CS325  Project 2 - Wall Following

You are to write a program which allows Otto to follow a wall using the bumpers.  In order to accomplish this you will want to go until you bump into a wall and then turn clockwise until you no longer bump.  After that you will follow the wall by moving forward a small amount, turning slightly into the wall and checking that the wall is still there, then turning back and moving some more.  If the wall is not there any more, you will need to make a turn counter-clockwise until you find the wall again. 

You will use the BumperProxy class and remember that you have to do a blocking read each time you check the bumpers.

Demo your program for me and email your code to jill.zimmerman@goucher.edu