CS 325 Interaction
Design
Fall 2005
Dr. Jill Zimmerman |
Dr. Chadia Abras
|
Text: Shneiderman & Plaisant, Designing the User Interface, 4th Edition.
Class web page: http://phoenix.goucher.edu/~jillz/cs325
Course Description:
Interaction design is: “designing interactive products to support people in
their everyday and working lives.” (Preece et al., 2002). In order to enhance users’ experiences, one
must extend the way people work, communicate, and interact. In this course you will learn how cognitive,
social and affective issues apply to interaction design. How design and evaluation are connected and
dependent on highly iterative processes.
You will also be introduced to the theories and how to apply them to
good practice in order to create useable products. You will implement these practices by
designing an interactive piece of software.
Course Objectives:
We shall attempt to cover the following chapters:
Chapters |
Topics |
Graded Work |
1 |
Usability of Interactive Systems |
|
2 |
Guidelines, Principles, and Theories |
|
3 |
Managing Design Processes |
|
4 |
Evaluating Interface Designs |
|
5 |
Software Tools |
|
11 |
Quality of Service |
|
12 |
Balancing Function and Fashion |
|
13 |
User Manuals, Online Help, Tutorials |
|
14 |
Information Search and Visualization |
Course Mechanics:
The majority of class time will be used for in class discussions, activities
and labs.
Much of the class work and project will be done in small groups since the
design team is an integral part of interaction design.
Late homework and lab work will be
penalized 10% per week day.
Academic dishonesty will not be tolerated.
See honor code for definition of cheating and disposition.
Course Project:
In small groups you will design,
implement, and evaluate an alternative communications device that will allow someone
with limited mobility and speech capabilities the ability to communicate.
Grading:
Your course grade will be based on the following:
Online quizzes 10%
Activities/Labs 25%
2 Exams (15% each) 30%
Project 35%