CS105      Lab 8 - Lists and Variables

Objectives:

  1. Before starting this lab you should have read Chapter 9 and Chapter 10 in your text.
     
  2. We can create a variable which contains a list of items.  Open up the Rockettes world from your CS105 folder and see the variable that was created in the world (under properties).  The statements "For all in order" and "For all together" allow you to have all the objects in the list perform the same operations, either in sequence or all together.  Try out the Rockettes' kick as described in section 9.1 of your text.
     
  3. We can also choose an item at random from a list.  Open up the WhackAMole world and create the methods as described in 9.2 to create a WhackAMole game.
     

  4.  
    Assignment:
    Modify the WhackAMole game as described in exercise 6 on p282.


     

  5. A variable need not be a list, but instead may be used to keep track of information used in your program, like the current score in our game.  Open up the TimerTester class and try the timer example in section 10.1 of your text.

     

  6.  

    Assignment:
    Change the scoring in WhackAMole so that the score is displayed as 3D text as described in exercise #1 on p313.

     

     

  7. Send your worlds to me in GoucherLearn.