, tutorials)

        their feeling state after using an interface (confused vs. clear, frustrated vs. in-control, bored vs. excited).

 

V.        Acceptance Test

         Set objective and measurable goals for hardware and software performance.

         Measurable criteria for the user interface can be established for the following:

        Time to learn specific functions

        Speed of task performance

        Rate of errors by users

        Human retention of commands over time

       Subjective user satisfaction

 

VI.       Evaluation During Active Use

         Interviews and focus group discussions

         Continuous user-performance data logging

         Online or telephone consultants

         Online suggestion box or e-mail trouble reporting

         Discussion group and newsgroup